Tuesday, September 12, 2017 9:51:11 AM
While we dont know how much self publishing costs to the bottom line, we know that the company has determined that they can bear the costs in order to obtain the reward.
And the rewards can be great indeed. As per Rockets DD, Cards against humanity made $50 million dollars on its first year. How much of that went to the publisher?
Regardless, its a new revenue stream worth persuing, and S&L is in a much better position than most to become a publisher. They have the advantage of being able to gauge first hand how well the games do with a live audience, and once the franchises take off they could market the games in store without needing to rely on external assistance to market the games.
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