Phantom Game Service to use Trusted Platform Module's. This service is still in beta. But it sure smacks of WAVE, not only in terms of using TPM's for security but also a business model that focuses on "try, rent, buy and play a broad choice of games......The opportunity to demo games before purchasing, renting or subscribing."
\To date, virtually every security system designed to protect games against piracy has been circumvented by: Console mod chips Cracked CD copies Serial number generators ROM images with emulators or loaders Successful anti-piracy methods, such as those used in Diablo 2, Everquest and Star Wars Galaxies, rely on server-side authentication that matches the user’s serial number to a database of known serial numbers. The Phantom console extends this concept with: Public/private keys Zero knowledge proofs Trusted platform module Digital rights management See the Security document in the SDK for more information.
The PhantomNet Game Service provides an online secure network for consumers to beta, try, rent, buy and play a broad choice of games. Phantom.net allows game publishers and developers a new distribution system in which games can reach consumers instantly upon release.
Features:
Game Rentals Games on Demand Online connectivity The ability to play against PC gamers online A multi-tiered subscription service that meets the needs of casual, moderate and hard-core game players Monthly Subscriptions The opportunity to demo games before purchasing, renting or subscribing Publisher Channels Multi-Player Events Immediate online technical support Consumers control their game playing experience with Phantom.net
WAVEs EMBASSY = THE COMMON DENOMINATOR "SWISS" DEFACTO PLATFORM FOR TRUSTED WEB SERVICES
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