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Tuesday, 01/12/2021 9:06:28 AM

Tuesday, January 12, 2021 9:06:28 AM

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AI and VR will gather in 2021: 13 areas that may undergo revolutionary changes.

source
https://t.cj.sina.com.cn/articles/view/6256728969/174ee1b8901900t3r4?cre=tianyi&mod=pcpager_fin&loc=2&r=9&rfunc=7&tj=none&tr=9

January 11, 2021 23:07 Xinman / Author|Yu Yi Produced | Xinman X

At the end of the year, various summaries and forecasts have arrived as scheduled. Such as IDC's "Global Artificial Intelligence (AI) 2021 market forecast", " Amazon chief technology officer predicted 2021," Tsinghua University " 2020 business figures of the newspaper report," of course, Kevin Kelly of the next 12 trends.

The foothold is devoted to describing the digital and intelligent future.
Among them, Kevin Kelly’s prediction raises such an interesting question: what should be after the smartphone ? One is virtual reality VR. Put the machine on your head and you can see something.

What we know is that VR has now become a reality with a high probability and is being applied and implemented in all walks of life.

Just recently, we noticed that there are still a group of technical experts predicting revolutionary changes in 13 areas of AI and VR, trying to explore which industries, tasks and tools AI/VR will change in the next five years.

1. Precision medical treatment
As with any new partnership, the relationship between humans and AI is based on trust. This growing trust will open the door to the widespread integration of AI in the healthcare sector.
Now, we have seen scientific breakthroughs in neurology. This is just the tip of the iceberg of what AI can provide for humans. I predict that artificial intelligence will play a key role in the scientific revolution in the neurological field of precision medical therapy.

2. Cyber ??security training
Artificial intelligence has already played a role in helping protect our network from attackers, and virtual reality has played a role in providing a new training method.
I see these two technologies converge to create an AI-driven training program for our cyber security professionals. Artificial intelligence will analyze the weaknesses of professionals, while virtual reality will provide the necessary training identified by artificial intelligence.

3. Repetitive tasks
In the past ten years, AI has made great progress, but it is a fallacy to think that AI has become a daily technology. We just brought AI/VR out of the research lab.
In the next five years, the growth rate of artificial intelligence will be similar to that of the Internet in the 1990s. Almost all repetitive tasks will be performed automatically, and more critical tasks will have an additional layer of AI to solve human errors.

4. Remote assistance and collaboration
I see that AR/VR technology has many applications in augmented reality. Applications that can be developed include remote assistance for complex repairs (for example, remote surgery in space or remote areas), and team collaboration across geographic gaps.

5. Auxiliary tools
I hope to see more tools that can help people with disabilities travel in the world around them. A small camera with glasses can power computer vision and deep learning-based applications that can tell visually impaired people when to cross the road or how to navigate to a destination, or can read menus or bills.

6. Military and hospital training
The U.S. Armed Forces will increasingly use AI/VR to train members to fight and fly aircraft. The hospital will be more used to train interns how to perform surgery. The new trend between musicians and artists is to produce 360-degree VR concerts to provide fans with a realistic experience. In the development of AI/VR technology, security and privacy will become more important concerns.

7. Real estate
AI/VR will change the rules of the game in the real estate field. This is a growing demand, especially in the Indian market. It will enable people to visualize the space and its beauty, and bring a direct return on investment for future changes and risks.

8. Data analysis
The main purpose of AI/VR technology is to intelligently automate what people do today. In many cases, this is related to data entry or data analysis and the best next step. This can be communicated to another system, or it can provide a person with information to take action. These technologies will speed up your workflow and allow you to make decisions instead of processing data.

9. Medical
Significant progress can be made in improving healthcare. By associating medical records (with consensus and transparency under appropriate patient protection) with the knowledge base globally, doctors can rely on AI to reduce accurate diagnosis and determine optimal diagnosis by pushing relevant insights into the doctor’s existing workflow. Time and tools for the best treatment plan.

10. New learning mode
Artificial intelligence and virtual reality will have a profound impact on the way we learn and absorb information. As schools continue to conduct distance learning, artificial intelligence and virtual reality have the potential to overturn traditional learning and teaching models and focus on individual needs. These technologies can track learning patterns and create customized tools to help solve virtual learning challenges for students and teachers.

11. E-commerce
In the next few years, VR will play an important role in e-commerce through two waves of VR applications. The first wave will be market explorers who use VR to bring digital innovation. The second wave will integrate VR applications into the consumer's buying experience, and retailers will create a "virtual" buying environment comparable to the physical shopping experience.

12. Consumer behavior prediction
Modern companies are very good at collecting data, but we are only now figuring out what to do. Artificial intelligence systems play a role in analyzing big data to identify trends and help predict future behavior. As they continue to develop, artificial intelligence systems will soon provide accurate analysis and prediction in real time, making pioneering organizations extremely agile.

13. Human augmentation and reality experience
You will continue to see these technologies continue to push the limits of human enhancement and experience. The promoters will be companies such as Ever Medical Technologies and Immertec, which have already made waves in the healthcare VR industry. The game will also lead companies such as Oculus and Magic Leap to break through the boundaries of imagination.
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5G opens up the imagination of virtual reality.

source
https://t.cj.sina.com.cn/articles/view/6456450127/180d59c4f02001aai0?cre=tianyi&mod=pcpager_fin&loc=1&r=9&rfunc=7&tj=none&tr=9

January 11, 2021 06:30 People's Daily Online

People experience VR movie watching at Nanchang Greenland International Expo Center in Jiangxi. Photo by Xu Zheng (People's Picture)


Wearing VR (virtual reality) glasses, the beauty of Kanas Lake in Xinjiang is presented in real time; through VR restoration technology, people can watch the former glory of Jingdezhen’s imperial kilns; enter the WeChat mini-program to see the real estate in a panoramic view without leaving home Model house...Various new application scenarios unlocked by virtual reality technology are becoming reality. In recent years, China's virtual reality industry has developed steadily and improved, the market scale has continued to expand, and industry applications have become more abundant. According to CCID Consulting 's estimates, China's VR and AR (augmented reality) market will exceed 100 billion yuan in 2022, becoming the growth center of the global virtual reality market.

An important driver of intelligent change
Since 2020, the application fields of virtual reality technology have become more abundant. Solutions such as 5G AR remote consultation system, AR rounds, and VR monitoring room remote observation and guidance systems can effectively improve diagnosis and treatment efficiency; non-contact AR temperature measurement, AR vehicle management and control systems, etc., effectively avoid crowds and traffic. Reduce the risk of cross-infection; VR education, VR collaborative office, VR/AR remote inspection and other new scenarios, change people's learning and working methods, and improve the efficiency of information sharing; VR viewing, VR tourism and other new formats, let the offline business trend Online, bringing a new service experience.

Ren Aiguang, deputy director of the Department of Electronic Information of the Ministry of Industry and Information Technology, believes that the acceleration of 5G commercialization has opened a new round of upsurge in the development of the VR/AR industry, and promoted the application of VR/AR from live broadcast, games and other consumer entertainment fields to industry, medical, Permeate vertical fields such as education to achieve large-scale development. The Ministry of Industry and Information Technology once proposed to guide industrial Internet platforms to enhance the support capabilities of new technologies such as augmented reality/virtual reality, promote 5G VR/AR, live events, game entertainment, virtual shopping and other applications, and promote new information consumption. "Virtual reality has become an important driver of intelligent transformation, and will give birth to a huge industrial space." Ren Aiguang said.

Industry insiders pointed out that virtual reality is a representative technology of the new round of technological revolution. Its unique immersion, conception and interactivity will profoundly change the production and lifestyle of human beings, and it is important for driving the development of digital economy and the transformation and upgrading of traditional industries. significance.

"The hardest thing is to land"
The application of virtual reality technology in various fields will greatly broaden the existing boundaries, add value to various industries and increase efficiency, and trigger new application scenarios. Cai Yiyu, a professor at the Center for Augmented and Virtual Reality of Nanyang Technological University in Singapore, said in an interview with this newspaper: “Future VR devices can directly capture people’s thoughts and sensory responses, and can even be directly integrated with the human body in form, such as direct contact with eyeballs like contact lenses. , Thereby enhancing the existing functions of the human body."

While the virtual reality hardware equipment is gradually improving, the lack of content and applications is still a major bottleneck restricting the popularization of the industry. Making up for the ecological shortcomings and building an industrial chain has become the key to the development of the current virtual reality industry.

"The comprehensive application of virtual reality is inseparable from the support of comprehensive and powerful computing power services." Wang Hongtian, CEO of Inspur Group, once said that with the development of new technologies, VR has become within reach, in many fields such as games, live broadcasting, and simulation. It began to land, and continued to penetrate into manufacturing, medical, education, smart cities and other fields, producing various innovative applications and promoting the arrival of a new era of VR. This requires greater support for computing, connectivity, and applications, and smarter computing, connectivity, and applications.

Wei Qing, chief technology officer of Microsoft (China), believes that the most difficult aspect of a series of emerging technologies, including VR, is to land. To get rid of the "difficulties", efforts should be made to combine "virtual" and "reality", especially the "reality" part. "We need to carefully sort out what kind of industries, processes, and content can be digitized (virtualized), and then introduce algorithms and computing capabilities to combine'virtual' with'reality'."

Some experts pointed out that in the face of the dizziness and discomfort that may be caused by long-term use of VR equipment and the bottleneck of the continuous output of high-quality content in the VR field, we should think about how to cultivate virtual reality engineers and technicians that meet market expectations and social requirements.

Industry talent gap is large
VR games, VR exhibitions, VR smart cultural tourism, VR videos...all the beautiful application scenarios of VR technology depend on the planning and development of virtual reality engineering and technical personnel. At present, there is a large shortage of talents in the field of virtual reality, and there is an urgent need for high-quality, compound technical personnel to support. In 2020, the Ministry of Human Resources and Social Security, the State Administration of Market Supervision and the National Bureau of Statistics jointly released 16 new career information, among which "virtual reality engineers and technicians" have attracted much attention. The Ministry of Education has also included the "virtual reality technology" major in the engineering category into the "Undergraduate Professional Catalogue of General Colleges and Universities (2020 Edition)".

The "Virtual Reality Practitioners Competence Requirements" and other five talent training industry standards kick-off meeting recently concluded in Beijing. It is reported that "Virtual Reality Practitioners Competence Requirements" is the first industry standard for virtual reality practitioners. Experts said that the establishment of a unified standard for measuring the ability of virtual reality practitioners will help the training and cultivation of virtual reality related talents, promote the overall improvement of the capabilities of virtual reality practitioners, and provide talent guarantee for the development of the virtual reality industry.

Cai Yiyu said that China is very forward-looking in incorporating "virtual reality engineering and technical personnel" into new occupations, and is a good guide for the cultivation and accumulation of talents in new directions. Virtual reality engineering and technical personnel not only need to be proficient in virtual reality technology, but also need to master the related fields of communication engineering, intelligent hardware, artificial intelligence and other fields. They should also have a certain product manager thinking to organically connect the pre-development and post-application . "High-quality virtual reality technology talents must have both breadth and depth. The ability to cross-research is very important. Psychology, engineering, computer, mathematics, and design will all be reflected in virtual reality." Cai Yiyu said.

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Holographic Academy of WiMi Hologram Cloud Inc. (WIMI)

source
http://hologramsociety.wimiar.com/en/index.php?m=Home&c=Index&a=plan&id=1

Funding Plan

Overview
The funding program of WIMI Holographic Academy of Sciences is a bridge for collaborative innovation between WIMI Hologram Cloud and scholars from top universities or research institutions in the world. It aims to promote cutting-edge research for actual industry scenarios and the future world, such as computer science, holographic computing, and quantum computing and other related fields. We will provide research funds, real business experimental scenarios in the Internet industry, and other necessary support. We sincerely invite you and WIMI Hologram engineers to discover, define, and solve problems together.

WIMI Holographic Academy of Sciences plans to expand scientific research on the future world in the following areas:

1. Holographic Computing Science: biological holographic computing, quantum holographic computing, photon holographic computing, neutrino holographic computing, and maglev holographic computing

2. Holographic Communication Science: quantum holographic communication, dark matter holographic communication, vacuum holographic communication, photon holographic communication, quark holographic communication, maglev holographic communication,Brain machine holographic communication.

3. Micro-integration Science: neutrino micro-integration, biological micro-integration, photon micro-integration, quantum micro-integration, maglev micro-integration, decay micro-integration, fusion micro-integration, and fission micro-integration.

4. Holographic cloud science: quantum holographic cloud, photon holographic cloud, atmospheric holographic cloud, space holographic cloud

Recruiting Mechanism
Recruitment mechanism for researchers of the Holographic Academy of Sciences:

1.Objects

We are looking for the global scholars who have already obtained a master's or doctoral degree; or the university scholars and researchers from scientific research institutions all over the world, who are engaged in basic science and applied technology research.

2.Recruiting Process

Firstly, the applicant submits the following data to the company for review.

? Personal resume (including learning experience, work experience, hobbies, etc.) and personal photographs

? Academic certificate

? Copy of ID card

? Introduction to a completed research project that you have participated in

? A copy of a representative academic paper or research report that has been published

The company will arrange to sign a strategic cooperation agreement with applicants who have passed the review of the materials.

3.Corporation Method

The Holographic Academy of Sciences releases research topics (1 month as a cycle), and researchers need to collect data and conduct research on related topics, and then, submit related research reports or academic papers to the Academy of Sciences.

4. Evaluation & Reward

The evaluation committee of the WIMI Holographic Academy of Sciences (composed of experts and doctoral supervisors) grades research reports or academic papers. According to the quality of research reports or academic papers, applicants will be rated as three levels, and the list of ratings will be released publicly. Meanwhile, the reward settings are as follows.

Level 1: Awarded the title of "Chief Scientist of WIMI" and provided corresponding research funding.

Level 2: Awarded the title of "Joint Scientist of WIMI" and provided corresponding research funding.

Level 3: Awarded the title of "Scholar of WIMI" and provided corresponding research funding.

5. Evaluation dimensions

The dimension of industry-university-research integration: Facing actual industry scenarios, not simply taking scientific value as the research goal. Considering the driving role of technology and actual industry, the practical value of papers or research reports is high.

The dimension of scientific and technological innovation: Innovative achievements have been made in the research of related topics and play an important role in the future of science and technology in the research field.

The humanistic dimension: Encourage rigorous and innovative scientific spirit.

Researchers or doctoral students who are interested in the above information, please send a resume to the company mailbox academy@wimiar.com

Including but not limited to personal birth information, personal learning and work experience, clear personal photos, personal scientific dreams, and hobbies.

Successful applicants need to send short research reports to: academy@wimiar.com


Cooperation Mechanism
The cooperation mechanism for visiting scholars and postdoctoral researchers of the Holographic Academy of Sciences:

1.Objects

We are looking for the global Facing scholars who have already obtained a PhD; or the doctors from universities and research institutions who are engaged in basic science and applied technology research.

2.Cooporation Method and Process

Preliminary Evaluation: applicants submit detailed information about their scientific research projects (including research plans, research objectives, and research methods, etc.).

Evaluation: The evaluation committee of WIMI Holographic Academy of Sciences (composed of experts and doctoral supervisors) evaluates the value of the applicant’s research project and determines the final candidate.

Signing contract: Applicants who pass the review will become visiting scholars or postdoctoral researchers of the Holographic Academy of Sciences, and the company will arrange to sign a strategic cooperation agreement with them.

Funding plan: The Holographic Academy of Sciences will provide research funds for cooperating scholars, and provide access to WIMI, so that they can be exposed to real business scenarios, and jointly promote the production and landing of more scientific research results with practical application value.


List of scientists
GUO Songrui
Doctor of Computer Science and Technology Engineering from Hunan University, studied mixed reality and augmented reality technology at the State Key Laboratory of Scientific Computing of the Chinese Academy of Sciences and the Reality Technology Seminar, and participated in the research and development of multiple key projects.

JIANG Tao
Doctor from Shenyang Institute of Automation, Chinese Academy of Sciences, State Key Laboratory of Robotics, research direction is the aerodynamic/structural design, control and system development of micro biomimetic aircraft, and won the Best Paper Award at the ICRCA-2018 Robot EI International Conference in 2018.

YANG Junchao
A doctoral researcher who major in Information and Communication Engineering from the School of Communication and Information Engineering, Chongqing University of Posts and Telecommunications, and a doctor jointly trained by the School of Electronic Engineering at the University of Washington. He has long-term research on virtual reality, 5G multimedia transmission optimization, and MEC-based intelligent transcoding optimization. Published SCI/EI papers as the first author, 1 Chinese core paper, and 4 patents.

LI Weina
Graduated from the School of Information and Communication Engineering at Chungbuk National University, South Korea in 2017. In August 2017, she went to Singapore-MIT Alliance for research and technology center (SMART) to work as a postdoctoral fellow in compressive digital holography. In November 2018, she entered the Advanced Manufacturing Department of the Shenzhen Graduate School of International Studies, Tsinghua University. Based on the work, digital holography is extended to the field of machine learning, especially the improvement and application of U-net. In the above research fields, published 5 high-level papers as the first author and 2 high-level papers as the second author.

QU Xiaofeng
Doctor from Hong Kong Polytechnic University, currently is a postdoctoral fellow at Shenzhen Graduate School of Tsinghua University, mainly researching biometrics, machine vision, pattern recognition, and cooperating with Lvmi Lianchuang for embedded product algorithms, deep learning applications, image and video related algorithms, and biometric recognition related product development.

WEI Xijun
Doctor of Department of Rehabilitation Science, Hong Kong Polytechnic University, head of virtual Reality Rehabilitation Laboratory, Shenzhen Hospital of Southern Medical University, mainly studying rehabilitation system construction based on virtual reality technology and related clinical and basic research.

SHAN Yu
Queensland university of technology (Australia), Dr Digital media research center, research interests include virtual reality entertainment industry and the creative economy in Asia, participated in many international academic conferences and the virtual reality industry keynote speech, more than in the art of "virtual reality" of related academic papers, and participate in the domestic multiple virtual reality research projects in the field of entertainment industry.

LIU Chao
Nanyang technological university in Singapore, Ph.D., is the shenzhen nanshan district leading talent, shenzhen overseas high-level talents peacock plan C, Molecular Physics, 2011 young writer of the year nominations, main research direction of artificial intelligence to predict transition metal hydride hydrogen bonding metal bond length and can disintegrate and ring in the addition reaction, quantum mechanics/Molecular mechanics mechanism research have been involved in research and development of process simulation software.

ZHANG Ting
Postdoctoral fellow of Northwestern University, Doctor of University of Hong Kong, Overseas high-level talents Peacock Program C, mainly engaged in VR/MR research and application of key technologies and optimization of complex service system, and published 5 holographic patents. First prize of Hubei Province and First prize of Huazhong University of Science and Technology in national "Challenge Cup" Entrepreneurship Plan Competition.

YAO Wei
Doctor of Computer Science and Technology Engineering, Hunan University, main research direction: Memristive neural network and its dynamic behavior, application: image processing, secure communication. Based on the memristor circuit with long-term memory characteristics of VDCCTA and its composed neural network. Participate in designing a neural network system model based on memristor. Memristor-based bionic neuron and synaptic connection microelectronic circuit design, participate in the design of the memristor-based neural network system model and analysis of dynamic behavior.

PENG Huajun
PhD, graduated from the Display Technology Research Center (CDR) of the Hong Kong University of Science and Technology, engaged in research and development of silicon-based liquid crystal devices, AMOLED materials and devices, TFT devices, and display optics. Dr. Peng has been engaged in cutting-edge work in the field of information display, covering TV image color management, AMOLED manufacturing, microdisplay chip design and manufacturing, projection and near-eye display optics, etc. Dr. Peng has published 20 articles in international journals. Nearly 50 Chinese inventions and US invention patents have been applied for, of which 10 US patents and 20 Chinese invention patents have been authorized.

CHEN Nengjun
PhD in Economics from Renmin University of China, Postdoctoral in Applied Economics from Shanghai Jiaotong University, Deputy Secretary-General of Guangdong Financial Innovation Research Association, Director of Guangdong International Service Trade Association. Mainly engaged in the research of cultural technology and industrial economy, in recent years, he has made good achievements in the field of copyright industry research. In recent years, he has hosted and researched "Digital Creative Industry in the 5G Era: Global Value Chain Reconstruction and China's Path", "Shenzhen Accelerating the Development of Artificial Intelligence Industry", "Research on China's Copyright Trade Development Strategy from the Perspective of a Powerful Trade", "Cultural Technology Integration Research: Based on the dual perspectives of copyright transactions and financial support" and many other provincial and ministerial topics, and published many papers in core journals such as "Business Research", "China Circulation Economy", "China Cultural Industry Review".

PAN Jianfei
Ph.D. from Hong Kong Polytechnic University. He is currently a talent in the "Thousand Hundred and Ten Project" of universities in Guangdong Province, high-level overseas talent in Shenzhen, high-level talent in Shenzhen, and outstanding scholar of Shenzhen University. The research fields are mainly automation + VR applications, advanced digital manufacturing, digital manufacturing holographic twin factory, robots, etc. Presided over a number of National Natural Science Foundation projects, Guangdong Province Science and Technology Plan projects and Guangdong Province Natural Science Foundation projects.

DU Junfan
PhD in optical engineering from Beijing Jiaotong University, obtained more than 20 patents related to display products, published 3 journal articles, created the world's highest resolution 8K*4K VR product, and proposed the use of light field display technology to resolve VR convergence conflicts Problem: Launched the first monocular AR glasses with a 100% localization rate, and jointly proposed the concept of a non-contact interactive operating system based on future spatial information (System On Display), and cooperated in the virtual reality digital industry in the operator system.

WU Chaozhi
Doctor of Opto-Mechanical Engineering and Application of Shenzhen University, research direction is mainly precision/micro electrochemical machining, published many journal papers and conference papers, obtained three related patents, participated in national key research and development plan, national Major projects of the Natural Science Foundation of China, etc.

DING Ru
Chinese Academy of Social Sciences, PhD in Technology Economics and Management from the Institute of Quantitative Economics, engaged in big data and digital economy, innovation and development research, scientific research project management and other fields. The main research areas are scientific and technological services, industrial economic research, technological innovation and entrepreneurship . Served as the deputy secretary-general of Shandong Technology Market Association. He is good at integrating innovative resources, expanding innovative business and innovative industrial planning and industrial economy, and participating in related innovative research and industrial resource docking in the application of virtual reality technology.

ZHAI Zhenming
Graduated from the University of Kentucky with a Ph.D., he is the director of the R-Cube Institute of Guangzhou University, the PhD supervisor of Sun Yat-sen University, and the director of the Human-Computer Interconnection Laboratory. The development trend of reality has been predicted by technological iteration and has been confirmed by relevant evidence. This work is considered by American critics as "it may become a landmark work in both the fields of virtual reality technology and philosophy." It was designed to create the Human-Machine Interconnection Laboratory of Sun Yat-sen University, in which the "seamless experience system between virtual and reality" has had a wide range of influences at home and abroad. He pioneered the concept of virtual reality as a reverse art, and made outstanding contributions to the art and humanistic rationality of the virtual world.

TAN Xin
Associate professor, mainly researches courses related to holographic virtual reality application design and other strategic emerging industries, is the director of digital media art design, and serves as honorary consultant of Guotai'an Education Technology Co., Ltd.; hired as an expert in the cultural industry expert database of Shenzhen Culture, Radio, Television, Tourism and Sports Bureau; hired in Shenzhen He is an expert in the cultural and creative industry expert database of Longgang District, Chongqing; he is an expert in instructing and guiding the reconstruction of the project-oriented curriculum of Chongqing Youth Vocational College. He once edited "Virtual Reality Application Design".

LU Jianxun
Doctor of Engineering from Shenzhen University, whose main production, education and research directions are virtual reality technology application, intelligent manufacturing technology and related equipment development, etc., has extensive and in-depth research in related fields, and published many journal papers. He has participated in the National Natural Science Foundation of China. Projects, Natural Science Foundation of Guangdong Province and Shenzhen Basic Research on Knowledge Innovation.

ZHANG Xin
Doctor of Computer Science and Technology Engineering from Hunan University, mainly researching hardware circuit before and after simulation, and carrying out actual chip design work. He has a wealth of experience in the entire flow process, such as integrated circuit design, performance simulation, layout design, layout verification, before and after simulation, Tape out, packaging and testing, etc. He has participated in many National Natural Science Foundation of China projects, published many related academic papers, and participated in many academic conferences in related fields.

HONG Yue
Ph.D. from the School of Engineering Science, Uppsala University, Sweden. He is currently an assistant professor of holographic computer technology and optoelectronic communication technology at Shenzhen University. Research directions include holographic computer science, semiconductor optoelectronics, automation and information engineering, communication systems, etc. He has participated in the publication of many journal papers and conference papers in related research fields.

ZHANG Weilue
Ph.D. from Queensland University of Technology. His research interests mainly include immersive live entertainment, cross-cultural research, user experience, localization strategy, immersive drama, etc. He has many light path design works and won the 2014 Shanghai Youth Creative Fund related awards.

WANG Can
Doctor of Electrical Engineering, Harbin Institute of Technology, Institute of Power Electronics and Power Transmission, Technical University of Munich, Germany, joint Ph.D. training. Research fields include the application of VR technology in the power electronics industry, the new generation of holographic twin factory technology, and industry 4.0. He has participated in the National Natural Science Foundation of China Joint Fund Key Support Project, the National Natural Science Foundation of China Youth Project, and the Guangdong Natural Science Foundation of China General Project. Published several journal papers in related fields and jointly obtained 3 related patents.

LIU Yitao
Doctor of Electrical and Electronic Engineering, Nanyang Technological University, Singapore. He was a postdoctoral fellow in the Rolls-Royce-Nanyang Technological University Joint Laboratory of Nanyang Technological University, Singapore. He once presided over the National Natural Science Foundation of China Youth Project, Guangdong Provincial Department of Science and Technology Doctoral Startup Project, Shenzhen Basic Research Project and other projects. Participated in publishing many academic papers in related fields.

LIU Yun
Doctor of Power System and Automation Engineering from Zhejiang University, Doctor of Joint Training of Electrical Engineering and Computer Science from the University of Central Florida, and a postdoctoral researcher at the Energy Research Center of Nanyang Technological University in Singapore. He is a Class C “pilot talent” in Nanshan District, Shenzhen, and Shenzhen Overseas High-level talent category C, the main research directions include microgrid/active distribution network distributed optimization control, etc. Participated in the publication of many journal papers and conference papers in related fields, a joint invention patent, made many professional academic reports, participated in/hosted a number of scientific research projects, including image information processing and intelligent control Ministry of Education Key Laboratory Open Fund (IPIC2019-02), multi-energy integrated optimized dispatching, etc.

HU Guoqing
Department of Beijing university of electronic and post-doctoral, shenzhen institute of Beijing university associate professor, institute of Peking University shenzhen 5 g group leader, system chip design, deputy director of key laboratory of Peking University shenzhen, shenzhen high-level professionals, Dr Hundreds of postdoctoral innovation characters of guangdong province, nanshan district, shenzhen city "top ten youth" of nanshan, shenzhen expert Dr Emerging strategic industries association founding sponsor, vice President and executive secretary, shenzhen 5 g industry association, deputy director of the expert committee of shenzhen 5 g industry association, deputy director of the committee of experts, experts in Hong Kong and Macao, Dr. Alliance, deputy secretary general, Chief INFORMATION Technology Consultant, Plain Capital. With associate researcher, senior engineer two senior titles, a visiting professor honorary title. He has participated in one academic monograph, published over 40 high-quality academic papers such as SCI/EI/ISTP, and applied for 17 invention patents. He has presided over six national and provincial scientific research projects and participated in more than ten national research projects.

YUAN Zhihui
Graduated from the university of Chinese Academy of Sciences (institute of electronics, Chinese Academy of Sciences), obtained the doctoral degree of communication and information system through master and doctoral studies, main research interests :(1) InSAR signal processing; (2) Signal analysis and processing. Currently, he has hosted 1 National Natural Science Foundation project, 1 Natural Science Foundation project of Hunan Province, and 2 scientific research projects of Hunan Education Department. He has participated in 5 key scientific research projects of the National Natural Science Foundation of China, Hunan Natural Science Foundation of China and The Education Department of China. 2 patents have been authorized at present; He has published more than ten papers in important academic journals at home and abroad, including 9 in SCI. He has also been a reviewer of international remote sensing and signal processing authoritative journals such as IEEE GRSM, TGRS, JSTARS, Access, Letters, SPL and JARS.

PENG Fulai
Doctor of Engineering, Electronic Science and Technology, Beijing Institute of Technology. Long engaged in electronic information, artificial intelligence, big data processing, medical signal processing and other fields of research. As the person in charge or the backbone personnel, he has participated in the national key RESEARCH and development program, the National Natural Science Foundation of China, the Ministry of Equipment Development, the Provincial Natural Science Foundation of China, jinan University team talents and other major scientific research projects. He has rich research and development experience in electronic information, human intelligence, big data processing, medical signal processing and analysis, physiological signal detection, etc. He has published more than 10 papers and applied for more than 20 patents.

Achievements
GUO Songrui

Guo S, Tan G, Pan H, et al. Face alignment under occlusion based on local and global feature regression[J]. Multimedia Tools & Applications, 2016:1-18. (SCI IF:1.31?????3 )

Guo S, Pan H, Tan G, et al. A High Invariance Motion Representation for Skeleton-Based Action Recognition[J]. International Journal of Pattern Recognition & Artificial Intelligence, 2016. (SCI IF:0.91?????4)



QU Xiaofeng:

[Quetal.,2016a] Qu,X.,Zhang,D.,andLu,G.(2016a). ANovelLine-ScanPalmprintAcquisitionSystem. IEEE TransactionsonSystems,Man,andCybernetics: Systems,PP(99):1–11.

[Quetal.,2016b] Qu,X.,Zhang,D.,Lu,G.,andGuo,Z.(2016b). DoorKnobHandRecognitionSystem. IEEE TransactionsonSystems,Man,andCybernetics: Systems,PP(99):1–12.



JIANG Tao:

T. Jiang, X. Yang, W. Gai, H. Wang, L. Cui, “Parametric Analysis and Design of FlexibleWing Root for Flapping-wing Micro Air Vehicles,” Int. J. Micro Air Veh.

T. Jiang, X. Yang, H. Wang, W. Gai, and L. Cui, “Longitudinal Modeling and Control of Tailed Flapping-Wings Micro Air Vehicles near Hovering,” J. Robot., vol. 2019, pp. 1–12,Aug. 2019.

T. Jiang, J. Huang, H. Wang, S. Tian, and L. Cui, “The Influence of Wing Kinematic Pattern of Biplane Flapping Wings on the Production of Aerodynamic Forces,” in Proceedings of the 3rd International Conference on Robotics, Control and Automation - ICRCA ’18, 2018, pp. 67–72.

T. J.; Cui, H. Wang;, S. Tian;, and L. Cui, “Aerodynamic Effects of Asymmetric Pitching of Biplane Flapping Wing Micro Air Vehicle,” in The 9th Asian-Pacific Conference on Aerospace Technology and Science& The 2nd Asian Joint Symposium on Aerospace, 2017,pp. 349–355.



YANG Junchao:

Yang J, Luo J, Shen J, et al. Online Shopping Preference Analysis of Campus Network Users Based on MapReduce[C]//CCBD. 2014: 138-143.

J. Yang, J. Luo, F. Yang. Quality of Experience-Driven Resource Allocation Optimized for 360-degree Video transmission over LTE Uplink[C] 14th International Conference on Wireless Communications, Networking and Mobile Computing (WiCOM 2018).


LI Weina:

Short U-net model with average pooling to simultaneously restore multiple particles based on in-line digital holography.

Removal of defocused images using three-dimensional nonlinear diffusion based on digital holography.

Simultaneous measurement and reconstruction tailoring for quantitative phase imaging.



WEI Xijun:

Wei XJ, Fong KNK, Chung RCK, Myint J, Cheung HKY, & Chow ESL. Utility of a unilateral accelerometer for monitoring upper extremity use in subacute stroke patients after discharge from hospital. Assistive Technology. 2019;31(4):193-198. (SSCI IF=1.264,Q3)

Wei XJ, Fong KNK, Chung RCK, Cheung HKY, & Chow ESL. ‘Remind-to-move’ for promoting upper extremity recovery using wearable devices in subacute stroke: A multi-centre randomized controlled study, IEEE Transactions on Neural Systems & Rehabilitation Engineering,2019.27(1):51-59.(SCIE IF=3.478,Q1)

Wei XJ, Fong KNK, Ting KH. The cortical mechanism of “remind-to-move” in stroke patients:A near infrared spectroscopic topography case study. Annals of Physical and Rehabilitation Medicine, 2018. 61(Supplement): e196-e197.(Abstract)(SCEI IF=4.196,Q1)



SHAN Yu:

Shan, Y. (2020). Understanding Nonfiction Narratives in Virtual Reality: A case study of Liberate Hong Kong Game. Visual Communication Quarterly, ( SSCI??2020?12???)

Shan, Y., & Corporal, N. (2020) New Realities in Cyberspace: Understanding the Virtual Reality Location-based Entertainment in China. In Digital Games Research Association (DiGRA) Australia Queensland Symposium (????)

Shan, Y. (2019). Virtual Reality in China: Is There a Sustainable Business Model for Virtual Reality Content Enterprises?. Cultural Science Journal, 11(1). 54-67



LIU Chao:

1. C. Liu, L. W. Chung*, J. Am. Chem. Soc. (To be summited)

2. C. Liu, H. Yang, Eur. J. Med. Chem. (To be submitted)

3. C. Liu, L. W. Chung*, Mol. Catal. (To be summited)

4. J. P. Chen, Y. Li, C. Liu, L. W. Chung, M. H. Xu*, Chem. Sci., 2020 (Submitted)

5. C. Liu, S. Ansumali and S. K. Kwak*, Int. J. Mod. Phys. C., 2014

6. C. Liu, P. C. Su and S. K. Kwak*, Mol. Phys., 2011

7. C. Liu, S. Ansumali and S. K. Kwak*, 14th Asia Pacific Confederation of Chemical Engineering 21-24 Feb, 2012, Singapore

8. C. Liu, S. K. Kwak and Lim Kok Hwa*, the international symposium on exploring the frontiers of chemical and biochemical engineering, 5th-7th May, 2012, Beijing



ZHANG Ting:

Ting Zhang, Ting Qu*, George Q. Huang, Xin Chen. 2016. Sizing, pricing and common replenishment in a headquarter-managed centralized distribution center. Industrial Management & Data Systems. Vol. 116, 6, 45-59. (JCR??)

Ting Zhang, Xintong Yang, Ailin Yu, Xiaoming Wang. 2019. Home health care routing problem via off-line learning and neural network. Procedia CIRP. Vol 83. 193-197.

Yun Huang, Kai Wang, Ting Zhang, Chuan Pang. 2015. Green supply chain coordination with greenhouse gases emissions management: a game-theoretic approach. Journal of cleaner production. Accepted DOI: 10.1016/j.jclepro.2015.05.137(5??????4.894;JCR??)

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