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Replies to #17518 on Cycle Trading

JLS

03/04/17 2:47 PM

#17519 RE: spdpro #17518

Re 3D memory from Micron,

Your first article is 15-months old.

Your second article is better in terms of age -- only 5-months old.

So let's get some information from the horse’s mouth. I'll concentrate on MU instead of INTC even though INTC is supposed to be ahead of MU in terms of 3D commercialization. The reason for concentrating on MU is that their business is focused primarily on memory so their business will be affected more strongly with the introduction of new memory technology than will INTC because INTC is very concentrated in microprocessors and related products.

New 3D product announcement released in December, 2016:
https://www.micron.com/about/news-and-events/media-relations/media-kits/5100-sata-ssd-media-kit

At the above destination there is a link to the December press release. I'll save you the trouble:
http://investors.micron.com/releasedetail.cfm?ReleaseID=1002593

Below is a link to the range of products containing that technology. From there you can download the product brief in PDF format (8TB in 2.5-inch form factors):
https://www.micron.com/products/solid-state-storage/product-lines/5100#/

The following is Micron's 2017 roadmap for 64-layer 3D memory:
http://www.anandtech.com/show/11100/micron-2017-analyst-conference-roadmap-updates-forecasts-and-ceo-retiring

My personal opinion about most technical writers ........

They might at one time been design engineers. Maybe not ... maybe they were technicians. In design, 95% of the worthwhile results are produced by only 5% of the engineers. Those who can't produce are either given simpler things to do, such as engineering management, or moved to production engineering. If they don't do well there, they might be moved to sales or marketing. Failing there, they are laid off. Most of those can find easier work elsewhere and continue to work as design engineers or in the other groups I mentioned. Eventually, a few become technical writers, or they become real estate salesmen where it is possible to make more money than design engineers ever dreamed of.

Granted, high density 3D development is going to be very difficult. It has already been many years in the making. That always tends to be the case for those things that are worth doing. In the creative engineer's mind: nothing easy is worth doing -- it's already been done. Nevertheless, difficult things get done by those 5% engineers who can get things done.

From your forever-the-optimist iHub poster ...

Anything can get done, and will get done if it doesn't break any fundamental rules of physics. Those rules are few.