Followers | 3 |
Posts | 90 |
Boards Moderated | 0 |
Alias Born | 07/17/2021 |
Wednesday, December 22, 2021 2:15:22 AM
Animations can continue to be added, character information is increasingly more navigable, overall aesthetics have been enhanced. The next update is coming & there will be more as the game evolves. The development team pushed through patches & work flow improvements very rapidly, all throughout testing. It will not take very long for 100,000 MicroBuddies to be produced. I'm really looking forward to GMER announcing a game that they can be played in, once MicroBuddies breeding is operating smoothly. What is the natural progression in games...players start by breeding/creating/selecting their characters, accumulate game currency/assets & then ultimately battle/race/quest.
Minimal advertising, seemingly mostly driven by social influencers, increased the Discord & Twitter members by several thousands in hours. I see no reason to believe that it won't scale. With so much of the hard, time consuming legal & technical work done & a relatively smaller effort necessary to exponentially increase the value generated, I will personally hold patiently. Anything can happen & I'm curious enough to find out, I believe Fluxty & the development team will see the project's vision through until its potential is realized.
Consider that if only half of the Gen0's are replicated 2 times each & subsequently each generation through Gen10 are only replicated twice that puts the project over a Million MicroBuddies; maintain that growth trajectory through Gen20 & now you have a population over 1.3 Billion. Gens20-30 will have a lot of BarrenBuddies by design. This is where GOO becomes increasingly scarce & whoever doesn't already have it will have to pay someone else for it. Theoretically, over its lifespan, this game is designed to generate a few Trillion NFT smart contracts, that can potentially be reskinned & reused in a multitude of games.
Take some time to do the math & appreciate the nature of exponential growth. Ultimately if every MicroBuddieNFT the game generated sold for an average of $1 the project would be outrageously profitable. The only limiting factors I see are advertising & time. They could sell for an average of 10 pennies & it would still be a Billion dollar company. The game simply needs to be played as designed. The cheaper they sell the more accessible they become to developing economies & the more likely they are replicated in large volumes; when they are expensive people are often too afraid to mess them up or waste replications because they fear that they may reduce the value. You can think on this game as a decentralized economy and the velocity of "money" GOO is essential to the wealth the population potentially generates. Also the 5% revenue is each time an NFT changes hands, the NFT's could continue to trade & change hands for years, long after their replications have been used. A virus in MicroBuddies could be a dragon/car/sidekick in another projects game but still be a virus when in it's own MicroVerse.
I am fully prepared to be wrong. But if 100,000 players each replicate 10 times (only cost pennies on Polygon) over the next 6-12 months and only 10% sell for an average of $10 then the project & community has created a Billion dollar company. They don't even have to be daily users, let's put this into context...
CryptoKitties reported 100K+ daily active users
Axie Infinity reported 1-2 Million daily active users
Roblox reported ~40 Million daily active users
This is for context & scale, it is not intended to compare directly to these other projects because MicroBuddies does not need to be anywhere near the size to be a fantastic success. Please tear this apart, tell me what I am missing & what I got wrong or am not seeing...I'm all eyes & ears. I have no idea what is going to happen, I am very aware of what it is designed to become & I'm willing to at least take a chance on what it could be 6-12 months from now.
Recent GMER News
- Form 10-Q - Quarterly report [Sections 13 or 15(d)] • Edgar (US Regulatory) • 05/16/2024 10:14:28 AM
- Form NT 10-Q - Notification of inability to timely file Form 10-Q or 10-QSB • Edgar (US Regulatory) • 05/16/2024 10:02:27 AM
- Game On! Good Gaming's Galactic Acres™ Secures Primary Sponsorship in NASCAR's 2024 ARCA Menards Race Series To Help Power KLAS Motorsports to Victory Lane • InvestorsHub NewsWire • 03/06/2024 01:30:00 PM
- Good Gaming Announces Plans for Series of Airdrops as Their First Mobile App Game Galactic Acres™ is Set to Launch on February 16th • InvestorsHub NewsWire • 02/15/2024 01:30:00 PM
- Good Gaming Inc. Announces Official Launch Date for Galactic Acres™ Its First Groundbreaking Mobile App Game Enhanced with Web3 Technology • InvestorsHub NewsWire • 01/18/2024 01:30:00 PM
- Form 10-K/A - Annual report [Section 13 and 15(d), not S-K Item 405]: [Amend] • Edgar (US Regulatory) • 12/01/2023 09:30:42 PM
- Form RW - Registration Withdrawal Request • Edgar (US Regulatory) • 12/01/2023 09:05:17 PM
- Form S-8 - Securities to be offered to employees in employee benefit plans • Edgar (US Regulatory) • 11/20/2023 10:03:24 PM
- Form 10-K/A - Annual report [Section 13 and 15(d), not S-K Item 405]: [Amend] • Edgar (US Regulatory) • 11/16/2023 08:05:33 PM
- Form 10-K/A - Annual report [Section 13 and 15(d), not S-K Item 405]: [Amend] • Edgar (US Regulatory) • 11/06/2023 10:14:09 PM
- Good Gaming Inc. and Coeus Solutions Forge Development Partnership for Web3-Integrated Mobile Idle Game "Galactic Acres" • InvestorsHub NewsWire • 10/05/2023 11:26:48 AM
- Good Gaming, Inc. Announces Galactic Acres™ as Its First Mobile Game Integrated with Web3 Technology • InvestorsHub NewsWire • 10/03/2023 12:30:00 PM
- Form 10-Q - Quarterly report [Sections 13 or 15(d)] • Edgar (US Regulatory) • 08/14/2023 06:05:24 PM
- Good Gaming CEO Talks About Expanding Horizons and Driving Value Through Exciting New Developments in Mobile Gaming and Web3 Developments For Their Recent Shareholder Update • InvestorsHub NewsWire • 08/03/2023 12:30:00 PM
- Form 8-K - Current report • Edgar (US Regulatory) • 07/26/2023 04:38:22 PM
- Good Gaming and ViaOne Services Announce Multi-Year Strategic Partnership For Integrated Mobile Games Featuring Web3 Integration • InvestorsHub NewsWire • 07/26/2023 12:30:00 PM
Hydromer Announces Attainment of ISO 13485 Certification • HYDI • Jun 17, 2024 9:22 AM
ECGI Holdings Announces LOI to Acquire Pacific Saddlery to Capitalize on $12.72 Billion Market Potential • ECGI • Jun 13, 2024 9:50 AM
Fifty 1 Labs, Inc. Announces Major Strategic Advancements and Shareholder Updates • CAFI • Jun 13, 2024 8:45 AM
Snakes & Lattes Opens Pop-Up Location at The Wellington Market in Toronto: A New Destination for Fun and Games - Thanks 'The Well', PepsiCo, Indie Pale House & All Sponsors & Partners for Their Commitment & Assistance Throughout The Process • FUNN • Jun 13, 2024 8:18 AM
HealthLynked Introduces Innovative Online Medical Record Request Form Using DocuSign • HLYK • Jun 12, 2024 8:00 AM
Ubiquitech Software Corp (OTC:UBQU) Posts $624,585 Quarterly Revenue - Largest Quarter Since 2018 • UBQU • Jun 11, 2024 10:13 AM