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6-15-22 short interest
2.37 M with 9.49 days to cover
InterDigital Issues Updated Guidance for Second Quarter 2022; Announces New License Agreements
Source: GlobeNewswire Inc.
InterDigital, Inc. (NASDAQ: IDCC), a mobile and video technology research and development company, today announced that it expects second quarter 2022 total revenue to be between $120 million and $124 million, up from its previous expectations of $114 million to $120 million.
The company also announced it closed a license agreement covering consumer electronics and other products. The revised guidance includes approximately $98 million to $100 million of recurring revenue. The remaining revenue relates to past sales driven by the above-noted agreement as well as connected automobile license agreements with GM and Ford Motor Company through a licensing platform. This revenue guidance does not include the potential impact of any new patent license, technology solutions or patent sale agreements that may be signed, or any arbitration or dispute resolutions that may occur, during the balance of second quarter 2022.
In addition, the company expects non-operating expenses, including both interest expense and other income (expense), to be in the range of $18 million to $21 million driven by a one-time charge associated with the company’s second quarter 2022 refinancing. The company expects its effective tax rate for second quarter 2022 to roughly approximate the first quarter effective tax rate of 25%.
About InterDigital ®
InterDigital develops mobile and video technologies that are at the core of devices, networks, and services worldwide. We solve many of the industry's most critical and complex technical challenges, inventing solutions for more efficient broadband networks, better video delivery, and richer multimedia experiences years ahead of market deployment. InterDigital has licenses and strategic relationships with many of the world's leading technology companies. Founded in 1972, InterDigital is listed on Nasdaq.
InterDigital is a registered trademark of InterDigital, Inc.
For more information, visit: www.interdigital.com.
Supreme Court turns away Apple bid to invalidate Qualcomm patents
Jun. 27, 2022 10:09 AM ETApple Inc. (AAPL), QCOMBy: Jason Aycock, SA
The U.S. Supreme Court has rejected a bid from Apple (NASDAQ:AAPL) to appeal a decision that upheld two of Qualcomm's (NASDAQ:QCOM) smartphone patents.
Apple had appealed a lower court ruling that the tech giant lacked
Wickw50 - I probably just assumed that BKYI was going to webcast the meeting because many other companies do. Guess that is what I get for assuming.
Wickw50 - thank you. I had that information together with my control number from voting my proxy but I was thinking that the stockholders meeting would be webcast.
Where can I fine a link to join the stockholders meeting?
InterDigital Celebrates Successful Showcase and Adoption of Advanced HDR by Technicolor Solutions
JUNE 9, 2022 / POSTED BY: INTERDIGITAL COMMS
Collaborative research effort between InterDigital, Philips, and Technicolor targeting video delivery and encoding secures significant industry partnerships
InterDigital, Inc. recently announced at the National Association of Broadcasters (NAB) 2022 show the successful adoption of the Advanced HDR by Technicolor technology solution by several industry partners. Produced by collaborative research contributions from InterDigital, Philips, and Technicolor Advanced HDR by Technicolor is a branded suite of high dynamic range (HDR) production, distribution and display solutions that leverage machine learning to maximize the image quality of any HDR format. Specifically, Advanced HDR by Technicolor is helping to shape the video delivery landscape through the development and adoption of ETSI standards to enable increasingly immersive video.
Alongside several live demonstrations of the Advanced HDR by Technicolor end-to-end distribution solution with industry partners at NAB, InterDigital and Philips also showcased Advanced HDR by Technicolor’s new and unique “round-trip” feature that automates the SDR-HDR and HDR-SDR conversion processes for live TV and post-production operations while maintaining fidelity of the original content. Displayed at the Cobalt Digital booth at NAB, this groundbreaking feature was awarded the TVB Europe Best of 2022 award.
In addition to the introduction of this critical new “round trip” feature, Sinclair Broadcast Group also announced plans to leverage the suite of Advanced HDR by Technicolor solutions to help elevate high quality sports programming to more closely match live sporting experiences.
InterDigital and Advanced HDR by Technicolor
InterDigital’s leading-edge research and industry partnerships address key challenges in the evolution towards more immersive video experiences through the adoption of HDR technology. InterDigital’s partnership with Philips leverages our unique research expertise to shape the technologies included within Advanced HDR by Technicolor and position it for greater adoption in the U.S. and new HDR delivery opportunities in Brazil, China, and across the EU.
The suite of technologies presented by InterDigital and Philips within Advanced HDR by Technicolor continue to evolve to meet the needs of industry to support the delivery of HDR content for live events and broadcasts. Content is a critical component of the video ecosystem, and as consumers begin to expect more immersive video, the ability to preserve a content creator's original intent in standard dynamic range (SDR), while also delivering high-quality HDR content, helps democratize access to immersive viewing experiences. This makes Advanced HDR by Technicolor even more valuable, as it can format both SDR and HDR content without compromising the viewing experience of each unique viewer, regardless of device capability.
To encourage adoption of Advanced HDR by Technicolor by the broadest group of industry and business partners, InterDigital and Philips continue to actively support a variety of technology integrations and field trials, including technology demonstrations at conferences like NAB.
Inria and InterDigital Launch Nemo.AI Common Lab
Company Release - 6/13/2022
Public-private research collaboration hires Brittany locals to explore and develop technologies for the coming metaverse
WILMINGTON, Del., June 13, 2022 (GLOBE NEWSWIRE) -- To engage and employ scientists and engineers across the Brittany region in researching the technologies that will shape the metaverse, Inria, the French National Institute for Research in Digital Science and Technology, and InterDigital, Inc. (NASDAQ:IDCC), a mobile and video technology research and development company, announced the launch of the Nemo.AI Common Lab. This public-private partnership is dedicated to leveraging the combined research expertise of Inria and InterDigital labs to foster local participation in emerging innovations and global technology trends.
Named after the pioneering Captain Nemo from Jules Verne’s 20,000 Leagues Under the Sea, the Nemo.AI Common Lab aims to equip the Brittany region with resources to pursue cutting edge scientific research and explore the technologies that will define media experiences in the future. The project reflects the recognized importance of artificial intelligence (AI) in enabling new media experiences in a digital and responsible society.
Equipped with funding from both organizations, as well as the French government, the Nemo.AI Common Lab will recruit local researchers, PhDs, post-doctoral students, engineers, and interns to work on priority topics while InterDigital and Inria scientists and engineers serve as research mentors and tutors. The Common Lab will reside in both Inria and InterDigital labs and participants may join scientific seminars, organize public events, jointly deliver presentations, and more in both locations.
“We are delighted to launch the Nemo.AI Common Lab with Inria and we know this partnership will not only strengthen scientific excellence and visibility in our region, but create a space for local researchers and engineers to contribute to the technologies and innovations that will shape our future ecosystems, like the metaverse,” said Lionel Oisel, Head of Video Labs, Research & Innovation, at InterDigital. “Our expertise complements Inria’s strong research capabilities and together this partnership will bolster innovation across this community.”
Inspired by a mythical city on the coast of Brittany, the first project addressed by the Nemo.AI Common Lab is called “Ys.ai” and will develop new technologies to enable engagement in the metaverse. Specifically, the project will examine user representation in the form of avatars and explore their behavior and interactions with objects and each other, as well as the ability to interchange avatars between differing metaverse standards and formats.
Inria is France’s leading institute for research in digital science and technology and dedicates its researchers and resources to exploring topics like AI and quantum computing, digital security, data science and high-performance computing, among others. InterDigital is one of the world’s largest pure research, innovation, and licensing companies developing foundational IP and industry standards for innovative solutions in wireless, video, and more.
The Nemo.AI Common Lab was officially launched on June 9, 2022.
About InterDigital ®
InterDigital develops mobile and video technologies that are at the core of devices, networks, and services worldwide. We solve many of the industry’s most critical and complex technical challenges, inventing solutions for more efficient broadband networks, better video delivery, and richer multimedia experiences years ahead of market deployment. InterDigital has licenses and strategic relationships with many of the world’s leading technology companies. Founded in 1972, InterDigital is listed on NASDAQ.
InterDigital is a registered trademark of InterDigital, Inc.
For more information, visit: www.interdigital.com.
InterDigital Contact:
Roya Stephens
Email: roya.stephens@interdigital.com
Paullee, thanks. EOM
UK legal proceedings vs Delaware legal suit
Fish21049 - I was able to participate in the entire webcast of the ASM. The slide presentation did not reveal anything new to me. The renewal of the convertible note issue was simply a continuation of the company's previous position relating the capital structure and antidilution objective. There was considerable buy back activity during the first 5 months of 2022 but I did not get a chance to jot down the number of shares or dollar amount involved.
Sony accelerates push into car sector in diversification drive
Wants to supply electric and autonomous vehicle sensors by 2025.
ANTONI SLODKOWSKI, FINANCIAL TIMES - 5/28/2022, 8:15 AM
Sony expects to supply imaging sensors to 15 of the world’s top 20 global automakers by 2025, underscoring the company’s ambitions for electric vehicles and autonomous driving as it tries to diversify beyond mobile phones.
The Japanese conglomerate flagged its intention to accelerate a push into the auto industry in 2020 when it unveiled a prototype EV called the Vision-S. This year, it has launched an EV division and announced a joint venture with Honda to make cars.
Sony has now said it aims to provide the sensors crucial to EVs and autonomous vehicles, as it diversifies beyond making smartphone camera parts for Apple, Google, and Samsung.
“We expect to be doing business in automotive imaging sensors with 75 percent of the top 20 global carmakers by financial year 2025,” said Terushi Shimizu, the head of Sony’s imaging and sensing business at a two-day event for investors that finished on Friday.
The 20 automakers would make about 80 percent of cars sold globally within three years, he added. Sony plans to spend about 900 billion yen ($7 billion) to develop imaging sensors in the 2021-23 period, nearly three times as much as it spent between 2015 and 2017.
One acute challenge is securing chips, as the pandemic has squeezed supply chains and sharply cut companies’ inventories.
Shimizu said Sony had invested in a joint venture with Taiwan Semiconductor Manufacturing Company to build a $7 billion chip factory in Japan and wanted to deepen its collaboration to secure stable supplies of logic semiconductors, which are used to control the operation of electronic devices.
Akira Minamikawa, a Tokyo-based semiconductor analyst at research firm Omdia, said Sony was making advances after a stuttering start. “Sony has struggled on the car front at first, but they have been catching up. There have been problems with production capacity, but thanks to the tie-up with TSMC they are being resolved,” he added.
Sony also told investors it would ratchet up the production of its PlayStation 5 console and further diversify into mobile and PC gaming.
The PlayStation 5 console was launched in late 2020 and sold fewer units in its second year because of parts shortages caused by the pandemic. Analysts expect it to close that gap in the third year and overtake PS4 sales in 2024.
“We’re planning on a significant ramp up in PS5 production this year, allowing us to close the gap versus PS4,” Jim Ryan, Sony’s gaming chief, told a press briefing. He added that Sony planned for “heavy further increases in console production, taking us to production levels that we’ve never achieved before”.
But Ryan said supply issues were his “top priority.” pointing to risks stemming from COVID-19 lockdowns in China and Russia’s invasion of Ukraine.
The company is still betting on an economic lift from China, with hopes that PS5 sales would be driven in part by “unprecedented demand” in the world’s second-largest economy.
While console titles are expected to make up more than two-thirds of releases this year, Sony intends to release nearly half of its new games on mobile or PCs by 2025, said Ryan.
“Ryan dropped a few small bombs during his presentation,” said Tokyo-based gaming analyst Serkan Toto, adding that Sony’s move into mobile and PC gaming was “extremely aggressive” given the company’s modest presence on those platforms.
© 2022 The Financial Times Ltd. All rights reserved Not to be redistributed, copied, or modified in any way.
https://arstechnica.com/cars/2022/05/sony-accelerates-push-into-car-sector-in-diversification-drive/
Select "cut & paste" from IDCC's Form 10-K dated 2/17/2022 concerning Sony, Convida Wireless and InterDigital:
Page 7:
In 2012, we formed a joint venture with Sony called Convida Wireless. The joint venture combined InterDigital's advanced M2M research capabilities with Sony's consumer electronics expertise for the purpose of driving new research in IoT communications and other connectivity areas. This joint venture was renewed in 2015 with its focus expanded to include advanced research and development into 5G and future wireless technologies, and further renewed in 2018 and again in December 2021. As of December 31, 2021, Convida Wireless owned approximately 2,500 patents and patent applications worldwide, which expire at different times ranging from 2022 through 2041.
Page 31:
During fourth quarter 2021, we renewed our multi-year, worldwide, non-exclusive patent license agreement with Sony. In addition, we renewed our joint venture with Sony, Convida Wireless.
Page 72:
Also during 2021, we renewed our multi-year, worldwide, non-exclusive patent license agreement with Sony. A portion of the future consideration for the agreement was in the form of patents. We have yet to record these patents on our balance sheet as of December 31, 2021 as they have not yet been transferred. However, we have determined the estimated fair value of the patents for determining the transaction price for revenue recognition purposes, which was estimated to be $30.1 million utilizing the income and market approach. The value will be amortized as a non-cash expense over the patents' estimated useful lives once transferred
See next post:
https://arstechnica.com/cars/2022/05/sony-accelerates-push-into-car-sector-in-diversification-drive/
My expectations for IDCC 2022 include but are not limited to the following:
* Lenovo litigation resolution including a 5G worldwide license
* Apple license renewal including a noticably higher royalty rate than was earned in our previous agreement
* Samsung license renewal including a somewhat better royalty rate than was earned in our previous agreement
* Avanci traction should result in cash flow before year end
* Consumer electronics income should continue to increase including new licenses
* Video compression agreements for Metaverse and Artificial Intelligence
* Wild card: Government contract (maybe)
One last thought (gut feeling): I tend to believe that it is more likely to see a patent sale than an outright sale of IDCC.
All just my humble opinions.
dws - correct
JPASQUE - correct
Teecee- Nice to see you stop by! My first purchase of IDCC was in 1996, just before the Raging Bull days. I'm pretty sure that you were involved in IDCC then and I recall meeting you at several of the Annual Stockholders Meetings. I believe that 2022 will be more eventful for IDCC than anything since the license with Ericsson. JMHO
InterDigital Announces Financial Results For First Quarter 2022
May 05 2022 - 08:30AM
GlobeNewswire Inc.
InterDigital, Inc. (NASDAQ:IDCC), a mobile and video technology research and development company, today announced results for the quarter ended March 31, 2022.
“This was another excellent quarter, once again showing the continuing licensing momentum and the strength of our recurring revenue base at a time when our technology is more important than ever,” said Liren Chen, CEO and President of InterDigital. “I am particularly pleased with our strong outlook for second quarter 2022 with additional revenue expected from our auto and IoT licensing programs. Our second quarter expectations also highlight the operating leverage within our business model as we project a significant increase in revenue without a material increase in expenses.”
First Quarter 2022 Financial Highlights
Total revenue of $101.3 million increased 23% from $82.4 million in first quarter 2021. Recurring revenue was $99.1 million, compared to recurring revenue of $78.6 million in first quarter 2021. The increase in both total and recurring revenue was primarily driven by previously disclosed new patent license agreements, as well as a new agreement with Sharp signed in first quarter 2022.
Operating expenses were $71.1 million, compared to $70.4 million in first quarter 2021. Litigation and share-based compensation costs were up $7.6 million, while all other operating expenses were collectively down $6.8 million benefiting from the cost-savings actions taken in 2021.
Income from operations increased 152% to $30.2 million, compared to $12.0 million in first quarter 2021.
Net income1 was $18.0 million, or $0.58 per diluted share, compared to net income of $5.6 million, or $0.18 per diluted share, in first quarter 2021.
Adjusted EBITDA2 increased 63% to $55.4 million, compared to $34.0 million in first quarter 2021.
Near Term Outlook
Based both on existing licenses and license agreements that we currently expect to be executed in second quarter 2022, the company expects revenue for the quarter to be between $114 to $120 million, including approximately $97 to $101 million of recurring revenue. This revenue guidance does not include the potential impact of any additional new patent license, technology solutions or patent sale agreements that may be signed, or any arbitration or dispute resolutions that may occur, during the balance of second quarter 2022.
The company expects its second quarter operating expenses will be in the range of $73 to $77 million, plus $3 to $4 million of restructuring charges.
Conference Call Information
InterDigital will host a conference call on Thursday, May 5, 2022 at 10:00 a.m. ET to discuss its first quarter 2022 financial performance and other company matters.
For a live Internet webcast of the conference call, visit www.interdigital.com and click on the link to the live webcast on the Investors page. The company encourages participants to take advantage of the Internet option.
For telephone access to the conference call, dial (800) 304-0389 within the United States or +1 (313) 209-5140 from outside the United States. Please call by 9:50 a.m. ET on May 5th and give the operator conference ID number 3231935.
An Internet replay of the conference call will be available on InterDigital’s website in the Investors section. In addition, a telephone replay will be available from 1:00 p.m. ET May 5th through 1:00 p.m. ET May 10th. To access the recorded replay, call (888) 203-1112 or +1 (719) 457-0820 and use the replay code 3231935.
About InterDigital®
InterDigital develops mobile and video technologies that are at the core of devices, networks, and services worldwide. We solve many of the industry’s most critical and complex technical challenges, inventing solutions for more efficient broadband networks, better video delivery, and richer multimedia experiences years ahead of market deployment. InterDigital has licenses and strategic relationships with many of the world’s leading technology companies. Founded in 1972, InterDigital is listed on Nasdaq.
InterDigital is a registered trademark of InterDigital, Inc.
For more information, visit the InterDigital website: www.interdigital.com.
New report by InterDigital and Futuresource Consulting details new video opportunities transformed and catalyzed “only on 5G”
May 03 2022 - 04:00AM
GlobeNewswire Inc.
By 2027, 5G subscriptions are forecast to reach 4.4 billion globally, unleashing a massive consumer base demanding increasingly immersive experiences and wireless engagement made better by 5G. A recent report commissioned by InterDigital, Inc. (NASDAQ:IDCC), a mobile and video technology research and development company, and written by market research firm Futuresource Consulting, examines the video innovations, emerging use cases, and immersive experiences made possible by the rollout of 5G networks and adoption of 5G services worldwide, and explores how video innovations and services might harness the advances in 5G networking technology.
Over the next five years, 5G is expected to deliver on its promises of gigabit speeds, ultra-low latency, higher reliability, and improved density in device connectivity, and will dramatically transform the landscape for existing and new applications through the use of 5G for video contribution, television transmission, live events, local broadcast, VR opportunities, and more.
Specifically, the new report “Video over 5G: New Networks, New Possibilities” found:
5G will be a game changer for broadcasting live video due to its characteristics of increased reliability with very low latency capable of delivering and maintaining superb video quality. 5G is expected to bring greater simplicity and flexibility to camera signal delivery, which has historically involved complex combinations of wired and wireless technologies. As a result, video delivered over 5G holds the promise of reduced production costs.
5G will create significant opportunity for television delivery and viewership by enabling broadcasters and content providers to expand their reach across a wide range of end devices, while consumers are afforded access to even richer content on their smartphones, tablets, TVs, and other devices. Today’s mobile networking standards offer the potential to deliver with much greater efficiencies than incumbent TV broadcast technologies. In fact, LTE broadcast capability is an integral part of the 5G standard, which offers an alternative to traditional satellite, cable, and terrestrial television distribution – optimizing bandwidth usage and minimizing distribution costs.
Live events will be dramatically transformed by 5G, especially following the COVID-19 pandemic, which forced a swift adoption of remote production techniques and accelerated the transition to IP networks. Broadcasters increasingly depend on wireless networks for everything from uploading news stories from the field to using LTE-enabled video cameras during live sporting events, and 5G will no doubt extend the bandwidth and boost reliability of these transmissions.
5G’s support for low latency, ultra-reliable, high-density data is a must when it comes to proliferating VR experiences and the metaverse, as increased levels of immersive sensory stimuli are prone to cause nausea and discomfort if the user’s senses fall out of sync with what their body and brain expects them to be seeing. In addition, linking future VR devices to cloud-based GPUs via a 5G connection could help reduce hardware costs and improve device capability for consumers, with the potential to encourage greater market adoption.
New codecs like Versatile Video Coding (VVC) and Deep Neural Network Video Coding (DNNVC) have emerged to support more efficient transmissions of ultra-high definition (UHD) content and new services beyond video entertainment made possible by 5G networks. The compression benefits delivered by industry’s array of new and existing codecs enables richer video content to be delivered at lower costs to video providers and with lower latency to meet broadcaster needs.
With an installed base expected to exceed 3 billion 5G-enabled smartphones by 2027, mobile devices will drive majority of initial 5G adoption and new video experiences. As the world’s most ubiquitous device with 4.2 billion units installed globally in 2021 and a personal penetration rate of 53%, the smartphone is quickly becoming a “go-to” device for media consumption for a variety of distribution platforms, from subscription video on demand (SVoD) services like Netflix, to user generated content (UGC) on social media platforms such as TikTok or video sharing sites like YouTube. 5G simply makes the experience better.
5G will not only unlock entirely new opportunities for video technology, but also catalyze the improvement and innovation of existing applications.
“Significant engineering and innovation has shaped the emergence of 5G and we are beginning to realize the benefits of this enhanced wireless ecosystem, particularly for video and video-enabled experiences,” said Henry Tirri, Chief Technology Officer, InterDigital. “This report in partnership with Futuresource Consulting highlights myriad applications for 5G in the video realm where consumers are demanding increasingly ubiquitous and immersive experience. For fifty years, InterDigital has developed foundational wireless and video technologies and contributed to the critical standards that bring us each a step closer to immersive, realistic experiences in new realms like the metaverse and beyond.”
“Unquestionably, all existing video applications will be ‘better on 5G’,” said Simon Forrest, Principal Technology Analyst at Futuresource. “The challenge now is for industry to develop new audio-visual experiences that can happen ‘only on 5G’.”
The new report “Video over 5G: New Networks, New Possibilities” outlines the ways higher bandwidth, lower latency, and new features like network slicing, enable industry and enterprise to imagine and develop those new video applications.
You may read the complete report here.
About InterDigital®
InterDigital develops mobile and video technologies that are at the core of devices, networks, and services worldwide. We solve many of the industry’s most critical and complex technical challenges, inventing solutions for more efficient broadband networks, better video delivery, and richer multimedia experiences years ahead of market deployment. InterDigital has licenses and strategic relationships with many of the world’s leading technology companies. Founded in 1972, InterDigital is listed on Nasdaq.
InterDigital is a registered trademark of InterDigital, Inc.
For more information, visit: www.interdigital.com.
About Futuresource Consulting
Futuresource Consulting is a market research and consulting firm, providing organisations with ongoing insight and forecasting across Enterprise and Professional AV, Consumer Electronics, Content & Entertainment, Education Technology, Professional Broadcast & Automotive. Combining strong methodologies with in-depth market knowledge, Futuresource delivers the latest trends and technological developments to drive business decision making.
For further information, visit: www.futuresource-consulting.com
InterDigital Contact:
Roya Stephens
Email: roya.stephens@interdigital.com
+1 (202) 349-1714
Futuresource Contact:
Vicki Hayward
Email: -vicki.hayward@futuresource-hq.com
+44 (0) 1582 500100
We're pleased to welcome Milind Kulkarni as #InterDigital's new Head of #Wireless Labs. Milind’s expertise driving #4G and #5G solutions and complex network product development equips him to lead strategic #wireless and #standards initiatives in our Research and #Innovation Labs.
Sensing an Evolution: How InterDigital’s Work in Multimodal Communications Brings Us Closer to Haptic and Emotional Wireless Internet
APRIL 8, 2022 / POSTED BY: CHATHURA SARATHCHANDRA AND ULISES OLVERA-HERNANDEZ
Over the years, wireless technology has evolved to better communicate human sensory information. While the first cell phones leveraged our sense of hearing, our technology has developed over wireless generations to leverage our sense of sight in order to send and receive data and stream video. The next natural frontier for sensory connection is touch, and InterDigital teams leading Next Generation Networking research are committed to cutting-edge innovations that may one day equip wireless networks with the ability to transmit haptic and emotional data between users in real time.
Our modern cellular ecosystem is built upon the foundation of earlier generations of wireless. When cell phones first emerged in the era we now call 1G, they had the functionality of landline phones equipped with analog radio technology to make them mobile. The advent of 2G made these calls digital and added SMS functionality and limited internet connectivity, while 3G added support for video calling, interactive gaming, and expanded wireless internet connectivity at comparatively low data rates. 4G increased data rates dramatically to support seamless high-definition video streaming nearly anywhere, and to enable other activities like interactive AR gaming. As we look toward 5G and 6G, the evolution of our wireless technology may shift in ways that appeal to our human senses beyond sight and sound and towards functionality that includes tactile, haptic, and even emotional sensory capabilities.
Here's what that future might need to consider.
Getting in Touch
Our sense of touch is unique because it is capable of simultaneous input and output. While we can’t see our own eyes or smell our own nose, our sensory neurons can receive the sensation of being touched at the same time as perceiving and responding to the sensation of touching something, a phenomenon that makes the creation of haptic sensory modalities and feedback very complex.
Touch is closely tied to our human perception. Like searching for keys or a specific item in the bottom of a bag in the dark, haptic perception refers to active touch or the human ability to manipulate things while receiving sensory feedback about the interaction. A step further, haptic perception is shaped by two types of feedback: kinesthetic feedback, which provides information of force, torque, position, and velocity perceived by the body, and tactile feedback which provides information about surface texture, friction, and more. Conversely, tactile perception is a more passive concept tied to the sensation of being touched, like when someone unexpectedly taps you on your shoulder to get your attention.
Haptic technology works to replicate the haptic sense by providing real time tactile and force feedback to the user through a variety of sensor-enabled haptics devices, from gloves to body suits to other wearable devices. Rooted in industrial sensor technology, the sensing part of this technology is made possible by the emergence of 5G with its extreme high availability, reliability and ultra-low latency and the convergence of wireless sensor networks and cellular communications technology.
Because the human body reacts so quickly, the high reliability and ultra-low latency enabled by 5G is a critical requirement for haptic technologies. The tactile internet demands latency not exceeding one millisecond because that is the amount of time that our neurological system can transfer to our brain the sense of touch from the part of the body where touch is being felt. Longer latencies can induce cyber-sickness or nausea in users, and high reliability is integral to mitigate information loss for sensitive activities like remote surgery.
These capabilities unlock exciting new use cases, including several industrial/robotic control applications, interactive gaming, education and edutainment applications, automotive features, and more. Because neurons associated with touch respond more quickly than those associated with visual or auditory stimuli, haptics have proven especially effective at delivering alerts to guide visually- or hearing-impaired people.
Incorporating Emotional Feedback
As we look toward 6G use cases, our emerging sensory capabilities might operate beyond the human-to-computer interactions we see today and expand into emotional sensing and feedback. Networks will be equipped to consider the emotional state of users based on feedback from ambient sensors, wearable devices, and information collected from other sources. Together, these devices can provide key data points that measure things like body position and posture, analyze user mood from social media engagement, or conduct biomolecular sensing to determine a person's emotional state. To enhance our immersive experiences, it’s no surprise that the next generation of sensory applications, mixed reality (XR), and other intelligent systems will move to incorporate this kind of technology.
For example, professional athletes can benefit from haptic feedback and emotional data to better implement and tailor virtual trainings. In this 5G-enabled scenario, a coach can remotely monitor an athlete’s training session based on data collected from wearable and ambient sensors, while emotional information collected from athletes during the training provides live feedback to adjust the training to each athlete’s needs or temperament.
In a practical setting, an Olympic-training athlete might leverage the multi-modal sensory data collected from 5G-enabled smart garments regarding information like muscle fatigue, temprature, blood oxygen level, sweat, and heart rate to enhance performance. To support these communications, a mobile network operator (MNO) must deliver service data flows for multimodal information to one common session over different devices or pieces of user equipment (UE), enabling the athlete to receive a haptic alert to their glove while receiving related audio via a headset.
Use Case: Multimodal feedback for remote athlete training
To accommodate these types of use cases and user experiences, both user equipment and system architecture models must evolve. To achieve the necessary latency to prevent cyber sickness, innovations in edge computing architecture help bring data closer to the end user, while network slicing solutions help increase the available resources for these use cases. In the future, we hope to design network slices capable of delivering modalities to satisfy specific user requirements on the fly, thus delivering a combination of resources for audio, video, and haptics feeds to increase the reliability and performance of the service.
Shaping Standards for our Haptic Sense
Still, there are several hurdles to overcome before we can enjoy this future. Interoperability challenges have arisen alongside the evolution of these new capabilities and system architectures, and several industry standards groups have turned their attentions to crafting new solutions.
Haptics research remains in the early stages and the technology standards development process has been spread across different standards bodies. For example, in 3GPP Release 18, the service requirements group (SA1) has introduced and is currently studying several multimodality communications features. In the 3GPP system architecture group, companies have begun introducing study items for multimodality communications, specifically exploring how the 3GPP system can evolve to deliver multimodality communications, and how that might impact the standard. There are additional initiatives underway in standards bodies like IEEE, IETF, ISO/IEC MPEG, and ITU-T. The first IEEE activities on tactile internet began in 2016 with 1918.1, following the very first ITU-T reference report on the topic in 2014, and ISO/IEC MPEG is currently exploring a haptics standard addressing applications like mobile communications, gaming, and safety.
In addition to shaping technology capabilities, standards bodies are also defining service requirements and key performance indicators (KPIs) with direct inputs from engineers and neuroscientists who intimately understand the minimum perceived delay requirement in a tactile or haptic scenario. For applications involving robotics, a separate set of experts are consulted, as the required latencies may reduce to levels that humans cannot perceive, as low as 125 microseconds.
Collaborating on What's Next
For haptics and multimodal communications, the standards development process must be an interdisciplinary effort. Networking and wireless technology companies will need to specify things like latencies in the core and radio networks, but tactile internet applications may require contributions and expertise beyond traditional communications, internet, and computing technology industries. For example, physicians and medical device manufacturers will need to be involved in technology and standards development for remote surgery applications, while behavioral psychologists should provide insights into emotional sensing technologies.
As we welcome the next generation of wireless and look towards 6G, we recognize that our wireless internet experience of the future will be much more complex than it is today. At InterDigital, we are excited to contribute to the emergence of this new technology enabling more autonomous intelligent systems and multi-sensory experiences that enable us to experience and interact with more than the sights and sounds we sense today.
Check slide #9.
Yes, I'm listening to the Sidoti presentation now.
InterDigital Names Prolific Innovators Moon-Il Lee and Franck Galpin as 2022 Inventors of the Year
Source: GlobeNewswire Inc.?
One of the world’s largest pure research and innovation companies driving innovation in wireless and video, InterDigital, Inc. (NASDAQ:IDCC) grants its annual Inventor of the Year award to celebrate the ingenuity and impact of outstanding inventors and their innovations. This year, InterDigital has named Moon-Il Lee and Franck Galpin as the 2022 Inventors of the Year for their critical blend of research contributions, standards leadership, and innovation impact in 5G wireless and video.
InterDigital annually honors InterDigital inventors for milestone contributions of patented inventions that enable critical technology evolution in wireless and video. Recognizing that the most foundational inventions would not be possible without the brilliant minds shaping them, InterDigital’s Inventor of the Year Award celebrates inventors who have made exceptional contributions to InterDigital's culture of innovation. This year’s winners Moon-Il Lee and Franck Galpin have left a tangible impact through their innovation repertoire and respective contributions to 5G wireless and video.
“At InterDigital, our inventors contribute world-class innovations that shape a technology mosaic that drives global impact,” said Liren Chen, President and CEO at InterDigital. “Our 2022 Inventor of the Year Award winners Moon-Il Lee and Franck Galpin have both displayed expertise, leadership, and unquestioned ingenuity to invent solutions that unlock new potential for 5G and our future of immersive video experiences. Innovation fuels InterDigital and we will continue to encourage and celebrate the inventors enabling this technological evolution.”
InterDigital 2022 Inventor of the Year Award Winners
Moon-Il Lee
Over more than a decade with InterDigital, Moon-Il Lee has displayed unparalleled expertise in foundational 5G features and influence in 5G standards development. Since 2015, Moon-Il has developed more than 100 inventions that enable critical functions of 5G, including dynamic bandwidth and beam switching.
Moon-Il’s expertise and innovation in Multiple-Input Multiple-Output (MIMO) and beamforming have had a lasting impact on 5G features and applications by enabling increased throughput, coverage, and connection density for applications with enhanced data intensity. For example, Moon-Il has been recognized for his leadership in designing channels and procedures that enable low latency and extended coverage for autonomous vehicle communications and other 5G use cases.
Moon-Il’s inventions have played a critical role in enabling key features of 5G, and his leadership in 3GPP has helped shape important standards for industry. RAN1 is the wireless radio access group exploring physical channels and modulation, channel coding and error detection, and other procedures. Moon-Il has held critical leadership responsibilities in RAN1, namely defining the physical layer of radio interfaces for user equipment (UE) and base stations, and leading 5G research on vehicle-to-everything (V2X) and ultra-reliable and low latency communications (URLLC) features.
Highly respected among his peers and across industry, Moon-Il is an outstanding inventor leading critical research collaboration and enabling industry impact.
Franck Galpin
Franck Galpin’s blend of software expertise, research competency, and impactful inventions have enabled significant advancements within the video ecosystem. Since joining InterDigital, Franck has developed more than 150 inventions that drive video evolution.
Franck’s innovative enhancements to the Versatile Video Coding (VVC) codec, a video compression standard developed to improve compression performance and support an expanded range of applications, have included inventions that improve video compression schemes for brightness and color data as well as motion vector predictors. His research and academic contributions in inter-coding and motion coding have helped shape the standardization of VVC.
In addition, as the lead coordinator of InterDigital’s research on deep-based video coding, Franck is praised for the pioneering use of artificial intelligence (AI) to lower encoder complexity, with research achieving more than a 30% encoding time reduction for same quality intra-pictures.
Franck’s respect and credibility throughout the Joint Video Experts Team (JVET) have secured his role as a leader on deep-based video coding and his research expertise and inventions have fostered significant momentum for VVC standardization and video evolution.
About InterDigital®
InterDigital develops mobile and video technologies that are at the core of devices, networks, and services worldwide. We solve many of the industry’s most critical and complex technical challenges, inventing solutions for more efficient broadband networks, better video delivery, and richer multimedia experiences years ahead of market deployment. InterDigital has licenses and strategic relationships with many of the world’s leading technology companies. Founded in 1972, InterDigital is listed on NASDAQ.
InterDigital is a registered trademark of InterDigital, Inc.
For more information, visit: www.interdigital.com.
InterDigital Contact:
Roya Stephens
Email: roya.stephens@interdigital.com
+1 (202) 349-1714 ?
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The license agreement between InterDigital and Apple was a "Fixed-Fee" license but was it a "Dynamic fixed-fee license" or a "Static fixed-fee license"?
From IDCC's current 10-K
Fixed-Fee Agreements
Fixed-fee license agreements include fixed, non-refundable royalty payments that fulfill the licensee’s obligations to us under a patent license agreement for a specified time period or for the term of the agreement for specified products, under certain patents or patent claims, for sales in certain countries, or a combination thereof - in each case for a specified time period (including for the life of the patents licensed under the agreement).
Dynamic fixed-fee license agreements contain a single performance obligation that represents ongoing access to a portfolio of technology over the license term, since our promise to transfer to the licensee access to the portfolio as it exists at inception of the license, along with promises to provide any technology updates to the portfolio during the term, are not separately identifiable. Upon entering a new agreement, we allocate the transaction price to the performance obligations delivered at signing (e.g. our existing patent portfolio) and future performance obligations (e.g. the technology updates). We use a time-based input method of progress to determine the timing of revenue recognition, and as such we recognize the future deliverables on a straight-line basis over the term of the agreement. We utilize the straight-line method as we believe that it best depicts efforts expended to develop and transfer updates to the customer evenly throughout the term of the agreement.
Static fixed-fee license agreements are fixed-price contracts that generally do not include updates to technology we create after the inception of the license agreement or in which the customer does not stand to substantively benefit from those updates during the term. Although we have few static fixed-fee license agreements, we generally satisfy our performance obligations under such agreements at contract signing, and as such revenue is recognized at that time.
EU Challenges China Over Telecom Patents
The European Union is helping companies in its member countries protect their telecom technology patents by legally challenging China.
David Lumb
Feb. 18, 2022 4:40 p.m. PT
The European Union has filed suit against China to protect companies' telecom technology patents, according to a report.
The European Commission alleged that companies from the EU's member countries were being discouraged from protecting certain patents in foreign courts. The legal challenges allege Chinese courts have been threatening these companies with heavy fines if they persist, as Reuters reported. In one case, the fines were 130,000 euros (more than $147,000) per day.
The companies are seeking to protect their standard-essential patents covering mobile tech like 5G connectivity, which smartphone makers license so their devices can meet international standards. The financial pressure to stop protecting their SEP patents has put the companies at a disadvantage when negotiating license fees with Chinese phone manufacturers, according to an official EU statement.
The EU says that since August 2020, Chinese courts have been handing European companies' "anti-suit injunctions" to prevent them from going to non-Chinese courts to legally protect the companies' patents, and threatening fines if they do. The European Commission has filed these legal challenges against China with the World Trade Organization, and if the dispute isn't settled in 60 days, the EU can escalate by requesting the organization set up a ruling panel.
https://www.cnet.com/tech/eu-challenges-china-over-telecom-patents/
I expect that the Board of Directors will authorize a dividend increase to be paid in April. JMHO
My3sons87 - The daily trading volume is very small. I find it interesting that Options Expiration date is Friday and I believe that is contributing to the low volume. Thursday should be reasonably good even without any news. The 16 day court proceeding should be accomplished by now but I anticipate the Judge stating that the decision will rendered in 60 to 90 days giving the parties one last ditch effort to license. All JMHO.
New Report from ABI Research, InterDigital and 6GWorld Details the Future of 6G Technology Convergence
Source: GlobeNewswire Inc.
As the world welcomes commercial 5G rollouts and the many resulting benefits, industry has begun to earnestly explore the next generation of wireless, 6G. A new report by ABI Research, 6GWorld, and InterDigital, Inc. (NASDAQ:IDCC) titled “6G: The Network of Technology Convergence” outlines the key attributes of the 6G vision, its foundational and enabling technologies, and the potential it will deliver to industries and economies alike.
Unlike 5G and previous generations of wireless technologies aimed at driving network performance towards higher bandwidth, lower latency, and greater reliability, 6G is envisioned as an enabling platform for new innovations in computing, AI, connectivity, sensors, virtualization, and more. 6G is designed to meet higher requirements of global coverage, greater spectral efficiency, lower carbon footprint and more, and the report suggests that our existing paradigms must blend to ensure end-to-end service delivery of new use cases in 6G.
The report identifies the three types of technology convergences emergent in the 6G vision. First, the paper explores the convergence of communications and computing known as 6G native intelligence, where AI and computing are integral parts to system architecture. Next, it details the telecommunications convergence by which 6G becomes a network of networks for access technologies to enable seamless information flows between individuals, devices, and infrastructures. The third convergence is described as the unique mix between virtual and physical spaces as we move towards 6G-enabled ecosystems like the metaverse.
To achieve this vision, 6G is being developed to create a foundation for computing, AI, and network technologies to seamlessly blend and together structurally change the design of mobile infrastructure.
“Each generation of wireless has fundamentally enhanced our ability to communicate, but 6G will revolutionize how consumers, networks, and devices communicate with and amongst each other,” said Henry Tirri, CTO, at InterDigital. “6G promises to build critical bridges between physical and virtual spaces to enable new use cases while optimizing industry operations, and we continue to be deeply involved in this critical research and road mapping.”
“When we think about 6G as a network of convergences, it is the natural end-point of a variety of existing trends within telecoms, computing and more,” said Alex Lawrence, Managing Editor at 6GWorld. “Each of those trends taken alone is making ripples across the telecoms industry and beyond; the interplay between them will set off second-order and third-order effects on business and society that we can barely start to imagine today.”
The paper also elaborates upon new use cases and potential market opportunities for 6G, including the metaverse, avatar communications, sensor networks, and digital twins.
Read the complete white paper, “6G: The Network of Technology Convergence,” here.
About InterDigital®
InterDigital develops mobile and video technologies that are at the core of devices, networks, and services worldwide. We solve many of the industry’s most critical and complex technical challenges, inventing solutions for more efficient broadband networks, better video delivery, and richer multimedia experiences years ahead of market deployment. InterDigital has licenses and strategic relationships with many of the world’s leading technology companies. Founded in 1972, InterDigital is listed on NASDAQ.
InterDigital is a registered trademark of InterDigital, Inc.
For more information, visit: www.interdigital.com.
InterDigital Contact:
Roya Stephens
Email: roya.stephens@interdigital.com
+1 (202) 349-1714
Interesting: today (1/20/2022), 43.8% of IDCC's volume printed after the close.
Total volume after the close 87.42K / Total volume for the day 199.59K
Paullee - I appreciate your contributions to this IDCC forum over the years, thank you.
InterDigital, Inc. (NASDAQ:IDCC), a mobile and video technology research and development company, today announced that the company will be presenting at the 24th Annual Needham Virtual Growth Conference on Thursday, January 13th, 2022, at 5:00 PM ET.
Sony is Working on a 3D Scanner that will Allow Users to Put Real-World Items Into Video Games
BY PETER HUNT
Fresh off the heels of a showcase at CES 2022 detailing the technical specs of the PS VR2, Sony has updated a patent for even more VR technology. The tech in question would allow players to scan real-world items into virtual reality, making anything interactive in the VR space.
This patent isn't actually anything new as Sony filed it on June 23, 2021, however, the patent office took issue with some of its claims requiring the tech giant to rework some details and resubmit. It would seem that, as of yesterday, Sony and the patent office have begun moving forward with the process following updates and revisions by Sony.
It's currently unclear exactly what the applications of the patent would be for. There are obvious ways that technology like that could be implemented in video games, however, with how much is still unknown about PS VR2 and the titles coming to it, there's not enough information to say for sure that it's going to be used in VR games. The tech could just as easily be used for non-VR experiences as well depending on the game.
It's important to note that Sony hasn't been granted the patent just yet and that it's still being processed so fans shouldn't expect this tech to be featured in games any time soon. It seems to be using similar ideas as the "anything can be a controller, yes, even a banana" patent that the company filed in March, but with a bigger scope in terms of application.
According to the patent mock-up, it seems as if players will be able to scan larger items than the handheld ones featured in the banana patent such as full-sized lamps. The only caveat seems to be that players will need to be able to have a 360-degree view of the item in order to bring it into the digital world.
https://gamerant.com/sony-3d-scanner/
InterDigital (IDCC) Renews Sony Patent License Agreement
CONTRIBUTOR
Zacks Equity Research Zacks
PUBLISHED
JAN 10, 2022
InterDigital, Inc. IDCC recently extended its patent license agreement with Sony Corporation of America – the subsidiary of Japan-based Sony Group Corporation SONY, for an undisclosed amount. In addition to the patent renewal, the firms extended their Convida Wireless joint venture deal to continue their collaborative research in the fields of 5G and IoT.
Formed in 2013, Convida Wireless aims to leverage Sony's consumer electronics expertise and InterDigital's IoT know-how to drive new research in IoT communications and other connectivity areas. This, in turn, is likely to sow the seeds of future technologies for advancing 5G standards for high bandwidth and low latency applications. Sony’s patent renewal agreement will further enable it to strengthen its rich portfolio of assets in wireless technologies to better serve its customers.
InterDigital’s commitment to licensing its broad portfolio of technologies to wireless terminal equipment makers, which allows it to expand its core market capability, is laudable. It has leading companies, such as Huawei, Samsung, LG and Apple, under its licensing agreements. Consequently, the company expects to generate solid recurring revenues from the patent licensing business in the forthcoming quarters as well.
InterDigital’s global footprint, diversified product portfolio and its ability to penetrate different markets are impressive. Apart from the company’s strong portfolio of wireless technology solutions, the addition of technologies related to sensors, user interface and video to its offerings is likely to drive significant value, considering the massive size of the market it licenses. Furthermore, the company remains committed to pursuing acquisitions to drive its product portfolio and boost organic growth.
The company is focused on pursuing agreements with unlicensed customers in the handset and consumer electronics markets. InterDigital aims to become a leading designer and developer of technology solutions and innovation for the mobile industry, IoT, and allied technology areas by leveraging its research and development capabilities, technological know-how and rich industry experience. At the same time, it intends to enhance its licensing revenue base by adding licensees and expanding into adjacent technology areas that align with its intellectual property position.
Additionally, more and more companies are increasingly offering the work-from-home option to employees to ensure their safety and wellbeing. Several firms are also providing a secure and connected workplace setup through quick onboarding and enablement services to support the seamless continuity of businesses and enable employees to fulfill their professional obligations. This, in turn, is likely to create new revenue-generating opportunities for InterDigital, as humans become solely dependent on the digital platform to stay connected not only for their professional lives but also for online education, shopping, dining and entertainment.
The stock has gained 6.3% over the past year compared with the industrys growth of 17%. Nevertheless, we remain impressed with the inherent growth potential of this Zacks Rank #3 (Hold stock.
JAN 10, 2022 8:54AM EST
InterDigital, Inc. (NASDAQ:IDCC), a mobile and video technology research and development company, today announced an extension of its business partnership and renewal of its patent license with Sony Corporation of America. As well as renewing Sony's license to InterDigital's patent portfolio, the companies agreed to extend the term of the Convida Wireless joint venture, which has helped them deepen their research in areas such as 5G and the Internet of Things (IoT). "Over the last eight years Sony Corporation of America has been a great partner and licensee," commented Eeva Hakoranta, Chief Licensing Officer, InterDigital. "We are particularly delighted with how the collaboration has allowed us to strengthen our deep portfolio of assets in wireless technologies, at a time when increased connectivity is delivering huge value to consumers and businesses worldwide." Convida Wireless was launched in 2013 as a JV to combine Sony's deep experience in consumer electronics with InterDigital's pioneering IoT expertise to drive new research in IoT communications and other areas of connectivity.
Apple sues Ericsson over ‘strong-arm’ tactics in 5G patent negotiations
Chance Miller - Dec. 20th 2021 12:27 pm @ChanceHMiller
Apple is firing back at Ericsson amid an ongoing dispute over pricing for patent licensing in regards to technology “critical” for mobile telecommunications. This comes after Ericsson sued Apple in the same court, accusing the company of negotiating in “bad faith.”
As first reported by Bloomberg Law, Apple filed the lawsuit in a federal court in Texas on Friday. The company is accusing Ericsson of “violating its obligations to license patents essential to industry standards on fair rates and is making unreasonable demands.”
Apple and Ericsson have been embroiled in legal battles for years. In the process of negotiating this licensing deal in 2015, Apple and Ericsson sued each other. This ultimately led to Ericsson attempting to have the iPhone banned from US sale over a patent dispute.
The agreement reached in 2015 is ultimately the deal the two companies are trying to renew now, leading to a new round of lawsuits. In this lawsuit, Apple accuses Ericsson of “strong-arm tactics” in negotiations for this patented communication technology.
The original agreement covered networking technologies for 2G, 3G, and 4G. The new deal, of course, must also cover 5G technology as well. The report explains:
Apple Inc. filed a lawsuit accusing Ericsson AB of using “strong-arm tactics” in negotiations to renew a 2015 license for technology critical to industrywide telecommunications standards, particularly for 5G mobile networks.
The lawsuit, filed late Friday in federal court in Texas, alleges Ericsson is violating its obligations to license patents essential to industry standards on fair rates and is making unreasonable demands. Ericsson sued in the same court in October accusing Apple of negotiating in “bad faith.”
The 2015 agreement, which covered 2G, 3G and 4G technology and expires this month, was signed only after protracted litigation, and the dueling.
The eventual outcome here is, of course, that the two companies ultimately come to a deal as it would benefit both companies. As Patently Apple notes, however, Apple has hired two “rock-star” attorneys to work on the case
Option expiration today created more end of day volume than I was anticipating. ~825k
New Report Captures Energy Saving Impact of 5G-Enabled Vertical Industries as World Tackles Climate Crisis
Source: GlobeNewswire Inc.
Sustainability has never been higher on the societal agenda. Global leaders at the 26th United Nations Climate Change Conference (COP26) this week are facing hard truths – on the current trajectory, the world will hit the crucial threshold of 1.5 degrees Celsius temperature increase by 2030 and demand a dramatic 45% reduction in global carbon dioxide emissions from 2010 levels. With the ICT sector expected to account for as much as 20% of global consumption levels by 2030, any effort to reduce carbon emissions must consider the impact of 5G.
A new report released today by ABI Research and sponsored by InterDigital, Inc. (NASDAQ: IDCC) establishes a forecasting model comparing 4G and 5G networks to understand how new generations of wireless can significantly improve carbon efficiency. To quantify the impact of enterprise 5G, the paper considers the direct energy efficiency of network infrastructure and end-devices, and its indirect effect on carbon dioxide emissions.
The research identifies key 5G-enabled enterprise verticals that could drive meaningful energy and carbon mitigation. For example, in smart manufacturing, 5G-enabled automated guided vehicles (AGVs) are 45% more productive than non-5G counterparts, translating to a potential 3,800-terawatt energy savings and 1.2 gigaton reduction in carbon emissions by 2030. In smart transportation, 5G drives operation efficiency and can decrease the annual time spent by each car in motor traffic by 24 hours and airplanes’ average ground time by 3 minutes per flight, which both indirectly drive significant energy savings.
“We’re entering a critical time for both 5G evolution and the climate health of our globe. This report helps us to identify emerging solutions and new pathways to reap the immense benefits of 5G-enabled networks and ecosystems while mitigating and eliminating their added energy impact on our world,” said InterDigital CTO Henry Tirri. “With new 5G capabilities, we can even improve our commitments to efficiently and effectively tackle climate change.”
The paper details several critical findings around 5G impact on energy efficiency:
5G is inherently more energy-consuming than 4G due to the stringent power requirements of Massive MIMO deployments; however, when estimating the energy required for a single Mbps of capacity, 5G is a much more efficient technology.
By digitizing enterprise workflows and other parts of daily life, 5G enables more efficient operations that reduce energy consumption and carbon footprint. Current deployments of 5G have the potential to reduce global energy consumption by 290,000 terawatts by 2030, and that number balloons to over 900,000 terawatts of energy reduction under ubiquitous 5G coverage.
Network operators are exploring next-gen solutions to aggressively combat 5G’s energy footprint. For example, operators have implemented sustainability or carbon neutrality requirements for suppliers, considered new modes of self-energy generation like micro-grids and smart-metering, and explored the use of AI algorithms to predict and adjust energy consumption.
The external influences driving the ICT sector’s 20% capture of global electricity consumption by 2030 include the demand for ubiquitous connectivity and immersive experiences, corporate trends towards remote work and video-enabled training, and urban transitions towards connected smart cities.
“Latest ABI Research reveals that 5G rollout will be critical in helping communication service providers (CSPs), enterprises, and consumers across the globe reach their self-prescribed sustainability goals,” said Leo Gergs, Senior Analyst at global technology intelligence firm ABI Research. “By 2030, 5G adoption for key enterprise verticals can reduce global CO2 emissions by up to 37 gigatons, and therefore be an important building block for industry carbon neutrality by 2050. To drive this, the entire industry must embrace this consolidated ecosystem effort and encourage close collaboration with implementing enterprises to understand their pain points and key requirements.”
To read the complete 5G Sustainability Report, please click here.
About InterDigital ®
InterDigital develops mobile and video technologies that are at the core of devices, networks, and services worldwide. We solve many of the industry’s most critical and complex technical challenges, inventing solutions for more efficient broadband networks, better video delivery, and richer multimedia experiences years ahead of market deployment. InterDigital has licenses and strategic relationships with many of the world’s leading technology companies. Founded in 1972, InterDigital is listed on NASDAQ.
InterDigital is a registered trademark of InterDigital, Inc.
For more information, visit: www.InterDigital.com
InterDigital Contact:Roya Stephens
Email: Roya.Stephens@interdigital.com
+1 (202) 349-1714?
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Vegas - the company bought 200,000 shares during the quarter so the revenue before tax is $1.22 rather than $1.16.
America's Auto Auction Selects BIO-key's PortalGuard Identity-as-a-Service (IDaaS) Identity and Access Platform
Source: GlobeNewswire Inc.
BIO-key International, Inc. (NASDAQ: BKYI), an innovative provider of workforce and customer identity and access management (IAM) solutions featuring Identity-Bound Biometrics (IBB), today announced America's Auto Auction (AAA) www.americasautoauction.com a full spectrum dealer services company headquartered in Dallas, Texas, has selected BIO-key's PortalGuard® Identity-as-a-Service (IDaaS) platform. With 23 locations nationwide, America's Auto Auction is one of the fastest-growing auctions in the US and has chosen to partner with BIO-key to enhance access security and support delivery of cloud desktops, applications, and workstations from the public cloud.
America's Auto Auction required a centralized security solution to manage access controls across multiple business locations seamlessly. With PortalGuard IDaaS, the AAA IT team can strengthen access security without making the multi-factor authentication process difficult for end-users to use. PortalGuard IDaaS met important project goals that included enhanced cybersecurity, reduced IT resource costs, and the flexibility to secure various remote access scenarios.
"Our company is partnering with BIO-key to address our key corporate security initiatives," states Victor Demaria, MIS/IT Director, America's Auto Auction. "BIO-key provides a proven suite of IAM solutions and we use their biometric authentication solutions including MobileAuth™ with PalmPositive™ to positively prove the user's identity, not just the hardware device, when accessing our critical systems and data. BIO-key offers us significant security advantages over traditional device-based authentication approaches offered by other vendors."
"We are thrilled to have AAA join our growing list of customers," said Mark Cochran, President of BIO-key - PortalGuard. "Centralization is one of the most critical areas on which security teams should focus to address cyber threats and limit the challenges of fragmented security access. Devising a compensative cloud security strategy starts with ensuring that the enterprise has a robust IAM program to guide cloud-related security decisions, and then deploying the right solutions, like PortalGuard IDaaS, to assert the appropriate levels of controls."
About BIO-key International, Inc. (www.BIO-key.com)
BIO-key has over two decades of expertise in providing authentication technology for thousands of organizations and millions of users and is revolutionizing authentication with biometric-centric, multi-factor identity and access management (IAM) solutions, including PortalGuard that provides convenient and secure access to devices, information, applications, and high-value transactions. BIO-key's patented software and hardware solutions, with industry-leading biometric capabilities, enable large-scale on-premises and Identity-as-a-Service (IDaaS) solutions as well as customized enterprise and cloud solutions.
About America’s Auto Auction (www.americasautoauction.com )
America's Auto Auction offers a full spectrum of Dealers Services necessary to successfully complete the remarketing needs for both Buyers and Sellers. We understand the value of a customer and know that every dealership is different and has different needs.
BIO-key Safe Harbor Statement
All statements contained in this press release other than statements of historical facts are "forward-looking statements" as defined in the Private Securities Litigation Reform Act of 1995 (the "Act"). The words "estimate," "project," "intends," "expects," "anticipates," "believes," and similar expressions are intended to identify forward-looking statements. Such forward-looking statements are made based on management's beliefs, as well as assumptions made by, and information currently available to, management pursuant to the "safe harbor" provisions of the Act. These statements are not guarantees of future performance or events and are subject to risks and uncertainties that may cause actual results to differ materially from those included within or implied by such forward-looking statements. These risks and uncertainties include, without limitation, our history of losses and limited revenue; our ability to raise additional capital; our ability to protect our intellectual property; changes in business conditions; changes in our sales strategy and product development plans; changes in the marketplace; continued services of our executive management team; security breaches; competition in the biometric technology industry; market acceptance of biometric products generally and our products under development; our ability to execute and deliver on contracts in Africa; our ability to expand into Asia, Africa and other foreign markets; the duration and severity of the current coronavirus COVID-19 pandemic and its effect on our business operations, sales cycles, personnel, and the geographic markets in which we operate; delays in the development of products and statements of assumption underlying any of the foregoing as well as other factors set forth under the caption see "Risk Factors" in our Annual Report on Form 10-K for the year ended December 31, 2020 and other filings with the Securities and Exchange Commission. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date made. Except as required by law, the Company undertakes no obligation to disclose any revision to these forward-looking statements whether as a result of new information, future events, or otherwise. Additionally, there may be other factors of which the Company is not currently aware that may affect matters discussed in forward-looking statements and may also cause actual results to differ materially from those discussed. In particular, the consequences of the coronavirus outbreak to economic conditions and the industry in general and the financial position and operating results of our Company, in particular, have been material, are changing rapidly, and cannot be predicted.
Engage with BIO-key:
Facebook – Corporate: https://www.facebook.com/BIOkeyInternational/
LinkedIn – Corporate: https://www.linkedin.com/company/bio-key-international
Twitter – Corporate: @BIOkeyIntl
Twitter – Investors: @BIO_keyIR
StockTwits: BIO_keyIR
BIO-key Media Contact:
Erin Knapp
Matter Communications
BIO-key@matternow.com
914-260-3158
Investor Contacts:
William Jones, David Collins
Catalyst IR
BKYI@catalyst-ir.com
212-924-9800