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Re: Zorax post# 417581

Wednesday, 06/22/2022 8:33:55 PM

Wednesday, June 22, 2022 8:33:55 PM

Post# of 574862
On a little extension and description of simple WOW multiplayer gaming.
This is an example of WOW dungeon finder function.
As a main alias of your account you pick a type of 'toon' or players race, orc, human, dwarf, etc and decide your ability. Mage, hunter, paladin, warrior, warlock etc...

The goal is to level your toon up in item power - weapons, armor, spells which you earn by doing game assigned quests. Quests are adventures to find, kill or whatever for rewards, body items or reputations. Right now 60 is the highest toon level, but your armor sets can be 250 item levels. I'm getting to an example of people multi tasking just because they want to... Multiplayer means there are thousands of people playing across hundreds of realms.

Wow has a in-game matching scheme called raid/dungeon finder that matches you up with equal level people in situations of team fights against game enemies. Raids are more powerful and use more people like 20-35 and can be huge maps and worlds. Dungeons are typically more for leveling and quests and are for the most part less demanding and are almost always 5 person group. Your group against the game baddies with 3 to 5 bosses that need to be taken out in progression to the last boss which completes your raid or dungeon. Most multiplayer or mmo - massive multiplayer online? are very similar.

So, you que for a random dungeon and within minutes you get called to the dungeon.
There waiting is your team which almost universally has this format. A tank who's whole job is to strategically taunt and charge face first into enemy 'mobs' taking all the damage while the 'healer', a person who spends the entire run staying back and healing the whole party specially the tank who's getting the shit kicked out of him/her to control the enemies while the last three - called 'damage' blast the enemies. The toons who are damage can be any caster, range or even another warrior who fights up close but does not taunt to draw mobs away from the tank. This arrangement is almost 100% controlled by WOW. The 'finder' is automatic and balanced.

Now that said, while your moving from boss area to area, there's moments of down time or distance to travel. If a player stops moving or just run robotically into a wall, it's a good indicator the player is doing something else, but rarely disconnected in that situation. So recent dungeon I'm in, here we are waiting at some gate for the fifth person to catch up, no where in sight and just as we started a vote to kick, he/she comes running up and says they were busy with another alt and talking.

I didn't say anything but the instance leader (auto assigned) asked to please pay attention to our run. Then the person did it two more times the worst part was they were the healer and the dungeon/raids are balanced for each person to do their jobs to be successful. Then the lead asked could the person concentrate on our team and the person came back with 'who gives a shit', "I'm doing other stuff, I don't really care".... 'kicked'. This is not uncommon at all. It's getting quite regular matter of fact.
The leader asked the other person before we voted did they join just to be a pain in the ass?

But the point above was that this person was running other chats, probably streaming and wasn't concerned about being a team. If you're not in a 'guild' with people you've come to know and get along with, you are out in the multiplayer world pretty much alone.

Sorry for the novel, it's been a slow day. It cooled down from 95 yesterday to 70 so I cut the lawns, tilled an area and fixed a air compressor.

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