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Re: billpr post# 9472

Friday, 09/17/2004 8:31:45 AM

Friday, September 17, 2004 8:31:45 AM

Post# of 53800
Billpr

The #'s are from the very busy header Greg maintains and updates on this thread. It is from the investor report 12/03. Here is the post

http://www.investorshub.com/boards/read_msg.asp?message_id=2062830

New Virtra Investor Fact sheet on Virtra's Investors Page.

http://www.virtrasystems.com/downloads/InvestorFactSheet.2004.pdf

http://www.integratir.com/homepage.asp?ticker=vtsi

Software & Technology:

Virtual Reality / Promotion / Simulation / Training
VirTra Systems, Inc.
(OTCBB: VTSI)
CORPORATE SNAPSHOT

VirTra Systems (the “Company”) is a leading producer of turnkey immersive virtual reality™ systems for the advertising/promotion and training/simulation markets, providing 360-degree, interactive photorealistic environments utilized in event marketing promotions and firearms training simulators. Since 1993, the Company has utilized advanced technology to produce virtual reality experiences. The Company has developed “immersive virtual reality™” products that include a completely immersive, panoramic 360-degree environment, incorporating the sensations of motion, touch, sound, and smell for Fortune 500 companies such as General Motors and Pepsi. Innovative virtual reality experiences have also been created for Shell/Pennzoil, Buick, Chevrolet, Red Baron Pizza, and the US Army, as well as a diverse international client base. The Company has successfully entered the training/simulation market, with two announcements of sales of its advanced training simulators within the past 90 days.

Products

The Company is currently offering products in these markets, based on its “immersive virtual reality™” technology:

Advertising/Promotion

The Company developed a new method of incorporating real-life 360-degree photorealism into a virtual environment. The Company’s first project in this market was a revolutionary virtual reality test-drive promotional program for General Motors completed in 2000. The Company has since completed a virtual reality ski-jump experience for Chevrolet in conjunction with the “Olympic Torch City Celebration Tour,” and a virtual reality bi-plane experience for Red Baron® Pizza. The Company recently completed a $1 million interactive virtual reality promotional system for Shell Oil Product’s Pennzoil division, and is currently renewing the Red Baron’s Flight Club™ experience and the 3-D mobile theatre for the Red Baron® 3D Flying Adventure™ for the 2004 season. In addition, VirTra Systems is also creating a helicopter virtual reality experience for the US Army Recruiting Command, which is scheduled for national deployment in the first quarter of 2004.

These promotional virtual reality systems give visitors a multi-sensory “experience” with much greater message retention than more conventional advertising means.

Training/Simulation

The virtual reality concept in the area of training recreates a real-life scenario of a particular environment and/or sequence of events which tests trainees’ reactions or solutions to specified situations, without the training organization incurring the cost of creating the actual physical environment. Virtual reality applications can be developed for a wide array of events, ranging from defense training (training soldiers in virtual war games or training police officers to use appropriate force) to even sports and medical training. Based upon input from repeated meetings with numerous federal agencies, the Company unveiled its first advanced training system in December, 2002, and has just recently begun sales of its new projection-base product line of highdefinition firearms training simulators, the IVR™ series.

VirTra Systems’ creative design staff develops a customized training curriculum based on the specific operating procedures and policies of the customer. When research shows changes in the customer’s training curriculum are necessary, updates of original scenarios can be accomplished without re-shooting the entire scenario, and keeps soldiers and law enforcement officers training in the most up-to-date scenarios available.

VirTra Systems recently announced its initial two simulator sales in this market to an unnamed, international training center, and also to the City of Chihuahua, Mexico. The Company expects these initial sales to launch accelerated sales in 2004.

December 1, 2003
$0.37
Price on 12/1/03: $0.37
52-Week Price Range: 0.05 to 0.47
Market Capitalization: $17.85 Mil
Shares Outstanding: 48.2 Mil
Public Float: 23 Mil
Fiscal Year: December 31

SIGNIFICANT DEVELOPMENTS

12/03 VirTra Systems Announces Red Baron® Museum Project
10/03 VirTra Systems Announces Simulator Sale to Chihuahua, Mexico
10/03 VirTra Systems Awarded US Army Project
9/03 VirTra Systems Announces Initial Training Simulator Sale
9/03 VirTra Systems Announces Helicopter Virtual Reality Project
3/03 Pennzoil® Hits the Road with VirTra Systems’ Promotional Attraction

FINANCIAL HIGHLIGHTS

2001* 2002 2003E 2004ERevenue $2,463,064 $2,280,484 $1,200,000 $6,500,000Gross Profit $888,665 $962,365 $650,000 $3,250,000Operating Income ($1,555,027) ($1,156,864) ($750,000) $2,500,000Net Income ($2,954,576) ($2,692,755) ($1,400,000) $1,500,000Earning per Common ShareBasic ($0.09) ($0.08) ($0.03) $0.03Diluted ($0.09) ($0.08) ($0.03) $0.03Gross Profit Margin 36.1% 42.2% 54.2% 50%Operating Profit Margin N/A N/A N/A 38.4%Net Profit Margin N/A N/A N/A 23.0%


* Based on the combined historical pro-forma results of GameCom, Inc. and Ferris Productions, Inc.

INVESTMENT CONSIDERATIONS

• Diversified Revenue Model: The Company currently has developed products for the advertising/promotion and training/simulation markets. The Company plans to develop additional virtual reality products for the education and healthcare fields.

• Tremendous Market Potential: The event marketing sector of the advertising/promotional industry is currently over $132 billion, and the visual simulation/virtual reality segment of the training/simulation market will “surge to $36.2 billion in 2002,” a 29.9% increase over 2001. (CyberEdge Information Services).

• Exciting “Immersive Virtual Reality™” Technology: The Company’s “immersive virtual reality™” technology incorporates the senses of sight, sound, touch, and smell. The technology is based on nine years of research and development.

For More Information, Contact Steven Haag at VirTra Systems’
Investor Relations (817) 261-4269




These are my personal comments, observations, opinions and should not be relied upon for any investment decisions, and as always read the SEC filings for the facts of the company

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