When I read the Infinium announcement, I got exectly the opposite apprension of what games would be available on their platform: what kind is exactly the existing games, those which exixting game developers and publishers would NOT HAVE TO CHANGE, in order for them to be deployed on the Infinium platform. What changes with the change to the Infinium platform is the distribution modality, not the 'content' that is distributed.
For the confused, or non-technical, the change is like that which occurs when one puts a game's distributed content that is on an obsolescent medium, onto a newly developed distribution medium. For example, the content is the same, whether you use a a huge set of punch cards as the distribution medium, or a magnetic tape reel, or a floppy disk or a CD or a DVD or a wireless modem, or a pair of blankets and smoke signals. what is obvious is that the new infinium platform incorporates a TPM-equipped, PC-based, secure platform to add the function of WaveXpress-like digital security, with its attendant new business models, a point that in no way pre-judges the kind of games capable of being distributed or played.
In fact, it sounds like Infinium's initial marketing will focus on signing up existing 'mainstream' game publishers., who could thereby access an additional distribution channel, one that does not now exist. That, was what the whole discussion about 'canabalizing' existing existing game sales was all about.
RE-read the Infinium PRs.