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More from Vincent on 4/28:
https://twitter.com/PennyChaser2021
Matt K. @PennyChaser2021·Apr 28
$WNBD I recently reached out to Vincent J. Vincent, the owner and pioneer of #Gesturetech #Gesturetechhealth. Just simply asking him to comment on the recent work in our CO@WinningCEO . His reply as follows. (Please see comments)
Matt K. @PennyChaser2021·Apr 28
(1/2) Eric Lehner has been instrumental in preparing GestureTek for a future in the public markets. We are grateful for the opportunity to broaden our base of stakeholders through this mechanism. GestureTek will contribute to Winning Brands dynamism, and Winning Brands will
Matt K.@PennyChaser2021·Apr 28
expand our scope beyond the limitations of private company operations. I personally am more confident than ever in the future GestureTek’s role in the gesture control tech sector globally.
Sincerely,
Vincent J. Vincent
Good catch!
$WNBD - Funding Tech Div acquisition: Clearing up a point that has puzzled some people - how WNBD will fund the acquisition - there is an approach helpful to WNBD shareholders/creditors. The Tech Div, as a subsidiary, can have its own private placement = less WNBD dilution /2 pic.twitter.com/s7RAVwBoEe
— Eric Lehner (@WinningCEO) January 20, 2022
Vincent John Vincent <vincent@gesturetek.com>
To:
'Frank Fxxxxxi'
Cc:
Eric Lehner
Mon, Apr 18 at 11:09 PM
Hello,
The July and October 2012 public messages that you mention below describe re-allocation of certain rights and licenses in a series of transactions. This included me getting back certain rights and licenses that had been previously obtained from me as a founder during venture capital financing in prior years. Now, in the present, when court approval is granted to Winning Brands, Winning Brands will become the new holder of key rights and assets to carry on the business of GestureTek. My colleagues and I really do look forward to the next phase of our journey as part of Winning Brands. There is huge opportunity for us based on these rights, as well as the further technical development that we have in mind. Eric Lehner of Winning Brands will provide more public explanation when he is permitted to do so.
Vincent John Vincent
that might explain how the acquisition would be non-dilutive, if we're not buying anything, just waiting for court approval?
Vincent replied to my email:
(Didn't exactly answer my question, though I assume the answer is "no." But I do like what I'm hearing!)
re: Qualcomm sale
Yahoo
/
Inbox
Frank FXXXXX xxxxxx@rocketmail.com>
To:
vincent@gesturetekhealth.com
Sun, Apr 17 at 1:36 PM
Just trying to clear up any confusion on message boards . . .
Seems you "bought back something" in July 2012.
Wasn't the Qualcomm assets, was it?
Just to be clear, is this statement from your old website still the case? ----> " NOTE: Qualcomm now owns and licenses all rights in regards to GestureTek's Patents and Technologies for the Consumer Electronics and Mobile Devices Products. Please feel free to contact us and we will put you in touch with the appropriate people."
1st tweet in a while. I've been very busy after buying back GestureTeK in July, Plenty of tech to help grow the company http://t.co/Bz9iuE2O
— vincent john vincent (@vjvincent) October 16, 2012
GestureTek "TIMELINE":
https://gesturetekhealth.com/timeline
1983 - Vincent John Vincent and Francis MacDougall review Vincent’s “dance machine” proposal and begin work on ideas for video gesture control.
1984 - Francis and Vincent, in a partnership known as Vivid Group, begin to work on GestureXtreme products.
1986 - The first prototype of GestureXtreme is created on an Amiga 1000, and GestureTek is founded.
1986 - Vincent uses GestureXtreme to become the world’s first Virtual Reality Performer / Virtual Musician and starts performing around the world.
1990 - The GestureXtreme prototype is named one of the Popular Science’s Top 100 inventions of the year.
1991 - GestureTek produces a more robust version of GestureXtreme that tracks full body parts; angle, speed, and trajectory.
1992 - GestureXtreme becomes the world’s first interactive immersive Video Conferencing system by enabling people to interact in the same virtual world from different places in the world.
1992 - GestureXtreme becomes the world’s first Interactive Virtual Set for a television and film production for Total Panic and Nick Arcade on Nickelodeon.
1992 - GestureTek is chosen for an installation in the Canadian Pavilion at the World Expo in Seville, Spain.
1993 - Vincent performs at the Grand Scientific Musical Theatre Concert extravaganza for 15 000 people in Las Vegas. The show is produced by Scott Page, Allen Parsons and Bob Ezrin.
1993 - GestureTek is chosen for an installation in the Canadian Pavilion and the Korean Government Pavilion at the World Expo in Seoul, South Korea.
1995 - Vincent co-creates, co-executive produces, and performs at the International Digital Media Awards.
1995 - Vincent, 20th Century Kid, and GestureTek help co-produce the City of Toronto’s 25th Anniversary Earth Day Concert; and also performs at the event via solar power.
1995 - Opened first Silicon Valley office on the famous S.S. Vallejo in Sausalito, California.
1996 - GestureTek creates world’s first Immersive Video Gesture Control Virtual Reality rehabilitation applications, which later become the IREX system.
1998 - GestureTek is awarded a broad patent for Video Gesture Control for its 1990 submission.
1999 - GestureTek invents interactive projected surfaces, such as floors, walls, tables, windows, etc.
2000 - GestureTek invents the world’s first Virtual 3D depth camera video gesture control system.
2000 - GestureTek takes on its first investors (an Angel Investor Group including David Bowie, Bob Goodale, and RZO, music business managers for Rolling Stones, U2, etc.)
2001 - GestureTek introduces the world's first immersive virtual reality rehabilitative exercise system-IREX system.
2001 - GestureTek invents GestPoint (now known as GestTrack) point and control from a distance using a two camera matrix, and is the inspiration for the gesture-controlled interface for the movie Minority Report.
2002 - GestureTek creates its first Multi-Touch Table for the Samsung NY show room.
2003 - GestureTek invents the world's first immersive video gesture controlled Karaoke experience.
2003 - GestureTek invents Optical Tracking for mobile phone gesture control in 3D space.
2004 - Vincent receives the “Lifetime Achievement Award” at the Canadian New Media Awards.
2004 - GestureTek takes its vast array of custom Multi-Touch Tables and vertical displays and productizes them into turnkey systems and distributes globally.
2004 - GestureTek receives multiple additional patents for its new Gesture Control Techniques and licenses its technology and patents to Sony for the Playstation EyeToy.
2005 - GestureTek licenses its technology and patents to Hasbro and helps them create the ION Educational Gaming System for kids, which plugs into your TV.
2005 - NTT DOCOMO Japan begins delivering GestureTek’s EyeMobile on its mobile handsets with 300 apps available; today over 100 million handsets have it.
2006 - GestureTek wins the Most Prestigious Mobile Technology Award at the Mobile Awards Congress in Barcelona, for Leading Technology of the Year.
2007 - GestureTek licenses its technology and patent to Microsoft for Video Gesture Control on the Xbox.
2007 - GestureTek licenses its patents to Reactrix in the USA for its interactive projection surfaces advertising network.
2008 - GestureTek invents the Cube, the “World’s First Turnkey, Plug and Play, Interactive Projection” System in a box.
2009 - Vincent John Vincent is honoured with the Media Guru Award in Milan, Italy.
2009 - GestureTek sells its 3000th GestureFX Interactive Surface System.
2009 - GestureTek begins to deliver an early version of its GesTrack3D SDK for 3D depth camera video gesture control application development.
2010 - GestureTek invents crowd gesture tracking system using an Advanced GestTrack 3D System and 16 3D depth cameras.
2010 - GesutreTek delivers first 3D gesture control technology for integrated in-car use to Ford Motor Company.
2010 - GestureTek’s products now covered by over 18 patents. Microsoft releases the Kinect, the first commercially available version of 3D depth camera gesture control, GestureTek’s invention.
[[* Eric says it's now "more than 50" patents - https://investorshub.advfn.com/boards/read_msg.aspx?message_id=168570336 ]]
2011 - GestureTek delivers its 400th Cube to Old Navy Stores.
2011 - Vincent is invited to speak at the second annual IdeaCity Conference in Toronto.
2011 - Vincent speaks at TEDx Waterloo using GesTrack3D/Kinect to give the world’s first Keynote presentation completely controlled by Video Gesture Control.
2011 - Vincent is inducted into the DigiFest digital pioneer hall of fame.
2011 - GestureTek sells its consumer and mobile phone division and assets to Qualcomm for a substantial return, while retaining its Digital Signage and Health division to continue leadership and growth.
*Jul 25, 2011, 8:19 AM by Eric M. Zeman @zeman_e https://www.phonescoop.com/articles/article.php?a=8534. Qualcomm today announced that it has acquired gesture recognition technology and engineering resources from GestureTek. GestureTek develops gesture recognition products and services for mobile devices, entertainment facilities, healthcare systems, retail locations, and public and private venues. Qualcomm said that GestureTek's technology will be added to its next-generation SnapDragon mobile processors. This will give handset makers and application developers the opportunity to include gesture-based actions and features in their products. GestureTek will retain the assets to a number of its other businesses, and terms of the sale to Qualcomm were not disclosed.
2012 - Vincent John Vincent, the founder of GestureTek, purchases back the remainder of GestureTek forming GestureTek Systems for Digital Signage and Health markets, as well as reorganizing the company.
*
-- vincent john vincent @vjvincent -- 1st tweet in a while. I've been very busy after buying back GestureTeK in July, Plenty of tech to help grow the company 3:41 PM · Oct 16, 20121st tweet in a while. I've been very busy after buying back GestureTeK in July, Plenty of tech to help grow the company http://t.co/Bz9iuE2O
— vincent john vincent (@vjvincent) October 16, 2012
$WNBD Thank you again Eric and Winning Brands for the recent news release and your hard work bringing GestureTek technology a step closer to public ownership. We have great experiences to look forward to and share! pic.twitter.com/i5X8SJRCIE
— vincent john vincent (@vjvincent) April 17, 2022
50 Fastest Growing Companies of The Year 2017
https://thesiliconreview.com/magazine/profile/gesturetek-inc-balancing-needs-to-be-struck-between-the-development-of-technology-and-its-relationship-with-the-community-
https://thesiliconreview.com/magazine/profile/50-fastest-growing-companies-of-the-year-2017/
(... after the 2011 Qualcomm sale)
In 2011? Just found this 2012 tweet that GestureTek was "bought back:"
1st tweet in a while. I've been very busy after buying back GestureTeK in July, Plenty of tech to help grow the company http://t.co/Bz9iuE2O
— vincent john vincent (@vjvincent) October 16, 2012
Great article referencing the 150 GestureTek GestureFX systems being used to engage customers in MacDonald’s in the UK http://t.co/hqRAlTh6
— vincent john vincent (@vjvincent) December 15, 2012
Looks like 35+GestureTek IREX Immersive Rehabilitation EXercise units helping patients recover in hospitals in Mexico http://t.co/UjiCUc4Isb
— vincent john vincent (@vjvincent) October 15, 2014
Hospitals constantly approach us to help them become immersive engaging environments via gesture ontrolled VR floors https://t.co/u3ysryoI4X
— vincent john vincent (@vjvincent) August 11, 2016
https://www.openpr.com/news/2254634/gesture-recognition-market-outlook-2021-big-things Gesture Recognition Market Outlook 2021: Big Things are Happening
https://stocktwits.com/ModerateIntelligence/message/452549138
Found a little more: Revenue is 9million. 58 employees. 21million raised in 2011 through series D.
Not sure the exact dates on revenue and employees.
I did find a report of over 7m in revenue in Q1 of 2021. It only had that one quarter listed, so I don't know how the rest of the year went. We'll have to wait for Q2 report by WNBD, I'm guessing.
ModerateIntelligence
4/15/22, 01:10 PM
$WNBD
https://stocktwits.com/ModerateIntelligence/message/452551332
We have actually lost 2 watchers today, so far...Am I missing something? 58 employees alone would mean their revenue HAS to be in the tens of millions, right? Series D funding means they completed some kind of project and that was in 2011. Based on raising 20m Series D funding, that would put valuation at 200m according to that IPO calculation when companies go public. I don't know if it works the same for acquisitions, though. Market does what it wants.
ModerateIntelligence
4/15/22, 01:29 PM
$WNBD
Product Showcase
$WNBD
— Forward-Looking Stoic (@FwdLookMalt) April 16, 2022
GestureTek Product Showcase
👇👇👇👇👇👇👇👇👇👇👇👇https://t.co/446m6gjtoV
https://gesturetekhealth.com/
GestureTek Health is the inventor, pioneer, and world leader of video gesture-controlled displays that are revolutionizing rehabilitation, assistive technologies, and health facilities. Patients have fun in a hygienic environment with the company’s touch-free, gesture-controlled solutions for virtual reality therapy, multisensory stimulation and immersive play. These highly engaging experiences result in marked improvements of physical and cognitive conditions— regardless of age, ability, or stage of recovery. Already being sold globally, our award-winning, state-of-the-art systems have unique patient and clinical benefits that have been proven in numerous studies over the last 20 years.
As the inventor, pioneer, and world-leader in camera-enabled gesture-recognition technology, we have a library full of solutions applicable to the health market. Back in 1986, we invented full-body immersive gesture control. We then went on to shape the field of video gesture control, and the array of technologies available today, by inventing IR based gesture control for interactive surfaces; multi camera point-to-control gesture technology; camera-based multi-touch; 3D depth camera gesture control, and much more. To date, we have been awarded over 45 patents. Our technology is on hundreds of millions of devices globally, and in over 8000 public installations.
GestureTek Health
Parent Company GestureTek
$WNBD Their technology is licensed to Microsoft for their use in the XBOX 360. That is crazy.
— Mali (@MaliTwades) April 15, 2022
https://n.news.naver.com/article/018/0005181284
busan bank's hand-held medium acquires social kagino game company
entry2022.04.04. 9:35 am
kim yeon-ji
[REPORTER EDELEY KIM] IT HAS BEEN CONFIRMED THAT "MEDIUM," A BLOCKCHAIN TECHNOLOGY COMPANY THAT IS BUILDING KOREA'S FIRST METAVERSE BANK WITH BNK BUSAN BANK AND SONY MUSIC PUBLISHING, HAS ACQUIRED THE MANAGEMENT RIGHTS OF A GLOBAL GAME PUBLISHING COMPANY. AS GAMING COMPANIES AND DOMESTIC AND FOREIGN COMPANIES HAVE DECLARED THEIR ENTRY INTO THE METAVERSE MARKET, ATTENTION IS GROWING ABOUT HOW MEDIUM'S ACQUISITION OF THE GAME PUBLISHING COMPANY WILL BRING TECTONIC SHIFTS TO THE INDUSTRY.
According to the 4-Day Investment Bank (IB) industry, Medium recently acquired more than a majority of its stake in Easy Games (EASI), a British-based game publishing company, and secured management rights. The acquisition amount is private. However, the industry believes that medium may have cost at least a billion won, as Easy Games is a company with a comprehensive gambling gaming license that can be applied to the European Union (EU). Easy Games is a global publishing company that develops gambling game content and related platforms. Although not much is known in Korea, it is regarded as a major social volcano gaming content company in North America and Europe. It has more than 300,000 active users, and its partners include mobile gaming company Cube Games and online casino gaming company VivoGaming. In particular, it has obtained a "UK Gambling Commission" license to provide gaming services in the UK and across the EU, so it is also scalable.
The industry believes that the acquisition will spur medium to create its own metaverse ecosystem. An industry insider familiar with the matter said, "Medium has been working on creating and supplying blockchain-integrated game content since the establishment of its subsidiary Medium Games last year," adding, "This acquisition has been promoted as part of that, and it is likely that the acquisition will provide a platform for millions of simultaneous connections without a win-win operation by incorporating blockchain and metaverse into social kagino, which is popular abroad."
In particular, the acquisition comes as domestic game companies, banks, entertainment planners, and telecommunications companies have declared their entry into the metaverse market. In particular, social casinos in Metaverse are the fastest commercialization of virtual asset transactions, so companies are interested. Among the gaming companies, Netmarble acquired spinx, an overseas social casino developer, last year, and Mituon acquired a 51% stake in blockchain company Sandsquare through its subsidiary and social casino game developer Mituzen. In addition, metaverse platform Maxt recently expanded its portfolio by attracting strategic investments from social magazine gaming company W. Games.
Meanwhile, Medium, founded in 2018, has been developing "high-performance blockchain technology" by recruiting technical staff from Samsung Electronics and Kakao. As a strength of its fast performance, it has developed corporate blockchain solutions, provided it to major domestic public companies and overseas blockchain foundations, and expanded its business area to NFT games and metaverses starting last year. Recently, he joined hands with Busan Bank and Sony Music Publishing to establish a metaverse bank that can handle a variety of digital assets.
$MTRT This thing is going to rocket hard !
— Uncovered Gems 💎 🌎 ⛏️ (@NewBornTradeOTC) April 4, 2022
▶️ Just acquired EASI games ⏳⌛️💥🚀https://t.co/1KwfXHIQYshttps://t.co/rDe5LZxeha pic.twitter.com/MhfKJXB6pl
Established ‘Busan Blockchain Business Center’ with 15 companies including Medium and Daeyoung Chaevi
The largest blockchain business center in Northeast Asia to be established in Busan
Medium announced on the 22nd that it had signed an investment memorandum of understanding (MOU) worth 500 billion won with Busan City on the 21st to build the Busan Blockchain Business Center (BIBC) with 15 companies including NHN, Tesla Korea, Brave Entertainment, and Daeyoung Chabi.
BIBC is an international business center that will become a key driving force for the creation of a blockchain industrial complex in Busan, a special blockchain zone. Medium supports research and technology development and investment for the development of the blockchain industry, and creates an ecosystem for the revitalization of blockchain business of participating companies.
Business center participating companies include Medium, NHN, Tesla Korea, Brave Entertainment, Daeyoung Chaevi, Fang Sky, Let Games, Growwin, Doobitnaraesoft, Data Labs, Petdak, Wayne Technology, Landover, Crude CM, Codexbridge, etc. 15 dog company. These companies are aiming to discover blockchain-based commerce and payment businesses, digital content research institutes, research on futuristic electric vehicle charging platforms, and construction of futuristic automobile exhibition halls.
Busan City provides support for site development and building-related permits and permits. The city is expecting economic revitalization effects such as the creation of 30,000 jobs through the establishment of a blockchain business center and new corporate infrastructure. When blockchain solutions are introduced in industrial fields such as maritime ports, distribution, and logistics, the technological advancement of Busan’s traditional industry is expected to become possible.
Pan-Jong Kim, CEO of Medium, who is in charge of the overall project, said, as it has proven its ultra-high-speed blockchain technology, it will be able to greatly contribute to the revitalization of the Busan block chain special zone. "I will do my best to be able to stand there,” he said.
To this end, Medium plans to move its headquarters from Seoul to Busan and focus on the BIBC construction project.
A Busan city official said, “We will spare no effort in economic and policy support so that Busan can leap forward as the largest blockchain hub in Northeast Asia.”
https://blockcast.cc/news/established-busan-blockchain-business-center-with-15-companies-including-medium-and-daeyoung-chaevi/
What does the purchase price of the controlling block have to do with the value of a whatever company might be merging in?
.007 is BEFORE they add their business/assets to the equation, not after!
(As the document says, no assets were yet transferred in connection with the change of control. https://www.otcmarkets.com/otcapi/company/financial-report/322688/content )
Pukang Group laid down $250,000 CASH to control this shell, plain and simple.
Most likely for a reason.
OTHER COMPANY INSIDERS
Kiwoon Baik
Medium Holdings, Inc.
Yunho Chung
Medium Holdings, Inc.
Osil Joung
Nakhyun Kang
Sung Joo Kim
GenNBio, Inc.
Taeyun Kim
Taehoon Kim
Jinho Lee
Medium Holding, Inc.
Jinho Lee
Medium Games, Inc.
Joohyun Lee
Haksun Lim
Seok Hyun Seo
Midas Partners Group, Inc.
Hyungsub Shin
Medium Games, Inc.
Daehun Yang
Medium Games, Inc.
Tae Woon Yoon
they taking over our ticker lol
I didn't remember so many names at OTCM...
and Medium Holdings, Inc., and Medium Games, Inc.?
COMPANY OFFICERS & CONTACTS
Pan Jong Kim
CEO, President
Yunho Chung
CFO, Secretary
John Chung
General Counsel
BOARD OF DIRECTORS
Yunho Chung
Pan Jong Kim
CEO, President
OTHER COMPANY INSIDERS
Kiwoon Baik
Medium Holdings, Inc.
Yunho Chung
Medium Holdings, Inc.
Osil Joung
Nakhyun Kang
Sung Joo Kim
GenNBio, Inc.
Taeyun Kim
Taehoon Kim
Jinho Lee
Medium Holding, Inc.
Jinho Lee
Medium Games, Inc.
Joohyun Lee
Haksun Lim
Seok Hyun Seo
Midas Partners Group, Inc.
Hyungsub Shin
Medium Games, Inc.
Daehun Yang
Medium Games, Inc.
Tae Woon Yoon
Following the acquisition of Medium, the Company ceased being a shell company upon completion of the reverse acquisition on October 25, 2021. As a result of the acquisition, the Company became a leader in providing high-performance blockchain core technology in South Korea.
(just waiting for OTCMarkets to catch up)
https://www.otcmarkets.com/otcapi/company/financial-report/315713/content
SUPPLEMENTAL INFORMATION
December 16, 2021
Removal of Shell Status
As previously disclosed in the Supplemental Disclosure for Change of Control Events published on
November 29, 2021, The Metal Arts Company, Inc. (the “Company”), through its wholly-owned subsidiary,
Trust Consulting, Inc., a company incorporated under the laws of South Korea (“TCI”), acquired all of the
equity interest in Medium, Inc., a company incorporated under the laws of South Korea (“Medium”). Prior
to the closing of the reverse acquisition, the Company was a “shell company” as defined in Rule 12b-2 of
the Exchange Act of 1934, as amended (“Rule 12b-2”). Rule 12b-2 defines a shell company as a company
that has (1) no or nominal operations; and, (2) either, (i) no or nominal assets; (ii) assets consisting solely
of cash and cash equivalents; or (iii) assets consisting of any amount of cash and cash equivalents and
nominal other assets. Following the acquisition of Medium, the Company ceased being a shell company
upon completion of the reverse acquisition on October 25, 2021. As a result of the acquisition, the Company
became a leader in providing high-performance blockchain core technology in South Korea. In addition,
for the six-month ended June 30, 2021, the unaudited financial statement for Medium shows a net income of $1.8 million. Based on the business conducted by the Company through Medium, the Company believes
it ceased being a shell company as of October 25, 2021 and has remained a non-shell company since such
date.
Surprised to see METAVERSE BOARD trending on IHUB at #4:
https://investorshub.advfn.com/METAVERSE-WORLD-FAKE-WORLD-40474/
Yes, trending because a couple guys doing a lot of posting. But still! If half what they say is true, and the METAVERSE is as big a deal as they think it is, then MTRT be more relevant than any of us even know.
The one thing Metaverse requires is speed, and unthinkable speed through hardware (now combined with certain software) is what MTRT alone has.
Not to mention our leadership is talking about both the Metaverse and our coming role in "Industry 4.0," which is the sister of the Metaverse, and how they believe both of these have inherent problems for which we have the perfect solution.
IMHO
Only one ticker if want piece of MEDIUM
Friday, 09/17/21 02:28:31 PM
Re: FrankF post# 1808 0
Post #
5532
of 9181
indirect, incidental witness... of MTRT in TIMES SQUARE
https://www.local10.com/news/local/2021/08/06/daddy-needs-a-kidney-billboard-travels-all-the-way-to-times-square/
for newbies who don't know, KOK Play (Keystone of Opportunity And Knowledge) is a division of Medium . . .
and therefore a division of MTRT (who owns Medium).
Here it is,
LOCAL NEWS in Florida . . .
The report has to do with one of their locals and their "MY DADDY NEEDS A KIDNEY" campaign . . .
making it all the way to Times Square with their billboard . . .
and what else do we see when we get there?
can't believe you found that
IMHO
Nice catch! That was 2019. More employees now, given growth.
Keep in mind, they are now Metal Arts' employees, as of the share exchange we confirmed AH on Friday.
MTRT's EMPLOYEES:
FRIDAY'S AH NEWS:
https://www.otcmarkets.com/otcapi/company/dns/news/document/54353/content
The Metal Arts Company, Inc., Closes Share Exchange Agreement With Medium, Inc.
NEW YORK, October 29, 2021 -- The Metal Arts Company, Inc. (OTC PINK: MTRT), (the “Company” or
“MTRT”) today announced that it has closed the Share Exchange Agreement with Medium, Inc.
(“Medium”), through its wholly-owned subsidiary, Trust Consulting, Inc. (“TCI”), thereby having control
and ownership of Medium. Pursuant to the terms of the Share Exchange Agreement dated October 25,
2021, TCI assigned an aggregate of 67,891,991 shares of common stock of MTRT and 3,500,000 shares of
Series A Preferred Stock of MTRT to Medium shareholders in exchange for 100% of the issued and
outstanding shares of Medium. Medium was established in 2018 and is a privately held corporation based
in Seoul, South Korea. With its world’s fastest high-performance blockchain core technology, Medium
leads the blockchain industry in South Korea providing hardware and software solutions as well as
blockchain platform development and management services.
Since 2020, Medium’s MDL (Medium Distributed Ledger) solution has been selected from various
blockchain projects in public and private sectors in South Korea. MDL is developed based on Medium’s
core technology called MxP (Medium eXPress engine) which is certified as 14,142 TPS in performance test
by KOTCA (Korea Testing Certification Agency) in January 2021. Currently, this is the fastest blockchain
processing speed recorded.
Applying its cutting-edge technology, Medium launched Medium Chain, a brand new blockchain network
platform. Medium Chain provides ultra-high speed performance networks with great stability to support
a wide range of B2B and B2C services including finance (DeFi, Digital Asset Custody), games, social VR,
digital contents, entertainment, and more.
About The Metal Arts Company Inc.
The Metal Arts Company Inc. is a leader in providing high-performance blockchain core technology in
South Korea. Our core processor MxP (Medium eXPress engine) was certified at 14,142 TPS which is the
fastest blockchain processing speed recorded. Applying our cutting-edge technology, we provide ultrahigh speed performance networks with great stability to support a wide range of B2B and B2C services
including finance (DeFi, Digital Asset Custody), games, social VR, digital contents, entertainment, and
more.
IMHO
GOOG's famous "FUTURIST" has joined the MTRT team as well.
REVENUE 1st>half>2021 =$5,277,440; PROFIT =$2,553,600; GUIDANCE =$34M revs and $17M profit in full year 2022.
Guidance also stated as "200%" growth "annually," which translates to PROFITS (not revenues) of $135,000,000 PER YEAR just 3 years from now.
Yes, them. And weak/redundant/adding little of value, for sure. Not implying they "stick to the facts" like they preach, but I DO KNOW they'll call ME out if I don't. So it helps me be more measured in what I say. lol
But every now and then I feel like a moth drawn to a flame.
I just can't help myself.
Thanks mikeo56!... all credit to Wayne-O and McShitty, who keep me on my toes when it comes to facts versus emotion.
Thanks Wanye-O! . . . and thanks Mr. McShitty!
Because of Friday's bombshell news afterhours.
Up until then everything was speculation. (Will MTRT see a partial merger? Will there be a merger at all?)
Now we have confirmed that 100% of MEDIUM has [past tense] been acquired by MTRT.
No shares have yet traded hands since that announcement... (which leads me to believe supply and demand will be out of balance come come Monday).
For newbies, what does that mean at a glance?
See slideshow here ----> https://investorshub.advfn.com/boards/read_msg.aspx?message_id=166577887
Friday's news here ---->
https://www.otcmarkets.com/otcapi/company/dns/news/document/54353/content
The Metal Arts Company, Inc., Closes Share Exchange Agreement With Medium, Inc.
NEW YORK, October 29, 2021 -- The Metal Arts Company, Inc. (OTC PINK: MTRT), (the “Company” or
“MTRT”) today announced that it has closed the Share Exchange Agreement with Medium, Inc.
(“Medium”), through its wholly-owned subsidiary, Trust Consulting, Inc. (“TCI”), thereby having control
and ownership of Medium. Pursuant to the terms of the Share Exchange Agreement dated October 25,
2021, TCI assigned an aggregate of 67,891,991 shares of common stock of MTRT and 3,500,000 shares of
Series A Preferred Stock of MTRT to Medium shareholders in exchange for 100% of the issued and
outstanding shares of Medium. Medium was established in 2018 and is a privately held corporation based
in Seoul, South Korea. With its world’s fastest high-performance blockchain core technology, Medium
leads the blockchain industry in South Korea providing hardware and software solutions as well as
blockchain platform development and management services.
Since 2020, Medium’s MDL (Medium Distributed Ledger) solution has been selected from various
blockchain projects in public and private sectors in South Korea. MDL is developed based on Medium’s
core technology called MxP (Medium eXPress engine) which is certified as 14,142 TPS in performance test
by KOTCA (Korea Testing Certification Agency) in January 2021. Currently, this is the fastest blockchain
processing speed recorded.
Applying its cutting-edge technology, Medium launched Medium Chain, a brand new blockchain network
platform. Medium Chain provides ultra-high speed performance networks with great stability to support
a wide range of B2B and B2C services including finance (DeFi, Digital Asset Custody), games, social VR,
digital contents, entertainment, and more.
About The Metal Arts Company Inc.
The Metal Arts Company Inc. is a leader in providing high-performance blockchain core technology in
South Korea. Our core processor MxP (Medium eXPress engine) was certified at 14,142 TPS which is the
fastest blockchain processing speed recorded. Applying our cutting-edge technology, we provide ultrahigh speed performance networks with great stability to support a wide range of B2B and B2C services
including finance (DeFi, Digital Asset Custody), games, social VR, digital contents, entertainment, and
more.
IMHO
That SAYS IT ALL! Thanks for the link!
https://www.linkedin.com/pulse/hardware-based-evolving-cpu-types-tpu-ipu-bpu-teddy-park
Hardware-based evolving CPU types 'TPU, IPU, BPU'
Teddy ParkClick here to view Teddy Park’s profile
Teddy Park
MEDIUM Head of business development team
Published Jun 1, 2020
Accelerated development of artificial intelligence semiconductor chip technology
Graph Core (UK)
Developed machine learning optimized semiconductor IPU, up to 100 times faster than CPU or GPU… Delivery to MS
Medium Inc. develops hardware based blockchain accelerator BPU 10,000 times faster than Bitcoin. It has become ambiguous to complement and overcome the limitations of software performance through hardware, and to differentiate between software and hardware. New Start-ups have emerged solving market performance problems with hardware and they leaded innovation.
CPUs that are evolving based on hardware
Learn about the new startups that lead the world innovation.
Thanks to AlgohGo, the absolute leader of Go, the world was surrounded by AI craze. GPUs optimized for 'parallel processing', a high-speed computing operation required for machine learning, deep learning, and artificial intelligence, have also been spotlighted.
In response, Google made and released a chip optimized for this high-speed computing. It is a Tensor Processing Unit. To improve the algorithm performance, of course, the source code needs to be improved, but Google's TPU has implemented it with hardware algorithm. Using TPU, if we just elevate the chip performance, we can increase total performance. The concept of upgrade of software algorithm and the hardware chip upgrade were battled.
Graphcore IPU (Intelligent Processing Unit)
UK's artificial intelligence (AI) semiconductor startup 'Graphcore' announced that it has decided to deliver an AI-only semiconductor to Microsoft (MS), an American IT technology giant. Microsoft said it plans to mount it on its cloud computing platform 'Azure' to provide customers with a more convenient AI development environment. As a new startup founded in 2016, Graphcore's cooperation with Microsoft is a monumental event for Graphcore. UK Semiconductor Startup Graphcore's IPU Graphcore's AI semiconductor is an IPU specialized in machine learning and the AI data processing speed is 10 to 100 times higher than existing system semiconductors such as CPU or GPU. In fact, the famous French search engine company 'Qwant' announced that the image search speed has increased 3.5 times since applying GraphCore's IPU to the system. Hedge Fund Carmot Capital also showed a 26x improvement in financial information analysis speed through IPU.
When IPU is applied to MS Azure, users can develop new services or products by utilizing machine learning or natural language processing (NLP) in the Azure platform. It means using advanced AI infrastructure without additional investment. "Graphcore will continue to expand Azure's capabilities and remain the best cloud service for AI," said Microsoft Vice President Girish Bablani. Currently, Graphcore's corporate value is valued at over $ 1.5 billion (about 1.75 trillion won). In December last year, it also attracted an additional investment of $ 200 million (about 234.1 billion won). Microsoft and German automaker BMW have joined as investors. Currently, Graphcore is developing with Samsung participating in equity investment.
Medium Inc. is developing BPU.
Medium, a hardware-based blockchain accelerator development company in Korea. Medium inc. solves the problem of blockchain performance scalability through the hardware algorithm. In hardware through BPU (Blockchain Process Unit) in hardware, improving the performance to about 10,000 times more than Bitcoin, Korea And it is rapidly gaining attention from the Chinese government and large enterprises.
Medium BPU
This is the same context that Google developed Tensor Processing Unit (TPU), a hardware chip optimized for TensorFlow. Like Google, which has implemented performance through hardware, Medium has implemented it in the blockchain field.
In addition, Medium and Graphcore are similar in that they are startups that have innovatively improved market problems through hardware. BPU and IPU are quite similar in that they take the same problem-solving method to deal with the performance degradation problem repeatedly occurring in the existing CPU-based data operation processing method through a dedicated processor and a dedicated chip. Medium is currently developing with the goal of implementing MDL5.0 which will be released in Dec. Pieter Willems, Marketing Director of Silex, a global security IP company, said, “In collaboration with Medium, we have advanced the processing speed of blockchain and have been able to further strengthen the stability of the use level. "Medium is a company that can theoretically implement 2 million TPS."
end article
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THEY SCRAMBLING FOR WHAT WE GOT!
(What MTRT has.)
Bare minimum we are rubbing shoulders with the big boys
IMHO
Correct. Medium (aka MTRT) NEXT STOP 1,000,000 TPS --->
See the last 3 slides in this slideshow:
https://investorshub.advfn.com/boards/read_msg.aspx?message_id=166577887
(or just watch those videos for yourself.)
Quite impressive, seeing the current official world record is 14,142 TPS.
(Which was itself set by Medium/MTRT.)
Source: https://www.otcmarkets.com/otcapi/company/dns/news/document/54353/content
IMHO
***MUST SEE*** 3-minute video HARDWARE/PATENTS/TRADEMARKS-->
TRADEMARK incoming. 4>WHAT? Not>4>merger. But...necessary for NAME CHANGE.
bluebird50 I thought your insight was profound, and wanted to bring it back to our attention, seeing many likely missed it.
"Successor to.... the mobile internet?"
Great post man!
Hadn't thought of it, but I'm headed to FB's Medium page now!
Where's your proof? Link? How about the same standards you hold the rest of us to?
"Forward split a couple of times" not out of the question if this is accurate
https://investorshub.advfn.com/boards/read_msg.aspx?message_id=166577923
"Which is more likely?"
(ran out of time to edit that last post, and wanted to add this)
Per last night's PR they going by both names (Medium AND Metal Arts), using them INTERCHANGEABLY, but only during this time of transition.
But it makes zero sense for them to go by TWO NAMES forever.
(Possible, but not likely.)
That means EITHER Medium will officially and permanently rename themselves Metal Arts . . .
OR they will rename Metal Arts, "Medium, Inc."
Which do YOU think is more likely?
Well, think about it.
If they opt for the former, they will need to take the "Medium" sign off their buildings and make new signs that say "The Metal Arts Company." (Likely?)
They'll need to take the current name/logo off their chips . . . and circuit boards . . . and websites . . . and letterhead -- and proudly plaster "Metal Arts" on all those things instead, both in South Korea and around the world.
Wouldn't it just make more sense to toss the Metal Arts name in the trash bin?
And give us the actual name of the company we now are?
Name change inbound.
Ticker change inbound. (MEDM, MEDU, MIUM, MDIM, MDIU . . . MDM?)
NASDAQ or NYSE inbound.
And yes, lots of OTHER juicy news inbound.
IMHO!!