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fastpathguru

03/29/04 1:08 AM

#30014 RE: Tenchu #30012

>FPG, A lot of machines are going to be sold for next-gen games like HL2, DOOM3, the next UT, and FarCry.

Which one of these games are going to be released only in a 64-bit version?


Who cares? What matters is which company will be selling a 32-bit only consumer machine and will miss out on the new-wave. (Hint - That company won't be AMD.)

Reminds me of the OS/2 fanatics, when they praised Galactic Civilizations because it was a game exclusively for OS/2. The way these fanatics talked, it's like GalCiv was the only game worth playing at the time.

Sounds just like what you're promoting... OS-2 exclusive... 64-bit exclusive... And don't bet for a minute that your little example has any bearing on something like Doom3 or HL2.

>It takes a LOT of marketing $$$ to overcome a simple 20-30% performance deficit

Only to the early adopters and high-end gamers. When will that "20-30%" performance advantage become mainstream? (Funny how my 20% best-case scenario turns into a 20-30% inevitability.)


Hello, it's already mainstream. AMD64 machines are out there and no more expensive than any other mid- to high-end PC.

Knock-knock, your "best case scenario" is already beaten by 50% with Far Cry, the one game optimized for AMD64 so far.

>Do the math.

WAG math. Wonderful.


No guessing. Only a sucker would buy an Intel-based gaming machine now. And this is going to be a big year for games.

NV40 will come out in a few weeks. Care to guess which systems will show it off best? Care to guess who will make the showcase system-of-choice? FREE AMD MARKETING!

fpg
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j3pflynn

03/29/04 6:46 AM

#30027 RE: Tenchu #30012

Tenchu - it doesn't have to be esclusively 64-bit or bring even a 20-30% performance gain to be adopted in droves by gamers. All that has to happen is for several very popular games to bring a large number of computers down to a performance level, which, though you and I would probably agree is acceptable, would not be considered so by a serious gamer. There's a reason the phrase "Frame rate is life" came about. Hard to play if you're dead because you couldn't see or respond quickly enough. Yes, the majority of that has come from the graphics card, but as the games' physics engines become more complex, I suspect the CPU will remain a quite important factor, don't you?

Paul