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Tuesday, November 23, 2021 7:00:08 AM
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https://inf.news/en/tech/cb7871148755552e99d13f4018b3eba6.html
2021-11-23 19:34 HKT
Technology empowers education, technological change and innovation. AR\VR education has undergone unprecedented changes. The integration of 5G networks with virtual reality, artificial intelligence, and big data technologies has spawned VR/AR virtual learning resources, holographic interactive teaching resources, VR/AR education popular science applications, and multi-dimensional integration. New educational resources such as personalized customized resources. This allows the development of AR\VR to undertake the task of advancing the development of education, implement science and education to rejuvenate the country, regard science and technology as the primary productive force, promote the development of education, and improve the scientific, technological and cultural quality of the whole nation. Shenzhen Painuo Vision Technology Co., Ltd. focuses on the VR/AR education industry, hoping to empower education with technology and help the development and reform of education.
Shenzhen Painuo Chuangshi Technology Co., Ltd. (Kooyu VR) was established in 2016. It focuses on the VR/AR education industry. It is the first technology-based company in China to launch the AR/VR industrialization training + safety training education curriculum system. company. The company has unique technical support in the field of security monitoring, and has a number of national invention patents, utility model patents and software copyrights. At present, the company's "5G+VR/AR+ safety education training course system" platform program has been implemented in many universities and regions, including Shenzhen Fire Brigade, Shenzhen Vocational and Technical College, Shenzhen Public Security Bureau, Shenzhen Traffic Police Brigade, Shenzhen Longhua Foxconn, Guangxi Public Security Branches and other colleges and institutions.
The company's business form caters to the requirements of education in the Internet era, and uses VR/AR technology to allow them to perfectly integrate with education. With high-performance technological interactive experience, the traditional two-dimensional (2D) learning content has been upgraded from the picture to the three-dimensional ( 3D) The scene, which visually displays the abstract and micro world, helps learners' cognition and understanding. Realize the integration of education and teaching content to generate holographic interactive teaching. It is reported that Shenzhen Panovision Technology Co., Ltd. was awarded the title of MR industry application innovation unit by the Holographic Science Innovation Center under WIMI (Nasdaq: WIMI) this month. The two parties will have a closer relationship in MR industry application innovation. Cooperation.
According to the market research organization GlobalData released the latest VR market forecast report, the report said that by 2030, the VR market will grow to 51 billion U.S. dollars. Despite the upside growth of the VR market size, GlobalData also acknowledges that the current VR market size is far below this level, and the global VR market size in 2020 will be around US$5 billion. They predict that the enterprise market will surpass the consumer market in the next three years and become the main market for VR.
Among them, VR/AR education has huge market potential, and AR/VR education has a vast market globally. Although the current AR/VR education market is still in the growth stage, the domestic education market is huge, and there is a strong demand for the use of new technologies to continuously improve the quality of education. From K12 education to higher education, vocational education, and even corporate employee training, VR technology is applicable to create a virtual simulation experimental teaching system. It can also enable VR/AR to build a virtual learning environment, such as a simulation nursing training room, which presents abstract and difficult-to-understand knowledge in an image, vivid, and intuitive form. It is difficult for nurses to see with their own eyes how the blood vessels of the human body are. How to choose the right place for injection, but these can be presented in the VR/AR virtual simulation nursing training platform to help nurses immersively "experience" knowledge, understand and learn to standardize and correct nursing operations without Then there is boring rote memorization. In such an immersive classroom, multi-channel projection is used to enhance the interactive fun, to bring high-performance technological interaction and learning memory and experience to children, and to show children the profound and simple knowledge in an intuitive way, making them more profound and straightforward. Understand the information brought.
With the gradual maturity of AR/VR technology and the continuous development of the market, AR/VR education will be used as a brand-new education and teaching model to update existing education methods. To make education more intuitive and efficient, virtual schools and virtual classrooms will also become a reality. In the future, AR/VR will drive the development of the education industry.
It is understood that the investment company's WiMi Hologram is the “Meta Universe Holographic AR First Share” listed on Nasdaq last year. Daiguang field holographic equipment, holographic semiconductor, holographic cloud software, holographic car navigation, meta-universe holographic AR/VR equipment, meta-universe holographic cloud software and other professional fields, covering from holographic vehicle AR technology, 3D holographic pulse LiDAR technology, holographic vision semiconductor Technology, holographic software development, holographic AR virtual advertising technology, holographic AR virtual entertainment technology, holographic ARSDK payment, interactive holographic virtual communication, meta-universe holographic AR technology, meta-universe virtual cloud service and other holographic AR technology, is a holographic Cloud integrated technology solution provider.
At present, WiMi Hologram has made major breakthroughs and leaps and bounds in the research and expansion of AI, AR, VR, big data, and 5G technology, in order to break the limitations of distance and space, and bring users a scene full of futuristic experience, and Committed to building a highly expandable and open service platform, building a bridge between holographic technology application and holographic computer vision presentation, realizing the application and presentation of holographic computer vision in different scenarios, and promoting the leapfrog development of the industry.
In the future, WiMi Hologram will work with Parovision Technology Co., Ltd. to help promote the development and innovation of education. With the help of 5G+VR/AR, the integration of education and teaching content will promote the coordinated development of the two parties' businesses and achieve a win-win situation.
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