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Players are playing, many for several hours straight. $GMER has a community that loves to play Prison and/or Skyblock...only a matter of time before Skyblock is released. It is looking good...the only gripe I've seen in Discord is basically demanding to know WHEN SKYBLOCK?!
My kids love Minecraft Skyblock...seems like there is a huge demand for Skyblock. Nice to see them setting up to give players exactly what they want. Go $GMER
Minecraft is launching today...players are ready to jump in as soon as it goes live. Although I agree that eventually the website should be updated to reflect Minecraft...that community of gamers don't rely on the website. The Discord server is full of players counting down to launch.
My understanding is that the issue is getting Roblox to delete the imposters first...
On the left is an ongoing legit build, in the middle is the imposters & on the right is a fan/community build.
My guess is that the leadership does not want to relaunch & drive traffic to the real game until the imposters are permanently removed & can no longer deceive potential players or community members. This makes sense because the player traffic was accelerating right before the imposters showed up.
Unfortunately there will always be a few people with no consideration for others...there was a hacking issue on Roblox, platforms deal with hackers all the time. The GMER admin is working with the Roblox team to resolve the issue & relaunch the game. The COO has stated that Roblox has a process that takes time & they are working their way through it.
Reminder, PFP Ethereum game expansion tomorrow...reveal & new phase. Minecraft launch in less than 2 weeks.
Looks like Roblox players were in there all night & this morning.
"we have several battle games coming..." GMER COO
Over 5,000 Roblox plays!! MicroBuddies World continuing to attract attention.
77777 will do it?
Yea, MicroBuddies World attracting a lot of players. The Roblox community seems to be embracing the game. Looking forward to the next update. Really looking forward to the Minecraft release. $GMER long & strong.
Roblox: MicroBuddies World being played all day/night. Looks like it is averaging around 85-90/hour so far...I've yet to see the servers empty. It has been a continuous stream of players thus far. Looks like months of hard work paying off.
Agreed. Minecraft is on the horizon. Anyone who has spent any time in their Minecraft discord knows what is coming. Exceptionally devoted & passionate group of gamers...all waiting patiently for launch.
Over 1,000 visits since Roblox launched this afternoon. GMER launched the game on time & people are playing it.
Correct. COO confirmed that the new build will be pushed out this afternoon.
The PFP Mint begins on Sunday.
We are ~16 weeks from the end of the year. GMER has officially announced that they are developing 2 games. The first game, on Roblox, is currently a playable BETA that I have personally tested extensively. The second, which was just announced, is stated to be an integrated Minecraft game. I view these as complementary projects that begin to diversify the IP & revenue potentials of GMER. The third, which has not been formally announced (only hinted at in discord) is also on Roblox...so we may see 3 game releases by the end of the year. Let's not forget that there is also a pending web3 PFP release (I state this separately because some may not consider this a game) that will further round out the utility of the base game while simultaneously increasing awareness of the IP. I am personally optimistic that in the next few weeks we will receive multiple PR updates with launch specifics; this is my opinion based on what I have seen & experienced as a gamer & active community member. I've been in this for over a year & hold a long position...you are all responsible for your own decisions. Best wishes all.
Best guess is that those who are already playing don't need to buy more because the purpose of the game is to evolve & mutate your own. There is minimal exposure to new people while the company is building & developing...before releasing additional information; so anyone who is already aware of the project, that does not already have one, would likely be inclined to wait & see what is announced next. As stated, this is simply a guess.
The evidence for the Roblox build is apparent to anyone who plays the MicroBuddies NFT game, participates in Discord, follows on Twitter &/or has taken the steps to join Roblox. If you have owned one or more MicroBuddies, have replicated them, extracted their GOO, mutated their traits, extracted more GOO & continued to evolve their capacity then you should recognize what this is & what it is building towards. MicroBuddies is a game that is played daily. As soon as the MicroBuddies World is released on Roblox it will be a 3D immersive game that can be played on any platform that already supports Roblox...from what I have read, that includes PC, iOS, Android & FireOS...I've personally tested RBLX on Microsoft Surface Books, Apple Macbooks, IPads & XBox...I might try my IPhone Pro next just to see how practical it is on a smaller screen & with various connections. This is all in addition to the blockchain game that is already being played...and whatever future games Good Gaming GMER has planned.
Don't take my word for it. Participate & discover for yourself. Or don't & just speculate.
I hold a lot of shares, a lot of GOO, a lot of GenZero MicroBuddies & I participate in the community. I have taken the time to fully understand my position. When I don't know something I ask questions & engage with the development team. People should have respect for what they know & do not know. Like many of you I watch all of the interviews & read the disclosures. I see all of the conference call changes as they occur. I am also looking forward to official disclosures, which is why this will be my only post until there is something worth saying beyond what is already known. This development will take time & will require patience. Maybe it is not for everyone & that is fine. Obviously, anything can change at any time.
Best wishes to all.
Fluxty is not Jordan Axt.
Yes, I think the plan for GOO cryptocurrency will be implemented as soon as U.S. regulators define a clear legal path forward. I think that was always the plan & will continue to be the plan. I think it is obvious that the government wants more tax revenue from crypto, regulators are simply incapable of functioning quickly, due to the innate qualities of bureaucracy.
The development team is clearly listening to the community & continuing to deliver the requested improvements. I see this last update, the current airdrop campaign & the next planned overhaul of both the user experience & interface as the company's sincere progress towards delivering on the roadmap. Looking forward to this next round of announcements.
Simply post your issue in #user-support. If it is not resolved in a reasonable amount of time send me a direct message in discord @tardigrade & I will ensure that it is resolved.
MicroBuddies video on GOO farming economics & strategy...
GOO Farming 101
Here is a video link for MicroBuddies OpenSea, for anyone looking for a better understanding.
Understand MicroBuddies OpenSea Navigation & Purchasing
Simple video on MicroBuddies OpenSea purchasing...
What generation, how many replications remaining & is it barren?
I agree. I'm waiting to see what happens. The project has value. We are testing & playing the game daily and the user interface is significantly more refined than BETA 1 & 2. Game development is time consuming, it requires testing & feedback. Pumping is short sighted & this ran prematurely, that does not negate the potential value of what has been built. These are my opinions based on what I currently know.
Animations can continue to be added, character information is increasingly more navigable, overall aesthetics have been enhanced. The next update is coming & there will be more as the game evolves. The development team pushed through patches & work flow improvements very rapidly, all throughout testing. It will not take very long for 100,000 MicroBuddies to be produced. I'm really looking forward to GMER announcing a game that they can be played in, once MicroBuddies breeding is operating smoothly. What is the natural progression in games...players start by breeding/creating/selecting their characters, accumulate game currency/assets & then ultimately battle/race/quest.
Minimal advertising, seemingly mostly driven by social influencers, increased the Discord & Twitter members by several thousands in hours. I see no reason to believe that it won't scale. With so much of the hard, time consuming legal & technical work done & a relatively smaller effort necessary to exponentially increase the value generated, I will personally hold patiently. Anything can happen & I'm curious enough to find out, I believe Fluxty & the development team will see the project's vision through until its potential is realized.
Consider that if only half of the Gen0's are replicated 2 times each & subsequently each generation through Gen10 are only replicated twice that puts the project over a Million MicroBuddies; maintain that growth trajectory through Gen20 & now you have a population over 1.3 Billion. Gens20-30 will have a lot of BarrenBuddies by design. This is where GOO becomes increasingly scarce & whoever doesn't already have it will have to pay someone else for it. Theoretically, over its lifespan, this game is designed to generate a few Trillion NFT smart contracts, that can potentially be reskinned & reused in a multitude of games.
Take some time to do the math & appreciate the nature of exponential growth. Ultimately if every MicroBuddieNFT the game generated sold for an average of $1 the project would be outrageously profitable. The only limiting factors I see are advertising & time. They could sell for an average of 10 pennies & it would still be a Billion dollar company. The game simply needs to be played as designed. The cheaper they sell the more accessible they become to developing economies & the more likely they are replicated in large volumes; when they are expensive people are often too afraid to mess them up or waste replications because they fear that they may reduce the value. You can think on this game as a decentralized economy and the velocity of "money" GOO is essential to the wealth the population potentially generates. Also the 5% revenue is each time an NFT changes hands, the NFT's could continue to trade & change hands for years, long after their replications have been used. A virus in MicroBuddies could be a dragon/car/sidekick in another projects game but still be a virus when in it's own MicroVerse.
I am fully prepared to be wrong. But if 100,000 players each replicate 10 times (only cost pennies on Polygon) over the next 6-12 months and only 10% sell for an average of $10 then the project & community has created a Billion dollar company. They don't even have to be daily users, let's put this into context...
CryptoKitties reported 100K+ daily active users
Axie Infinity reported 1-2 Million daily active users
Roblox reported ~40 Million daily active users
This is for context & scale, it is not intended to compare directly to these other projects because MicroBuddies does not need to be anywhere near the size to be a fantastic success. Please tear this apart, tell me what I am missing & what I got wrong or am not seeing...I'm all eyes & ears. I have no idea what is going to happen, I am very aware of what it is designed to become & I'm willing to at least take a chance on what it could be 6-12 months from now.
Indeed, limited patience in the OTC lol.
I want to be very clear that I have zero intention of convincing people whether they should sell, buy or hold. To each their own, I personally hold over 1% of the float & I don't think there will be enough information to make an informed decision until June or July; I have no problem with what other people decide to do with their money & I wish everyone success regardless of where they decide to invest. I simply want to eliminate confusion about the game itself.
The MicroBuddies game is exactly what it was designed to be. The OpenSea prices reflect its global accessibility goals & it will take a few months to propagate as designed. Eventually scarcity may become a significant variable but not until after global accessibility has been achieved. The biggest question for me is what will be the first game that is released for MicroBuddies? Will we eventually be battling or racing them? Will they be fed to or used to gain access to other projects? This initial game is actually a pregame in that context. This is a fun opportunity to design/create the NFT character contracts of future games.
Additionally, each MicroBuddy is a crypto subwallet for GOO. GOO cannot be directly held by a crypto wallet, GOO was modified to be SEC compliant by only being held by the MicroBuddies directly. If/when the SEC changes the regulations, allowing publicly traded US companies to list their own crypto assets on exchanges then whoever holds the most GOO will be in the best position. Until then GOO can be bought & sold on OpenSea by packing it into a MicroBuddy & selling them together. There is no real need for this in the short term because GOO is currently being produced at 5x of what it will eventually be reduced to. This helps the game propagate & be fun to play in the short term but controls inflation in the long term. GOO can still become a token/coin at a later date, you can thank the SEC for that delay.
Don't believe me, everyone should take the time to read & watch everything that Fluxty & the MicroBuddies team has released.
Happy holidays all!
I don't think that non-gaming investors understand MicroBuddies at all. This is not a fixed NFT drop (limited supply) of 10,000 that expects a high floor price as demand increases but supply stays the same. This is an exponential growth game that is designed to support hundreds of millions, potentially billions of replications over time. Only the Gen0 & Gen1 will be limited enough to compare to static NFT projects. The rest are supposed to be abundant & cheap enough that anyone on the planet can afford to buy in & play. This is a game where the players are designing the characters for future games. A year from now, as the Gen0-5 replications are used up & GOO becomes a limited resource, scarcity may start to become a significant valuation variable. In the next 6-12 months replications & GOO are designed to be abundant & cheap so that the community is globally accessible, it is a game designed to be played world wide & the OpenSea prices should reflect that in the short term. This is the first of it's kind & cannot be reasonably compared to limited supply NFT projects. This is an exponential growth game that will give everyone a chance to play because it is designed to be affordable enough for everyone to get a foot in the door. This was intentionally redundant because it appears that most people don't understand the project. Just a few thoughts, best wishes & happy holidays to all : )
That is fantastic to hear Ec : )
Congratulations on your MicroBuddie sale!
LINK for MicroBuddies game play first look below...
MAINNET LAUNCH
BETA 2.0 is great, lots of fun. Here is a link...
Some Advanced Game Play Thoughts & Ideas