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Re: yourbankruptcy post# 1244

Friday, 03/21/2003 3:25:18 PM

Friday, March 21, 2003 3:25:18 PM

Post# of 97570
YB - Doom 3 requirements

Server requirements are often drastically different than client requirements. They need to process positions, physics, rules, and networking, not the rest of the stuff that the client has to deal with.

I would think that if anything, the server requirements for Doom3 (which, incidentally, is going to have a rather sparse multiplayer component) will be that difficult to achieve.

As with all servers, fast net-connection, lots of memory, and fast storage will probably be the primary requirements, in that order.

For instance, from one "server tips" page:

We find that an 600 MHz CPU can usually handle about 16 players with decent performance. The performance varies with level complexity and other machine speed factors, so your mileage may differ. Performance degrades as the number of players grows huge.

...

For best performance, we recommend having 128 MByte of memory per running server. For example, for running 2 simultaneous servers your machine should at least be equipped with 256 MByte of memory.


Compare this to the UT2003 client recommended system (right from the epicgames page):

Operating System: WIN 98/ME/2000/XP
CPU: Pentium III or AMD Athlon 733MHz processor (*Pentium® or AMD 1.0 GHz or greater RECOMMENDED)
Memory: 128 MB RAM (256 MB RAM or greater RECOMMENDED)


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