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Re: Jenklibarn post# 1369

Thursday, 03/30/2017 3:24:41 PM

Thursday, March 30, 2017 3:24:41 PM

Post# of 16898
I don't think anyone sees them digging out of their hole. They've taken WAY to long to get to where they're at. Its been years without anything public. No one can know if the game is even stable or if it works based on a small isolated demo/exhibit. A clay model of a car looks great until its made and it turns out its unbalanced. Their alpha isn't even really an alpha. Typically a video game alpha is public and anyone can download and play. Alphas are used to get player feedback and test the server loads with a lot of users. Little demos with low player count is easy and can be done with horribly un-optimized code. Going from demo to full blown MMO with million players with tons of servers is a MASSIVE step. The company has always been good at marketing, but I don't think they have a product yet. And more importantly, I've yet to see how they plan to make money. An average person cant stay in VR more than an hour without a headache. Most MMORPG gamers still prefer the higher resolution monitors with better graphics over standing in a VR headset for hours looking at pixels. Personally I think that will be true for a long time. VR is great when the body is involved. I think exercise games, sport games, and shooters will do well, but not a game designed for the player to "live" in. That wont happen, and the few gamers that do like it will probably pick a diff game. Sansar or Alt Space for example. Alt space is kind of opensource and any developer in the world can add to the game. Its developing very fast. There's plenty of competitors now and more coming. Timefire is now operating on a loan i think now too, which is a red flag when they've already spent a couple million with no results. This will now be a rushed video game with probably tons of bugs. We all saw what happens to No Man's Sky. Most successful games start very small and basic, but are live within a year or 2. Other game studios at least start bringing in money while they continue to develop. There's also less of a gamble when a game starts receiving user feedback. Timefire could be developing in the wrong direction right now. They're developing under assumptions and guessing what the market wants. Timefire just keeps collecting debt. Id rather invest in a raw startup studio than Timefire. I think its the typical video game studio startup with a passion for games, but without any business sense or sales strategy. Millions of dollars and several years without results is just stupid, and that goes for any company.
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