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Paintermon,
I have here is the link lets see what spin he tries to put on this.
http://ragingbull.lycos.com/mboard/boards.cgi?board=GAMZ&read=8950
Take Care,
Greg
Thanks Paintermon for the support read the last article I posted it is unbelieveable. Ferris loaned ETPI 125,000 that they didn't pay back and there suing them for 10 Million dollars. I hope ETPI pays for their IMO Extortion crimes they have committed against Gamecom/Ferris.
Take Care,
Greg
ETPI suit follows the money
http://www.kioskmarketplace.com/news_story.htm?i=10363
by Michael Jackman, editor • June 19, 2001
That companies want to make a quick buck isn't surprising. But when two companies with The Plaintiff
Name: Entertainment Technologies & Programs Inc.
Based in: Houston
Business: Entertainment services to U.S. Armed Forces.
Traded: OTCBB:ETPI
Founded: 1978
Annual Revenue: $4.8 million for year ended Sept. 30, 2000 Employees: 30
Contractors: 400
Web site: www.etpinc.net What's up? Suing GameCom for interference with a proposed ETPI-Ferris merger.
no profits fight over an acquisition worth $5 million in revenue, chances are they'll come into conflict.
That's what happened with GameCom Inc. and Entertainment Technologies & Programs Inc. GameCom, maker of Internet arcade game kiosks, attracted a company with $5 million in revenue away from a deal with government entertainment supplier ETPI. Now ETPI is suing GameCom as well the company it was going to buy, Ferris Productions Inc.
Ferris earns the revenue both companies are fighting for from its amusement park virtual reality (VR) games and custom-designed VR projects. The lawsuit was filed April 23, 2001 in Harris County (Texas) District Court against Ferris and GameCom Inc., alleging breach of contract and interference, among other things.
L. Kelly Jones, GameCom chief executive officer, said of the suit, "We think it is meritless. We have filed an answer and counterclaim for a bad faith lawsuit not only for ETPI but for its lawyers as well--that's how serious we think this abuse is."
If Ferris and GameCom can merge without interference from ETPI, the two companies may be better poised to stake a claim to mine the revenue from the gaming media. With Ferris know-how and revenue, and GameCom’s public stock, the merger could produce a stronger game player. The combined companies could tap into the flow of Internet-console powered game revenue, which Forrester Research predicts could reach $26 billion by 2005.
We’re not playing
Last March, ETPI signed a letter of intent to buy Ferris Productions Inc. In April, Ferris decided it didn't want to play with ETPI. Ferris founder and chief executive officer Bob Ferris cancelled the letter of intent. A day later he signed a new one with video game kiosk maker GameCom. In the new agreement, the companies will exchange stock. Before the ink was dry, ETPI filed suit against GameCom. Soon after, Ferris was sued.
Philip Cardwell, head of investor relations at ETPI, said, "There was, in our mind, a mutually exclusive binding letter of intent that was not to expire until the end of June and we feel like that was under breach of contract with Ferris that that letter was violated."
Game plans
Ferris does not manufacture kiosks, exactly. Its virtual reality systems use a headset Defendant
Name: Ferris Productions Inc.
Based in: Phoenix
Business: Virtual reality systems
Traded: No
Founded: 1993
Annual Revenue: about $5 million
Employees: 160
Web site: www.ferrisvr.com What's up? Wants a company to take it public and to help with financing.
rather than a touchscreen. The machine it made for Red Baron Pizza is a case in point. Donning a headset, a user becomes a World War I biplane pilot, complete with a 360 degree view. Visitors will sit in the virtual cockpit, don a headset, and by pressing buttons, they will perform aerobatic stunts in a Red Baron vintage Stearman biplane.
“This project could be called a kiosk, it just happens to be the next generation kiosk on steroids where you sit in a sit and put a headset on. If your definition is that a kiosk is a physical object that provides interaction with people in a self-vending manner than it would fit that. It would just be one unlike you have ever seen,” Ferris said.
The company has designed VR projects for Pepsi, IBM and Mercedes-Benz in addition to Red Baron Pizza. A large part of its business, worth the $5 million brass ring which ETPI thought it was going to grab, are its amusement park attractions.
Ferris hires and trains about 160 employees to run its machines at U.S. locations of Six Flags, Busch Gardens, Paramount Parks, and Circus Circus and Stratosphere, both in in Las Vegas. Each location has between six and 12 units. To use them, customers pay between $4 and $6 for a five-minute thrill.
Ferris designs, manufactures, and owns all its machines, which can cost up to $10,000. In return for loaning it the real estate, the amusement parks receive a commission that could amount to $1 million per season, Ferris said.
Social gaming
GameCom’s Jones, on the other hand, is not a game programmer. Jones is a lawyer who Defendant
Name: GameCom
Based in: Arlington, Texas
Business: Net GameLink Internet arcade game kiosks.
Traded: OTCBB: GAMZ
Founded: 1996
Annual Revenue: $410 for year ended Dec. 31, 2000
Employees: 5
Web site: www.gamecominc.com
What's up? Wants Ferris revenues to help put it in a major exchange.
sees a strong future in Internet gaming kiosks.
“I don't pretend to be the guru of gaming, but we think that the gaming industry is failing to realize the success of the play station. It's not their enemy, it's their friend, because it's making computer gaming more mainstream,” he said.
GameCom makes a kiosk called Net GameLink. These personal computer-based kiosks host 10 different games that customers can play with other players at other kiosks, over an Internet connection. The games include the quintessential PC computer games, Doom and Quake.
The five-employee company, founded in 1996, is off to a slow start. Five Net GameLink kiosks are installed at Arlington’s J. Gilligans restaurant and bar, and three others at local Cinemark theaters. Those three test machines have been taken out to add coin acceptors. They will be replaced soon, Jones said.
GameCom is borrowing the business model of the arcade business. Jones plans to sell Net GameLink kiosks to distributors who will install them. GameCom will earn 15 percent of coin revenue. In return, the location owner and distributor will get GameCom’s services, which include monitoring and upgrading the kiosks, and changing the mix of games.
Jones said GameCom will also sell advertising on screen savers, and on-screen logos and banners.
Let me keep entertaining you
Philip Cardwell, ETPI’s head of investor relations, said the company has had a rough ride lately.
"ETPI been profitable in various quarters, but to the best of my knowledge they never had a full year of profitability,” Cardwell said of the 23 year-old firm, which went public in 1995. “We had never had very good earnings per share, consistently."
The company provides nightclub entertainment and rents entertainment equipment such as lighting and sound to U.S. Armed Forces.
Recently, it has been reorganizing. Cardwell said that by selling some of its business and equipment, the company reduced its liabilities from $6.3 million to $3.5 million. ETPI isn’t finished yet.
“The company had a tremendous amount of cash flow in the past. Unfortunately, it got into some businesses that were probably better left alone.”
Cardwell said he was hired as part of an upper level management restructuring to fix the company's financial position, eliminate bad business investments and move the company from the penny-stock Over The Counter Bulletin Board (OTCBB) exchange to a major exchange. He said that had the Ferris merger been successful, the company would have earned the additional $5 million in revenue from Ferris’ existing operations.
Let the games begin
Not surprisingly, Jones said that Ferris’ existing revenue stream was part of its attraction to GameCom.
“We're a OTCBB company and we want to get to an exchange as soon as we reasonably can. We thought it would take us longer than we wanted to just by selling GameLink. We wanted to bring in a private company that was a little further than we were both in terms of revenue stream and market penetration to bring in the revenue to quality for an exchange,” Jones said.
Why was Ferris, a company with a solid technical base, plenty of clients, and a nearly profitable business model (it was close to earning a profit last year), interested in either company?
“The area that we've lacked to date is a solid financial partner,” Ferris said.
It gradually dawned on Ferris that ETPI would not be solid enough.
“In our due diligence investigation of ETPI we concluded that it was appropriate to terminate the letter of intent,” Ferris said. Believing at one time that the deal was worth pursuing, Ferris actually loaned ETPI $125,000 to help it with its financing.
“We had provided them a loan over November of ‘99 that was to be paid back in three months. That has been in default,” he said. “By the beginning of April we were pretty much fed up with them.”
Ferris found GameCom to be attractive because of its lawyer-chief.
“I believe Kelly Jones is an above average CEO. He is good at interfacing with Wall Street and the investment community, and that will be his focus as CEO (of the combined companies), Ferris said.
They won’t sue
Initially, Bob Ferris was surprised by the ETPI suit.
"Why does the CEO say to the principle shareholder of the company, 'We're not going to make it to the dance,' and then turn around and sue them when they terminate the agreement? It's hard for me to speak to that," he said.
Neither Jones nor Ferris think ETPI will see the suit through to its conclusion. Both expect their merger to go through, and both say the suit is without cause.
“We think it is meritless. We have filed an answer and counterclaim for a bad faith lawsuit not only for ETPI but for its lawyers as well, that's how serious we think this abuse is,” Jones said.
Cardwell declined to discuss the specifics of the case.
Ferris explained that his company had the legal right to terminate the letter of intent.
“The negotiation section was classified non binding. We had every freedom to talk to GameCom during the course of investigating ETPI,” he said.
Game Over
Ferris said, “They have not sought an injunction that I'm aware of. It they did seek an injunction they would have to put up a bond for the potential damages done. I don't think they have the means, plus they’re really risking that they would win the case.”
Copyright 2001 NetWorld Alliance LLC. All rights reserved.
Terms and conditions of use.
(OT) - for those interested in the History of video games.
http://www.videotopia.com/control.htm
Greg
Yesterday I decided to search for recent Amusement Publications to see if I could find either Ferris or Gamecom mentioned. Since I wasn't able to find recent articles mentioning the companies, I decided to send an e-mail to a few of the editors of the magazines asking if they had done a recent story on the companies. Here are the Amusement Publications that I contacted who appear to do stories on Amusement parks and attractions.
http://www.mcs.net./~atthpark/atp/home.html
http://www.themeparkadventure.com/
This publication had a few old articles on Ferris.
http://www.amusementbusiness.com/amusementbusiness/index.jsp
Heard In The Hallways At Fun Expo
Ferris Productions, out of Phoenix, will be bringing two new attractions to Six Flags, Paramount and Busch Gardens theme parks next summer. One will be a "Hydro Ball Race." Using two to six Virtual Sports Inc. Hydro Bronc watercraft, patrons will race each other for prizes or certificates. The other will be a new motion-base simulator attraction called "Federation Fighter," a space war attraction. About 48 of the four-player units are slated to be installed.
Amusement Business, 2000-10-09
http://www.amusementtoday.com/
Take Care,
Greg
Dennis - It appears to me next month should be GAMZ month. The lawsuit will be history since June 30th I believe was the binding date on the LOI even though the lawsuit is really history already. The Ferris' deal should have gotten shareholder approval so it will be officially done. That is the time IMO Kelly will have IR firms, brokers etc. ready to get the word out to investors. Seems to me GAMZ will have a lot of fireworks ready for 4th of JULY:)
Take Care,
Greg
Dennis,
IMO a share buyback tells investors that GAMZ believes their stock to be undervalued. They haven't gotten market support for the stock yet and IMO this is another way of showing support for their stock price. The company needs the stock price to go up more then they need it to go down to purchase more shares. The higher the stock price the more advantageous it is to access the Swartz line and get analyst support.
Reasons for the dead stock price:
1. MM's are short and scared they are going to get squeezed so they keep a huge spread on the stock to keep investors away.
2. Even through the ETPI lawsuit is bogus there are some sites like prudential's that aren't picking up the recent GAMZ news so the last thing they see is the lawsuit. Here is the link:
http://www.prufn.com/investments/newsquotes/0,1492,17,00.html?Symbol=gamz This could be scaring investors away as well because they don't realize the suit is worthless.
3. The GAMZ news isn't getting to enough investors. There needs to be more exposure for the stock.
4. Everyone may be waiting until the Ferris' deal gets shareholder approval.
The current drop has been on no volume so it is a classic MM walk down any buying pressure the stock jumps quickly into the .60 range.
Just some thoughts.
Take Care,
Greg
GameCom begins stock buyback
Arlington-based GameCom Inc. is buying back its own shares on the open market. GameCom, which runs an interactive gaming Web site, is awaiting shareholder approval to purchase virtual reality company Ferris Productions Inc. of Phoenix. The stock buyback will occur after the Ferris purchase is approved by shareholders, said L. Kelly Jones, GameCom's chief executive.
http://dallas.bcentral.com/dallas/stories/2001/06/18/weekinbiz.html
Greg
Hi Paintermon, Actually it has been pretty dead on both boards which means that all the great news hasn't reached new investors ears or both boards should be very active with questions from new investors. The Huge spread the MM's put on the stock may have scared many investors away. Maybe next week the MM's will make a market for the stock!
Take Care,
Greg
Arch - Thanks for the INFO hanging on EOM
FYI - ICOA has passed the 30 period on the OTC they are offically active now. Three more MM's have come onboard today. There may be more activity on the stock soon.
http://www.otcbb.com/asp/mp_quotes.asp?Sort=4&Quotes=icoa&Board.x=42&Board.y=5
Take Care,
Greg
Sara - GAMZ was on the Top 50 list the first two quarters of 2001. Here is a link that talks about how they find these companies.
http://localbusiness.clickdata.com/inc/asp/analysis.asp?prodid=368&skey={6FA4F820-6B22-4846-AA1B...
I don't think they will be doing any more articles see below. Too bad they had a good service.
LocalBusiness.com, Inc. has filed for relief under Chapter 11 of the U.S. Bankruptcy Code in the Southern District of Florida. (Case No. 01-23262-BKC-RBR)
In an effort to reorganize its debts, LocalBusiness.com will consider the sale of some of its non-essential assets.
Parties interested in purchasing assets of LocalBusiness.com and/or digitalsouth may call 954-776-5279 and leave contact information. All calls will be returned within 24 hours.
http://www.localbusiness.com/
Greg
To all check out Gamecom's website....
The new logo looks pretty cool!
http://www.gamecominc.com/
Greg
To any new investors out there that bought in recently. Welcome Aboard.
Take Care,
Greg
Arch - Thanks, At least one of my stocks will be finally making a move:)
Take Care,
Greg
FYI - ICOA Volume Alert with tight spread....
http://host.wallstreetcity.com/wsc2/Historical_Quotes.html?template=hisquote.htm&Symbol=ICOA&...
http://quote.yahoo.com/q?s=icoa.ob&d=v1
ICOA should have all the MM's trading the stock on the OTC this week could possibly run.
Take Care,
Greg
Video game stocks gaining strength....
GAMZ is on their list.
http://www.bullsector.com/weeklyupdateFeb25th,2001.htm
http://www.bullsector.com/videogames.html
Take Care,
Greg
GameCom turns to Ferris for VR base
Previously announced plans for US internet kiosk maker GameCom to acquire US virtual reality specialist Global VR have been terminated.
The companies remained guarded about the reasons behind the decision, revealing only that it was in shareholders' "best interests" to cancel a letter of intent issued in March (see March AB Europe).
Meanwhile, GameCom has bounced back from the set-back, announcing it will gain a foothold in the VR market by acquiring Ferris Productions.
The stock-for-stock deal will see GameCom's Kelly Jones remain as chairman and CEO while Bob Ferris, currently president at Ferris, will carry his title across to the combined group. Ferris will continue to operate in the amusement industry under its existing name, while a final decision on the merged company's corporate identity is to be decided.
Jones declined to expand on why GameCom switched from one virtual reality target to the next, stating only: "Ferris brings us a long, stable and broad revenue stream, significant immediate revenue, a large market share, deep management and a wide array of products".
Meanwhile, Global said it will pursue other avenues in its search for an investor, with plans to merge or go public by the year-end. In the interim, the firm is focusing on its new line of golf simulators, incorporating a strong licence, due for release in the latter half of the year.
http://www.ab-europe.co.uk/item.asp?ch=&type=News&id=12875
Greg
Gamecom News picked up by Playmeter....
GameCom ratifies acquisition of Ferris Productions
GameCom Inc. and Ferris Productions Inc. recently announced that the due diligence period of GameCom's contract to acquire Ferris has been successfully concluded by both companies. Everything went exactly as anticipated, said L. Kelly Jones, GameCom's CEO. Document examination and an on-site review were part of the due diligence process. Bob Ferris, president of Ferris, said, "As GameCom is a fully reporting public company, our due diligence was a bit easier. However, we were pleased that our due diligence review of GameCom confirmed its filing with the Securities and Exchange Commission, as well as the representations contained within our acquisition agreement."
Jones said GameCom is hopeful that the acquisition will be completed this month. He added, "The completion of this merger will give our new combined company projected revenue for 2001 in excess of $5,000,000, with the distinct possibility of positive per-share earnings by the end of 2001. The combined company's operations will be based out of Ferris' current Phoenix office, while the corporate and sales functions will be based out of GameCom's Arlington offices."
http://www.playmeter.com/pmnews.htm
Take Care,
Greg
--- The sensations extend far beyond the visual ---
As the 2000 LeSabre "Drive With Confidence" tour embarks on its cross-country journey, it takes with it what may be the very first application of a new, more-advanced virtual-reality technology. Participants enter the activity area, sit in actual LeSabre "Catcher's Mitt" seats, don special headgear and embark on an adventure-filled cross-country trip. The premise of the trip is that the driver has picked up Buick-sponsored pro golfer Ben Crenshaw at his New York hotel and has to deliver him to a California golf course for his tee time. Along the way, of course, the participants get plenty of experience with the LeSabre, learning about the car's features and advantages over the competition. The technology involved in creating this unique experience is quite revolutionary. "It's completely new," said Lance Loesberg of Ferris Productions Inc., the company that produced the segment used on the tour. "Up until now, anything you saw in a virtual-reality usage was primarily computer generated graphics. This uses a brand new type of technology that allows filming in 360 degrees." With virtual reality, the experience is different for each viewer. If the LeSabre "driver" turns to look out the window, for example, the entire perspective changes accordingly, thanks to a computer that tracks the participant's movements. Of course, since the entire cross-country trip actually takes only about 8 minutes, the scenes have to shift. This is carried out very smoothly through a variety of techniques; for example, it starts raining, and when the wipers swish and the windshield clears, the car is in a different location. The sensations extend far beyond the visual. The radio is heard playing, and sounds come from outside the car; Crenshaw and other passengers carry on conversations. When the car stops along the way to pick up a group of skiers, one of them offers mints, and the scent of mint is emitted from the headgear. When the car drives past someone mowing the lawn, the smell of freshly cut grass emanates. "It is truly the closest to real life as current technology allows," Loesberg said. The "Drive With Confidence" tour will travel throughout the country for the next several months. Watch for more stories in upcoming issues of GM Edge.
http://www.filmxero.com/Buick%20pr.htm
These PDF documents are part of GAMZ's investor package.
http://www16.brinkster.com/gemmerling/gamzfact.pdf
http://www16.brinkster.com/gemmerling/ferrisvr.pdf
To receive the most current investor information package click on the link below and fill out the form.
http://www.gamecominc.com/Inforequest_main.htm
If you have a slow connection the ferris PDF could take a while to load since it is 1 Meg.
Greg
Muel - Thanks. Can't wait for the Big Analysts to put their money where their interest is so GAMZ can trade on autopilot and raise that altitude LOL.
Greg
Muel - I agree! This news is great and it means that GAMZ has another weapon available to fight the MM's with. They need the stock price over 3 dollars to get on AMEX. Now they can help support their stock price since they agree with us that it is undervalued and cut down on the MM manipulation.
Take Care,
Greg
E-Mail from CEO of GAMZ Kelly Jones
Friends and shareholders:
Attached is this morning's press release announcing GameCom's intent to begin repurchasing the company's shares in the open market, as well as the GameCom's intent to complete the redemption of more than 750,000 shares of the company's outstanding shares.
Quite simply, this directors' resolution reflects our opinion that GameCom's shares are presently under-valued, and are indicative of the confidence we have in our "new" company, once the formalities of shareholder approval of the Ferris acquisition have been achieved and the deal has been consummated. (By the way, for informational purposes, we are hopeful of the merger's completion by late June or early July.)
Please recall our board's omnipresent goal -- and one that is shared with Ferris' management -- to take this company from the OTC Bulletin Board to an established exchange, either the AMEX or the Nasdaq Small Cap. Among other requirements, that move will require a share price of $3 or $4, respectively.
Knowing what we know about the combined company's potential, R&D, and projects in the pipeline, we believe the goal of moving to an exchange is obtainable within a not-too-distant timeframe. While we intend to use our revenue and other capital to fund operational growth and to reduce our combined debt with a view toward significant earnings per share in 2002, it is our board's belief, and now our publicly-stated intent, that another important use for the company's funds is to acquire what we consider to be under-valued shares. The obvious result will be to reduce the company's float, with the intended effect of ultimately increasing earnings per share.
As long as we consider our shares to be under-valued, it will be our intent to make a priority of acquiring the company's shares from the open market.
hese are simply my personal comments, and should not be relied upon in your investment decisions. I strongly urge you to conduct your own due diligence with regard to an investment in GameCom. I respectfully refer you to GameCom's filings with the Securities and Exchange Commission.
L. Kelly Jones, GameCom CEO
GameCom Initiates Plan to Re-Purchase Shares and Complete Redemption
ARLINGTON, Texas--(BUSINESS WIRE)--June 6, 2001--GameCom, Inc. (OTCBB:GAMZ - news), www.GameComInc.com -- a leader in interactive Internet gaming -- today announced its intent to re-purchase the company's shares on the open market, and to complete a redemption of 778,291 of its currently-outstanding common shares.
GameCom and Ferris Productions, Inc., www.FerrisVR.com, the world's largest virtual reality entertainment company, announced on May 23rd that the due diligence period contained within GameCom's contract to acquire Ferris has been successfully completed by both companies, and that the acquisition of Ferris by GameCom is now complete subject only to the filing of a proxy statement with the Securities and Exchange Commission and subsequent shareholder approval. It is anticipated that the merger will be consummated by late June or early July.
``GameCom's board has authorized the company, from time-to-time, to re-purchase the company's shares in the open market, up to a current maximum authorization of 1,000,000 shares,' stated L. Kelly Jones, GameCom's chief executive officer. ``This buyback will not commence until after the merger is consummated, and we begin to successfully implement the combined company's business plan. However, as an early-stage company, we are acutely aware of the need to keep our public float to a minimum. This authorization gives management the tool to reduce the float if we find the company's share price attractive in the marketplace. Although the authorization is obviously subject to market conditions, corporate financial success, and available cash, it represents the board's stated intent and plan to reduce the currently-outstanding shares of the company.'
``I applaud this move by GameCom's current board of directors,' commented Bob Ferris, president of Ferris. ``Once I serve on the board after the acquisition, it will be my intent to continue this re-purchase initiative.'
GameCom also announced its plans to complete the redemption of 778,291 of its common shares, as previously authorized by the board of directors, prior to consummation of the Ferris acquisition. ``The effect of this redemption will be to reduce the number of outstanding shares by that number, at minimal cost,' commented Mr. Jones.
About GameCom:
GameCom, based in Arlington, Texas, is a fully-reporting, publicly traded Texas corporation. GameCom designs, manufactures, and assembles 'Net GameLink(TM), an interactive Internet gaming concept featuring network-enabled gaming kiosks. GameCom recently completed the 'Net GameLink(TM) system, and is now engaged in the sales and marketing of this innovative concept.
About Ferris:
Ferris, based in Phoenix, designs, develops, and distributes technically-advanced products for the entertainment, simulation, promotion, and education industries. Ferris is the largest and fastest growing provider of integrated hardware and software technology to the immersive virtual reality industry.
This press release contains certain forward-looking statements. Forward-looking statements are generally preceded by the words such as ``plans,' ``expects,' ``believes,' ``anticipates,' or ``intends.' Investors are cautioned that all forward-looking statements involve risks and uncertainties that could cause actual results to differ materially from current expectations. GameCom urges investors to review in detail the risks and uncertainties contained within its filings with the Securities and Exchange Commission.
--------------------------------------------------------------------------------
Contact:
GameCom, Inc.
L. Kelly Jones, 817/261-GAMZ
kjones@GameComInc.com
E-Mail from CEO of GAMZ Kelly Jones
Friends and shareholders:
Attached is this morning's press release announcing GameCom's intent to begin repurchasing the company's shares in the open market, as well as the GameCom's intent to complete the redemption of more than 750,000 shares of the company's outstanding shares.
Quite simply, this directors' resolution reflects our opinion that GameCom's shares are presently under-valued, and are indicative of the confidence we have in our "new" company, once the formalities of shareholder approval of the Ferris acquisition have been achieved and the deal has been consummated. (By the way, for informational purposes, we are hopeful of the merger's completion by late June or early July.)
Please recall our board's omnipresent goal -- and one that is shared with Ferris' management -- to take this company from the OTC Bulletin Board to an established exchange, either the AMEX or the Nasdaq Small Cap. Among other requirements, that move will require a share price of $3 or $4, respectively.
Knowing what we know about the combined company's potential, R&D, and projects in the pipeline, we believe the goal of moving to an exchange is obtainable within a not-too-distant timeframe. While we intend to use our revenue and other capital to fund operational growth and to reduce our combined debt with a view toward significant earnings per share in 2002, it is our board's belief, and now our publicly-stated intent, that another important use for the company's funds is to acquire what we consider to be under-valued shares. The obvious result will be to reduce the company's float, with the intended effect of ultimately increasing earnings per share.
As long as we consider our shares to be under-valued, it will be our intent to make a priority of acquiring the company's shares from the open market.
hese are simply my personal comments, and should not be relied upon in your investment decisions. I strongly urge you to conduct your own due diligence with regard to an investment in GameCom. I respectfully refer you to GameCom's filings with the Securities and Exchange Commission.
L. Kelly Jones, GameCom CEO
E-Mail from CEO of GAMZ Kelly Jones
Friends and shareholders:
Attached is this morning's press release announcing GameCom's intent to begin repurchasing the company's shares in the open market, as well as the GameCom's intent to complete the redemption of more than 750,000 shares of the company's outstanding shares.
Quite simply, this directors' resolution reflects our opinion that GameCom's shares are presently under-valued, and are indicative of the confidence we have in our "new" company, once the formalities of shareholder approval of the Ferris acquisition have been achieved and the deal has been consummated. (By the way, for informational purposes, we are hopeful of the merger's completion by late June or early July.)
Please recall our board's omnipresent goal -- and one that is shared with Ferris' management -- to take this company from the OTC Bulletin Board to an established exchange, either the AMEX or the Nasdaq Small Cap. Among other requirements, that move will require a share price of $3 or $4, respectively.
Knowing what we know about the combined company's potential, R&D, and projects in the pipeline, we believe the goal of moving to an exchange is obtainable within a not-too-distant timeframe. While we intend to use our revenue and other capital to fund operational growth and to reduce our combined debt with a view toward significant earnings per share in 2002, it is our board's belief, and now our publicly-stated intent, that another important use for the company's funds is to acquire what we consider to be under-valued shares. The obvious result will be to reduce the company's float, with the intended effect of ultimately increasing earnings per share.
As long as we consider our shares to be under-valued, it will be our intent to make a priority of acquiring the company's shares from the open market.
hese are simply my personal comments, and should not be relied upon in your investment decisions. I strongly urge you to conduct your own due diligence with regard to an investment in GameCom. I respectfully refer you to GameCom's filings with the Securities and Exchange Commission.
L. Kelly Jones, GameCom CEO
GameCom Initiates Plan to Re-Purchase Shares and Complete Redemption
ARLINGTON, Texas--(BUSINESS WIRE)--June 6, 2001--GameCom, Inc. (OTCBB:GAMZ - news), www.GameComInc.com -- a leader in interactive Internet gaming -- today announced its intent to re-purchase the company's shares on the open market, and to complete a redemption of 778,291 of its currently-outstanding common shares.
GameCom and Ferris Productions, Inc., www.FerrisVR.com, the world's largest virtual reality entertainment company, announced on May 23rd that the due diligence period contained within GameCom's contract to acquire Ferris has been successfully completed by both companies, and that the acquisition of Ferris by GameCom is now complete subject only to the filing of a proxy statement with the Securities and Exchange Commission and subsequent shareholder approval. It is anticipated that the merger will be consummated by late June or early July.
``GameCom's board has authorized the company, from time-to-time, to re-purchase the company's shares in the open market, up to a current maximum authorization of 1,000,000 shares,' stated L. Kelly Jones, GameCom's chief executive officer. ``This buyback will not commence until after the merger is consummated, and we begin to successfully implement the combined company's business plan. However, as an early-stage company, we are acutely aware of the need to keep our public float to a minimum. This authorization gives management the tool to reduce the float if we find the company's share price attractive in the marketplace. Although the authorization is obviously subject to market conditions, corporate financial success, and available cash, it represents the board's stated intent and plan to reduce the currently-outstanding shares of the company.'
``I applaud this move by GameCom's current board of directors,' commented Bob Ferris, president of Ferris. ``Once I serve on the board after the acquisition, it will be my intent to continue this re-purchase initiative.'
GameCom also announced its plans to complete the redemption of 778,291 of its common shares, as previously authorized by the board of directors, prior to consummation of the Ferris acquisition. ``The effect of this redemption will be to reduce the number of outstanding shares by that number, at minimal cost,' commented Mr. Jones.
About GameCom:
GameCom, based in Arlington, Texas, is a fully-reporting, publicly traded Texas corporation. GameCom designs, manufactures, and assembles 'Net GameLink(TM), an interactive Internet gaming concept featuring network-enabled gaming kiosks. GameCom recently completed the 'Net GameLink(TM) system, and is now engaged in the sales and marketing of this innovative concept.
About Ferris:
Ferris, based in Phoenix, designs, develops, and distributes technically-advanced products for the entertainment, simulation, promotion, and education industries. Ferris is the largest and fastest growing provider of integrated hardware and software technology to the immersive virtual reality industry.
This press release contains certain forward-looking statements. Forward-looking statements are generally preceded by the words such as ``plans,' ``expects,' ``believes,' ``anticipates,' or ``intends.' Investors are cautioned that all forward-looking statements involve risks and uncertainties that could cause actual results to differ materially from current expectations. GameCom urges investors to review in detail the risks and uncertainties contained within its filings with the Securities and Exchange Commission.
--------------------------------------------------------------------------------
Contact:
GameCom, Inc.
L. Kelly Jones, 817/261-GAMZ
kjones@GameComInc.com
GameCom Initiates Plan to Re-Purchase Shares and Complete Redemption
ARLINGTON, Texas--(BUSINESS WIRE)--June 6, 2001--GameCom, Inc. (OTCBB:GAMZ - news), www.GameComInc.com -- a leader in interactive Internet gaming -- today announced its intent to re-purchase the company's shares on the open market, and to complete a redemption of 778,291 of its currently-outstanding common shares.
GameCom and Ferris Productions, Inc., www.FerrisVR.com, the world's largest virtual reality entertainment company, announced on May 23rd that the due diligence period contained within GameCom's contract to acquire Ferris has been successfully completed by both companies, and that the acquisition of Ferris by GameCom is now complete subject only to the filing of a proxy statement with the Securities and Exchange Commission and subsequent shareholder approval. It is anticipated that the merger will be consummated by late June or early July.
``GameCom's board has authorized the company, from time-to-time, to re-purchase the company's shares in the open market, up to a current maximum authorization of 1,000,000 shares,' stated L. Kelly Jones, GameCom's chief executive officer. ``This buyback will not commence until after the merger is consummated, and we begin to successfully implement the combined company's business plan. However, as an early-stage company, we are acutely aware of the need to keep our public float to a minimum. This authorization gives management the tool to reduce the float if we find the company's share price attractive in the marketplace. Although the authorization is obviously subject to market conditions, corporate financial success, and available cash, it represents the board's stated intent and plan to reduce the currently-outstanding shares of the company.'
``I applaud this move by GameCom's current board of directors,' commented Bob Ferris, president of Ferris. ``Once I serve on the board after the acquisition, it will be my intent to continue this re-purchase initiative.'
GameCom also announced its plans to complete the redemption of 778,291 of its common shares, as previously authorized by the board of directors, prior to consummation of the Ferris acquisition. ``The effect of this redemption will be to reduce the number of outstanding shares by that number, at minimal cost,' commented Mr. Jones.
About GameCom:
GameCom, based in Arlington, Texas, is a fully-reporting, publicly traded Texas corporation. GameCom designs, manufactures, and assembles 'Net GameLink(TM), an interactive Internet gaming concept featuring network-enabled gaming kiosks. GameCom recently completed the 'Net GameLink(TM) system, and is now engaged in the sales and marketing of this innovative concept.
About Ferris:
Ferris, based in Phoenix, designs, develops, and distributes technically-advanced products for the entertainment, simulation, promotion, and education industries. Ferris is the largest and fastest growing provider of integrated hardware and software technology to the immersive virtual reality industry.
This press release contains certain forward-looking statements. Forward-looking statements are generally preceded by the words such as ``plans,' ``expects,' ``believes,' ``anticipates,' or ``intends.' Investors are cautioned that all forward-looking statements involve risks and uncertainties that could cause actual results to differ materially from current expectations. GameCom urges investors to review in detail the risks and uncertainties contained within its filings with the Securities and Exchange Commission.
--------------------------------------------------------------------------------
Contact:
GameCom, Inc.
L. Kelly Jones, 817/261-GAMZ
kjones@GameComInc.com
Sara - Welcome Aboard:)
Take Care,
Greg
LOS ANGELES, CALIFORNIA, June 20, 2000.
Illusion Systems Inc. (the "Company") (CNDX:ILU) announced today that JumpZone!™ was installed at Premier Parks' Six Flags Fiesta Texas in San Antonio, Texas, Six Flags Great Adventure in Jackson, New Jersey, and Six Flags St. Louis in Eureka, Missouri on the respective dates: March 8, 2000, April 11, 2000, and June 7, 2000. lllusion Inc. is pleased to continue their business venture with Ferris Productions Inc., in which Ferris will include and operate Illusion's JumpZone!Ô equipment in Ferris' Virtual Reality Centers. Ferris Productions has already experienced phenomenal success at Six Flags Fiesta Texas with their Virtual Reality Center, and they know that the inclusion of JumpZone!ä will only heighten the center's popularity. Lance Loesberg states, "We are bringing JumpZone!ä to our Virtual Reality Centers because we are so confident in its crowd-pleasing potential."
Premier Parks is the world's largest regional theme park company, with 34 parks throughout North America and Europe. Premier Parks focuses on customer satisfaction, and strives to include attractions, like JumpZone!ä, that will excite guests.
Six Flags Great Adventure, Six Flags Fiesta Texas, and Six Flags St. Louis have been ranked in Amusement Business' "1999 Top 50 North American Amusement/Theme Parks". Six Flags Great Adventure was ranked tenth, with an annual attendance of 3,800,000. Six Flags Fiesta Texas was ranked twenty-fifth, with an annual attendance of 2,451,000. Finally, Six Flags St. Louis was ranked thirty-second, with an annual attendance of 2,059,000. Peter Beale says, "We are very excited to be working with a top company like Premier Parks, and look forward to continued business together."
Ferris Productions, Inc., a leading developer of high-tech products and systems for the out-of-home entertainment industry, plans to install virtual reality centers in many theme parks and large entertainment centers throughout the country.
Closing of the Company's reverse merger agreement with Illusion Inc. is expected to be concluded in the first few weeks of July 2000 when continuation of the Company into the USA and a prospectus issue is planned to be completed. In anticipation of the prospectus offering, the Company closed a CDN $300,000 one-year bridge loan on June 19, 2000 that will be advanced to Illusion Inc. The bridge loan agreement provides for interest only at 8% per annum and payment of a 20% bonus in the form of Lender's Special Warrants to be issued to the lenders at a deemed CDN $0.60 per share.
Los Angeles-based Illusion Inc. is a supplier of creative and technical services and products to the entertainment and simulation industries, and draws on the backgrounds of its founders in introducing film-based simulation to the amusement industry and developing virtual-reality simulation training for the United States military.
For further information, visit the Company's Web Site at www.illusionsystemsinc.com. or call:
Van Nuys, California Office Vancouver, B.C. Office
Tel (818) 947-3979 Tel (604)-685-1251
Fax ((818) 947-3973 Fax (604) 685-5198
The Canadian Venture Exchange has not reviewed and does not accept responsibility for the adequacy or accuracy of the contents herein.
This news release contains forward-looking statements based on current expectations that involve risks and uncertainties. The Company's actual results may differ materially from the results discussed in the forward-looking statements. Factors that might cause such a difference include risks surrounding the closing of the merger transaction, the development of the emerging market for in-home and out-of-home virtual reality rides and other products of Illusion Inc., the timely development, production, and market acceptance of new products, the Company's ability to compete in a rapidly changing marketplace, and domestic and foreign economic conditions generally. The Company assumes no obligations to update the forward-looking information contained in this release.
CDNX has not reviewed and does not accept responsibility for the adequacy or accuracy of the contents herein.
http://www.illusioninc.com/pressreleases/june_20_00.html
Ferris Installs Virtual Reality Systems at Six Flags Fiesta Texas.
Issue: May 18, 1999
- World's Most Diverse VR Center Opens at the Park -
SAN ANTONIO, May 18 /PRNewswire/ -- Ferris Productions, Inc., a leading developer of high-tech products and systems for the out-of-home entertainment industry, announced today it has installed multiple virtual reality and PC arcade systems at Six Flags Fiesta Texas in San Antonio. The systems, including units from Ferris and Holoplex, are part of a joint venture by Ferris and Six Flags Fiesta Texas to offer one of the world's largest and most diverse virtual reality entertainment centers.
Included in the center are Ferris' Universe(TM) VR Systems and the company's new Universe(TM) Arcade Systems. The Universe VR Systems offers converted PC games as a stand-up, interactive and immersive virtual reality experience. The Universe Arcade System allows players to experience exciting PC game software in a coin-operated arcade setting. The Universe VR Systems will be networked to the Universe Arcade System to allow players to complete against each other.
Ferris also placed its Experience System and VR Sensory Theater, the company's two virtual reality ride systems, in the park. Both systems immerse riders in a virtual reality environment that includes the smell of various aromas. The Experience System provides a zero gravity recliner while the VR Sensory Theater includes group seating capabilities for high throughput.
In addition, the company installed the hand-to-hand combat game Combatica produced by Holoplex, Inc. Combatica allows players to interact without the use of a joystick or any attachments by turning a player's physical moves into dynamic action on a video screen.
"By installing our systems at a major theme park, Ferris continues to solidify its standing as a leading provider of out-of-home high tech entertainment," said Bob Ferris, CEO of Ferris. "In addition to our well- recognized virtual reality experiences, park guests will also enjoy Ferris' newest offering that allows them to encounter popular PC games in a virtual reality environment."
Founded in 1993, Ferris Productions, Inc., designs, manufactures, distributes and supports high-tech products and systems for the out-of-home entertainment industry. Ferris is a member of Intel's Open Arcade Architecture Forum (OAAF). With customers in the U.S. and eight countries worldwide, the company is recognized as the current forerunner in the virtual reality market and provides a full range of technically advanced entertainment options. Ferris develops game-based and ride-based systems for use in a wide array of venues. Companies such as United Artists, Pepsi, Dave & Buster's and Six Flags Fiesta Texas have selected Ferris for their entertainment needs. With headquarters in Phoenix, Ariz., Ferris can be contacted at its branch office located at 6311 N. O'Connor, Suite N17, Irving, Texas 75039, Phone: 972-869-7655, Fax: 972-869-7688. For more information, log on to www.ferrisvr.com.
COPYRIGHT 1999 PR Newswire Association, Inc.
COPYRIGHT 2000 Gale Group
http://www.findarticles.com/cf_0/m4PRN/1999_May_18/54657930/p1/article.jhtml?term=%22ferris+producti...
Buick LeSabre Uses 360-Degree Video to Give Consumers Virtual Test Drives With Golfer Ben Crenshaw.
Issue: April 17, 2000
DETROIT, April 17 /PRNewswire/ --
When test-driving a new car, most people ride with a salesperson or alone. This summer, you might have another passenger choice -- professional golfer Ben Crenshaw. Well, almost.
Buick is using a new technology to create an immersion virtual reality experience to give selected consumers across the country a simulated test drive in a "virtual" LeSabre. Crenshaw is the virtual rear-seat passenger.
Buick's "Drive with Confidence" tour will visit 11 cities this summer letting consumers experience the 2000 LeSabre in a new, unexpected way. At each event, eight people at a time go inside a tractor-trailer, sit in "Catcher's Mitt" seats like those in the LeSabre, and don virtual reality headsets for eight-minute drives.
Filmed with a 360-degree video camera, the ride sends them across the country, taking Crenshaw from New York to a golf course in California. With the technology, if the driver looks left, a view out the left window seamlessly appears. If the driver looks to the back seat, Crenshaw is there, keeping up a conversation with you, the driver. Since computers track each participant's movements, no two rides are the same.
To make the experience even more real, an aroma mechanism transmits scents through the headgear that match the scenery. When Crenshaw remarks how good the fresh-cut grass smells, a grass smell is released from the headset.
All through the drive, competitive advantages of the all-new LeSabre -- the best-selling full-sized car in the U.S. market for eight years in a row -- are highlighted, including rain-sensing windshield wipers and the StabiliTrak integrated vehicle stability control system.
The virtual reality test drive is part of Buick's "Drive with Confidence" tour. Two trailers are on separate trips across the country stopping at major events including golf tournaments. Each trailer opens into a large-scale (60'x 80') promotional activity center. There, consumers can answer questions about the LeSabre to win prizes, or take a shot at a virtual golf hole to win their own LeSabre.
"LeSabre's Drive with Confidence tour allows us to engage customers and present the car in a new, exciting way," said LeSabre Brand Manager Joseph J. Fitzsimmons Jr. "We know the all-new LeSabre is an outstanding car. Now we have a way to reach consumers at events and leave them with a new understanding and appreciation of LeSabre."
At some stops, GM OnStar and GMAC will be on hand for demonstrations.
The 2000 LeSabre was introduced as an early 2000 model. Mid-model year improvements began with the addition of StabiliTrak as an option (May 1999), making LeSabre the highest volume car on the market to offer this advanced integrated vehicle stability control system.
The project was coordinated by Buick's promotional agency Momentum in Troy, Mich. Phoenix-based Ferris Productions, Inc. created the virtual reality drive. Exhibit Enterprises in Dearborn, Mich., outfitted the two trailers.
COPYRIGHT 2000 PR Newswire Association, Inc.
COPYRIGHT 2000 Gale Group
http://www.findarticles.com/cf_0/m4PRN/2000_April_17/61719981/p1/article.jhtml?term=%22ferris+produc...
Ferris Productions Takes Virtual Reality to a New Level for General Motors.
Issue: June 8, 2000
DALLAS, June 8 /PRNewswire/ --
Ferris Productions, Inc., a Phoenix-based Virtual Reality (VR) company, in conjunction with General Motors, has developed a totally new way to promote technology in the automotive industry - the "Virtual Test-drive".
(Photo: http://www.newscom.com/cgi-bin/prnh/20000608/DATH039-a
http://www.newscom.com/cgi-bin/prnh/20000608/DATH039-b )
The concept of the "Virtual Test-drive" was created by Ferris for GM's 2000 Buick LeSabre "Drive with Confidence Tour". The tour will visit cities all across the U.S. continuing throughout the year.
Ferris' new "Immersive" Virtual Reality experience simulates a cross- country drive in the new Buick LeSabre. The premise of the trip is that the driver has picked up Buick - sponsored pro-golfer Ben Crenshaw at his New York hotel and must drive him to a California golf course for his tee time.
The eight minute ride places consumers in a "Catcher's Mitt" seat like those of the LeSabre while wearing virtual reality headsets integrated and designed by Ferris.
Filmed in 360-degree video, the driver experiences a seamless visual including conversations with passengers, narration and music from the car radio, sounds outside the car and even an aroma mechanism transmitting scents through the headgear that match the scenery. When Crenshaw remarks on the smell of fresh-cut grass, the scent of fresh-cut grass is released.
"We wanted to demonstrate the newly designed and re-engineered LeSabre in an exciting way, with a test drive as close to reality as possible; Ferris exceeded our expectations," said Marcus Vinson - Assistant Brand Manager, Marketing - Buick LeSabre - GM.
Barbara Wilson from Momentum Marketing was the brainchild behind this unusual new (VR) application designed for GM. "Ferris brought Virtual Reality cutting edge technology to a new level to achieve the caliber of product our client needed -- Ferris Delivered!"
Virtual Reality has come of age through Ferris Productions. The uses are as diverse as the imagination. In the future the world will see VR used for an unlimited range of applications including education, training, entertainment and simulation.
"This revolutionary technology is quite unique," said Lance Loesberg of Ferris Production, Inc. "Up until now, virtual reality images have been primarily computer generated. This new concept uses actual scenery filmed in 360-degrees." Since computers track each participant's movement, no two experiences are the same. Ferris' R & D is already well on its way to making the (real) virtual world interactive.
Ferris Productions, founded in 1993, is one of the world's leading creators and manufacturers of Virtual Reality (VR) products and systems for the entertainment, simulation, promotion and education industries. Ferris offers hardware and software applications for both interactive and non- interactive Immersive Virtual Reality Systems, to clients worldwide including Pepsi, GM, Six Flags, Paramount Parks, and IBM.
As a pioneer in VR, Ferris is always researching new and useful applications for this unique technology. For more information on Ferris Productions and virtual reality services, contact Lance Loesberg at 972-869-7655, email lance@FerrisVR.com or visit the company's website at www.ferrisvr.com.
COPYRIGHT 2000 PR Newswire Association, Inc.
COPYRIGHT 2000 Gale Group
http://www.findarticles.com/cf_0/m4PRN/2000_June_8/62594903/p2/article.jhtml?term=%22ferris+producti...
Sara - I read your posts on Archie's corner. Thanks for posting your e-mail response from Steve. IMO GAMZ is very responsive to shareholder concerns. I hope you get filled so I can welcome you aboard:)
Here is a post that contains information about what is going on with GAMZ currently.
http://www.investorshub.com/boards/read_msg.asp?message_id=120636
Also this website that I setup contains the most current information I could find about the company. It was easier to throw everything I could find on a website then depend on my bad memory LOL.
http://www16.brinkster.com/gemmerling/gamz.html
Take Care,
Greg
Will Ferris technology be involved in Movies?
Sniff
One thing left out of avirtual reality experience these days is your schnozzle. Not anymore. Ferris Productions's Experience System can add up to seven different odors to the ride. Its zero-gravity-position chair is the same as that used in The Lawnmower Man, and its headset display does stereoscopic imaging with the greatest of ease. Ferris assures us that its smells meet or exceed FDA regulations and don't cause allergic reactions. That would be a little too real.
Experience System: US$12,000. Ferris Productions Inc.: +1 (602) 470 1177, email products@ferrisvr.com.
http://www.wired.com/wired/archive/4.09/fetish.html
Greg
This article is old be contains great information about Ferris.
Ferris Productions to be Acquired by GameCom
Wednesday April 18 by Staff Writer
GameCom, Inc. announced today that it has executed a letter of intent to acquire Phoenix-based Ferris Productions, Inc., the world's largest virtual reality company. Ferris controls over 80% of the virtual reality entertainment center business in theme parks, including at Busch Gardens, Paramount Parks and Circus Circus. Terms of the agreement were not disclosed.
Ferris' commercial products also have significant business-to-business applications. The company has completed high-tech projects for companies such as Pepsi, IBM, US West and Mercedes-Benz. Ferris is working on applications for other Fortune 500 companies, as well as the Smithsonian Institution and police and military training applications.
L. Kelly Jones, GameCom's chief executive officer, stated, "Ferris is a recognized industry leader, as evidenced by its numerous articles in publications like Time, Wired, various trade journals and the cover story in the January, 2001 edition of Play Meter. The addition of Ferris' wide array of products and experienced management to the GameCom team dramatically transforms our company."
http://www.aztechbiz.com/news/20010418/160847
Greg
"Teens" of all ages should enjoy Virtual World which is located forward of the casino on Promenade Deck. I'm not into virtual reality myself, but this area appeared to be pretty well stocked with action games of all types. There were no kids or teens on our short cruise, but Virtual World was still loaded with mostly middle-aged men at all hours of the day and night!
Carnival Cruise Lines is another place Ferris products can be found. They have a captive audience LOL.
From one of Kellys e-mails:
http://www.gamecominc.com/Letter_from_the_CEO/letter_from_the_ceo_05_23_01.htm
Ferris also operates "Virtual Reality Zones" in 15 major theme parks, such as Six Flags, Busch Gardens, and Carnival cruise ships. Wait until you see the testimonial videos from Six Flags and Circus Circus, which we'll soon have up on a new, combined web site under construction! These theme park operations not only provide Ferris a solid and dependable revenue stream, but it also offers Ferris with huge market exposure, as well as permanent test beds for new ideas and new technology.
http://www.sealetter.com/Apr-98/elation.html
VIRTUAL WORLD (ARCADE) -- The name is deceiving. It is just an arcade. Not a single virtual reality game. It
attracts the appropriate clientele. Never played a single game. Would have liked to try a VR game. It is adjacent to
the Casino. Saw many youngsters dart back and forth from the slots. Parents beware.
http://www.cruiseopinion.com/cclreviews/carnival-paradise7.htm
http://www.cruiseopinion.com/cclreviews/carnival-victory1.htm
http://www.cruisecritic.com/community/memreview.cfm?ID=210&partner=1
Greg
Link to one of Ferris's VRZONE's at Circus Circus Casino.
http://www.adventuredome.com/vrzone.html
Greg
Hi Bernard,
The potential of the company they just acquired is unreal. Check them out and let me know what you think. They are currently in a 10 trading day pricing period. Tomorrow will be day 3. At the end of the pricing period the average close price will be multiplied by 10 Million dollars to determine how many restricted shares GAMZ will issue to Ferris to buy the company. It will be a reverse merger because Ferris what's to go public and get on the AMEX or NASDAQ.
Link to one of Ferris' VR zones in Circus Circus Casino.
http://www.adventuredome.com/vrzone.html
Link to highlights of the interview CEO of GAMZ gave today.
http://www.investorshub.com/boards/read_msg.asp?message_id=120130
The MM's are brutal on the stock but I hear that Bear Stearns and a few other analysts were inpressed with the combined company so they may get exposure soon.
Take Care,
Greg