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ByloCellhi

05/17/04 3:05 PM

#7696 RE: ByloCellhi #7695

Company Announcement

So Much for the Upbeat Kelly Jones...

VirTra Systems Announces First Quarter Results
Monday May 17, 3:02 pm ET


ARLINGTON, Texas, May 17 /PRNewswire-FirstCall/ -- VirTra Systems, Inc. (OTC Bulletin Board: VTSI - News) today announced unaudited results for the first quarter of its fiscal year ended March 31, 2004.
Total revenue reported for the first quarter was $296,878, down 17.9% compared to $361,746 for the same period one year ago. Net loss for the quarter was ($523,465), or ($0.01) per share, up from net loss of ($320,459), or ($0.01) per share, for the first quarter of fiscal 2003.

L. Kelly Jones, VirTra Systems' chief executive, commented, "Although we are disappointed that this breaks our previous string of five consecutive quarters of improvement in our comparative reports, we believe this is an aberration, and belies the first quarter's remarkable progress.

"In reality, this has been our most productive quarter to-date, as we departed our traditional headset technology by launching groundbreaking projection products, and announced sales of these new products, in both our training/simulation and advertising/promotional markets.

"We received a simulator order from India, and our Mexican multi-system sale was announced just as we unveiled the new patent-pending IVR-300(TM) HD system to the domestic law-enforcement community. This new product resulted in our first domestic simulator sale, to the United States Air Force. Further announcements are imminent.

"We also launched the world's most advanced multisensory virtual reality delivery system -- our patented Immersa-Dome(TM). We recently announced our first sale of the Immersa-Dome -- four units in total.

"We remain confident of corporate success during 2004, paving the way for a listing on a major exchange," Jones concluded.


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Charlie2

05/17/04 3:35 PM

#7702 RE: ByloCellhi #7695

Kelly left a word out of his quote:

"In (virtual) reality, this has been our most productive quarter to-date, as we departed our traditional headset technology by launching groundbreaking projection products, and announced sales of these new products, in both our training/simulation and advertising/promotional markets.

These tales are getting a little tough to take. We get a lot of big promises but there doesn't seem to be much meat on the bone.