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Wednesday, 05/11/2005 9:11:25 PM

Wednesday, May 11, 2005 9:11:25 PM

Post# of 249374
Limelight Networks.

Interesting, both Phantom and now xbox are using Limelight networks for their gaming service. theplatform is listed as a technology partner on the Limelight networks site.

Limelight Networks Chosen to Deliver Xbox Live

High-performance network will provide content to gamers.

May 02, 2005 - Limelight Networks today announced it has been selected by Microsoft® as the Content Delivery Network for Microsoft's Xbox&153; Live, the online gaming service for the Xbox® video game system from Microsoft. With full implementation of Xbox Live on Limelight Networks' powerful delivery network, the synergy of Xbox Live and the Limelight Networks platform will provide millions of gamers unprecedented online access to games, content and downloads from Microsoft and leading game developers directly via Xbox Live.

Xbox Live will utilize Limelight Networks' technology and high-performance distributed network to provide on-demand games and other multimedia content to its full network of online subscribers. "Limelight has an unmatched track record of fast, reliable delivery of rich digital content, ensuring that our customers will continue to have a superior online entertainment experience," said Xbox Live Operations Manager Eric Neustadter. "The Limelight Networks platform has demonstrated it can support the needs of Xbox Live subscribers today, and can scale with Xbox Live as we continue our rapid growth."

"Leveraging our powerful content delivery infrastructure, the enhanced Microsoft Xbox Live online service is sure to prove a big win for Xbox users accessing the Internet," said Nathan Raciborski, chief network architect for Limelight Networks. "Microsoft's planned content and audience size presented massive performance and scalability requirements for this project. Our technology, distributed infrastructure, and proven delivery performance made Limelight the clear choice for delivery of high-speed downloads of Xbox Live content to a large and growing community of subscribers."
http://wire.ign.com/articles/609/609420p1.html

INFINIUM LABS, LIMELIGHT NETWORKS JOIN FORCES TO CREATE DIGITAL CONTENT DELIVERY NETWORK FOR GAMES-ON-DEMAND

High-Performance Network Augments Content Delivery Infrastructure To Power Phantom Game Service
SARASOTA, Fla. and TEMPE, Ariz. – Nov. 15, 2004 – Infinium Labs (OTC BB: IFLB) and Limelight Networks, a leading Digital Delivery Network provider, have formed a strategic alliance to deliver content for Infinium’s flagship Phantom Game Service™ rapidly and seamlessly, via broadband. To expand the service’s content delivery infrastructure, Limelight will provide high-performance, high-integrity back-end technology and local high-speed distribution points for Phantom, the first end-to-end, subscription-based on-demand game service.

Infinium Labs will utilize Limelight Networks’ ContentEdge delivery platform and will leverage the company’s globally distributed data and network operation centers, which feature multiple modes of redundancy, real-time traffic monitoring and advanced control systems.

“We’re confident that Limelight’s track record of fast, reliable and scalable delivery of rich digital content will allow us to give our customers the best possible user experience,” Kevin Bachus, president and COO, Infinium Labs, said. “We need a network provider that can stream game files to large audiences quickly and, at the same time, help us manage the costs associated with heavy file delivery.”

Limelight will also manage traffic spikes to prevent service interruptions and provide other managed services for the Phantom Game Service.

The relationship between the two companies was born out of a mutual goal to bring high-quality rich media content to end-users in a reliable, efficient and entertaining manner.

“We share the vision of Infinium and its game publishing partners of making games readily available over the Internet so they can be accessed anytime, anywhere,” said Limelight Networks president and CEO Bill Rinehart. “We’re proud of our relationships with other digital entertainment companies, such as MusicMatch, Akimbo and Virgin Digital, and now we want to help Infinium deliver a flawless, technologically sophisticated experience to the video game market.” Infinium Labs has announced it will launch its Phantom Game Service in 2005.
http://www.limelightnetworks.com/news/infinium111504.html

thePlatform and Limelight Networks Partner to Deliver Gospel Network.coms' Premiere Gospel Music Pay-Per-View and Subscriptions Service

Longest running gospel webcast attracts global audience

Seattle, WA - September 3, 2003 - thePlatform for media, inc.™, a leading provider of software for rich media content management, publishing, and reporting software, and Limelight Networks, a leading provider of content delivery services, and GNet Media Group today announced the successful launch of the Gospel Network.coms' on-line subscription video channel GMWATV.org.

GMWATV, the longest running live gospel music webcast event in history, aired live from August 9th through August 15th this year. GMWA-TV allows the faithful - and fans of gospel music - from around the world and all walks of life to see and hear daily sermons from inspiring speakers, as well as interviews and live performances by some of gospel music's top artists - both during the live events, and afterwards on-demand. The event was a tremendous success, attracting audiences from as far away as Africa, Japan, and Thailand.

GNet Media Group, which produced the event, wanted to provide a flexible and cost-effective way for people to tune-in, so they turned to Limelight Networks and thePlatform for assistance. The solution combined cost effective high-quality Internet streaming from Limelight Networks, with a flexible integrated content publishing and commerce solution from thePlatform.

thePlatform's software publishing system allows media producers to easily upload and manage on-demand media, as well as live events. thePlatform's turnkey secure portal technology and integrated commerce engine allows users to register on-line and gain immediate access to packages of both live and on-demand content they have purchased. Once users have logged in, they are able to view all media currently available to them from Limelight Networks distributed streaming servers.

"Limelight Networks and thePlatform are the perfect solution for content providers seeking to manage and distribute rich media content to a targeted audience." said A. Leon Burnette, CEO and Executive Producer of GNet Media Group's Gospel Network.com.

GolfSpan.com Adopts thePlatform and Wavexpress Integrated Solution for DVD-Quality Internet Video

SEATTLE, WA. - July 27, 2004 - thePlatform for media, inc., a leading provider of software for broadcast and broadband rich media content management, publishing, commerce and reporting, today announced the integration of Wavexpress' WX broadband video technology and thePlatform media publishing system™. Wavexpress is majority-owned by Wave Systems Corp. (NASDAQ: WAVX), a leader in trusted computing.

The integration of Wavexpress and thePlatform allows customers to publish media files to both streaming and cached video applications, with full-screen, DVD-quality video, automated program delivery and expiration, and instant, on-demand access to programming. thePlatform media publishing system provides intelligent media objects that enable content owners to manage their broadband media assets in multiple formats and across various distribution paths. With the integration of Wavexpress and thePlatform, customers can now publish both to traditional streaming content delivery networks (CDNs) and to secure channels of cached media. Wavexpress supports both IP unicast and IP Multicast delivery, providing a "cable-ready" broadband solution. Wavexpress delivers and stores content in the background, notifying the user when new content has been received. Users can instantly launch a viewing experience that is better than full-screen, TV-quality. The solution will be marketed to both media companies and corporate enterprises.

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