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barge

03/03/04 3:47 PM

#32376 RE: barge #32370

Phantom's business model is identical to Wavexpress. They also focus on bullet-proof security AND Interoperability of different security formats. Combine this with the fact that the Phantom will include an embedded Trusted Platform Module. Add it up, and I say Wavespress is almost surely involved!

Here are the articulated goals of Phantom/Infinium


"-- Our goal is to capitalize on current inefficiencies in the video gaming market that stem from hardware limitations imposed by the proprietary
systems of the dominant video game manufacturers
and software
limitations attributable to retail marketing limitations and piracy.

-- We plan to create a uniform gaming platform for which game developers can develop games which can, in turn, be safely distributed though a broadband network.


-- The Phantom system differs functionally from other gaming consoles in that it does not use external media to play games. The Phantom only plays content downloaded through our gaming network, it does not use disks, cartridges or other media.

-- The Phantom system is a "family room" unit that is designed to fit in any typical entertainment center and be integrated into a family's home entertainment system.

-- The Phantom Gaming Service is a virtual private gaming network or VPGN designed to allow a consumer to turn on our system and immediately start playing games from our collection. The consumer can access all
of this without ever having to go to a store to purchase games.

-- Our subscription-based service differentiates itself by giving consumers several options. Subscribers can demo games before they buy, purchase games-on-demand, and purchase 3-day game rentals. Subscribers will also be able to purchase a perpetual license for their favorite games.

-- When a subscriber selects the desired game, the game will start "streaming" to the subscriber's Phantom over the network, and game play will start.

-- We intend to offer the largest selection of game software available. Because of Phantom's PC architecture, thousands of game titles can be licensed and loaded to Phantom's platform. There is currently a pool of over 30,000 game titles available for this platform.

"As noted in our 8-K filing, the most important aspect of our service is that it is a `private' network. As such, it is designed to be able to be accessed only by subscribers though our Phantom systems. The Phantom system is designed as a 'closed box' so that it cannot be breached externally, and will contain a series of authentication protocols to maintain privacy over our network. The security of our network is an essential element of our service to protect game content from piracy."




http://biz.yahoo.com/prnews/040120/phtu065_1.html

Infinium Labs Announces Business Objectives Following Merger; Cites Commitment to Launching Fastest Gaming System on the Market
Tuesday January 20, 6:54 pm ET


SARASOTA, Fla., Jan. 20 /PRNewswire-FirstCall/ -- Infinium Labs, Inc., (OTC Bulletin Board: IFLB - News), an innovative entertainment and interactive gaming company, announced today its business objectives following the completion of its recent merger. Information about Infinium and the merger was detailed in a Form 8-K filed with the Securities and Exchange Commission as of Tuesday, January 20, 2004.
"Quite simply, Infinium is committed to launching the fastest gaming system," stated Timothy M. Roberts, the chief executive officer of Infinium. "We have assembled a stellar group of industry executives with extensive experience in interactive media, entertainment and technology who have combined their considerable talents to create and launch the Phantom Gaming Service." With the approaching launch of this highly robust, next-generation gaming and delivery Service, we are announcing our business objectives:

-- Our mission is to provide users with the ultimate gaming experience by
developing a leading edge video gaming system and an online gaming
service that provides on-demand access to an extensive selection of
games and interactive entertainment via a broadband Internet
connection.

-- We believe that we are positioned to be a leader in the "pervasive
gaming/interactive entertainment" market by introducing, marketing and
selling the first combination gaming console and broadband gaming
network.

-- Our goal is to capitalize on current inefficiencies in the video gaming
market that stem from hardware limitations imposed by the proprietary
systems of the dominant video game manufacturers and software
limitations attributable to retail marketing limitations and piracy.

-- We plan to create a uniform gaming platform for which game developers
can develop games which can, in turn, be safely distributed though a
broadband network.


We plan to achieve our business objectives through our gaming system which is comprised of two components: the Phantom Gaming System(TM) and PhantomNet VPGN(TM). The Phantom Gaming System(TM) is the console used by a consumer to play games, and the PhantomNet VPGN(TM) is our broadband network through which consumers access gaming content. We plan to roll-out our system to over 100 beta testers during the first quarter of 2004. Some of the fundamental characteristics of the components of our system are outlined below:

-- The Phantom system differs functionally from other gaming consoles in
that it does not use external media to play games. The Phantom only
plays content downloaded through our gaming network, it does not use
disks, cartridges or other media.

-- The Phantom system is a "family room" unit that is designed to fit in
any typical entertainment center and be integrated into a family's
home entertainment system.

-- The Phantom Gaming Service is a virtual private gaming network or VPGN
designed to allow a consumer to turn on our system and immediately
start playing games from our collection. The consumer can access all
of this without ever having to go to a store to purchase games.

-- Our subscription-based service differentiates itself by giving
consumers several options. Subscribers can demo games before they buy,
purchase games-on-demand, and purchase 3-day game rentals. Subscribers
will also be able to purchase a perpetual license for their favorite
games.

-- When a subscriber selects the desired game, the game will start
"streaming" to the subscriber's Phantom over the network, and game
play will start.

-- We intend to offer the largest selection of game software available.
Because of Phantom's PC architecture, thousands of game titles can be
licensed and loaded to Phantom's platform. There is currently a pool
of over 30,000 game titles available for this platform.


James Roberts, chief marketing officer of Infinium, concluded, "As noted in our 8-K filing, the most important aspect of our service is that it is a `private' network. As such, it is designed to be able to be accessed only by subscribers though our Phantom systems. The Phantom system is designed as a 'closed box' so that it cannot be breached externally, and will contain a series of authentication protocols to maintain privacy over our network. The security of our network is an essential element of our service to protect game content from piracy."