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sloppyjones

02/20/24 6:09 PM

#155133 RE: peafunke #155132

Hey, the best teachers I ever had did this to encourage reading and learning.

It's interesting, but seems like more and more people need this type of behavioral training to make the process fun and interesting.

Definition- the process of adding games or gamelike elements to something (such as a task) so as to encourage participation

gamify for tech

Easy-to-use Web- and mobile-based learning platforms … take the boredom out of long training sessions by gamifying the entire process. A training manual is replaced by an interactive game that allows participants to win awards and be acknowledged

Moneysign5

02/20/24 6:09 PM

#155134 RE: peafunke #155132

Turning the idea of saving energy into a game with rewards is my guess.

MightyX

02/21/24 5:07 AM

#155142 RE: peafunke #155132

Rewards(likely tokens)for achievements..tokenization..that’s how I interpreted it. Everyone’s goals/objectives are different so offering/incentivizing a variety of outlets allows for the individual to see progress over time. It can become more competitive the more individuals goals/objectives are similar. Incentivizing individuals working together for common objective(energy preservation/creation)for common good should be recognized and gamification/tokenization extends this favor..similar to how you get points at Starbucks but you can’t convert the points to cash, you can only use them on visits..content creators utilizing VuMe platform will be competitive-natured and well rewarded achieving milestones imo.