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Re: 3dknerd post# 33446

Wednesday, 10/10/2018 11:53:20 AM

Wednesday, October 10, 2018 11:53:20 AM

Post# of 46505
You obviously have no depth technical understanding as to what Worlds patents provided as a solution to a bandwidth and processing problem in 1995. The patents and attendant technical specifications are much more then simple ideas or “shakedown” claims. Do some due diligence and learn what the limits were to multiuser environments back in 1995. There were no high performance graphics chips, processors were slow and internet bandwidth was minimal. Worlds patents solved the problem with a complex software solution that allowed high frame rates and scalable multiuser graphical virtual worlds across all pc platforms. That is specifically why IBM, Intel and Compaq came to Worlds to partner. There is no prior art that speaks to this specific solution. If you believe there was or is then provide it.