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Jim Bishop

06/25/04 8:48 PM

#3674 RE: pennymax #3673

"The iBIZ Virtual Keyboard costs $99.00 and can be preordered directly though us."

We'll see. Ken paid Enterprise $100/unit. But then, until recently they did have a history of selling their products below cost according to their filings.

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pennymax

06/28/04 7:57 PM

#3680 RE: pennymax #3673

Virtual Keyboards and Beyond- July/ August 2004 article from MIT Review...


Computing Gets Physical

Gadgets that let you control computers with a wave or a nod could
offer an escape from keyboards and mice.

http://www.technologyreview.com/articles/kushner0704.asp?p=1


By David Kushner
July/August 2004


In Orlando, FL, WKMG became the first television station to use
GestureStorm when it unveiled the system in December. In July 2003,
Sony Computer Entertainment released the EyeToy, a PlayStation 2
peripheral that, using special software and an inexpensive digital
camera, can project a video feed of a player into a game, even
responding to the player's movements; instead of zapping a bad guy
with a controller button, the gamer gives him a swift karate chop.
This year, two companies will debut virtual keyboards that let people
control personal digital assistants and even automotive equipment with
gestures. As far as Charles Cohen, vice president for research and
development at Cybernet, is concerned, gesture recognition's time has
come. "Gesture recognition is remote control with a wave of a hand,"
he says






The market is big for VKB.....

Ex. Video games....billion dollars industry..

Canesta is working on there version...
**************************************************************************


Computing Gets Physical

By David Kushner
July/August 2004

http://www.technologyreview.com/articles/kushner0704.asp?p=4

(Page 4 of 4)

Virtual Keyboards and Beyond

The clouds have parted. The rain has ceased. As I finish my round of
GestureStorm theatrics, I decide to shoo away the clouds and let
Detroit return to its peace and calm once again.


Over lunch at a nearby Italian restaurant, Cybernet's Cohen suggests
that the mission of gesture recognition is not necessarily to supplant
the old keyboard and mouse but, rather, to supplement them. "I won't
say gesture recognition is the be-all and end-all," he says.

Indeed, one intriguing application illustrates the way that gesture
technology could dovetail with conventional interfaces. A device from
San Jose, CA-based Canesta—due out later this year—brings gesture
recognition to personal digital assistants. The device projects an
image of a keyboard onto a flat surface, such as a desk, through a
tiny lens inside the PDA. An infrared light beam directed at the zone
just above the projected keyboard senses precisely where the user's
fingers are at any instant: the device monitors the time it takes for
a pulse of infrared light to leave the emitter, bounce off the moving
fingertips, and return to a sensor in the PDA. A pulse's round-trip
travel time corresponds with a specific distance, providing a 3-D map
of the fingertips' position over the keys, so whatever the user types
on the virtual keyboard is captured digitally inside the PDA.

The Canesta device operates at more than 50 frames per second, so it
can keep up with even the speediest typist. Because Canesta's
technology uses infrared light to measure the distance to the object,
it could potentially alleviate one of the problems facing Sony and
Cybernet: how to perceive gestures against a bright or busy
background. With the current configuration of the EyeToy, for example,
I'd seriously mess up my daughter's game of Wishi Washi if I passed in
front of the camera's background while she's playing. If Canesta's
infrared light were trained on her, and her alone, the game wouldn't
register my interruption. Canesta considers the $11 billion video game
industry to be a future target area and says it has talked with a
number of major players in the electronic-entertainment business.
Later this year, a Jerusalem, Israel, company called VKB will
introduce a competing virtual keyboard that employs technology similar
to Canesta's.

Beyond keyboards, weather forecasting, and games, gesture recognition
technology could transform the way people interact with computers in a
variety of settings. Universities have been working on the technology
for years. Researchers at the Georgia Institute of Technology, for
example, have explored how gesture recognition may help reduce
automobile accidents. A group led by Thad Starner has created what it
calls a "gesture panel" in place of a standard dashboard control. The
driver adjusts the car's temperature or sound system volume by
maneuvering her hand over a designated area, without having to take
her eyes off the road.