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Loving the developments this year so far. As they stated, they are due to launch the Unity plug-in anyway now. It was supposed to be launched in 1stQ 2019. Now we are starting 2ndQ. I added more today in anticipation of this hugely important event. Once its launched, it will allow developers to integrate Winfinite into games within a week as opposed to 6+ months.
Versus Systems’ WINFINITE Platform Launches In GameCake Studios’ Emoji Charades
WINFINITE Platform Launches In GameCake Studios
VANCOUVER, British Columbia, March 21, 2019 (GLOBE NEWSWIRE) -- Versus Systems, Inc. (“Versus” or the “Company”) (CSE:VS) (OTCQB:VRSSF) (FRANKFURT:BMVA) announces that its partner GameCake, developer and publisher of Emoji Charades, launched prizing through Versus’ WINFINITE platform. Multiple in-game promotions are now available to winning players.
Players can compete in regularly updated in-game challenges for a chance to win gift cards, discounts and specific prizing. Launch prizes include offers for QSR and pizza restaurants, online retailers and collectible toys.
“We’re thrilled to integrate the Winfinite platform into Emoji Charades and beyond,” said Eshan Mathur, CEO of GameCake. “Versus has built a great path for players to earn rewards and prizes by playing the games they love in new ways. We’re always looking for novel approaches to bring joy to our players - this is the exciting next step in that journey.”
“Versus is excited to work with the GameCake team, providing Emoji Charades players the opportunity to win real-world prizing,” said John O’Connell, Head of Business Development of Versus Systems – makers of the WINFINITE platform, which has managed over 500,000 sessions. “The prizing our teams have planned in the coming months will bring together friends and family to play longer and more often, with every round giving them more chances to win.”
Versus is due for the launch of it's 'Unity Plug-In' that is suppose to launch this current quarter.
As it was stated in their end of year corporate update from Dec. 31, 2018
Versus Corporate Update
"We are also actively developing a Unity plug-in that will be available in Q1 2019. This productized plug-in will make it possible for thousands of game developers globally to integrate the WinfiniteTM platform. We also expect that this plug-in will reduce install times from the six months that it took to integrate into our first game, down to seven to ten days. Over 70% of mobile games use Unity, so we expect this to significantly improve our ability to attract and integrate content partners.
Just announced their approved patent. 10 days after I announced it here. I love being able to monitor the USPTO. Lol!
Versus Systems Granted US Patent for In-Game Reward
New Patent Covers Player Verification, Dynamic Regulatory Compliance, and
Real-World Rewards In-Game
Los Angeles, California, March 14, 2019 - Versus Systems, Inc. (“Versus” or the
“Company”) (CSE:VS) (OTCQB:VRSSF) (FRANKFURT:BMVA) is thrilled to
announce that, pursuant to a Versus filing made in 2015, the U.S. Patent and Trademark
Office (USPTO) has issued U.S. Patent No. 10,242,538, titled “Systems and Methods for
Creating and Maintaining Real Money Tournaments for Video Games.”
The issued patent protects a number of proprietary systems and methods for awarding real
money, physical goods, digital currencies, and downloadable content to players inside
video games and other interactive media. Versus uses these patented technologies within
their Winfinite prizing platform, allowing players to play for real-world prizes inside their
favorite games.
This granted patent:
- protects the subject systems and methods until 2035;
- covers claims around player identification and verification;
- covers technologies to determine prize eligibility for matches, tournaments, and
sweepstakes based on a players age, location, and other characteristics; and
- describes how the system can award multiple prize types to players that meet a
variety of win conditions or achievements in-game.
Looks like Versus has finally, after nearly 4 years of battling with the USPTO, has gotten its main IP approved for a patent. This is a huge deal. For Versus to own outright their technology opens up a limitless amount of possibilities. Including buyout.
Systems and Methods for Creating and Maintaining Real Money Tournaments for Video Games
Patent app #14/796,966
Abstract:
By one or more processors of a computing device, receive a player game election of a player, the player game election comprising a skill based video game and one or more player characteristics of the player, determine a first player eligibility of the player to participate in the skill based video game comprising verify the one or more player characteristics, send the first player eligibility to an operator of the skill based video game, receive a list of one or more players that fulfilled a win condition for the skill based video game, determine a second player eligibility to receive a payout based on the list of one or more players that fulfilled the win condition, the first player eligibility, and a player preference for a payout type, and distribute the payout to the one or more players that fulfill the win condition.
12-21-18: NOTICE OF ALLOWANCE
Should be formally issued in a moth or two now that all the i's have been dotted and t's crossed. Just needs to finish processing at FDC. (Final Data Capture).
So far, this little gem of a company that nobody knows about is off to a great start for 2019.
Moovly is now integrated with Getty Images, iStock, Vimeo, Microsoft OneDrive, Box, Bynder, Google GSuite, PayPal, Shutterstock.
This company can't possibly remain at these low levels forever.
Moovly Announces Integration with Getty Images and iStock
Moovly Announces Integration with Getty Images and iStock
VANCOUVER, CANADA — (February 28, 2019) Moovly Media Inc. (TSX.V: MVY) (OTC: MVVYF) (FRANKFURT: 0PV2) (“Moovly” or the “Company”) is pleased to announce that it has signed a partner agreement with World leader in visual communications, Getty Images, opening up access to tens of millions of digital assets from within the Moovly platform.
The Getty Images integration allows Moovly users to access the impressive digital asset stock libraries (sounds, images, videos) from Getty Images and iStock seamlessly inside the Moovly Studio Editor.
Brendon Grunewald, Co-Founder and CEO of Moovly, stated: “Moovly is excited to be working with Getty Images, as it will provide millions of world-class stock media to customers of Moovly. This is an important step in our partner integration strategy, which has started to show results. We look forward to increasing cooperation with Getty Images and its partners to offer our users the best video creation platform available.”
Lee Martin, Senior Vice President, Global Strategic Development Getty Images added: “Our partnership with Moovly further drives our goal of enabling customers of Getty Images and iStock to seamlessly access the depth, breadth, and quality of our imagery right from within the tools and platforms they use to create and deliver compelling content to their audience.”
Moovly integrates Vimeo, providing additional sharing solutions in the Moovly Platform
Moovly integrates Vimeo
VANCOUVER, CANADA — (January 29, 2019) Moovly Media Inc. (TSX VENTURE: MVY) (OTC: MVVYF) (FRANKFURT: 0PV2) (“Moovly” or the “Company”) is pleased to announce that it has launched an advanced publishing integration with Vimeo, a video-sharing platform that operates as a subsidiary of IAC/InterActiveCorp (NASDAQ: IAC), to provide a wider range of video distribution solutions in the Moovly Platform.
With over 90 million members, Vimeo is an ad-free video platform that provides creators with the tools and technology to host, distribute and monetize their videos.
The number of Moovly videos published to social media continues to grow as does the demand to be able to publish on distribution platforms. As a direct response to continued demand and interest in online sharing of video content, through its Vimeo integration, Moovly users can now publish videos on their Vimeo channel with a single click, saving time and significantly enhancing the user experience.
Brendon Grunewald, Co-Founder and CEO of Moovly, commented: “Moovly continues to execute on its strategy of making its platform the most integrated and easy to use video content creation tool. This integration with a major video distribution company enhances our offering to clients and adds value to our platform.”
Moovly Integrates with Microsoft OneDrive, Driving Customer Value in Moovly Studio
Moovly Integrates with Microsoft OneDrive
VANCOUVER, CANADA — (January 17, 2019) Moovly Media Inc. (TSX.V: MVY) (OTC: MVVYF) (FRANKFURT: 0PV2) (“Moovly” or the “Company”) is pleased to announce the integration of Moovly Studio with OneDrive, a file hosting and synchronization service operated by Microsoft Corporation (NASDAQ: MSFT). This integration will allow Moovly users to seamlessly access, upload, and use OneDrive multimedia files in their video creation process in the Moovly Studio.
The integration with OneDrive, (with its 115 million customers including 85 percent of the Fortune 500 companies), has been launched to drive customer value within the Moovly Studio Editor, making it simple and intuitive to access personal media libraries for an organized and collaborative video content creation. OneDrive integration leverages the ability to introduce millions of potential new customers to the engaging video creation in Moovly.
Brendon Grunewald, CEO of Moovly, stated: “Yet another step in our strategy to integrate Moovly with the most used third-party platforms and in doing so make it easier for our users to access and make content while making Moovly better known to those platform users.”
I would hope so. They have to get those big blue chip sponsors. Once one does it, they all will. That UCLA study was a smart move. Gives validity to their business model.
Time will tell.
Versus Systems’ Engineering Team to Present at Elixir’s EMPEX Conference in Los Angeles on February 2, 2019
Versus Systems Presentations to Focus On Accessible APIs, Mnesia, and BDD
Testing Frameworks
Versus Systems’ Engineering Team to Present at Elixir’s EMPEX Conference in Los Angeles
LOS ANGELES, Jan. 31, 2019 (GLOBE NEWSWIRE) -- Versus Systems, Inc.
("Versus" or the "Company") (CSE:VS) (OTCQB: VRSSF)(FSE:BMVA), a leading
developer of brand engagement technology, today announced that Versus Systems
engineers Kalisa Falzone, Bruce Park, and Alex Peachey will be featured speakers at
EMPEX Los Angeles on Feb. 2, 2019. Versus Systems is the creator of the WINFINITE
platform, built on the Elixir technology stack, which allows developers to integrate prizing
into their applications. Versus Systems presentations will focus on accessible API
development, Mnesia, and BDD Testing Frameworks, while showcasing Versus Systems
continuing support of the Elixir community, promoting the primary programming language
used to build its scalable in-game prizing platform.
“In my presentation on Making your Elixir API Accessible to non-Elixir Developers
I will show how developers can build accessible APIs using thoughtful testing,
documentation and automated scripts, as well as proper application organization and
effective teamwork,” said Kalisa Falzone, Software Engineer at Versus Systems.
“If a programmer has never used Elixir's metaprogramming features before, the best way
to do it is by seeing a real-life application, said Bruce Park, Developer at Versus Systems…………..
Versus Systems Provides Corporate Update
Versus Systems Provides Corporate Update
December 31, 2018
Shareholders,
This is our first annual open letter describing the company’s strategies, goals, and progress.
We have had a very productive year, making games more fun to play, shows more fun to
watch, and interactive experiences more engaging and more valuable for viewers, players,
creators, and brands. In this letter, I would like to cover four main areas:
1. Data and results from 2018
2. New tools and intellectual property
3. Organic growth opportunities
4. Transformative growth opportunities
In April, we brought our proprietary prizing solution, Winfinite™, to the one hundred
billion dollar per year gaming market. This has been the fulfillment of three years of
dedication to technology, intellectual property, and business development - and thus far,
the data is remarkable. Our technology works. The Winfinite™ platform makes games
more fun, and more engaging for players. We’ve given brands and advertisers huge gains
in email open rates, transaction rates, and on-screen engagement time. Players and fans
love playing their favorite games for real-world prizes – winning everything from
NASCAR Heat 3 downloads, to cheese sticks from White Castle, to branded apparel and
hats from Fanatics. Players win. Brands win. Content providers win…………………….
UCLA and Versus Systems Survey Suggest Rewards is the Next Evolution of Effective Digital Advertising
Academic Survey Confirms Video, Banner Ads Losing Effectiveness; Daily Game Play Across All Demos Approaches the Majority, Even as Many Players Don’t Identify as Gamers
UCLA and Versus Systems Survey Suggest Rewards is the Next Evolution of Effective Digital Advertising
Los Angeles, December 14, 2018 – Versus Systems, Inc. ("Versus" or the
"Company") (CSE:VS) (OTCQB: VRSSF) (FSE:BMVA), together with the MEMES
Center at UCLA’s Anderson School of Management recently conducted a broad and
comprehensive study of people’s reactions to advertising and interactive media to analyze
media consumption patterns and brand engagement across different media types and
demographics. The study’s more than 88,000 respondents provide a base from which to
analyze statistically significant samples of respondents across all age, race, gender, and
socioeconomic status.
“We’re very proud of this survey and we are excited about the data, said Jay Tucker, Head
of UCLA MEMES. “UCLA MEMES will be working with our students, faculty and industry
partners to share insights that will help industry leaders craft the next generation of
experiences and partnerships.”
Gaming is Massively Popular with Consumers, the study shows that people, from a variety of demographics, play games regularly, with50% of all respondents having played a video game (mobile, PC, console, etc.) in the last week, and 41% of people having played a game in the past 24 hours. However, there is a large gap between how people consume interactive media and whether they self-identify as gamers with only 13% of respondents describing themselves as gamers. These results suggest that gameplay is rising in every demographic and that this gap in identification is
a meaningful one. Among women survey-wide, 56% played in the last week, and 47%
played in the last 24 hours - with only 11% identifying as gamers………………………..
Versus Systems Announces Brokered Private Placement
Versus Systems Announces Brokered Private Placement
Los Angeles, December 12, 2018 – Versus Systems, Inc. ("Versus" or the "Company") (CSE:VS)
(FSE:BMVA) is pleased to announce that it has entered into an engagement letter pursuant to
which the Company has appointed a syndicate of agents, co-led by Canaccord Genuity Corp. and
Haywood Securities Inc. and including Kingsdale Capital Inc. (collectively, the "Agents"), to sell, by
way of a private placement on a “commercially reasonable efforts” basis, units (the "Units") of
the Company at a price of C$0.18 (the "Issue Price") per Unit for gross proceeds of up to C$5
million (the "Offering").
The Offering will consist of up to 27,777,778 Units, where each Unit shall consist of one common
share of the Company (each, a “Common Share”) and one common share purchase warrant (each,
a “Warrant”). Each Warrant will entitle the holder to purchase one Common Share at an exercise
price of C$0.30 for a period of two years from the closing date of the Offering.
The Agents have also been granted the option (the "Agents' Option") to sell up to an additional
4,166,667 Units at the Issue Price, which Agents' Option is exercisable in whole or in part at any
time up to 48 hours prior to the closing of the Offering.
The Agents will be paid a cash commission equal to 7% of the gross proceeds of the Offering
(including pursuant to any exercise of the Agents' Option). The Agents will also receive broker
warrants in a number equal to 7% of the number of Units sold under the Offering (including
pursuant to any exercise of the Agents' Option). Each broker warrant shall be exercisable to
acquire one Common Share at a price of C$0.18 per share for a period of two years from the
closing date of the Offering.
Concurrent with the completion of the Offering, the Company is arranging to complete a non brokered private placement of up to an additional 5,555,555 Units at a price of C$0.18 per Unit
for aggregate gross proceeds of up to C$1,000,000 (the “Non-Brokered Offering”).
The net proceeds of the Offering and the Non-Brokered Offering will be used for expansion,
business development activities and general working capital and corporate purposes.
The closing of the Offering and the Non-Brokered Offering is expected to occur on or about
January 8, 2019, and is subject to receipt of all necessary regulatory approvals, including the
approval of the Canadian Securities Exchange. All securities issued pursuant to the Offering and
the Non-Brokered Offering will be subject to a four month hold period in accordance with
applicable Canadian securities laws.
Versus Systems Appoints Keyvan Peymani (Amazon, Netflix, WarnerBros, Disney) as Executive Chairman of the Board
Versus Systems Appoints Keyvan Peymani as Executive Chairman of the BOD
LOS ANGELES, December 5, 2018 (GLOBE NEWSWIRE) -- Versus Systems,
Inc. (“Versus”) (CSE:VS) (OTCQB:VRSSF) (FSE:BMVA) is proud to announce
the appointment of veteran senior technology and media executive Keyvan
Peymani as Director of the Company and Executive Chairman of the Board. Mr.
Peymani, who serves as the Head of Startup Marketing at Amazon Web Services,
will provide guidance on strategic partnerships, business development, marketing,
and growth initiatives and will be a key partner to the senior executive team at
Versus.
In addition to leading the global marketing strategy for a multi-billion-dollar division
of Amazon, Mr. Peymani has been a member of the executive leadership teams
for Warner Brothers, Netflix, and Disney, amongst others. In each instance, Mr.
Peymani has led the creation and growth of both industry-first direct-to-consumer
and mobile initiatives. Mr. Peymani also has extensive venture capital and
corporate strategy expertise, and has helped startups in the media, technology and
telecommunications space secure $250M in funding from top tier venture capital
firms.
Said Mr. Peymani, “I have been a believer in Versus from the very beginning and
am very proud to lead its board at this key moment in the Company’s growth.
Versus has pioneered a new form of customer engagement and is fulfilling its
promise of opted-in, direct-to-consumer experiences. It is an incredibly exciting
time for the company, and I am thrilled to be a part of its success.”
Matthew Pierce, Founder and CEO of Versus says, “We are very fortunate to work
with Keyvan Peymani……………………..
Versus Systems’ CEO Matthew Pierce to Present at LD Micro’s 11th Annual Main Event Conference
LD Micro's 11th Annual Event Conference
LOS ANGELES, December 3, 2018 (GLOBE NEWSWIRE) -- Versus Systems,
Inc. (“Versus”) (CSE:VS) (OTCQB:VRSSF) (FSE:BMVA) announces Matthew
Pierce, CEO, will be presenting at LD Micro’s 11th Annual Main Event conference
on December 4th at the Luxe Sunset Boulevard Hotel in Bel-Air, California.
“2018 has been a great year for Versus and we are eager to show off some of the
in-market results that our Winfinite platform has produced,” said Matthew Pierce,
Founder and CEO of Versus Systems. “The Winfinite platform is now providing
real-world prizes to gamers, and we couldn’t do it without our investors.”
Versus Systems will host investor meetings Tuesday and Wednesday, December
4th and 5th, 2018……………..
Versus Systems’ Head of Engineering Desmond Bowe Presents at New Orleans Elixir Conference;
Hosts Los Angeles Elixir Meetup
Versus Systems promoting highly scalable, available, reliable technology stack built for
telecom-level performance inside their esports and gaming prizing platform
Versus Presents at Elixir Conference
LOS ANGELES, November 15, 2018 Versus Systems, Inc. (“Versus”) (CSE:VS)
(OTCQB:VRSSF) (FRANKFURT:BMVA) which has built its Winfinite platform on the Elixir
technology stack, expands its presence in the Elixir community, promoting the primary
programming language used to build its scalable in-game prizing platform. Versus
Systems’ Head of Engineering, Desmond Bowe, delivered a presentation on zerodowntime
deployment of Elixir applications at The Big Elixir conference in New Orleans
on November 11, 2018, and Versus will host the Los Angeles Elixir Meetup at Versus
Systems headquarters on Thursday, November 15, 2018.
“Our contributions to the Elixir community have been instrumental both in delivering
relevant technical content to interested programmers and in fostering community around
this remarkable technology,” said Desmond Bowe, head of engineering at Versus Systems
and member of the Erlang Software Foundation, which includes luminaries from
WhatsApp, Heroku, and Cisco. “Versus’ leadership in this area is attracting talented
candidates and communicating a success story around how Elixir gives us a strong
competitive advantage.”
The Elixir programming language that powers Versus’ Winfinite prizing platform is the next
generation of scalable, reliable, available technology that was first designed to promote
carrier grade services for telecommunications networks - the same type of highly available,
scalable systems that allowed WhatsApp to support the traffic of over 400 million global
users with fewer than 40 engineers. With the technology, originally developed by Ericsson
to run their high-traffic telecom switches, the Versus engineering team can build
performant systems with uptime guarantees rivalling those developed at a much greater
expense by much larger teams.
“Developing in Elixir was a necessary step for us because we know that the global gaming
market is enormous - and that it demands highly reliable systems to service the billion plus
gamers, and their tens of billions of gaming sessions worldwide,” said Matthew Pierce,
CEO of Versus Systems. “The Winfinite platform was designed to provide real-world prizes
to players and viewers of the world’s most popular games and interactive media. We
couldn’t do it without a world-class team employing the right technology
Versus Systems Works With 704Games to Promote NASCAR
Heat 3
NASCAR Heat 3 prizes to be available in NASCAR Heat Mobile
Versus Systems Works With 704Games to Promote NASCAR Heat 3
LOS ANGELES, October 18, 2018 Versus Systems, Inc. (“Versus”) (CSE:VS)
(OTCQB:VRSSF) (FSE:BMVA) and 704Games, NASCAR's exclusive esports partner for
simulation-style video games on console platforms, have partnered to celebrate the recent
Xbox One and PlayStation®4 launch of NASCAR Heat 3. Copies of the flagship console
game and its DLC will be available as prizes in NASCAR Heat Mobile through Winfinite’s
prized challenges from Friday, October 14th, 2018 to Sunday, November 11, 2018.
“This is a great way for fans of NASCAR Heat Mobile to get into the only console game
where up to 40 players can race against one another at the same time,” said Matthew
Pierce, CEO of Versus Systems. “We are proud to support NASCAR Heat 3’s launch in
NASCAR Heat Mobile.”
Versus Systems’ Winfinite platform allows game publishers to leverage their existing
digital library as prize incentives, across all gaming platforms, to drive engagement and
awareness for new initiatives. From product launches to introduction of new IP Winfinite’s
prized in-game challenges, and re-targeting system offers game publishers the tools to
create immediate lift and engagement.
“We’re very excited to continue leveraging Winfinite and our partnership with Versus
Systems to promote NASCAR Heat 3 in NASCAR Heat Mobile,” said Ed Martin, President
of 704Games. “If you’re a NASCAR Heat Mobile player, there’s a much richer experience
waiting for you in NASCAR Heat 3 including dirt tracks, split screen racing, and online
multiplayer.”
NASCAR Heat Mobile is available on the App Store for iPhone and iPad, as well as Google
Play for Android devices.
NASCAR Heat 3 is available for PlayStation®4, Xbox One, and Steam.
Versus Systems’ Winfinite Platform Surpasses Industry Benchmarks for both Advertising and Email Marketing
Versus Q3 Marketing Performance Report shows that real world prizes for in-game
achievement drives significant lift in advertising engagement
Winfinite Platform Surpasses Industry Benchmarks
LOS ANGELES, October 10, 2018 - Versus Systems, Inc. (“Versus”) (CSE:VS)
(OTCQB:VRSSF) (FRANKFURT:BMVA) has issued its Q3 Marketing Performance
Report, which clearly illustrates the superior performance of the Winfinite platform over
traditional e-commerce and digital couponing campaigns. The Winfinite platform, which
went live in April of 2018, reaches permission-based gamers with branded content inside
Winfinite-enabled games. The Q3 report further shows that Winfinite players are choosing
to spend multiple additional minutes inside branded engagements to win real-world prizes.
For Q3, Winfinite reported an average 45% Unique Open Rate for prizing partner emails,
(266% over industry standard) and an average 37% Unique Click to Open Rate (CTOR),
(390% above industry standard).*
In addition to these superior email engagement rates, Versus performed well in overall
Transaction Rates. Transaction Rates are defined as the number of people actually
completing a transaction after initial contact. This is considered the gold standard of
effective advertising. In its simplest terms, Transaction Rate is the ratio of purchases to
the number of messages sent. Compared with like campaigns, Versus recorded an
impressive 3,500% Transaction Rate increase.
“We are thrilled to see how effective the Winfinite platform has been this quarter for
companies like White Castle, Fanatics, and others” said Matthew Pierce, founder and CEO
of Versus Systems. “It’s clear that players love being able to win real-world prizes inside
their favorite games, and this data clearly demonstrates that Winfinite can offer brands the
ability to reach a powerful demographic in truly meaningful ways.”
“Winfinite’s prize platform continues its upward trajectory in Q3, providing gamers with
350% more sponsored events in Q3 over Q2. Also in Q3, individual engagement length
rose to an average of 16 minutes inside fully branded experiences per player, per campaign.
Given that industry leaders frequently assess advertising engagement in seconds, 16
minutes is ground-breaking”.
“This is very powerful data for a very powerful platform” continued Pierce. “We are
looking forward to bringing Winfinite to more games, more gamers, and more brands in
the coming months…………...
Versus Systems, Inc. Appoints Samarth Chandola, Founder of V2 Games, To Advisory Board
Versus adds Founder of Vancouver’s V2 Games, a gaming ventures firm, to growing list
of industry experts
LOS ANGELES, October 5, 2018 Versus Systems, Inc. (“Versus”) (CSE:VS)
(OTCQB:VRSSF) (FRANKFURT:BMVA) is proud to announce the appointment of Sam
Chandola, Founder of V2 Games, to the Versus Systems advisory board. Chandola is an
award-winning entrepreneur in the creative arts who founded V2 Games, scaled its
products to over 20 million downloads, and eventually sold the Company to Victory
Square Technologies Inc. (CSE:VST) (OTCQB:VSQTF) (FRANKFURT:6F6) Chandola
will be advising the Versus executive team and board of directors on Versus Systems’
mobile gaming strategy……………...
Appoints Samarth Chandola to Advisory Board
IBM’s wearable tech monitors your health by checking your hand strength
IBM Smart tech
IBM has created what it describes as a “first-of-a-kind” fingernail sensor prototype, designed to measure how your fingernails bend and move throughout the day. On the face of it, that might sound pointless. In fact, it serves as an impressively accurate measure of grip strength. This, in turn, can be an indicator of various medical conditions. By gathering this data and using algorithms to parse it, changes can be monitored over time and potentially used to alert clinicians of health concerns.
“It’s designed to capture everyday movement by people in their daily lives — whether they are at home, outside, or in a car,” Ajay Royyuru, vice president of healthcare and life sciences research at IBM, told Digital Trends. “It’s lightweight, wireless, and unobtrusive. We have a team working to get the device even smaller, so that it is just a speck on your fingertip. [Research] looking at grip strength has revealed insights into chronic conditions such as schizophrenia and Parkinson’s Disease. In one cardiovascular disease study, reduced grip strength was a better predictor of death than blood pressure.”
ODG Patents Headed to Auction Block After Failed Magic Leap Acquisition Deal, Report Says
Magic Leap
News would depend on the company, that the prototype was being made for, and if they are ready to release a pr regarding their product. The lens may work, but the reason the company wants the lens, will play a factor for when the news of a working smart lens with the company's product attached hits the ol interwebs
Added another 2K shares today. With the crazy volatility of the market right now, I consider this stock a safe haven for my money, as it has remained steady throughout it all. Hopefully, I will be adding more soon, as I expect the snowball of deals & partnerships to keep rolling into 2019.
I'm remaining highly optimistic that more integrations will be occurring in 2019. The domino effect has begun. I would expect awareness will continue to grow and this little sleeper will awake with take the market by storm.
I am hoping to add more in the net month or two Been getting killed in tech/bios. I just want to put my money in something that can survive a general market dip, should the bear market gain steam, and just let my money sit for a while. Hopefully my timing will be good and more integration/partnership news arrives.
Deals just keep on coming. Looking forward to the next integration.
The dominos have started to fall. Yet nobody knows about it. This is exactly how one makes money in the market. Finding a gold mine before anybody else knows about it,
With its 41 million users and 85,000 businesses, including 69 per cent of Fortune 500 companies, Box is now integrated with Moovly. Thats huge.
MOOVLY ANNOUNCES BOX INTEGRATION, FURTHER ENHANCING USER EXPERIENCE
Moovly Media Inc. has integrated Moovly platform with Box, a leading cloud content management platform. This integration makes it even easier for Moovly users to access and upload photo, sound and video content from Box for use within the Moovly Studio Editor.
The integration with Box (with its 41 million users and 85,000 businesses, including 69 per cent of Fortune 500 companies), makes it even simpler for Box's users to access their digital asset libraries when creating content with the Moovly Studio Editor. This integration also introduces millions of Box users to the intuitive Moovly Studio Editor, enhancing their video creation experience.
Brendon Grunewald, co-founder and chief executive officer of Moovly, commented: "This Box integration, and others we have recently released, support our core mission of making Moovly simple and easy to use. It also introduces potentially millions of new customers to the world of Moovly."
Good dip from a crazy market. Now is the time to capitalize on this sleeping giant
I was able to add 6000 shares today. Another 14k to go!
If there was to be an update it would come from the company via its Twitter or FB. As for the prototype, we are coming close to the time updated by the company in a PR last year.
I think management is doing a good job. Its a slow and frustrating process to go from start-up to the commercialization phase. All I am seeing is advancements. New integrations, etc. They are going to start making bigger waves. What i don't necessarily like are the costs of doing business. consultation fees and such. I feel they could be more thrifty. But, they are doing their jobs given the recent spat of news releases and review of the latest filings.
Potential buyout news affecting the SP would depend on the buyout price. If its a buyout for .20 a share then we go straight to .20. If its for $1, we go straight to $1. Of course the USA pps would be defined by the canadian exchange rate. So $1.00 pps for a canadian share would equal .77 for a US share given todays forex rates.
Its pretty frustrating to see this going down. I've been holding for a long time. They have an awareness problem. Nobody knows this stock exists except Canadians. Going through past filings you see they have done numerous offerings. These investors that were a part of those offerings pretty much make up the majority of shareholders. If a few of them decide to bail, there aren't any general market traders around to pick it back up on the dips. If more US investors became aware of this gem, we could see volume increase exponentially. But even then, US investors have to be able to know how to comb through canadian filings and exchange rates, yada, yada, yada, so getting more US retail investors involved is a chore. You need a really big piece of news. Something like a massive partnership with an american company or a buyout offer.
As for me, i want so badly to add at these levels. Its silly how low it is. Working on injecting funds into my badly battered portfolio. I'm just hoping I don't miss the boat. With all these latest integrations, it appears to be gaining steam fast! Would love to have 50K shares under .08 CAN
Time will tell. Good luck.
Depends on the people you ask. Its gone private. Arrange a buyer and go from there.
Other companies seeking their IP. Interest will continue to grow!
Getting close to finishing up the prototype lens. Will be good for the company if it can get this done on time.
Smart contact lens market continues to gain steam. lot of players getting involved.