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Meant to say IBM VR'd towards medical. VM has viavoice engine.
I know...
emit...
''and continue to improve and further innovate our product line and those of our oems.''
BAAM - Key phrase. G/L twomil
Of all the bb stocks since 99 onlinetrading, remember Greater Chine, usov, ivoc, lock, tnrg, fonx, eisq, tmmi etc,. Edig has Become a company set to possibly rival playerplatforms within the workings of it's Billion dollar OEM's...
Still say that since MagicVoice ain't VR'd w/ibm - where's this ibm think connecting us into the ibm delphi contract last week. Guess we NDA'd with both Lu/ibm for versatility for oem request - like all the others, substrated.
DP and W/B cache . VoiceNav'd soon on wireless.
Sony ell' want us - If Universal don't already have us.
IMVHO
emit...
clownholio ~ wer the heck u come from. Share my dream I see.
admiration
emit...
OKay... so I've didn't know. Go EDIG... Outhere it's REX, OfficeMax, Risley's, DiscJocky, Sears. we just got CC,FYI / H/oDepot.
Something's telling me there's more news to come.
emit...
OKay... High Fidelity Cost. Advanced wireless and DataPlay mediaplayers via b/o and G/gUY... CC 2.. . Our asain guts deam innovation for hot pda esque gizmo's. DP = BB n Sears... also, e.Digital could/should gain interest and standardization in 2002. G/Luck.
ptsc = java. java/mos layer wafering... hmmmm, isn't that what Daytona's all about on a grander scale. but do the 30micnon etchings do handheld. shure they would... :)
emit...
Like maycom,eastech,musical,b/o,platinum,logistics,clasic - It's another I've never heard of. O Boy.
but Another
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"The feeling is that the microcontroller will be replaced by a chip that includes a microprocessor, flash memory and some logic."
Around Jan 6th 01 Volan and F&H came onboard... If recollection serves me right at the SHM it was said Volan would be helping with e.Digital Web presents. IMO Wayne's services were no longer needed.
Digital media is fast evolving from informational websites to total brand experience.
Volan Design's team of interface designers, interaction designers, motion designers, and technologists merge cutting-edge thinking and execution to build unforgettable digital brand experiences. Our proven, user-centered digital media design process is a purposeful blend of design, technology, motion, and sound designed to inform, entertain, persuade and delight.
Your brand has to live seamlessly in the digital world as well as the physical world. And so does your product. We help clients span those worlds by integrating the features and functionality of a physical product with the Web. It's a powerful way to bring your brand touchpoints full circle and your customers coming back to your website for more.
Digital Media Strategy
Website Design/Development
Interactive Presentations
Animation, Motion Graphics, Video
Product Selectors/Configurators
Integration of Web-Based Product Functionality
Online Direct Marketing Programs
Integrate.
Product. Brand. Digital Media.
http://www.volan.com/proof/eDigital/visuals-03.cfm
Interwave acquired Wireless, Inc - A Volan Client
http://www.volan.com/press/pr/2001-01-06b.cfm
Volan Design enjoys national recognition and a client roster that includes DataPlay, Inc., Hitachi Medical Systems America, MatchLogic, Network Photonics, Oracle Corporation, Reebok/CCS, Waterpik Technologies and Wireless, Inc.
INTERWAVE'S GPRS ENABELED GSM NETWORK SOLUTION PROVIDES DATA SERVICES OVER A MOBILE TELEPHONE NETWORKinterWAVE Enables Carriers To Affordably Extend Current Voice Services Offering To Include Data ServicesMENLO PARK, Calif., United States -
February 5, 2002 – interWAVE® Communications (NASDAQ: IWAV), a pioneer in compact wireless voice communications systems and broadband wireless data networks, today announced that its GSM cellular solution, featuring GPRS, allows operators to extend their voice service offering to include "always on" data services. General Packet Radio Service (GPRS) is a non-voice service that allows data to be sent and received across a mobile telephone network, enabling a wide range of applications such as access to information services, financial and banking transactions, multimedia messaging, email and specialized services including web browsing, document sharing and file transfer.
http://www.iwv.com/nt/press/gprs.html
About interWAVE Communications
interWAVE Communications International, Ltd. is a global provider of compact network solutions and services that offer the most innovative, cost effective and scaleable network allowing operators to "reach the unreached." Our solutions provide economical, distributed networks that minimize capital expenditure while accelerating customers' revenue generation. interWAVE's solutions feature a product suite for the rapid and simple deployment of end-to-end compact cellular systems and broadband wireless data networks that deliver scalable IP, ATM broadband networks. interWAVE's highly portable mobile, cellular networks and broadband wireless solutions provide vital and reliable wireless communications capabilities for customers in over 50 countries. interWAVE's U.S. subsidiary is headquartered at 312 Constitution Drive, Menlo Park, California, and can be contacted at www.iwv.com or at (650) 838-2000.
This news release contains forward-looking statements that are subject to known a
emit...
Very Very Nice ..... EOM
The reason e.Digital proliferated RagingBull in 99 was that they were both new – coupled with the y2k 2000 Boom, thousands of online Investors saw an intriguing nitch - Secure portable music content moving towards more personally dedicated high speed networks…. Beit individual or grander Portal type which is transpiring…. RB -1 million Post. Why? Because we represented primarily the US’s most tech savvy sensibly by being part of thereof, able to express itself via a new and dynamic medium – Digital WWW.
The Dept of the controversy was due to the specific nature of ultimate portability, its intrinsic technical qualifications define device usage. Here We Are & You Are Here
Atul – crew think feature sets
Into server side via rf/sat real-time entwined with IBOC/XM.
Cache’d w/DP-MD via CF cards wafered like Daytona’s…..
IMO This is coming to the average Joe by 2005. First maybe to Retail via maybe Red Dot, Musicteller, lqid, vmix – STB’s emerging fast also – but both in conjunctions with handhelds.
We probably have our hands in Lu, Agere, xscale, tidsp, acthel…. Maybe fply, cirus, Rio next. That’s when it’ll all come together with PacketVideo & Universal –
Remember that PR
Wayne ‘’packet’ shows military = secure, it’s rom, time and almost inline based. See them special ops setting up those small parabola’s – this is analogous to the Type of system I want on my Estate Server – Like, say, view south lawn, n turn on Planet P ‘Why Me’ at pool…. vol 5.
Think them special forces are running wireless perimeters – Packet, I’m Telling ya – It already exist.
Doni, we’re seeing flash memory developing into dedicated Microcontrolers, DSPs, SOCs, Xscale based in cards and mini DAP configuration – box it for LAN.
But where are they? And how are they being developed to suite the consumer.. This must be our mission, start with high quality like B/O, DP, 802 n facilitating Telematics, DAPs, STBs for functionality and entertainment.
Samsung Announced it’s new Server System with AOL - Coming anyday.
Wayne if the MP3 ‘Write-Back’ patent is equiv to existing MPEG cache – IMO Sony’ll want it - and VoicNav Also.
But…. Isn’t that what we said about MicroOS.
Obviously only Lucent, MTV and Jujitsu needs it now….
I expect news could come on MOS 3 , V/Nav , Samsung DP , B/O , HD retail o/somekind and maybe auto related therein.
w/ MXP and the projects ‘in works’ this company, in my opinion, has never been sitting in a better position – You comments can be seen as derogatory and an attempt to short. Don’t buy too much down here n kick over outa delight when it sees 10 again in 02.
TI turned us on, via X Intel Heads. It has Started – Like Fred, I think finding the right engineers n enough of em could still become edig’s biggest problem in the quest for various leading-edge ideas per project bids. It wouldn’t bother me if mngt used this requested capital to do just this; building reference designs – we be relatively quick on them. Remember – our engineers are working with MBD OEM engineers on their proprietary needs, and ongoing designs as we speak… Crank It Up Boyies
Analyst may wanta hear more of these innovative themes, n some Billion Dollar OEM backing would be nice. If we don’t have physical examples the crew better hash the algorithms n flowcharts to tell us something exciting.
Mr. Collier – Let’s do markets like Security, Medical n Defense within the wireless world.
Emit…
IMHO - They're just going on the market to be grabbed by whomever - The company needs money.
JO, wasn't FYI was FEI. everyone's
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Nov. 9 2000 – e.Digital & Samsung announce agreement to produce two separate DataPlay enabled devices to premier at CES Jan. 6, 2001. October 19, 2000 - e.Digital Corporation (OTC: EDIG) today announced that it is developing portable digital products incorporating DataPlay's quarter-sized 500 MB digital media and micro-optical engine.
2001 - Robert Putnam Senior Vice President e.Digital Corporation. As an OEM technology provider, we work with our OEM customers and their preferences in regards to announcements, marketing and the use of their names and logos. The information that Samsung and Toshiba have allowed us to make public to date we have issued. Toshiba and Samsung are expected to market DataPlay-based, e.Digital-enabled devices later this year when DataPlay's optical storage technology is scheduled to become widely available. Per our 12/31/2000 Form 10QSB released on February 14th, in November 2000, we signed a licensing agreement with Samsung Electronics, America to develop a data storage device. We also signed an agreement with Samsung Electronics Co., Ltd., to design and manufacture a multicodec music player/recorder. Both of these agreements are royalty-bearing and also include non-recurring revenues for engineering design services. We expect more information regarding our working relationships with Samsung and Toshiba to be forthcoming.
Emit…
The companies will also feature Samsung's forthcoming PDA mobile phone through an integrated marketing campaign. Other programs include a promotion of Samsung's HDTV across print, online and TV, and a ``Countdown to the Olympics''
Samsung and AOL Time Warner Announce Multi-Year Strategic Marketing and Technology Alliance
Cross-Platform Advertising Initiatives Will Enhance Samsung Brand Through Promotion Across AOL Time Warner Online and Offline Brands
NEW YORK & SEOUL, KOREA--(BUSINESS WIRE)--July 17, 2001-- Samsung to Manufacture Next-Generation AOLTV Set-Top Boxes,
Featuring TiVo® Functionality
AOL Time Warner and Samsung Electronics today announced a strategic marketing and technology development alliance, under which the companies will collaborate on a next generation AOLTV set-top box featuring functionality from the TiVo® service, as well as pursue a range of cross-platform marketing initiatives that leverage AOL Time Warner's online and offline media properties. In addition, the companies will explore the development of a range of future consumer electronics products.
Under the terms of the multi-year agreement, AOL Time Warner and Samsung will work together on a variety of innovative new media marketing and technology initiatives designed to enhance the Samsung brand through promotions across many of AOL Time Warner's leading print, TV, and online brands, as well as introduce new digital products to consumers based on Samsung's expertise in the digital technology arena. In addition to the AOLTV set-top box, the agreement identifies the joint exploration of digital convergence product areas such as wireless, Web terminal, and email printers.
AOL Time Warner intends to promote Samsung DVD players across its print and online brands including PEOPLE, ENTERTAINMENT WEEKLY and SPORTS ILLUSTRATED magazines, the AOL service and Moviefone.com. The companies will also feature Samsung's forthcoming PDA mobile phone through an integrated marketing campaign. Other programs include a promotion of Samsung's HDTV across print, online and TV, and a ``Countdown to the Olympics'' contest in which AOL members can register to win Samsung prizes, as well as learn more about the winter games in the months leading up to the 2002 Winter Olympics.
Samsung and AOL Time Warner will collaborate on the development and marketing of a next generation AOLTV set top box that includes recording capability via the TiVo® service. The co-branded product will enable AOLTV members to enjoy many of their favorite AOL features and services, such as instant messaging, email, and Web browsing from anywhere they watch TV, and will extend the AOL Anywhere strategy of making AOL's popular services, brands and features available to consumers anywhere, anytime, through a range of devices beyond the PC.
Robert Friedman, President of AOLTV said, ``We're pleased to announce this relationship with Samsung, one of the world's premier consumer electronics manufacturers. This agreement is another example of AOL Time Warner's unparalleled ability to use the combined strengths of our online, print and broadcast brands to help drive growth for our business partners, and ultimately offer increased value to consumers.''
``We're looking forward to collaborating with AOL Time Warner, the world's best online and offline media company, to provide consumers with total entertainment and communications solutions, as well as new digital experiences that will lead the digital convergence era,'' said Eric Kim, Executive Vice President, Samsung Electronics. ``AOL Time Warner is the perfect choice to help meet our marketing needs across all forms of media as we continue to bring innovative products to consumers around the world.''
About AOL Time Warner
AOL Time Warner (NYSE: AOL - news) is the world's first Internet-powered media and communications company, whose industry-leading businesses include interactive services, cable systems, publishing, music, networks and filmed entertainment.
About Samsung Electronics
Samsung Electronics Co. Ltd. is a global leader in semiconductors, the consumer electronics industry, and digital convergence technology. With year 2000 sales of US $27 billion, Samsung Electronics employs approximately 66,000 people in 46 countries. The company is the world's largest producer of memory chips, TFT-LCDs, CDMA mobile phones and monitors and the sixth-largest manufacturer of mobile phones. Samsung Electronics consists of four main business units: Digital Media, Semiconductor, Information & Communications, and Home Appliance Businesses. For more information, please visit http://samsungelectronics.com
http://ragingbull.lycos.com/mboard/boards.cgi?board=EDIG&read=804519
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E.DIGITAL CORPORATION AND DATAPLAY INC. ANNOUNCE AGREEMENT AND STRATEGIC
ALLIANCE
(SAN DIEGO, CA - September 19, 2001) - e.Digital Corporation (OTC:
EDIG), a global provider of comprehensive digital product development
and designs, and DataPlay, Inc., developer of the universal media format
for all things digital, today announced a broad strategic alliance and
agreement to develop and deliver portable products uniting DataPlay’s
digital media, micro- optical engine and ContentKeyTM technology with
e.Digital’s patented technology and design integration services.
The agreement specifies that e.Digital will provide engineering and
technology development, enabling worldwide application of DataPlay’s
digital media in a variety of portable products. DataPlay will also
refer OEM customers to e.Digital for product design, technology
integration and application development around DataPlay’s removable
digital media and micro- optical engine. In addition to NRE
(non-recurring engineering) fees for design and development efforts,
e.Digital will collect royalties from OEM customers on certain DataPlay-
enabled products.
"We have been working with DataPlay and OEM customers to develop a line
of products around DataPlay’s digital media, and we remain fully
committed to our development partnership," said Fred Falk, CEO of
e.Digital. "The combination of DataPlay’s digital media and e.Digital’s
patented technology and proprietary designs opened the door to create
portable products that are compact, stylish, and powerful."
"e.Digital has been instrumental in integrating our digital media into a
number of new consumer electronics products and contributing to our
efforts to gain market share in portable electronics," said Steve Volk,
chairman and CEO of DataPlay, Inc. "In combination with the strong
backing we have from major music labels and consumer electronics device
manufacturers, e.Digital is playing a significant role in helping us
penetrate new music markets."
DataPlay's strategy to penetrate the market quickly and effectively is
built upon numerous strategic partnerships for developing devices and
providing content for use with the DataPlay digital media. Universal
Music Group, EMI Recorded Music, BMG Entertainment and Rosetta Books are
currently planning to release pre-recorded music and e-book content on
DataPlay digital media for use in multiple consumer electronic devices.
Leading consumer electronic developers, such as Toshiba Corporation,
Samsung Electronics, Olympus, Creative Labs and SonicBlue, are
developing portable music players/recorders, digital cameras, PC
peripherals, PDAs, portable games and other devices that will support
the DataPlay format.
In January of this year, DataPlay won the Best of Show Award for Mobile
Devices and Best Overall Lifestyle Product at the Consumer Electronics
Show in Las Vegas, an event that has built a reputation for being the
preeminent venue for the industry's most promising companies and
products. DataPlay was recognized for its value, usability,
inventiveness and design. DataPlay also received the CES Innovations
2001 award in the Blank Media category at the show in recognition of its
innovative consumer electronics product.
About DataPlay
DataPlay, Inc. was incorporated in November 1998 to develop a
Web-enabled digital content recording and distribution media for
portable Internet appliances and hand-held consumer electronic and
entertainment devices. Headquartered in Boulder, Colorado, the Company
employs more than 230 people in the United States, Singapore and Japan.
Visit DataPlay on the Internet at www.dataplay.com.
Today's wireless Internet accounts for only a small portion of mobile revenues, but will increase as more high-speed networks come online, and quality content gets personal and mobile.
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'Our customers will soon be able to compose and send media rich messages to one another, as well as being able to choose to have value added messaging content delivered to their mobile devices.'
Ericsson wins global Multimedia Messaging.
Cache this with DataPlay n MicroDrive.
Tin, Tha Intel, Bellabs cards... Daytona Mutimedia
cell towrs to home server. Datacastin . mobile realtime.
Hope wer'r involved with Lu, intc. but we know we are :)
That PC Mag shouldof commented on the astethics of saying,
Ted Nugent
Strangle Hold. BAAM
they'L bloutooth a micheal J mic on ya cheek sorta interferactory. Andria Electronics, hu mir.
emit...
Ericsson wins global Multimedia Messaging contract from Vodafone
1/16/2002
Ericsson has won its first global contract from Vodafone Group Plc ("Vodafone"), to supply Multimedia Messaging software. The companies have agreed a roll-out schedule that will see commercial availability of the service in Europe from the middle of this year.
Vodafone will initially roll out Multimedia Messaging Services (MMS) in Germany, Greece, Ireland, Italy, The Netherlands, Portugal, Spain, Sweden and the United Kingdom, with services in a number of Vodafone operating companies to follow. The two companies have formed a global team to see the project through its aggressive roll-out.
In each of these countries Ericsson will provide the network infrastructure to support MMS. Users will be able to experience the true capabilities of multimedia messaging, when using an MMS-enabled handset, commercially available from vendors, including Sony Ericsson, during 2002.
"Colour pictures and sounds make Mobile Internet more personal, powerful and fun, and this is what MMS is about," says Kurt Hellström, President and CEO of Ericsson. "This significant contract to one of the world's leading operators goes hand in hand with the solid development of GPRS services, bringing high-speed Mobile Internet services to the market. As the leading provider of mobile systems we will drive this market together with our partners."
"MMS is an integral part of Vodafone's messaging strategy. Our customers will soon be able to compose and send media rich messages to one another, as well as being able to choose to have value added messaging content delivered to their mobile devices. Vodafone believes the greater functionality of MMS will be the starting point of a broader customer experience which will pave the way for 3G usage," says Thomas Geitner, Chief Executive, Global Product and Services, Vodafone. "Our decision to choose Ericsson as Vodafone's global supplier also demonstrates our ability to develop global service platforms once, creating cost synergies and seamless service access across our worldwide operators".
MMS offers a dramatic increase in mobile-to-mobile messaging capabilities by enabling colour pictures, animations, audio and video clips to be sent along with text. This opens the door to content-rich applications and services such as electronic postcards, animated cartoons and multimedia presentations
Virgin Launches Adult Services
1/22/2002
(BWCS) Virgin Mobile has announced plans to introduce a range of adult content services including SMS flirting, mobile gambling and in the future even mobile erotica. The first adult offering to be launched will be a so-called Flirt Alert service that matches people of a similar profile and allows them to send blind SMS text messages to each other. The service will be offered through Virgin’s enhanced services division Virgin Xtras.
In response to concerns that Flirt Alet could raise privacy issues Virgin claims that the service, which will go live on Valentines Day, will protect user privacy by allowing subscribers to block unwanted messages.
Virgin follows other UK operators such as UMTS licensee Hutchison 3G and the BT mobile portal Genie in developing content specifically for an adult audience. All three are hoping that this category of habit-forming and, in some cases, premium content services will boost usage and average revenues per user on their networks.
Virgin is the UK’s fifth largest mobile network and by 31 December had 1.45 million customers up by 32% on the end 2000 total. (BWCS)
Paid Content More Successful on Mobile than PC - Study
1/18/2002
Europeans are more willing to pay for content on their mobile phone than on the Internet, says a new study out from Jupiter MMX.
Jupiter said just 47% of users would pay for Internet content versus wireless services.
During 2001, mobile Europeans spent $531 million on wireless content compared to $226.8 million for Internet-based services, according to the report. Jupiter expects by 2006 the gap will become $29.7 billion for mobile content versus $1.5 billion for Internet content.
Newspapers and magazines will be the most profitable type of content, according to Olivier Beauvillain, the report's author.
Text messaging is at the heart of mobile profits, confirmed Jupiter. Today's wireless Internet accounts for only a small portion of mobile revenues, but will increase as more high-speed networks come online, according to the research.
Jupiter measured the usage of 50,000 Internet users in Denmark, France, Germany, Italy, Norway, Spain, Sweden, Switzerland and the UK
Samsung Outranks Sony Ericsson in Mobile Phone Market
2/8/2002
South Korea's Samsung has overtaken Swedish-Japanese Sony Ericsson as the world's third-largest maker of mobile phones, but still trails far behind Nokia, a Swedish newspaper reported on Friday.
The daily Dagens Industri newspaper, citing its own figures and data from market research group Gartner Dataquest, said Samsung's market share increased to 7.5 percent in 2001 from 5.0 percent in 2000.
Sony Ericsson's market share was 7.3 percent, the paper said, putting Swedish Ericsson's market share for 2000 at 10.0 percent.
Last year Ericsson and Sony merged their mobile phone operations into a 50-50 joint venture, which began operations on October 1.
Finnish Nokia extended its lead as the world's leading mobile phone maker, commanding a 35.6 percent share of the global market in 2001 compared with 30.6 percent the year before, Dagens Industri said.
Its comparison did not mention German Siemens, which according to a November 19 report from Gartner Dataquest had been overtaken by Samsung in the third quarter.
Supporting The Mobile Enterprise User - An Insider's View
2/4/2002 Author: Bruce Lounsbury, U.S. Telecoms analyst
Sprint PCS analyst Bruce Lounsbury wades through the nightmare of device support within the corporate mobility space
My previous analysis, “Enterprise mobility needs a reality check”, posed questions regarding who and how owners of mobile business capable devices were going to find support. Particularly, I asked, where support is for the wide range of devices, operating systems, and communication “standards” in play in the market today.
Within that analysis I took a peripheral look at the devices themselves, the applications being built for them, and those building and writing for these devices. I noted that many difficulties lay in the variety of operating systems and vagaries of multiple versions of the devices already available. I also pondered, however briefly, the impact that wireless technologies add to this support quagmire.
Now allow me, if I may, to give you an “insider’s view” of this support nightmare. Each device manufacturer has contact centers designed to offer multiple points of contact to their customers to address problems, issues, and questions that customers (or potential customers) might have. These contact points include in-the-flesh salespersons, Internet sites, email, “snail” mail, and telephone contact numbers. Each of these contact points require some person or persons to act upon the incoming support requests and to do so in a timely fashion.
Dangerously flirting with the word “easier” a single manufacturer, say Palm, only really has to support their own products. This means that they only have to deal with those products they have manufactured and/or sold over the past 4 years or so. Add to that the applications they sold with them or provided later from their web sites.
One might suspect then that this means they won’t be fielding questions such as, “My Handspring device won’t run the application I downloaded from your web site for Palm devices.” or “When I’m 300 km from my office out in the middle of no where, why can’t I get my email?” Naturally Palm certainly won’t have to spend any of their hard fought support budgets explaining why that 3rd party developed application isn’t working.
Or will they?
The fact of the matter is that they will. These manufacturers have staffs trained to deal with their own products and services. They are fluent in their offerings (yes, I know, but we’ll give them the benefit of the doubt for now) and the means by which to respond to the client. But what happens when they are compounded by outside influence? What happens when that user downloads an application of yours for a competitor’s device? Or what if they download a competitor’s application to your device?
Yes, its easy to tell the customer upset because the Palm application downloaded from your web site that it isn’t going to work on his Handspring device. Its easy to suggest that your web site clearly states that the applications were designed for Palm devices only. If you are lucky, this causes you no harm. In fact, educating the customer is always good, right?
Unfortunately that isn’t the case. Each call, each email, etc. that must be responded to costs the company money and time. This is money and time that can’t be spent answering the more “legitimate” questions of other customers.
Now let’s compound this. Let’s add wireless connectivity to this mix. First of all which brand are you going to go with? What technology do they use?
Europe, and in fact much of the world, has gone with GPRS technology. This will, supposedly, lead to EDGE, and eventually any number of other alphabetic witticisms. This technology has the advantage of being the one and only standard being addressed by many.
But about in the United States? Here there are two competing standards for wireless communications GPRS and CDMA2000 (not too mention the 802.x family of wireless networking). Compound this yet again by examining the various frequency spectrums that each technology uses and/or what each country is allocating.
How well does your cell phone work? Do you get call drops? Is it sometimes unclear? Do you seem to be billed for roaming seemingly all of the time? What does all this mean when added to the problems that a PDA represents itself? Where will this all end when we add all of the wonderful functions that 3G is supposed to give us?
The answers are neither simple nor timely but they will come. Device manufacturers and service providers are scaling up like never before to meet the customer, their most valuable resource, head on with the type of service and support we’ve come to deserve. Will we see that in 2002? Good question.
Let’s just say that we’re working on it.
U.S. Mobile Users Hit by SMS Craze
2/4/2002 Author: Elizabeth Biddlecombe, Communications International
U.S. mobile users are using SMS with increasing enthusiasm, according to figures from mobile operators in the country.
The country's second largest mobile operator, Cingular, reported on last week that traffic from text messages based on Short Message Service (SMS) has increased more than 450% since the summer of 2001 and by 50% since October alone. A release heralding the news attributed the growth not just to messages sent from mobile handsets but also SMS messages sent to email, sent as ringtones and during games.
Ted Theologis, Managing Partner and Lead Analyst, at the Arena Intelligence Group estimated that 400 million messages were sent in December compared with the 30 billion forecast worldwide.
He estimated that growth since the summer was around 40% across the industry. "Personally I think that SMS will dominate in the U.S. as it has in the rest of the world," he said.
Alexa Graf, spokesperson for AT&T Wireless, the first U.S. mobile operator to announce SMS interoperability back in November, said that messaging has increased by 30% over the December holidays. "We are seeing definite growth in this sector," she said.
AT&T Wireless announced Thursday that it is launching a mobile version of AOL's Instant Messenger (AIM) in conjunction with AOL. This is a reminder that U.S. mobile users can choose from a range of mobile messaging methods including email via WAP and mobile Instant Messaging. However Ted Theologis was disparaging about both compared to SMS. “There is no beating [it] for simplicity," he said.
The U.S. market has been held back to an extent, by the lack of SMS interoperability between carrier networks. However this will change over the year. Theologis predicted that Voicestream would launch the service 'pretty soon' and, he told Total Telecom, "I imagine Verizon will introduce it over the next six months."
However he added that since "not many people know that you cant send messages to other carriers", there is instantly cross-network traffic once interoperability is enabled. Once it becomes common knowledge that messages can be sent to any mobile user, "You will see a crazy effect," he predicted. "At the end of the year 40% of messaging will be intercarrier," said Theologis.
Alexa Graf at AT&T Wireless corroborated this view. "Though we just introduced the ability to send messages "cross carrier" at the end of November...about 30% of messages that originated on our network [go] to other carrier's customers."
Another hindrance to the take up of SMS is the fact that not all handsets support two-way messaging. However this will likely change as users upgrade to phones that support the new wave of data-ready mobile networks, that use Java for clever new applications, and are E-911 emergency compliant.
"80 percent of phones being sold now do have two way messaging," said Ted Theologis, "and the average user changes their phone every year. With the pace of development, people feel they have a stove as opposed to a microwave and so are upgrading
Ericsson predicts up to 6 mln Bluetooth devices sold this year
7/1/2002
Stockholm, Jan. 7 (Bloomberg) -- Ericsson AB, the biggest phone-equipment maker, expects 5 million to 6 million electronic devices incorporating Bluetooth radio chips to be sold this year, the newspaper Svenska Dagbladet said, citing a company executive. In 2005, makers of electronic consumer products will sell 800 million gadgets with Bluetooth, a chip that enables them to communicate with other devices without wires or infrared links, said Maria Khorsand, head of Ericsson Technology Licensing, according to the newspaper. The Bluetooth technology is backed by 2,500 companies, including makers of mobile phones and personal computers. The introduction of products incorporating the technology has been delayed, partly because the price of the chips has remained too high. A Bluetooth chip costs $8 to $10 today, the paper said. ``Next year, there will be a dramatic price decline,'' Khorsand told the newspaper, adding that she expects the cost of the chips to drop to between $3 and $4. ``Bluetooth is already here and volumes are starting to pick up.''
THE I-MODE DIARIES by Julian Lai-Hung, CEO Gocapital.com.
11/22/2001 Author: Julian Lai-Hung, CEO, GoCapital.com
THE MOBILE INTERNET IS OXYGEN – JAPAN IS BEGINNING TO BREATHE BUT EUROPE IS SUFFOCATING. Monthly series of viewpoints and insight from the world’s largest and most advanced mobile Internet market. Contact julian@gocapital.com
The best description I have heard of the mobile Internet was that it was like oxygen – it has the potential to permeate aspects of our personal and working lives giving us valuable services anytime, anywhere. In fact, the same thing was said of the PC-based Internet way back when, but the mobile finally has the capacity to deliver on that promise. Unfortunately for us Europeans we are suffocating. There is a place however where people are starting to breathe very well thank you very much – Japan. The difference in the success of the two markets is staggering – Japan has over 30 million mobile Internet users and is adding 2 million each month – Europe has well … I’m not sure but my brother said his friend used WAP once so that’s at least one. You’d think that given that European industry has so much to lose by not delivering on the mobile promise (for example, recovering the scandalous cost of those UMTS licenses in UK and Germany) we would be trying our best to understand what is happening in Japan and derive as much learning as possible. Instead, we are surprisingly ignorant of the best case study the world has of what can happen in a successful mobile Internet world. The most common argument that is used is that Japan’s success is a ‘Japan thing’ that can’t be reproduced elsewhere. Examining some of the evidence that is used to support this claim shows how we may be missing some huge learning opportunities:
Misconception #1 “Japan’s mobile Internet success is driven by teenage girls downloading cartoon characters and melody rings” Firstly, demographic data issued by both NTT Docomo and KDDI (Japan’s second largest mobile operator that never gets a mention in the shadow of I-Mode but still has more mobile Internet users than any operator in Europe) less than 7% of users are below the age of 19. Furthermore, over 60% of all users are male. It is true that melody rings and cartoon character downloads have been popular however, but this fact has blinded us to the other exciting services both entertainment and non-entertainment emerging in Japan.
Misconception #2 “Japan’s mobile Internet is successful because they don’t have PC Internet access and therefore turned to the mobile”. Japan’s online PC penetration at the time of I-Mode’s launch in February 1999 was around 14%. This compares with around 40% in the US at the time. However, when compared with 18% in the UK and 12% in Germany, Japan doesn’t seem so different. So why isn’t mobile Internet as successful in Europe ? As I-Mode co-founder Mari Matsunaga explains in her book ‘The I-Mode affair’, the truth is that when NTT Docomo launched the service they tried very hard not to mention the Internet at all – most new users were motivated by the simple fact that they had a bunch of cool services available.
Misconception #3 “iMode is technologically inferior to WAP” This is something that comes up every now and again and it completely misses the point. WAP is a technology standard, a set of protocols and iMode is a brand name and a business model. When I asked Takeshi Natsuno (who has also just published an I-Mode book called ‘I-mode strategy’ - only in Japanese now but soon in English) what he wanted Europe to learn most from Japan, he said “The Internet way of thinking – not the Telecom way of thinking” iMode services are delivered through simple cHTML pages and use standard Internet protocols that developers are already familiar with. Easy to develop, great services, and importantly a clearly defined business model. The result has been an Internet growth path in users – a growth path that resembles the growth in PC-based Internet users at its beginning.
Misconception #4 “Japanese spend a lot of time on public transportation and therefore have more time than us to use their mobile phones” The average commute in Tokyo is 1.5 hours. Many Japanese travel much longer in order to reach their place of work. For many Europeans, this would be reason enough to change jobs, but in Japan it can also be a great opportunity to use your mobile phone. Nevertheless, the fact is that Japanese use their mobiles everywhere – and mostly while waiting around for someone. One of the key messages emerging from Japan is that the mobile is a great way to kill time. It is clear to me that Europeans and Americans have more free time than the Japanese and are just as likely to use their mobile phone to kill time if the right services are there.
So what are the key takeaways from the Japan experience ? Well, the care and attention to the quality of the customer experience is something we could all emulate – that quality comes from (1) fantastic handsets – believe me you haven’t really seen a handset (and let’s face it, most of us haven’t) until you’ve seen the handsets available in Japan: more variety, lighter, colour screens, excellent sound, batteries last ages, they look better, are more reliable and easy to use than the ‘bricks’ they sell in Europe; (2) great services – you can only get great services when there is an environment that allows service providers to make money and innovate. Japan’s packet-switched network helps and so does the fact that the business model for services providers is clear. It’s very interesting that the debate at industry conferences in Europe tends to revolve around how to make money, whereas at equivalent conferences in Japan it is about what new and exciting services we can innovate next.
This last point on business models is the real rub - it would be easy to conclude that we just need to copy what the Japanese are doing. Unfortunately it is not quite as straightforward as that. The biggest difference is the industry value chain – in Japan, essentially NTT Docomo is the value chain - dominating all aspects from handset specification (manufacturers don’t even get to put their brandname on the handset), to interface with the customer to even content services (in spite of the fact that NTT Docomo claims it wants to provide the content platform and not the content on that platform) In Europe, the value chain is different from country to country and the hard truth is that we will have to muddle through in our own fragmented way – this means mobile operators and service providers guarding their own turf and sometimes moving in the same direction but more often than not moving in different directions. What we can hope for is a quicker path to the industry ‘end-game’ by each and every one of us understanding exactly what is happening in Japan and learning and adopting as much as possible to our own situation – something we are quite far from since we don’t really understand what is happening, resulting in a poor quality debate. We may also find that Japan is a good place for us to launch and test new products and services even before our home markets given all the world’s users are in Japan. Europe really doesn’t have time to hang around – the danger comes firstly from Japanese handset manufacturers – they will have around 2 years experience of making and selling 3G phones even before one European has touched any in their own markets. This means Nokia, Motorola and Ericsson will see their market shares fade away. In addition, there is NTT Docomo – the world’s third largest company in terms of market capitalization and a $35Bn revenue giant – a company that has the world’s largest mobile market as its cash cow, doesn’t have the handicap of a crippling UMTS license cost, and is also forced to look overseas by law since its market share is capped by the Japan government. If Europe doesn’t start creating oxygen soon we’ll find that we’ll be breathing from Japan’s reserves.
About the author
Julian Lai-Hung is a Wharton MBA, trilingual in French, Japanese and English with over 5 years Japan Internet industry experience as former Senior Managing Director of Digital Magic Labs (DML.COM) - one of Japan's leading web developers with offices in Tokyo, Singapore and San Francisco. Prior to DML.COM, Julian worked for Fujitsu/ICL, leading joint sales teams into Fujitsu's largest client - NTT and NTT group companies including NTT Docomo. Through his experience with DML.COM and as an associate with the Communications, Media and Technology practice of Booz Allen and Hamilton London, he has helped launch numerous online businesses both in Japan and Europe. Julian spoke on Japan's wireless Internet sector at the M2000 conference in Stockholm, December 5th/6th 2000. Email julian@gocapital.com to receive a copy of the presentation.
About Gocapital.com
Gocapital is a market entry consultancy and new venture development firm that uses unique cross-cultural skills and experience to launch European e-business into the Japan market and Japanese e-business into European markets with a strong focus on wireless Internet.
Read SHT 01 thru 17
http://www.intel.com/design/wireless/telematics/designcenter/3901SATMD.pdf
Comes up under Daytona search on Intel site...
hmmmmm
found by rstring
emit...
RPs reference to a Daytona Device via Evolution.
http://ragingbull.lycos.com/mboard/boards.cgi?board=EDIG&read=900770
via wolfpack-
emit...
Maybe the Intel Daytona Multimedia card will be in this STB....
As per wolfpacks RP email.
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The companies will also feature Samsung's forthcoming PDA mobile phone through an integrated marketing campaign. Other programs include a promotion of Samsung's HDTV across print, online and TV, and a ``Countdown to the Olympics''
Samsung and AOL Time Warner Announce Multi-Year Strategic Marketing and Technology Alliance
Cross-Platform Advertising Initiatives Will Enhance Samsung Brand Through Promotion Across AOL Time Warner Online and Offline Brands
NEW YORK & SEOUL, KOREA--(BUSINESS WIRE)--July 17, 2001-- Samsung to Manufacture Next-Generation AOLTV Set-Top Boxes,
Featuring TiVo® Functionality
AOL Time Warner and Samsung Electronics today announced a strategic marketing and technology development alliance, under which the companies will collaborate on a next generation AOLTV set-top box featuring functionality from the TiVo® service, as well as pursue a range of cross-platform marketing initiatives that leverage AOL Time Warner's online and offline media properties. In addition, the companies will explore the development of a range of future consumer electronics products.
Under the terms of the multi-year agreement, AOL Time Warner and Samsung will work together on a variety of innovative new media marketing and technology initiatives designed to enhance the Samsung brand through promotions across many of AOL Time Warner's leading print, TV, and online brands, as well as introduce new digital products to consumers based on Samsung's expertise in the digital technology arena. In addition to the AOLTV set-top box, the agreement identifies the joint exploration of digital convergence product areas such as wireless, Web terminal, and email printers.
AOL Time Warner intends to promote Samsung DVD players across its print and online brands including PEOPLE, ENTERTAINMENT WEEKLY and SPORTS ILLUSTRATED magazines, the AOL service and Moviefone.com. The companies will also feature Samsung's forthcoming PDA mobile phone through an integrated marketing campaign. Other programs include a promotion of Samsung's HDTV across print, online and TV, and a ``Countdown to the Olympics'' contest in which AOL members can register to win Samsung prizes, as well as learn more about the winter games in the months leading up to the 2002 Winter Olympics.
Samsung and AOL Time Warner will collaborate on the development and marketing of a next generation AOLTV set top box that includes recording capability via the TiVo® service. The co-branded product will enable AOLTV members to enjoy many of their favorite AOL features and services, such as instant messaging, email, and Web browsing from anywhere they watch TV, and will extend the AOL Anywhere strategy of making AOL's popular services, brands and features available to consumers anywhere, anytime, through a range of devices beyond the PC.
Robert Friedman, President of AOLTV said, ``We're pleased to announce this relationship with Samsung, one of the world's premier consumer electronics manufacturers. This agreement is another example of AOL Time Warner's unparalleled ability to use the combined strengths of our online, print and broadcast brands to help drive growth for our business partners, and ultimately offer increased value to consumers.''
``We're looking forward to collaborating with AOL Time Warner, the world's best online and offline media company, to provide consumers with total entertainment and communications solutions, as well as new digital experiences that will lead the digital convergence era,'' said Eric Kim, Executive Vice President, Samsung Electronics. ``AOL Time Warner is the perfect choice to help meet our marketing needs across all forms of media as we continue to bring innovative products to consumers around the world.''
About AOL Time Warner
AOL Time Warner (NYSE: AOL - news) is the world's first Internet-powered media and communications company, whose industry-leading businesses include interactive services, cable systems, publishing, music, networks and filmed entertainment.
About Samsung Electronics
Samsung Electronics Co. Ltd. is a global leader in semiconductors, the consumer electronics industry, and digital convergence technology. With year 2000 sales of US $27 billion, Samsung Electronics employs approximately 66,000 people in 46 countries. The company is the world's largest producer of memory chips, TFT-LCDs, CDMA mobile phones and monitors and the sixth-largest manufacturer of mobile phones. Samsung Electronics consists of four main business units: Digital Media, Semiconductor, Information & Communications, and Home Appliance Businesses. For more information, please visit http://samsungelectronics.com
http://ragingbull.lycos.com/mboard/boards.cgi?board=EDIG&read=804519
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Lucent & e.Digital
Noted in Jan/Feb Issue of Speech Technology Magazine.
Not up on their site yet, but short note per the MXP-100 VoiceNav player.
emit...
a broad strategic alliance
e.Digital will provide engineering and
technology development, enabling worldwide application of DataPlay’s
digital media in a variety of portable products
"The combination of DataPlay’s digital media and e.Digital’s
patented technology and proprietary designs opened the door to create
portable products that are compact, stylish, and powerful."
Steve Volk,
chairman and CEO of DataPlay, Inc. "In combination with the strong
backing we have from major music labels and consumer electronics device
manufacturers, e.Digital is playing a significant role in helping us
penetrate new music markets."
emit...
FOR IMMEDIATE RELEASE
E.DIGITAL CORPORATION AND DATAPLAY INC. ANNOUNCE AGREEMENT AND STRATEGIC
ALLIANCE
(SAN DIEGO, CA - September 19, 2001) - e.Digital Corporation (OTC:
EDIG), a global provider of comprehensive digital product development
and designs, and DataPlay, Inc., developer of the universal media format
for all things digital, today announced a broad strategic alliance and
agreement to develop and deliver portable products uniting DataPlay’s
digital media, micro- optical engine and ContentKeyTM technology with
e.Digital’s patented technology and design integration services.
The agreement specifies that e.Digital will provide engineering and
technology development, enabling worldwide application of DataPlay’s
digital media in a variety of portable products. DataPlay will also
refer OEM customers to e.Digital for product design, technology
integration and application development around DataPlay’s removable
digital media and micro- optical engine. In addition to NRE
(non-recurring engineering) fees for design and development efforts,
e.Digital will collect royalties from OEM customers on certain DataPlay-
enabled products.
"We have been working with DataPlay and OEM customers to develop a line
of products around DataPlay’s digital media, and we remain fully
committed to our development partnership," said Fred Falk, CEO of
e.Digital. "The combination of DataPlay’s digital media and e.Digital’s
patented technology and proprietary designs opened the door to create
portable products that are compact, stylish, and powerful."
"e.Digital has been instrumental in integrating our digital media into a
number of new consumer electronics products and contributing to our
efforts to gain market share in portable electronics," said Steve Volk,
chairman and CEO of DataPlay, Inc. "In combination with the strong
backing we have from major music labels and consumer electronics device
manufacturers, e.Digital is playing a significant role in helping us
penetrate new music markets."
DataPlay's strategy to penetrate the market quickly and effectively is
built upon numerous strategic partnerships for developing devices and
providing content for use with the DataPlay digital media. Universal
Music Group, EMI Recorded Music, BMG Entertainment and Rosetta Books are
currently planning to release pre-recorded music and e-book content on
DataPlay digital media for use in multiple consumer electronic devices.
Leading consumer electronic developers, such as Toshiba Corporation,
Samsung Electronics, Olympus, Creative Labs and SonicBlue, are
developing portable music players/recorders, digital cameras, PC
peripherals, PDAs, portable games and other devices that will support
the DataPlay format.
In January of this year, DataPlay won the Best of Show Award for Mobile
Devices and Best Overall Lifestyle Product at the Consumer Electronics
Show in Las Vegas, an event that has built a reputation for being the
preeminent venue for the industry's most promising companies and
products. DataPlay was recognized for its value, usability,
inventiveness and design. DataPlay also received the CES Innovations
2001 award in the Blank Media category at the show in recognition of its
innovative consumer electronics product.
About DataPlay
DataPlay, Inc. was incorporated in November 1998 to develop a
Web-enabled digital content recording and distribution media for
portable Internet appliances and hand-held consumer electronic and
entertainment devices. Headquartered in Boulder, Colorado, the Company
employs more than 230 people in the United States, Singapore and Japan.
Visit DataPlay on the Internet at www.dataplay.com.
THIS ITEM IS TEMPORARILY OUT OF STOCK
http://www.edigital-store.com/treo10.html
Lest We Forget -
The first big test of DataPlay will come this fall when Borders plans to launch brand-new downloading kiosks that will allow customers to record music on CDs, Memory Stick, and DataPlay.
http://www.investorshub.com/boards/read_msg.asp?message_id=140833
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Clear As A bell to me me me ----
RioPort Sees 'Portability' Pacts With 5 Major Music Labels
By Dick Kelsey, Newsbytes
SAN JOSE, CALIFORNIA, U.S.A,
28 Jan 2002, 12:02 PM CST
In the first of what it promises will be a series of similar agreements, digital audio firm RioPort has sealed a music subscription deal with the major label BMG that will allow uploading of songs to portable devices, the companies said today.
Claiming to be the first to nail down a major-label music subscription license that includes portability, RioPort said it plans to launch the service – PulseOne – with the Bertelsmann-owned BMG by the end of March.
RioPort also expects to introduce subscription distribution agreements with the other four major recording companies in a matter of weeks, Jim Long, president and CEO of RioPort, told Newsbytes.
"It makes no sense to launch a user service that doesn't include portability," he said. "The agreement with Bertelsmann reflects what we think makes sense for consumers. A big part of that is portability, and we believe all the labels believe that as well."
The company is working out final details of agreements with the other labels, Long said.
The feature gives subscribers the power to transfer songs to portable players, cellular phones, set-top boxes, car stereos and other devices.
"We made a decision early on that we wouldn't launch our online subscription service until we had all of these critical components in place," Long said, because non-portability makes music subscriptions far less attractive to consumers.
"I sort of liken it to buying a sports car but you can only drive it within two blocks of your house," he said.
More than 22,000 BMG tracks are expected to be available through the service at launch, RioPort said, and more will be added later.
RioPort said its direct-to-device (d2d) technology enables play of downloaded subscription songs on portable devices while sticking by content usage rules. Music subscriptions limit the number of downloads, count how many times songs are played and cuts off access when usage privileges expire.
Portability is considered a factor in the slow take-off music subscription services, Jupiter Research digital entertainment analyst Aram Sinnreich told Newsbytes earlier this month.
The big obstacles, however, were the slow economy and delayed launches of subscription services, Jupiter said Jan. 15 when it pulled back its prediction for online music sales.
The research company now foresees $5.5 billion in online music sales by 2006, up from $900 million last year and $650 million in 2000, but considerably less than the $6.2 billion it forecast in July 2001.
The launch dates of Pressplay and MusicNet - both backed by the major labels - were originally set for last fall but did not debut until December. Though Pressplay allows the burning of a limited number of songs to CD, neither allows songs to be uploaded to portable players.
Sinnreich also cited slower broadband adoption, lower overall purchase value by online shoppers, and a "contracting" music industry for lowering its sales outlook.
Still, Sinnreich said, digital music subscriptions could be the saving grace for a stumbling recording industry.
"The key to unlocking this market will be remixing the distribution chain," a Jupiter statement said, "taking advantage of digital media's fluidity to allow labels, music sellers and technology companies to focus on what they do best."
Newsbytes reporter Kevin Featherly contributed to this story.
RioPort is on the Web at http://www.rioport.com
Reported by Newsbytes.com, http://www.newsbytes.com
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MTV Gets Down With Downloads
by Brad King
12:20 p.m. April 4, 2001 PDT
Music television is about to expand to the Internet, as all five major labels announce a new retail service that will allow consumers to purchase digital downloads through MTV's online network.
The downloads will initially be sold through the MTV Radio and VH1 At Work streaming stations, which use Rioport's Pulse One Media Services delivery system.
When listeners hear a song they want to purchase, they can click on a buy button and immediately purchase a secure download.
MTVi CEO Nicholas Butterworth said the service would eventually be fully integrated with MTV, giving viewers the ability to watch and interact with their favorite music.
"Our expectation is that by the end of this year, about 50 percent of the music played on the music channels on television will be instantly available for download," Butterworth said. "We certainly expect it won't be long before seeing a video on TV is a promise that you can purchase a secure download."
The service is currently offered only through MTVi. Rioport CEO Jim Long said other retailers would be added to the distribution system throughout the year.
Wednesday's deal instantly catapults MTV into the retail market, just one day after traditional merchants like Tower Records accused the recording industry of squeezing them out of the download market.
"MTV is now becoming a powerful retailer," said Webnoize analyst Ric Dube. "We know that retailers are only going to tolerate so much, and it's getting worse and worse. This is just another strike against the established retailers."
Despite the clash that appears to be brewing between the record labels and the traditional retailers, MTV could offers consumers an integrated music service that few online or offline retailers can match. With the powerful brand name and popular television shows like its daily video countdown show TRL, the music television network might have found the perfect fit for an integrated music service.
"If MTV is smart, this is going to evolve into the TRL music club," Dube said. "People will pay a subscription fee to get all the TRL music that they want, and kids can get all the access to (TRL host) Carson Daly that they want.
"Then, they are going to plug song-specific MTV radio stations on their shows, and when you're listening to that song on their radio, if it's available for download, you can then purchase the song."
Dube said creating such a service would still be difficult, as licensing issues would need to be worked out. But the brand the company is developing and subscription-based service work.
The service will initially have 10,000 tracks available, with singles selling for $1.99 and albums selling for $18.98. Consumers will have a variety of rights in terms of how they get to transport the music, depending on which label the music comes from. While not discussing specific details, Long said consumers would be able to move their files between devices and retrieve copies of music that might have been inadvertently lost or deleted.
Long did say that users wouldn't necessarily be able to burn CDs after purchasing music. Each label has its own policy for that.
While the price seems high for music that is delivered digitally and comes with some restrictions on use, one record label executive said that maintaining a retail price structure was important in clearing licenses.
"The idea that the music doesn't have value when it's taken off the disk is wrong; the art form is the music," said Ted Cohen, EMI's vice president of new media. "Whether it's a download, bought in a store, or burned, we see that the value is in the music.
"It makes it more complex to go to an artist and tell them that they are going to get less money because they are selling the tracks digitally."
Downloaded tracks will be available primarily wrapped in security from either InterTrust or Microsoft, the two leading developers of digital rights management technologies. However, Rioport's Long said the labels would each decide on their own what kinds of securities would be attached to the service.
Long said the new service would thrive despite the existence of Napster because of the consumer experience.
"When you have a business model like Napster, when you aren't making money, you can't really put any money into developing business models," Long said. "When you talk to folks involved in swapping, people are very dissatisfied with some of their transactions."
On Tuesday, Realnetworks' MusicNet subscription service executives said they would work with the controversial file-trading company once security protocols were put in place -- an emerging trend from online music companies. Cohen followed suit, saying that while he doubted Napster would change, he hoped that MTV's service would be integrated with Napster.
"Why would we want to freeze out anybody who has been stealing our music?" Cohen said. "I've tried to work with them on creating a business model before I came to EMI, and I finally had to stop working with them. But we want them to embrace our view of how to sell music."
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April 4, 2001 - In a Landmark digital-music announcement today, the MTV music network said that it had forged the first agreement that licenses music from all five major record labels for download off the Internet. http://ragingbull.lycos.com/mboard/boards.cgi?board=EDIG&read=654745
http://ragingbull.lycos.com/mboard/boards.cgi?board=EDIG&read=649488
April 5, 2001 - Yahoo! and Duet Announce an Alliance to Present and
Market the On-Demand Music Subscription Service Created
by Sony Music Entertainment and Universal Music Group.
http://ragingbull.lycos.com/mboard/boards.cgi?board=EDIG&read=655253
June 5, 2001- -RioPort, & BestBuy - the leading music application service provider (ASP), today announced that it will distribute commercial music downloads to BestBuy.com(TM), the wholly-owned subsidiary of Best Buy Co., Inc. the nation's number one specialty retailer of
consumer electronics. http://ragingbull.lycos.com/mboard/boards.cgi?board=EDIG&read=689931
January 6, 2000 – E.DIGITAL AND RIOPORT, INC. COLLABORATE [/B] TO DEVELOP SEAMLESS, SECURE INTERNET MUSIC DELIVERY SYSTEM.
http://ragingbull.lycos.com/mboard/boards.cgi?board=EDIG&read=68993
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Note bold.
MXP-100 Features:
Superior quality Multi-Codec Digital Music Player for playback of MP3 and Windows Media™ files (field upgradeable for additional codec support and firmware updates)
Digital voice recording and playback capabilities
Easy file search and navigation with VoiceNav™ speech recognition user interface
Robust storage capacity supported by IBM Microdrive™ (340 MB, 512 MB or 1GB), or SanDisk-compatible CompactFlash™ Cards.
Li-Ion battery capable of playing for over 12 hours with a single charge
Universal Fast Charger capable of fully replenishing battery life in under 3 hours
Compact, user-friendly design
Easily connected to home audio system with line-out adjustable setting
Ships with MusicMatch Jukebox Software and e.Digital Music Explorer™ software for voice and music file management
Internal Real-Time clock to time stamp voice messages
Firmware upgradeable to future time bound secure music subscription services
180-day limited warranty*
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From Todays edig PR - 1-31-02
"The re-organization of the company into business units with separate profit and loss responsibilities will provide better focus on business objectives, greater management accountability, more efficient allocation of engineering and technology resources, rapid penetration into evolving markets, and the ability to grow revenues on a nonlinear scale. We will establish additional business units for royalty/license/subscription fees, automotive telematics, and fulfillment services throughout this year. We are also evaluating other business areas that will leverage our growth into new markets. Our company has a wealth of opportunities before us and we are assembling a top notch management team to take full advantage of them."
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For Visionaries Only - Portability on its way.
http://ragingbull.lycos.com/mboard/boards.cgi?board=EDIG&read=816979
Easy creation of personal playlists and custom CDs and easy
transfer of music to select portable MP3 players and compact
flash cards
http://ragingbull.lycos.com/mboard/boards.cgi?board=EDIG&read=816927
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April 4, 2001 - In a Landmark digital-music announcement today, the MTV music network said that it had forged the first agreement that licenses music from all five major record labels for download off the Internet. http://ragingbull.lycos.com/mboard/boards.cgi?board=EDIG&read=654745
http://ragingbull.lycos.com/mboard/boards.cgi?board=EDIG&read=649488
April 5, 2001 - Yahoo! and Duet Announce an Alliance to Present and
Market the On-Demand Music Subscription Service Created
by Sony Music Entertainment and Universal Music Group.
http://ragingbull.lycos.com/mboard/boards.cgi?board=EDIG&read=655253
June 5, 2001- -RioPort, & BestBuy - the leading music application service provider (ASP), today announced that it will distribute commercial music downloads to BestBuy.com(TM), the wholly-owned subsidiary of Best Buy Co., Inc. the nation's number one specialty retailer of
consumer electronics. http://ragingbull.lycos.com/mboard/boards.cgi?board=EDIG&read=689931
January 6, 2000 – E.DIGITAL AND RIOPORT, INC. COLLABORATE [/B] TO DEVELOP SEAMLESS, SECURE INTERNET MUSIC DELIVERY SYSTEM.
http://ragingbull.lycos.com/mboard/boards.cgi?board=EDIG&read=689937
wm.. I Commented on it....
ck - Thus 'Time Based'
It's coming... long awaiting friends
emit...
Nobucks - IMO ... Note bold.
MXP-100 Features:
Superior quality Multi-Codec Digital Music Player for playback of MP3 and Windows Media™ files (field upgradeable for additional codec support and firmware updates)
Digital voice recording and playback capabilities
Easy file search and navigation with VoiceNav™ speech recognition user interface
Robust storage capacity supported by IBM Microdrive™ (340 MB, 512 MB or 1GB), or SanDisk-compatible CompactFlash™ Cards.
Li-Ion battery capable of playing for over 12 hours with a single charge
Universal Fast Charger capable of fully replenishing battery life in under 3 hours
Compact, user-friendly design
Easily connected to home audio system with line-out adjustable setting
Ships with MusicMatch Jukebox Software and e.Digital Music Explorer™ software for voice and music file management
Internal Real-Time clock to time stamp voice messages
Firmware upgradeable to future time bound secure music subscription services
180-day limited warranty*
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4video... Video and AI, civil augmentive - We'll create a lower RF zone, digital zone - from waves to packets. We get tlmaticx, stb's toothed/fi-wi added to the cell and existing AM/FM.... We could pull an Inca - an unbalace the planet.
But IMO it's coming - Hear Already actually
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