agreed that youth are the key to long term shifts.
i'm just focused on 2016 shifts for now.
in the next couple years, consumer VR is going to happen.
and that's a whole new game, which youth will be all over.
from their patent stable the last decade,
i expect apple to have some interesting VR offerings.
if so, they have a chance of another surge in consumer revenue
as people flock to iOS devices to use their kit.