Wearable Devices Granted U.S. Patent for Realistic Gesture-Controlled Virtual Object Modulation
Yokneam Illit, Israel, Oct. 15, 2025 (GLOBE NEWSWIRE) -- Wearable Devices Ltd. (Nasdaq: WLDS, WLDSW) (the “Company” or “Wearable Devices”), a technology growth company specializing in artificial intelligence (“AI”)-powered touchless sensing wearables, today highlights a new claim from its recently granted and announced patent titled “Gesture and Voice-controlled Interface Device.”
Current gesture-control systems often provide a purely visual interaction, leaving a cognitive gap between the virtual object properties and the user interaction with it. This patented technology addresses that limitation by integrating an additional layer of realism into the control output.
This innovation means that a user's gesture, when sensed, doesn't just trigger an action, but that simulated physical characteristics of the object such as weight, rigidity and texture affect the virtual object response to the user applied gesture parameters such as force and speed, and are used to make the interaction feel like it is interacting with a real-world object.
“For true immersion in virtual reality (VR) and augmented reality (AR), interaction needs to feel real. Our new patent achieves this by bridging the gap between digital action and physical sensation,” said Guy Wagner, President and Chief Scientific Officer of Wearable Devices. “We are moving beyond simple gesture recognition to a state where the control output itself is intuitively influenced by simulated physical properties. This will provide users with an unprecedented level of tactile realism when manipulating virtual objects, significantly enhancing user experience in gaming, simulation, and design.”
Yokneam Illit, Israel, Oct. 15, 2025 (GLOBE NEWSWIRE) -- Wearable Devices Ltd. (Nasdaq: WLDS, WLDSW) (the “Company” or “Wearable Devices”), a technology growth company specializing in artificial intelligence (“AI”)-powered touchless sensing wearables, today highlights a new claim from its recently granted and announced patent titled “Gesture and Voice-controlled Interface Device.”
Current gesture-control systems often provide a purely visual interaction, leaving a cognitive gap between the virtual object properties and the user interaction with it. This patented technology addresses that limitation by integrating an additional layer of realism into the control output.
This innovation means that a user's gesture, when sensed, doesn't just trigger an action, but that simulated physical characteristics of the object such as weight, rigidity and texture affect the virtual object response to the user applied gesture parameters such as force and speed, and are used to make the interaction feel like it is interacting with a real-world object.
“For true immersion in virtual reality (VR) and augmented reality (AR), interaction needs to feel real. Our new patent achieves this by bridging the gap between digital action and physical sensation,” said Guy Wagner, President and Chief Scientific Officer of Wearable Devices. “We are moving beyond simple gesture recognition to a state where the control output itself is intuitively influenced by simulated physical properties. This will provide users with an unprecedented level of tactile realism when manipulating virtual objects, significantly enhancing user experience in gaming, simulation, and design.”
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