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Wednesday, 05/08/2024 6:32:17 PM

Wednesday, May 08, 2024 6:32:17 PM

Post# of 119671
Something to know about Jim Stewartson;


https://twitter.com/jimstewartson
As a result of my work, I’ve attracted a large, coordinated operation to discredit, defame, silence, and psychologically harm me.

Their goal is to, as Mike Flynn says, “isolate and divide the target.” Every single person who has been publicly supportive of me has been lied to. ALL of them.

I want to get a few facts on the record.

NOTE: None of this matters. Feel free to skip it if uninterested. I don’t blame you. But no one else is going to define me, for me.

I was born James Glassman in Brooklyn, NY.
My father was an Ashkenazi Jew. Both his parents fled the pogroms in Russia a century ago as kids.
My parents got divorced when I was 3 and my mom legally changed my name back to her maiden name. She was Scottish-Irish.
I grew up outside of DC in suburban Maryland with a single mom who worked as a computer programmer for the government.

I was an extremely shy, anxious kid, and I was bullied brutally all the way through junior high.
When I went to a new high school I made some friends. I was in punk bands, went to Grateful Dead shows and did lots of drugs.
I barely got out of high school. I failed 2nd semester senior English and had to take Summer School.
After high school I went to U of MD for a semester, dropped out and bartended for a few years until moving to CA at 21.

I met my wife in 1993 in San Francisco. We got married in 1998. We now have three adult sons who are all working their way through college.
In the 90s I was in lots of bands. None of them were commercially successful, but I had a shitload of fun.
In 1992, I got a job in the warehouse of a women’s clothing company. I ended up computerizing the whole place and discovered graphics in the process.
In 1994, I quit and started a small graphics and web design company.
In 1995, I got a job as a consultant for Virtuality, the largest virtual reality operator in the world who wanted to move their technology online. I had no idea what I was doing so I taught myself how to program 3D and Java. VR was cool at that point but it made you very ill, because the technology was not ready yet.
In 1996, I saw an ad for a Star Trek project, to create a 3D game for the web. No one had done this before but, as a devoted Trekkie, I felt I could pull it off. I did, and built the first 3D game on the web. You could run around the Borg cube with phasers and do battle. It was pretty cool for 28 years ago. 6 million people played it.

Based on this work I started a new company, Shout Interactive, we built content and technology for VR on the web. We did work for many major technology companies, major TV networks, and events like the Olympics.
We created a 3D toolkit to allow you to build VR worlds on the internet. We sold that company in 2000 to join a company with computer vision software. We created 3D engines, content and technology for mobile, web, and consoles—with a focus on using AI for facial animation. I was Chief Technology Officer.
In 2001, I met the people who were creating what later became known as “alternate reality games” (ARGs) while they were running “The Beast” at Microsoft for Steven Spielberg’s movie AI. I was read in on the entire experience. It ended up changing my life.

In 2004, I co-founded 42 Entertainment as CTO to create alternate reality games like The Beast. Our first big project was for Halo 2. It was called “I Love Bees.” It got a lot of attention. A LOT.

This ARG won the Innovation Award at the Game Developers Conference the next year.
We ran numerous ARGs for high profile companies after I Love Bees & for properties like Batman & Nine Inch Nails.
We won many awards, including two Grand Prix Cyberlions at the Cannes Festival of Creativity.

In 2007, several of the founders quit to start a new company. I was one of them. The company was called “Fourth Wall Studios.”
We built replayable, contained ARGs that used your entire electronic sphere to tell stories—and we built a technology platform called Rides.

I was CEO of Fourth Wall Studios for 5 years and we did a lot of cool projects, but the one that sticks out was our first major production on our technology platform, RIDES TV. It was comedy called “Dirty Work” about people who clean up crime scenes. The characters would call and email and otherwise bring you INTO the story. We won the first Primetime Emmy for Outstanding Creative Achievement, Interactive Show in 2012 for Dirty Work and Rides.

I was proud that we cast a brilliant trans actress in her first role, who went on to be a star on several TV shows.

I learned a very hard lesson after we won the Emmy, about billionaires and sociopaths who don’t care about people. They care about money, power and control. The investor who funded us thought that the Emmy meant we had built something he could steal. So he did. But without the people it meant nothing. It was just his loss.

I had to let my whole company go, 75 of my best friends. It was the worst day of my life.

In 2014, I got a job at Google/Niantic working on a multi-platform ARG. We created an entire world based on a series of books, ran live events, and gained millions of followers. Working at the behemoth of Google was also an eye-opener. Getting anything done was a nightmare. When Niantic spun out of Google, I went my own way and started another VR company as CEO.

That company, called Awesome Rocketship, built physical VR rigs and content that solved the problem I ran into decades before with VR causing nausea. I had an idea that if you build a motion platform to counteract the problem of your eyes seeing something your body doesn’t feel, that it would solve it.

So I built a physical motion rig connected to a VR set up in my living room. It worked. It eliminated nausea and made the experience much more intense. We had some success selling the product, but COVID destroyed any chance of a physical VR solution being a large market.

I went on to work at several other companies in the VR space and did a bunch of consulting work to build solutions for people.

In Summer 2020, I was following the George Floyd protests very closely. And I was seeing crossover between QAnon and the right wing agitators causing violence.

On August 2nd, 2020, a friend wrote an article about QAnon being a large alternate reality game (ARG). So I went to QAnon Twitter to check it out. The next several days was a horrifying revelation. QAnon WAS an ARG, in part, but it was using those techniques to do something much darker than entertain people. It was brainwashing them. This was a cult. It was getting angry. And it was being influenced by a retired general with ties to the Russians.

I resolved to do something about it.

That was 1375 days ago. I have never stopped. Not for a single day. And I won’t. Not until the people who abused my work to psychologically trap people into a death cult are brought to justice. Not until they stop actively trying to overthrow the country my grandkids are supposed to grow up in.
3:27 PM · May 8, 2024
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Two people you should never trust:
A religious leader who tells you how to vote.
A politician who tells you how to pray.


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