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Re: wbmw post# 8365

Thursday, 07/10/2003 11:52:43 AM

Thursday, July 10, 2003 11:52:43 AM

Post# of 97586
wbmw, I recall a very recent interview with a big game developer (was he from UT or Doom?), who said that 64-bit video rendering will become the absolutely "must" in nearest future, maybe even this year.

Sure, he was talking about graphics chips that must be 64-bit now. But this is the processor that will manage the huge arrays of 64-bit matrices in the memory.

Moreover, AFAIK the graphics card only render the 3D picture on the screen. It can't compute by itself what objects are visible and what not. It can't model the objects. I'm not sure, but I think the scene rotations are performed completely in cpu.

So that stuff is ready to be migrated all over to 64-bit, but this is just Intel, which is holding this process. Once A64 grabs at least 10% of the market, the 64-bit will be routinely introduced in all new games. So, starting from 6 months from now, A64 will beat comparable Prescotts in all modern gaming benchmarks, maybe except the very top sup-$600 model.

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