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HOMI 8k filed
UVCL not even implying it will but would it be sweet if it runs over .03 or even broke out. what a game lol
UVCL filled the gap
UVCL Omni you consider the gap filled here, picked up a few @ .02
I bought some @ .02 and may add @ .017 or .018, but ypu never know
UVCL,got a few @ .02
IBCS can it breakout?
CRHME, THX FOR THE REMINDER
WWMO hey Bill what's up here,also COWPP,you sent me some info on this one, i was wondering if you still have it, I lost it in cyberspace :)
GBLL yeppers wall @ .015 real or fake, look out if it breaks .018 imo
GBLL wall @ .015 real or fake?
UVCL next resistance?
OHRL fwiw
MLAR WIEN and EFGI bouncing around on the bid?
NLXI ut eom
MIADF ASK UT .16X.26 nice spread lol
TRPL only gave me 5 of 15k @ .02 fwiw
IENT .045x.07 iEntertainment Announces Civilization's Dawn MMORPG Title; Title Uses IENT's Patent Technology and Will Launch at Retail and Online
RESEARCH TRIANGLE PARK, N.C., May 13, 2004 (BUSINESS WIRE) -- iEntertainment Network, (Pink Sheets: IENT) (IENT), an award-winning developer of high quality computer game titles, announces Civilization's Dawn, a Massively Multiplayer Online Role Playing Game (MMORPG). The new title is being developed to generate revenue at retail and through online subscriptions.
Civilization's Dawn will combine popular features found in the best-selling role playing and real time strategy games. The title will be launched in retail stores around the world as well as online through the iEntertainment Network (www.IENT.com) and its partners in Europe and Asia. IENT currently operates two successful MMORPG's in North America, Helbreath and Savage Eden, through partnerships in Korea. IENT's Internet environment can manage over 200,000 individuals playing online simultaneously.
"Civilization's Dawn will pay tribute to successful role-playing titles such as Everquest, Dark Age of Camelot, and Ultima-Online, and will contain dozens of unique new gameplay features," said J.W. "Wild Bill" Stealey, chief executive officer of IENT. "We have also included popular features found in best-selling real time strategy titles such as Civilization, Warcraft and Command, and Conquer."
Using IENT's Patent on Internet Gaming, Civilization's Dawn is being developed with a propriety Internet smoothing technology. Because of this, thousands of individuals from around the world will be able to play simultaneously and seamlessly in the same gameplay environment.
IENT .045x.07 iEntertainment Announces Civilization's Dawn MMORPG Title; Title Uses IENT's Patent Technology and Will Launch at Retail and Online
RESEARCH TRIANGLE PARK, N.C., May 13, 2004 (BUSINESS WIRE) -- iEntertainment Network, (Pink Sheets: IENT) (IENT), an award-winning developer of high quality computer game titles, announces Civilization's Dawn, a Massively Multiplayer Online Role Playing Game (MMORPG). The new title is being developed to generate revenue at retail and through online subscriptions.
Civilization's Dawn will combine popular features found in the best-selling role playing and real time strategy games. The title will be launched in retail stores around the world as well as online through the iEntertainment Network (www.IENT.com) and its partners in Europe and Asia. IENT currently operates two successful MMORPG's in North America, Helbreath and Savage Eden, through partnerships in Korea. IENT's Internet environment can manage over 200,000 individuals playing online simultaneously.
"Civilization's Dawn will pay tribute to successful role-playing titles such as Everquest, Dark Age of Camelot, and Ultima-Online, and will contain dozens of unique new gameplay features," said J.W. "Wild Bill" Stealey, chief executive officer of IENT. "We have also included popular features found in best-selling real time strategy titles such as Civilization, Warcraft and Command, and Conquer."
Using IENT's Patent on Internet Gaming, Civilization's Dawn is being developed with a propriety Internet smoothing technology. Because of this, thousands of individuals from around the world will be able to play simultaneously and seamlessly in the same gameplay environment.
IENT .045x.07 iEntertainment Announces Civilization's Dawn MMORPG Title; Title Uses IENT's Patent Technology and Will Launch at Retail and Online
RESEARCH TRIANGLE PARK, N.C., May 13, 2004 (BUSINESS WIRE) -- iEntertainment Network, (Pink Sheets: IENT) (IENT), an award-winning developer of high quality computer game titles, announces Civilization's Dawn, a Massively Multiplayer Online Role Playing Game (MMORPG). The new title is being developed to generate revenue at retail and through online subscriptions.
Civilization's Dawn will combine popular features found in the best-selling role playing and real time strategy games. The title will be launched in retail stores around the world as well as online through the iEntertainment Network (www.IENT.com) and its partners in Europe and Asia. IENT currently operates two successful MMORPG's in North America, Helbreath and Savage Eden, through partnerships in Korea. IENT's Internet environment can manage over 200,000 individuals playing online simultaneously.
"Civilization's Dawn will pay tribute to successful role-playing titles such as Everquest, Dark Age of Camelot, and Ultima-Online, and will contain dozens of unique new gameplay features," said J.W. "Wild Bill" Stealey, chief executive officer of IENT. "We have also included popular features found in best-selling real time strategy titles such as Civilization, Warcraft and Command, and Conquer."
Using IENT's Patent on Internet Gaming, Civilization's Dawn is being developed with a propriety Internet smoothing technology. Because of this, thousands of individuals from around the world will be able to play simultaneously and seamlessly in the same gameplay environment.
IENT .045x.07 iEntertainment Announces Civilization's Dawn MMORPG Title; Title Uses IENT's Patent Technology and Will Launch at Retail and Online
RESEARCH TRIANGLE PARK, N.C., May 13, 2004 (BUSINESS WIRE) -- iEntertainment Network, (Pink Sheets: IENT) (IENT), an award-winning developer of high quality computer game titles, announces Civilization's Dawn, a Massively Multiplayer Online Role Playing Game (MMORPG). The new title is being developed to generate revenue at retail and through online subscriptions.
Civilization's Dawn will combine popular features found in the best-selling role playing and real time strategy games. The title will be launched in retail stores around the world as well as online through the iEntertainment Network (www.IENT.com) and its partners in Europe and Asia. IENT currently operates two successful MMORPG's in North America, Helbreath and Savage Eden, through partnerships in Korea. IENT's Internet environment can manage over 200,000 individuals playing online simultaneously.
"Civilization's Dawn will pay tribute to successful role-playing titles such as Everquest, Dark Age of Camelot, and Ultima-Online, and will contain dozens of unique new gameplay features," said J.W. "Wild Bill" Stealey, chief executive officer of IENT. "We have also included popular features found in best-selling real time strategy titles such as Civilization, Warcraft and Command, and Conquer."
Using IENT's Patent on Internet Gaming, Civilization's Dawn is being developed with a propriety Internet smoothing technology. Because of this, thousands of individuals from around the world will be able to play simultaneously and seamlessly in the same gameplay environment.
SYOSSET, N.Y., May 13, 2004 (BUSINESS WIRE) -- Porta Systems Corp. (OTC.BB:PYTM)) today reported an operating income for the quarter ended March 31, 2004 of $1,151,000, compared to an operating loss of $1,135,000 for the quarter ended March 31, 2003. The Company recorded a net income of $828,000, $.08 per share (basic and diluted), for the quarter ended March 31, 2004 versus a net loss of $1,426,000, $(.14) per share (basic and diluted), for the comparable quarter in 2003.
lol, bastages MMs, ck this out SYOSSET, N.Y., May 13, 2004 (BUSINESS WIRE) -- Porta Systems Corp. (OTC.BB:PYTM)) today reported an operating income for the quarter ended March 31, 2004 of $1,151,000, compared to an operating loss of $1,135,000 for the quarter ended March 31, 2003. The Company recorded a net income of $828,000, $.08 per share (basic and diluted), for the quarter ended March 31, 2004 versus a net loss of $1,426,000, $(.14) per share (basic and diluted), for the comparable quarter in 2003.
pytm SYOSSET, N.Y., May 13, 2004 (BUSINESS WIRE) -- Porta Systems Corp. (OTC.BB:PYTM)) today reported an operating income for the quarter ended March 31, 2004 of $1,151,000, compared to an operating loss of $1,135,000 for the quarter ended March 31, 2003. The Company recorded a net income of $828,000, $.08 per share (basic and diluted), for the quarter ended March 31, 2004 versus a net loss of $1,426,000, $(.14) per share (basic and diluted), for the comparable quarter in 2003.
pytm blue skies
PTTM kaboom
PYTM kaboom
GK Intelligent Systems Launches `Your True Voice Studios'
THURSDAY, MAY 13, 2004 10:00 AM
- PrimeZone
GKIG
0.074 +0.008
Enter Symbol:
Enter Keyword:
HOUSTON, May 13, 2004 (PRIMEZONE via COMTEX) -- GK Intelligent Systems, Inc. (GKIG) , a publicly traded holding company with entertainment and technology subsidiaries, announced today the creation of a music education and vocal training subsidiary `Your True Voice Studios.'
The focus of True Voice will be to teach vocal techniques to interested, talented students who wish to improve their singing skills. GK Intelligent Systems is currently in negotiations with some of the top vocal and musical instructors in the industry. These instructors will train students in performance skills, such as acting, audition technique, interviewing skills and media relations. In an effort to find truly talented individuals, True Voice will hold Music/Voice "Boot Camps", Seminars, Workshops and Master Classes. These large workshops will help brand the 'True Voice' name as well as function as the A&R arm of Your True Voice Studios and subsequent recording, concert and management entities.
Gary F. Kimmons, the Company's President and CEO, commented on creation of the True Voice subsidiary, "There is a growing need to bring competent vocal coaching and improved techniques to talented students who wish to improve their musical and singing skills. This initiative will formalize the process of developing and bringing to market, singers and performers who have raw talent and are in need of professional representation and/or management. At the same time the initiative will identify and standardize competent vocal coaches across the nation who are willing to join their fellow vocal coaches and become part of a national movement to assist and grow talented singers. Ultimately, True Voice will provide opportunities for students to record their work as well as
GK Intelligent Systems Launches `Your True Voice Studios'
THURSDAY, MAY 13, 2004 10:00 AM
- PrimeZone
GKIG
0.074 +0.008
Enter Symbol:
Enter Keyword:
HOUSTON, May 13, 2004 (PRIMEZONE via COMTEX) -- GK Intelligent Systems, Inc. (GKIG) , a publicly traded holding company with entertainment and technology subsidiaries, announced today the creation of a music education and vocal training subsidiary `Your True Voice Studios.'
The focus of True Voice will be to teach vocal techniques to interested, talented students who wish to improve their singing skills. GK Intelligent Systems is currently in negotiations with some of the top vocal and musical instructors in the industry. These instructors will train students in performance skills, such as acting, audition technique, interviewing skills and media relations. In an effort to find truly talented individuals, True Voice will hold Music/Voice "Boot Camps", Seminars, Workshops and Master Classes. These large workshops will help brand the 'True Voice' name as well as function as the A&R arm of Your True Voice Studios and subsequent recording, concert and management entities.
Gary F. Kimmons, the Company's President and CEO, commented on creation of the True Voice subsidiary, "There is a growing need to bring competent vocal coaching and improved techniques to talented students who wish to improve their musical and singing skills. This initiative will formalize the process of developing and bringing to market, singers and performers who have raw talent and are in need of professional representation and/or management. At the same time the initiative will identify and standardize competent vocal coaches across the nation who are willing to join their fellow vocal coaches and become part of a national movement to assist and grow talented singers. Ultimately, True Voice will provide opportunities for students to record their work as well as
GK Intelligent Systems Launches `Your True Voice Studios'
THURSDAY, MAY 13, 2004 10:00 AM
- PrimeZone
GKIG
0.074 +0.008
Enter Symbol:
Enter Keyword:
HOUSTON, May 13, 2004 (PRIMEZONE via COMTEX) -- GK Intelligent Systems, Inc. (GKIG) , a publicly traded holding company with entertainment and technology subsidiaries, announced today the creation of a music education and vocal training subsidiary `Your True Voice Studios.'
The focus of True Voice will be to teach vocal techniques to interested, talented students who wish to improve their singing skills. GK Intelligent Systems is currently in negotiations with some of the top vocal and musical instructors in the industry. These instructors will train students in performance skills, such as acting, audition technique, interviewing skills and media relations. In an effort to find truly talented individuals, True Voice will hold Music/Voice "Boot Camps", Seminars, Workshops and Master Classes. These large workshops will help brand the 'True Voice' name as well as function as the A&R arm of Your True Voice Studios and subsequent recording, concert and management entities.
Gary F. Kimmons, the Company's President and CEO, commented on creation of the True Voice subsidiary, "There is a growing need to bring competent vocal coaching and improved techniques to talented students who wish to improve their musical and singing skills. This initiative will formalize the process of developing and bringing to market, singers and performers who have raw talent and are in need of professional representation and/or management. At the same time the initiative will identify and standardize competent vocal coaches across the nation who are willing to join their fellow vocal coaches and become part of a national movement to assist and grow talented singers. Ultimately, True Voice will provide opportunities for students to record their work as well as
GKIG where do you see the nexe resistance pts ? tia
DNDT very nice day on record vol. Thx Steve :)
NMED,no volume yet but check out this chart
DNDT new 52 wk high :)
AOXY just needs a little buying pressure :) imho
still in here, only have 10k
QTFI, volume price trades increase under .25
To:GARY P GROBBEL who wrote (20336)
From: James Knox Friday, Apr 30, 2004 7:01 PM
Respond to of 20340
ETCR - Their 'Veriscrip' system is heading into the implementation phase in Kentucky. Here is an update just put out on their website. Jim
http://www.equitytechnologies-resources.com/pages/556153/index.htm
UVCL wonder when the e comes off
UVCLE filed