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There is nothing there to warrant an investment at these levels. The new management group has proven one thing over the last 6 months--they have been unable to improve shareholder value even with some buy-ins. If the new management cannot stabilize shareholder value in the 1.00 range--than there will be limited investment.
Very little news with so many fronts to work on.
Im not sure what this company is suing T mobile 4. I understand infringement but NFC is immature compared to other patents plays where the money made is in the billions. I need more color here--we need more news for possible shareholders to buy in.
Its pretty good that directors bought 900k shares at a little over a buck but I would believe that theyd put more skin in than that. 2-3-4mm or so. Divided by 8 people thats 100k each, not that much . Its better than free options which seems to be the way of the west but Id prefer more insider buying into the market to really shout it out
Actually it said 60-90 days from Aug 14 which is Oct 14- Now 14.
I listened to the CC for Supercom on their website and they said they have alternate financing in place if they cant or were unable to execute through the secondary--but that is only a word and we have no idea.
By the way Mark Silk(the large investor for OTIV) was on that CC asking a question about employees they would be taking on which he said 26.
http://www.supercom.com/index.asp?module=news&item_id=13
This was 4 months ago--no news on this front? Has management involved shareholders with information regarding this analysis by Global?
They are doing a secondary yet have been able to accomplish
There is almost zero chance that Supercom can buy the Smart ID division. Theyve had no volume in the market to be able to make up 10m!!! not even close.
Cramer talked about the growing demand for IT security last night
Funny this is the same position wave was in in 1997 except it had 40mm shares OS instead of 28.
OTC market
Down and out--I mean as close to bankruptcy as you can get
Hope with Embassy and Wave Inside
Thats the problem skimoor--tha'ts why I made that post. I think for all of these years Wavoids have been waiting to see another company say mass deployment of Wave inside--but we only see posts like yours that indicate a scant possibility that something could be related to Wave. In that article AMD says DRAM IS the memory for its new gaming series(and if you read lately they won xbox 1) Now I have no idea on money but you would think DRAM eventually would muster up some serious market appreciation given its market cap is 7mm. If that said WAVE Systems inside WAVX has a history of a stock to make massive movements even with much less involvement. If that PR was related to WAVX--wavx would be 4 or 5. Dram is 4 but it only has 1.75mm Os shares. Wavx has like 115mm or so. But I just thought it was an ironic PR that I stumbled on. Its always a different company involved.
I was thinking of Wave Systems if the Wavoids ever saw this type of PR from AMD(not from WAVE) i.e WAve inside. This company is actually a smaller company than Wave called DRAM dataram read http://www.amd.com/us/press-releases/Pages/amd-memory-series-2013may08.aspx -- AMD doesn't actually make these memory modules itself. Rather, New Jersey firm Dataram takes care of manufacturing and testing, purportedly according to AMD's standards. Dataram is also the company behind the RAMDisk software AMD bundles (in re-branded form) with the memory.
This is the PR that Wavoids waited 15 years for and it went to a 7mm company that no one cares about. If Wavx has this PR coming from AMD the stock would be 5 in a week. DRam is just unkown I guess but found it to be interesting.
Wow WAVX to all time low again? Right now this is just plain stealing money.
with 117mm shares OS--to get5 the stock over 5, you would need a 10-1 ratio.
Question--after all this time--why is it allowed for SKS and Feeney to take home almost 1.1mm per year for a company that has never turned a profit under their watch? If they were legit--wouldnt they say Ill work for 1$--Ive stolen enough shareholder money in 20 years? Comparing and contrasting two companies that are involved in both hardware and software products---->
Why is is that Hauppauge's entire management makes less than Feeney(combined) were not talking CEO--were talking CFO against CEO CFO and CTO??? On what basis do they make this kind of money?
Hauppauge has developed a new software(that goes with HD PVR) they just released that could be adopted by millions of consumers in the upload/youtube market. They've already sold 150k+ units and made 1.5mm last quarter in what is an infantile market that is going to grow for years. They weathered tough times but didnt raise their exec pay--they cut costs and finally came out with some very cool innovative stuff--while Wave Systems is on generation 14 vaporware losing contracts and sitting in a position of survival?
Wave prints shares and has a market cap of 70mm after falling over the last year nearly 120mm in market cap???? Hauppauge on the other hand despite making nearly .14 in one quarter sits in an idle position of half its market cap in pure cash 5mm and an enterprise value of 5mm. They never have PR and WAVX is a PR machine to print shares.
So someone explain to me why hasnt WAVX management taken less money in the last 3-4 years--especially now???
HAUP complete breakout. Looking for +40% from here over the next 6 weeks to 2 months.
http://finance.yahoo.com/q/ta?s=HAUP&t=1y&l=on&z=l&q=l&p=m200%2Cm100&a=&c=
HAUP complete breakout. Looking for +40% movement from here.
http://finance.yahoo.com/q/ta?s=HAUP&t=1y&l=on&z=l&q=l&p=m200%2Cm100&a=&c=
HAUP breakout--looking for 1.45 short term + 35%
http://finance.yahoo.com/q/ta?s=HAUP&t=1y&l=on&z=l&q=l&p=m200%2Cm100&a=&c=
The bottom line
Each relevant state will have to protect their tax assets. They have no choice but to make online gaming legal. Here is Mass there is three major casinos. Mass cant afford to lose tax revenues from them--but rtaher enhance their position. Its very much like Powerball--you simply cannot ignore the implications. Powerball started with 2 states and now its 40. ANY state with a casino or lottery--one that makes money from some form of gambling has to get in. New Jersey and Nevada changed the game--all other states will have to rush to get in.
Legalized casino gambling--not bookmaking--generated 105 billion dollars in the US alone in 2011 up 17 billion from 2010 and 427 billion worldwide. China is second at 65B last year
Pokerstars did 1.4mm in revenue in 2010 and 500mm in PROFIT alone.
Legalized online gambling will ultimately be a 40-60B $ market. If 1.4 can do 500mm in profit and if Zynga can challenge for just 15% of the online market--which is more than a reasonable number--you'd be looking at a company with yearly profits of 2-5B based on the poker-stars model. This is US only using the same revenues sources according to intelligence firm H2 Gambling Capital
And again lets consider the model quite flawed. Online gambling will have ease of access. Like Pincus said about have a game counsel in ever hand--so people will have a virtual casino in the hand as well. Impossible to say what type of revenue this will ultimately bring but the magnitude will be awesome.
I thought Zynga had the largest base of poker players online?
This will get a lot of media play --this will keep ZNGA in the new for quite some time. Think about how ground breaking this news really is.
The bottom line is if NO state was interested in online gambling--there is NO market. But the last week was the first shot in what will be a wave of bill signings by all 50 states.
This will be on all of the major news channels for weeks and months ahead. I think the scope is kind of being underplayed a bit.
I like what Henry Blodgett said last year when he believed Facebook would garner incredibly massive gains from online gambling--but in reality it was ZNGA..
This is being poo pooed right now. There is other mechanisms at work with the share price/volume. But make no mistake--this is very very real and just the start.
ZNGA has to purely focus on conservation of cash building strategic alliances/ relationships continue building their patent treasure chest build the best games and get the Euro beta off to a success. They will have gambling revenues this year. They really do have a first hand in position. They can bring the customers and the technology to the casinos which frey the cost for the casinos.
January 9th 2012 Gov Malloy CT Online Gambling inevitable
Online Gambling (file/credit: KAREN BLEIER/AFP/Getty Images)
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Consumer News, CT News, Entertainment, Local, News, Politics, Radio.com - News, Syndication
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Gambling, Gov. Dan Malloy, Online Gambling
HARTFORD, CT (AP) - Gov. Dan Malloy says it’s inevitable that online gambling will come to Connecticut and his administration is investigating what can be done to protect jobs associated with the state’s two tribal casinos.
The Democratic governor said Monday that his administration is also looking at other issues, such as whether to allow the casinos or the state lottery to handle online gambling operations based in Connecticut and could financially benefit the state.
Last month, the U.S. Justice Department issued an opinion that in-state Internet gambling does not violate federal law. That has prompted New Jersey lawmakers to consider a new state law allowing online gambling there.
Malloy said it’s clear online gambling will become a reality, given the federal decision. He said Connecticut now must decide how to address it.
(Copyright 2012 The Associated Press. All Rights Reserved. This material may not be published, broadcast, rewritten or redistributed.)
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B-678 Internet gambling.(2013-2014)
Text Votes History Bill Analysis Today's Law As Amended information Status Comments To Author
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Bill Start
CALIFORNIA LEGISLATURE— 2013–2014 REGULAR SESSION
Senate Bill No. 678
Introduced by Senator Correa
February 22, 2013
An act to add Chapter 5.2 (commencing with Section 19990) to Division 8 of the Business and Professions Code, relating to gambling.
LEGISLATIVE COUNSEL'S DIGEST
SB 678, as introduced, Correa. Internet gambling.
The Gambling Control Act provides for the licensure of certain individuals and establishments that conduct controlled games, as defined, and for the regulation of these gambling activities by the California Gambling Control Commission. The Department of Justice has related investigatory and enforcement duties under the act. Any violation of these provisions is punishable as a misdemeanor, as specified.
This bill would authorize the operation of Internet poker Web sites within the borders of this state. The bill would require the commission to establish a regulatory framework for the licensure of eligible entities and the operation of Internet poker Web sites within the borders of the state.
Digest Key
Vote: MAJORITY Appropriation: NO Fiscal Committee: YES Local Program: NO
Bill Text
The people of the State of California do enact as follows:
SECTION 1.
Chapter 5.2 (commencing with Section 19990) is added to Division 8 of the Business and Professions Code, to read:
CHAPTER 5.2. Authorization and Regulation of Internet Poker and Consumer Protection Act of 2013
19990.
Internet poker Web sites may be operated within the borders of this state in accordance with this chapter and all other applicable laws and regulations.
19991.
The California Gambling Control Commission shall establish a regulatory framework for both of the following:
(a) The licensure of eligible entities to operate Internet poker Web sites.
(b) The operation of Internet poker Web sites within the borders of the state.
19992.
Eligible entities may apply to the commission for licensure pursuant to this chapter.
SAN FRANCISCO — Look out Las Vegas, here comes FarmVille.
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Facebook began allowing online gaming for British users last summer with Jackpotjoy, which makes slots and other casino games.
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Big Fish Studios introduced a casino app for iPhone in England last fall.
Readers’ Comments
Silicon Valley is betting that online gambling is its next billion-dollar business, with developers across the industry turning casual games into occasions for adults to wager.
At the moment these games are aimed overseas, where attitudes toward gambling are more relaxed and online betting is generally legal, and extremely lucrative. But game companies, from small teams to Facebook and Zynga, have their eye on the ultimate prize: the rich American market, where most types of real-money online wagers have been cleared by the Justice Department.
Two states, Nevada and Delaware, are already laying the groundwork for virtual gambling. Within months they will most likely be joined by New Jersey.
Bills have also been introduced in Mississippi, Iowa, California and other states, driven by the realization that online gambling could bring in streams of tax revenue. In Iowa alone, online gambling proponents estimated that 150,000 residents were playing poker illegally.
Legislative progress, though, is slow. Opponents include an influential casino industry wary of competition and the traditional antigambling factions, who oppose it on moral grounds.
Silicon Valley is hardly discouraged. Companies here believe that online gambling will soon become as simple as buying an e-book or streaming a movie, and that the convenience of being able to bet from your couch, surrounded by virtual friends, will offset the lack of glittering ambience found in a real-world casino. Think you can get a field of corn in FarmVille, the popular Facebook game, to grow faster than your brother-in-law’s? Five bucks says you cannot.
“Gambling in the U.S. is controlled by a few land-based casinos and some powerful Indian casinos,” said Chris Griffin, chief executive of Betable, a London gambling start-up that handles the gaming licenses and betting mechanics of the business for developers. “What potentially becomes an interesting counterweight is all of a sudden thousands of developers in Silicon Valley making money overseas and wanting to turn their efforts inward and make money in the U.S.”
Betable has set up shop in San Francisco, where 15 studios are now using its back-end platform. “This is the next evolution in games, and kind of ground zero for the developer community,” Mr. Griffin said.
Overseas, online betting is generating an estimated $32 billion in annual revenue — nearly the size of the United States casino market. Juniper Research estimates that betting on mobile devices alone will be a $100 billion worldwide industry by 2017.
“Everyone is really anticipating this becoming a huge business,” said Chris DeWolfe, a co-founder of the pioneering social site Myspace, who is throwing his energies into a gaming studio with a gambling component backed by, among others, the personal investment funds of Jeff Bezos, Amazon’s founder, and Eric E. Schmidt, Google’s executive chairman.
As companies eagerly wait for the American market to open up, they are introducing betting games in Britain, where Apple has tweaked the iPhone software to accommodate them. Facebook began allowing online gambling for British users last summer with Jackpotjoy, a bingo site; deals with other developers followed in December and this month.
Zynga, the company that developed FarmVille, Mafia Wars, Words With Friends and many other popular casual games, is advertising the imminent release of its first betting games in Britain. “All your favorite Zynga game characters will be there, except this time they’ll have real money prizes to offer you,” an ad says. “Play online casino games for pennies and live the dream!”
Mr. DeWolfe’s studio, SGN, is also on the verge of starting its first real-money games in Britain. “Those companies that have a critical mass of users that are interested in playing real-money games are going to be incredibly valuable,” he said.
Mark Pincus, the chief executive of Zynga, said the company was just following the market. “There is no question there is great interest from all kinds of people in games of chance, whether it is for real money or virtual rewards,” he said. Zynga, which has missed revenue expectations in the last year, is making gambling a centerpiece of its new strategy. It has just applied to Nevada for a gambling license.
Casual gaming first blossomed on Facebook’s Web site, where players could readily corral friends into their games. It is now being rethought for mobile devices, so people can play in brief snippets as they wait for a bus or a sandwich.
Some games mimic the slots and poker found in casinos; others emphasize considerably more creativity. The vast majority of casual game players play at no charge. A small number buy virtual objects in the game to speed their play or increase their status.
Tech executives expect an equally small number to play for real money but believe they will bet heavily, making them much more valuable to the gaming companies. By Betable’s estimate, the lifetime value of a casual player is $2 versus $1,800 for a real-money player.
Big Fish Studios, a Seattle developer, introduced Big Fish Casino, an iPhone app, in Britain last fall. “We started with a one-pence slot machine,” little more than a penny, said Paul Thelen, Big Fish’s founder and chief executive. “Now it is up to a maximum of about $50 a bet.” Average revenue per player is exceeding $20 a day, whereas in virtual currency it was 30 or 40 cents.
“Like in Vegas, some people get lucky and some don’t,” he added.
The powerful Las Vegas and Indian casinos have mixed attitudes toward online gambling. Caesars Entertainment in 2011 acquired the Israeli start-up Playtika, developer of the popular Facebook game Slotomania, for about $180 million, offering it a springboard into the digital world. But Sheldon Adelson, the Las Vegas magnate and major Republican Party donor, is opposed to online betting because he thinks children will end up gambling.
In New Jersey, Gov. Chris Christie has had different qualms. He has vetoed two online gambling bills, the second earlier this month. One concern: the state’s take, a proposed 10 percent tax, was not large enough.
The measure, which is likely to be refined and successfully resubmitted in the next few months, followed the state Constitution, which mandates that Atlantic City is the only spot in the state where gambling can take place. And so only the casinos were allowed to offer online games, although they could partner with tech companies; the actual computers allowing the gambling would have to be housed in the casinos. And of course players had to be over 21 and physically located in New Jersey.
Meeting those last two requirements seems a tall order to Doug Creutz, an analyst at Cowen & Company who follows online gambling closely. “The Internet isn’t bound geographically,” he said. “There are other problems too, like preventing money laundering. Online gambling is going to be a complex issue that will take a while to sort out.”
In the meantime, though, he notes that games themselves are sometimes changing to incorporate elements akin to gambling. Diablo III, the latest version of the popular role-playing series from Blizzard, was released last year with an in-game auction house where players could buy and sell loot that they had found. If they chose, they could literally take the profits out of the game.
Since the loot was randomly generated, like the numbers on a slot machine, Blizzard had to remove the auction house game from the South Korean version of the game to satisfy the country’s strict antigambling provisions.
Cesar and Edgar Miranda are two young developers who have won hackathons, where the goal is to build a game in a weekend. The brothers, who rent rooms from their parents in San Jose, have spent the last few weeks refining their game, Claw Crane.
It is a simple variation of the grabbing game found in amusement arcades for decades: successfully secure a toy from a pile and you win. If Apple approves, the game, offering cash prizes, will be available in Britain later this month. A virtual money version will be available in the United States.
“We saw the opportunity here,” said Cesar Miranda, 24. “Anyone can jump in and try and grab a piece of this market while it is still fresh. There’s a low entry to failure.”
Neither he nor his brother, born in Mexico and raised in California, have even been near Britain. “I think the closest I’ve gotten is Las Vegas,” Cesar Miranda said.
From 1 year ago from analyst Henry Blodget--the guy who made the original proclamations about huge valuations from companies like bay Amazon etc... He sadi Facebook would be the first company that has 100B in YEARLY revenue once online money gaming started and towing with Zynga.
'When Online Gambling Is Legalized, Facebook Will Be A $100 Billion Company'
Henry Blodget|January 23, 2012|
20,158|41
At a party this evening in Munich, an industry insider close to Facebook made the following prediction:
"When online gambling is legalized, Facebook will be a $100 billion company."
That's $100 billion of revenue, not $100 billion in market value (Facebook's already close to the latter.)
For context, Google is a $40 billion company. And Facebook did about $4 billion of revenue last year.
The insider's theory?
Given the popularity of social gaming on Facebook's platform already, the insider figures that legalized online gambling (poker, etc.) will drive Facebook's revenue to the moon.
Facebook currently gets a 30% cut of all virtual goods purchased using Facebook Credits through companies like Zynga. With Zynga netting about $1 billion of revenue per year, this suggests that Facebook is currently generating about $400 million of gaming revenue through Zynga alone. (Most of Facebook's revenue is ad revenue, but the "Credits" business is meaningful.)
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There would have to be a LOT of gambling done through Facebook for the company to generate $100 billion in revenue. But given how nuts people are about gambling, and how powerful Facebook's social platform could be for this, gambling would likely be a big opportunity.
Toward the end of last year, Facebook was rumored to be looking into hosting gambling in the U.K., where online gambling is already legal.
The big opportunity, though, will come in the United States, if and when online gambling is legalized.
According to a Wall Street Journal article earlier this week about Zynga potentially getting into gambling, many U.S. states are now pushing for online gambling to be legalized. Some of the big casino companies are trying to get Federal laws changed, and Indian tribes and lottery groups are lobbying for changes at the state level. With states desperate for new sources of revenue, changes to these laws could actually be on the way.
So could online gambling make Facebook a $100 billion company?
$100 billion is a lot.
But it seems safe to say it could make Facebook a much, much bigger company.
TRENTON, N.J. (CBSNewYork/AP) – New Jersey lawmakers have gone all in, approving an amended bill to allow Internet gambling.
The measure is now in Gov. Chris Christie’s hands awaiting signature.
Earlier this month, the legislature approved a different online gambling bill that was vetoed by Christie who called for slight changes to the measure. The modifications were adopted and the bill passed by large margins in the state Assembly and Senate on Tuesday.
The changes Christie called for include a 10-year trial period and higher taxes on casinos’ online winnings.
Patrons would set up online accounts with one or more Atlantic City casinos, which would use special software to verify a player’s age. Once the program is operational, which could take six months to a year, gamblers could play any game now offered in Atlantic City casinos, including electronic versions of slots and table games.
The bill was sponsored by online gambling advocate State Sen. Ray Lesniak and State Sen. Jim Whelan. After passage, State Senate President Stephen Sweeney praised the lawmakers for their work in legalizing online betting.
“I want to thank Senators Lesniak and Whelan for their tireless advocacy on Internet gaming. Their work will ensure that New Jersey remains ahead of the curve on this issue. It will also help bring jobs to a state that has seen decades’ high unemployment and stagnant economic growth,” said Sweeney.
Assuming Christie signs the bill – he said last week he would do so quickly if the legislature made the changes he wanted – New Jersey would become the third state in the nation to legalize gambling over the Internet. It also would represent the largest expansion of legalized gambling in New Jersey since the first casino began operating in Atlantic City in 1978.
Nevada and Delaware have passed laws legalizing Internet betting, which also is going on offshore, untaxed and unregulated.
“Finally, some good news for Atlantic City’s future,” said Lesniak, one of the strongest proponents of online gambling. “Internet gaming will give an immediate boost to the outlook for Atlantic City’s future, preventing the closing of at least one casino, and saving thousands of jobs. Now we can get to work making Atlantic City the Silicon Valley of Internet gaming by being the hub for other states to join.”
The idea is to help the struggling casinos by attracting new gamblers who are not now visiting the casinos. The comps, like free hotel rooms, show tickets, meals or other freebies, would be accrued from online play, but would have to be redeemed in person at a casino, presumably enticing a player to spend more money while there.
The bill will not take effect until the state Division of Gaming Enforcement sets a start date, sometime between three and nine months after the law is signed. Casino executives have estimated it could take six months to a year to get the system up and running.
It would allow the playing online, for money, of any game currently offered by Atlantic City’s 12 casinos; online poker is expected to be a particularly popular option.
Gamblers would have to set up online accounts with a particular casino, and could set daily limits on their play. They also would be subject to the same per-hand limits as gamblers physically present in the casino. Casino executives say final rules have to be approved by the gambling enforcement division, but they expect the state to require gamblers to have to appear in person at a casino to open their accounts and verify their age, identity and other personal information. Payouts could be made remotely to a credit card account or bank account when a player cashes out, if the state approves such an arrangement, the executives said.
They conceivably could even gamble through social media sites, as long as the sites worked with casinos who have an online gambling license, Lesniak said.
The casinos would utilize software programs that would, among other things, seek to verify that a person is at least 21 years old. Ted Friedman, CEO of Secure Trading, a Delaware Internet payment processor, said his firm’s software validates player information, including age, against multiple public and private databases.
It also uses authentication tools that will ask the player a series of multiple choice questions that only the specific player would know the answer to. Based on the identity checks and answers provided, an algorithm is run to determine the confidence level that the player is who they say they are and are of legal age.
The bill would allow gamblers in other states to place bets in New Jersey as long as regulators determine such activity is not prohibited by federal or any state’s law. It even has provisions for allowing people in other countries to play, although federal law would have to be changed before that could happen, Lesniak said.
The third time was the charm for online gambling in New Jersey. The legislature had passed two previous versions of the bill, only to see Christie veto them.
Christie vetoed New Jersey’s first attempt at Internet gambling in March 2011, citing concerns about its constitutionality and worrying about the proliferation of illegal back-room Internet betting parlors that would be difficult to find and prosecute. A second bill tried to address those concerns by providing hefty fines for anyone who runs or even advertises such a back-room betting parlor.
But Christie still wasn’t done objecting, noting in his Feb. 7 veto message that he had been torn over whether to expand gambling in New Jersey to such an extent. His two biggest requested changes were having Internet gambling reviewed by the state after 10 years to see how well it was working, and increasing the tax rate on the casinos’ online winnings from 10 percent to 15 percent.
Do you support Internet gambling? Sound off in the comments section below…
(TM and © Copyright 2013 CBS Radio Inc. and its relevant subsidiaries. CBS RADIO and EYE Logo TM and Copyright 2013 CBS Broadcasting Inc. Used under license. All Rights Reserved. This material may not be published, broadcast, rewritten, or redistributed. The Associated Press contributed to this report.)
Redefine Your RunSports Authority
It's just not Nevada! Zynga will be filling out licensee paperwork in every state and many different countries.
First Mover advantage Mutli-faceted revenue streams
1. This company is a gift selling at these levels.
2. The online gambling machine has just started it's wheels and when the ship is fully operational--those with the keen insight and first mover advantage will be massively rewarded. Remember not many years ago Powerball was a game in a few states with pots that started out at 5mm. Now its in almost every state with hundreds of millions of players each week and pots that start at I believe 20-40mm. The same thing will happen with online gaming. It may start with 2-3 states but once states get a drift of tax revenues they can pull in--they will ALL(maybe not Alaska:)get in on it. Zynga is building a first mover position and its rolling. I would dare to say that Zynga will have multiple partnerships in place over the next 12 months--why? Zynga brings it all to the casinos. They have the technology and the gamblers--multi millions of them--they are number 1. Zynga is a gorilla in the making--I have no doubt. Some people have asked why would casinos share---why because theyre not idiots!!It's really not about sharing--it will be ab out survival--online gambling will over take walk in gambling so quickly -that anyone who is not in on it will be left behind. I like that Zynga has been going after patents--and they should continue to it--it should be one of their top priorities to get as many patents related to this segment as possible. While they may not get all of the business---they stand to make hundreds of millions of $ in licensee revenues as well for those patents. This is going to be so massive I dont think anyone has an idea yet. It is possible when all is said and done that Zyngha could be the largest casino based mechanism in the world.
I don't want to short change and not talk about online gaming. This is where Zynga became public in the first place. I think they have made mistakes here--but still lets not forget just the massive massive scale and potential in this segment as well. Gamers spend a Lot of money gaming:) Its just not hardcore gamers its most gamers. They buy Xbox Wii PS3 PC Gamers software video games CD's etc.. 100B $ is spent on gaming each year. Zynga needs to get a piece of the pie here. While Pincus was right about saying well there is million sof gaming counsels in users hands right this second:) Hes right and where has Zynga suffered???? They have not understood how to monetize their incredible position. If someone likes playing a game that is free---they would most likely also PAY 3-10$ a year to play it!!!! Or perhaps .50 a day to try it--it cannot be totally free and it shouldn't be. Content that comes from Zynga at some point should be paid for---not a lot---no asking 50 for wii baseball--but nickels and dimes--nickel and diming 300-400 million users will add up. It should and its fair. Someone who comes home and uses Zynga chess for example will they keep their social game if they have to pay 8$ a year for it.. Answer= YES. Then an on. And Zynga will still have their massive advertising platform
Both units can be spectacularly big--and its not a pipe dram--with proper execution this could be on of the biggest companies in the world.
People are going to miss the boat on Hauppauge HAUP. The company has been in business for 17 years has 5mm in cash no debt and just released its HD PVR 2 unit two months ago to a roaring success. This is an example of a stock that is in pennies yet could trade well into the teens in a couple of years. Ive already seen it do .80 to 4.75 +400%++ 2 years ago and that will be easily hit at some point in this run. Only 10mm OS with a 6mm share float. Go check out twitter--punch in HD PVR and se how much noise the HAUP product is getting. This is an easy 500% gain from here. Check it out for your self HAUP.
Check out the UK Twitter on the new HD PVR 2.
Amazon USa just about sold out of first 5k units.
Wow some long long time names still here 24601> LOL you certainly have stranded the test of time!
I'm actually back in both WAVX and HAUP. Yes 13 years later I think both will give nice returns that they did so many years ago. WAVX.
My goals for 2013 WAVX .85(That was my buy in avg) to 3.50
Haup 1.16 to 6.25
It just came out last week. I will be positing here much more frequently. The old Yahoo site is terrible and you cant link anything.
Here is new game video of the HD PVR 2
My bet... Openwave (Wired Planet) will pass by Interdigital's valuation this year. I think folks are just now realizing just how valuable the foundational patents Openwave pocesses.
IDcc should go out and give the market a different try--with a realistic goal in mind this time around.
Added 300 more shares of IDCC and 10,000 shares of OPWV. Now holding 5,300 IDCC and 31,900 Opwv.
I still have my target at 85 to 110 for IDCC and 5 for OPWV.
The risk of disaster outweighs the risk of upside right now. I'm looking hard at what has happened to Rambus and asking why cant that happen here?
How can you prove it's trash?
Maybe they cannot get a deal done?
That is guaranteeing that the company will be bought.
What is the company worth following the Rambus verdict and news that the company does not sell?
It will be a bloodbath.