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Thursday, 11/08/2001 9:21:02 AM

Thursday, November 08, 2001 9:21:02 AM

Post# of 53788
GAMZ CEO e-mail about todays news....

Friends and shareholders:

I am pleased to forward this morning's press release, announcing that GameCom/Ferris has contracted to place virtual reality systems at the Science Center of Virginia.

Our multi-pronged business plan contemplates entry during late 2001, with significant expansion during 2002, into the educational market, with particular targeting of museums and science centers. This initiative was the focal point of the company's recent sponsorship at the Association of Science and Technology Centers' annual conference in early October.

We believe the company's immersive virtual reality is ideally suited for educational purposes, and this announcement marks our entry into this market.

It's been a good week, even with what's been publicly announced. We've expanded our presence and exposure in the $93 billion advertising/promotion market, and we've entered the huge educational market.

Our business plan also contemplates entry into the $453 million training/simulation market, and we're hard at work on a major initiative in this area.

These are simply my personal comments, and should not be relied upon in your investment decisions. I strongly urge you to conduct your own due diligence with regard to an investment in GameCom/Ferris. I respectfully refer you to GameCom/Ferris' filings with the Securities and Exchange Commission.

L. Kelly Jones, GameCom/Ferris CEO

Thursday November 8, 8:31 am Eastern Time
Press Release
SOURCE: GameCom, Inc.
GameCom/Ferris to Furnish VR Theater Systems to Science Museum of Virginia
ARLINGTON, Texas--(BUSINESS WIRE)--Nov. 8, 2001--GameCom, Inc. (OTCBB:GAMZ - news) today announced that it has signed a contract with the Science Museum of Virginia to furnish educational virtual reality systems for the museum's exhibitions.

The exhibit will consist of two stand-up Universe® VR 360s and two 3-seat VR Sensory Theaters. The Universe® 360, a customizable, 360-degree, immersive virtual reality system, will feature the Ancient Egypt Experience -- a realistic re-creation of ancient Egypt. The VR Sensory Theaters will display SeaLife Adventure, an underwater tour of ocean life which will be integrated with a variety of sensations to immerse the participant into an underwater environment.

``We're excited about having the virtual reality systems here. They will provide new experiences for our visitors and will add a new educational dimension to our program,'' stated Nancy Tait, public relations manager for the Science Museum of Virginia.

``From an operational standpoint, this contract reflects our efforts to deploy our `VR Zone' equipment on a year-round basis, minimizing the seasonality of the `VR Zone' revenue,'' commented Steven Haag, GameCom/Ferris' vice-president of business development. ``We are continuing our efforts to utilize all our VR equipment on a year-round basis.''

``This is an important announcement for GameCom/Ferris, as it marks our entry into the educational marketplace. This agreement is indicative of the early success of our new initiative, commenced only last month at the Association of Science and Technology Centers conference in Phoenix, to enter the educational market by providing VR attractions to museums and science centers,'' commented L. Kelly Jones, chief executive officer of GameCom/Ferris. ``The museum and science center industry has a great demand for high-tech attractions, and we expect similar contracts in the near future,'' Jones added.

The VR exhibition is expected to be delivered today to the Science Museum of Virginia, located in Richmond, Va., at 2500 West Broad Street, in the historic Broad Street Station. For more information, contact Nancy Tait, public relations manager at 800/659-1721, ext. 1407.

About GameCom/Ferris

GameCom/Ferris designs, manufactures, and in some instances, operates, virtual reality entertainment products for use in entertainment facilities and at special events, including carnivals, festivals, and trade shows. Customers include Six Flags, Busch Gardens, Paramount, Circus Circus, Carnival Cruise Lines, Chevrolet, Pepsi, Buick, and Red Baron Pizza. Virtual reality is the next generation of the $2 billion video game business, and is also finding strong demand in the $90 billion product advertising/promotional market. In addition, GameCom/Ferris has developed and is marketing an interactive kiosk gaming platform with potential applications in multi-user game play and on-line gambling. For more information on GameCom/Ferris, please visit www.GameComInc.com and www.FerrisVR.com. Additional information on the company's stock can be obtained at www.magnumfinancial.com.

This news release contains certain forward-looking statements. Forward-looking statements are generally preceded by words such as ``plans,'' ``expects,'' ``believes,'' ``anticipates,'' or ``intends.'' Investors are cautioned that all forward-looking statements involve risks and uncertainties that could cause actual results to differ materially from current expectations. GameCom urges investors to review in detail the risks and uncertainties contained within its filings with the Securities and Exchange Commission.


--------------------------------------------------------------------------------
Contact:

Magnum Financial Group, LLC, Los Angeles
Michael Manahan, 213/488-0443
mike@magnumfinancial.com


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