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Anyone have an updated share structure for this thing? 1,000,000,000 AS as of august 2016, and a float of 6,511,168 from the same time
Whats the word around town, fellas? Big investors that sold off at 8 buying back in?
DECN Receives acquisition offer
http://www.otcmarkets.com/news/otc-market-headline?id=839958
DECN Receives acquisition offer
http://www.otcmarkets.com/news/otc-market-headline?id=839958
OXIS Agrees to Acquire Georgetown Translational Pharmaceuticals
https://www.otcmarkets.com/stock/OXIS/news/Oxis-Agrees-to-Acquire-Georgetown-Translational-Pharmaceuticals--Appoints-New-Chief-Executive-Officer-and-Chief-Medical-Officer?id=163004
OXIS Agrees to Acquire Georgetown Translational Pharmaceuticals
https://www.otcmarkets.com/stock/OXIS/news/Oxis-Agrees-to-Acquire-Georgetown-Translational-Pharmaceuticals--Appoints-New-Chief-Executive-Officer-and-Chief-Medical-Officer?id=163004
This is the funniest thing I've seen all year
FRZT is what happens when people who don't understand the gaming market all come together
Something that happens when I missed the 8 key
Isn't this NASA SEWP contract old news though? I could've sworn they put out an 9K about it more than a month ago. Is this different in any way, or did someone just stumble across the same thing?
Hmm but every day it's gone past .01 it's been doing it on lower highs. If it keeps it's current trend it won't break today
How long could it possibly take to get these fins current? I only have so many decades of life in me lol
I'm not trying to convince you there's no value, there's value in everything. I'm just saying that this is not your golden goose and there is no reason to be as excited about it as you are. Don't get me wrong, I wish I was part of this pump from the beginning, I even wish I got in yesterday, but there is nothing in this app that makes me believe that it can keep it gains (nearly dropping half its value today) or be a solid revenue generating entity. This is not the next candy crush and it certainly is not the next Pokemon Go
Thats the definition of wishful thinking. What you essentially just said is "Taylor Swift made it big, so clearly I will too"
Here, see this message chain. https://investorshub.advfn.com/boards/read_msg.aspx?message_id=132155242
It'll be nice if you actually got it the item, but you probably never will
Well it's a game that focuses on the aspect of moving to location to location. Now if you're not gonna drop the gas money that you could have otherwise used to buy 10 of these tickets, I imagine a lot of walking is going to be involved. Id reason a person would get tired of walking to, and opening what ultimately amounts to nothing by around the 20th one
Thats the difference between a fun product that targets a correct age group that offers various forms of gameplay and has a variety of content and a product whos only selling points are a comic cat who's audience is under 10 and above 40 that has to offer special incentives to attract peoples attention
But what's the challenge, though? its a tedious task thats necessary to achieving a desired outcome. You put in countless hours and walk countless miles doing the same thing 20000 times until you get the item you want. That doesn't make for a very fun game and only works to make the player exhausted
Every year theres a younger person given a cell phone. But that's all still wildly optimistic. I think teenagers-young adults are smart enough to know their chances of getting something as significant as some of the prizes they mentioned. But lets assume that the tickets being offered are of equivalent value as the gift cards, $100. Now lets assume that 1 out of every 100 people spend $5 on this game. That would mean this game would need 2000 players to get enough money through in-game purchases to be able to afford to purchase the ticket. But that still leaves no profit. What would be a good amount of money to make for every $100 given away? $200? Lets say that. That means for every 4000 people playing, theres 1 $100 dollar prize given out. The odds of a drop of that value would be .025%. Thats not to mention the odds of it even being the drop you want. There's still what, 5 other things equivalent to a value of $100? That would be a .005% change of getting what you want. In other words, not likely enough to get people to stick around
You're underestimating how shallow kids are these days. It's true, if a game doesn't have good looking screenshots the vast majority of kids that happen to see it will just pass over it. I'd say the chance to get $100 in amazon gift cards is their biggest draw to someone young, but even that is a horrible business model. A child seeking to get a $100 gift card will be unwilling to spend any money on the game
Okay, lets follow that train of thought for a moment. How old are these kids we're talking about? ages 10 and younger? Because thats the age group this brand is most popular with that isnt in their 30s or 40s. Now you want to market to kids that young a game that requires them to have travel to god knows where to find whatever it is theyre looking for? Maybe 1 out of every 20 kids has parents bad enough to allow that young of a child to do that
Again, the type of game thats offered here is not one that Garfields main age groups would enjoy playing. Thats not to say that theres no market for Garfield products in general, movies appeal to a far larger age group than games do and the type of game this is is very niche
I disagree. Garfield isn't some vaunted, money-printing property. So few people read comic strips today than back when Garfield was its most popular and it certainly does not appeal to the demographic that would be most looking for a game like this. Garfield doesn't connect with its audience in the same way pokemon did in that pokemon targeted an age group that would actually enjoy the augmented-reality type of game that was Pokemon Go. Garfield on the other hand, their audience has significantly more older and younger individuals that would enjoy this type of game.
TLDR; Seeing that the audience for this type of game is not in Garfields main age groups, I don't believe there is much of a market for this game at all.
Also, it's not a good sign that this game has incentives to play it such as amazon gift cards. Successful games on app stores have a reliable product that they trust and are confident they will get people to play without having to offer them the possibility of money.
Does anyone here actually believe in this company and their app, or were you just riding the pump?
It doesn't take a genius to predict that USRM was going red, it's nothing to be proud of. The closer to the deadline we got, the more likely it is that RMAT was going to be either delayed again or turned down, its not hard to figure out. Heres a bold prediction: the Sun is going to come up tomorrow
Appreciate it, thank you
Could someone explain exactly what the stop sign on here means? I was under the impression that it would halt trading, but clearly people are still able to buy/sell shares of this company. Also, why was the stop sign placed on it to begin with? Because the fins were past due?
Has there been any rumors or perhaps Tom hinting at a possibly retiring some shares?