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ps...can check Scott Shaffer and his site out by googling him (ps. I pay for his letter and am now long APDN)
Article quoted here from Yahoo was not from a "stock promoter" but from a Newsletter (investors pay for) written by Scott Shaffer, as well respected analyst who takes NO MONEY from any company. He has made many 10-20 multiple picks...
Very nice to see that he has highlighted APDN ... because he only picks very disruptive technologies in Tech and has been quite successful...and writes extremely detailed analysis on other picks on SEEKING ALPHA...(check him out)
This appears to be ground floor (though .06 was below the basement and hats off to those who got it there)
Hate to brake your bubble...but you will not see a "Promoter" on this stock unless the company pays someone...and you dont really want to see that, since it is usually the "nail in the coffin" for serious funds to get involved...
also brings SEC suspicion and attention...
We can always wish...
I believe volume will pick up tomorrow or Wednesday with new interested parties from the conference....DNSY...not to be ignored...
and of course we have the mysterious "short interest"...whoever they are...
Too bad presentation wasn't an hour earlier...2:30 start is 3:30 NY (market time)...by time it ends...market closed
Would have loved to see smash through $1.08 to Blue Skys....today
Perhaps tomorrow?
perhaps the short...keeping it down...until Tuesday and Friday when more new buying comes in...then a problem for the short ...esp over $2 imho
Even MORE COMPELLING DISCUSSION OF CLIPSTREAM G2 and DSNY:
SEEKING ALPHA......
Could Destiny Media's Clipstream G2 Disrupt The Online Media Industry? (DSNY) 1 comment
Aug 20, 2012 10:52 AM
Streaming video data currently comprises over 50% of the traffic on the Net, and even more importantly, is growing at a 52% compounded rate annually.
On a conference call in July, Destiny Media's CEO Steve Vestergaard described ClipstreamG2 as "extremely disruptive to an existing paradigm" (conference call July 2012)
In November 2011 Destiny Media Technologies (DSNY) announced a new cross platform video solution which eliminates transcoding costs and could completely disrupt the online streaming video industry.
As it stands now there is no standard for video formats. Advertisers and websites must create multiple formats of the same video in order to accommodate all devices, operating systems and browsers. That all changes with Destiny's Clipstream G2 format.
With G2, Destiny has developed a single video file format that acts like any other web object, streaming directly from a web server and rendering directly by the browser without a player plug-in. The technology works across a wide number of computers and smart phones, including Mac, Windows, Android, iPhone, iPad, Blackberry and any other recent device that is standards compliant.
With every video you see or play on the Net, there are many steps necessary in order for EVERY viewer to be able to play the.
When a brand puts out a new Internet ad, they turn to their ad agency for online help. The ad agency has to format EACH and every one so all devices; browsers and operating systems can play them. The ad agency has to transcode each ad into the Windows, QuickTime and Flash format. Some agencies go so far as to format in several other formats, but the top three are mandatory
Google's YouTube has to do as well this for every video that is uploaded.
The proliferation of new computing devices (tablets and smartphones) and multiple browsers (Chrome, Safari, Explorer, Firefox) have added even more "players" just making it even more costly for media publishers to get their content "played". For every new ad and video produced, EACH and EVERY one has to be formatted (the technical term is called transcoding) in multiple versions just to be sure every device can even see it.
Producing multiple versions of the SAME ad unnecessarily costs publishers over $1B per year. The transcoding industry is the first industry Destiny's technology impacts.
Content delivery network industry gets disrupted too with G2.
Not only do these publishers have to make multiple versions of the same ad, but they have to pay a content delivery network to store them on computers (streaming servers) all over the world. The video file is not stored on the same server (computer) as the website. Storing and moving all of those media files require a content delivery network provider. The content delivery network industry is approximately$ 3B per year, and there you have industry number two, a larger multi-billion opportunity impacted by Destiny's technology.
With the new version of Clipstream, publishers can keep video in one single format, eliminating patent and licensing fees and transcoding expenses (costs associated with converting, storing and streaming multiple video formats). This solution which will reach nearly 100% of site visitors, thereby generating more impressions will mean higher advertising revenues for site owners and a much lower cost of delivery.
In February they announced that they had successfully tested the cross streaming video prototype and in June they filed for seven patents around this disruptive technology.
Also, the current media players (Quicktime, Flash and Window Media) are not always safe. They are executable files. That means when you click to play the video, you expose your device to viruses, trojan horses, and unstable code that can even gain control of your computer. For that reason, the most popular video format (Flash) is not available for iPads and iPhones.
The days of plug in updates, crashes, and malware from media players are over because a G2 formatted video is played on the Net, not through the Net.
The soon to be released version of Clipstream (G2) is an innovative "instant play" solution for playback of streaming audio and streaming video. Unlike Windows Media Player or Quicktime, there is no player involved that has to launch for the content to playback. Unlike Flash, multiple Clipstream videos can play on the same page and content can be uploaded to any website.
By keeping the videos on the Net, there will be up to 90% less bandwidth used than the 3 current solutions, and this also provides a 98% playback rate. With a G2 video, the website owner can simply store the ad/ video on just the web server. With Clipstream G2, the video file can be stored on the web server, just like regular text or images. Say goodbye to unnecessary hosting (streaming servers).
A Clipstream video can be embedded directly inside an email or web page, eliminating the need to wait for a player to launch a second browser window to actually play it.
Having an application that converts/creates ALL media into a playerless form will save billions in transcoding and bandwidth costs.
How is Clipstream's G2 impacted by HTML5?
While everyone is excited about HTML5 being the next generation "standard", publishers are STILL required to produce at least 3 formats (Windows, Quicktime and Flash) and store ALL of them on streaming servers. In other words, publishers must still pay to have their ad transcoded and stored.
HTML5 versus Clipstream's G2
This is how HTML5 works:
1. The browser hits web page
2. detects the device/OS/device
3. redirects them to a compatible streaming server for the file
4. file is loaded on to device and "player" is launched
How Clipstream's G2 works:
1. browser hits the webpage
2. grabs the video as easily as it would an image off the screen.
There is only ONE file (no transcoding) and NO streaming servers.
Destiny is no stranger to the digital content industry. The recording industry, including the four major labels, use their PlayMPE to securely distribute songs, albums and artistic work to record stations all over the world. This division is quite profitable and enables Destiny to fund G2.
DSNY has 52 million shares oustanding and a market cap of approximately $39m (price .75 8/17/12)
Two multi-billion dollar industries (transcoding and content delivery networks) could be disrupted with universal video format that is "playerless".
Disclosure: I am long DSNY.OB.
Seeking Alpha ...TODAY:
Destiny Media Technologies Provides A Ground Floor Opportunity
August 23, 2012 | 3 comments | about: DSNY.OB
Destiny Media Technologies (DSNY.OB) is a technology company based in Vancouver, Canada. The shares are listed in the U.S. as well. It has one dominating product (Play MPE), which already generates positive cash flow. That product has just been upgraded and still has a lot of upside.
The company uses the cash flow it generates from its existing product to fund the development of a potential break-through product (Clipstream G2). A public prototype went live on August 22.
The company has no debt, it is profitable and generates positive cash flow. Intrigued? We were, when we got to know the company, so let us introduce it. At $40M market cap, we believe this is a truly low-risk, ground-floor opportunity.
What does it do?
It has a product, play MPE that, at present, generates 95% of its revenues. Play MPE is:
... a digital delivery service for moving broadcast audio, video, images, promotional information, and other digital content through the Internet. Its Play MPE is used by the recording industry for transferring pre-release broadcast music, radio shows, and music videos to trusted recipients, such as radio stations, media reviewers, VIP?s, DJ?s, film and TV personnel, sports stadiums, and retailers. [Yahoo]
And they have a new, potential break-through product called Clipstream. The breakthrough is the fact that it enables streaming media without a player, streaming servers, conversion cost, and all the while increasing resource efficiency (necessary bandwidth use) up to tenfold.
Their website is excellent, it provides many research reports and presentations which explain how the products work and what the advantages are.
Some core metrics
Market cap $40M
50.487M shares outstanding [Q2 2012 10Q]
They've actually repurchased over million in stock [p7 of Q2 2012 10Q]
They have no debt
$2M in cash
They have been cash flow positive for three years running
Litigation settlement
The Q1 figures which showed a loss and negative cash flow, are marred by litigation cost. However, reading the Q2 10Q (page 22), most of these costs disappear as the biggest case has been settled. There will also be a pay-out of over $1M. With some understatement, the company concludes that:
Consequently, the Company expects that litigation related costs will dramatically reduce going forward. [Q2 2012 10Q]
The case was against Shooting Star of Australia:
In April 2011, Shooting Star entered into an exclusive agreement by which it agreed to market, promote and sell a rival media distribution service in Australia, thereby allegedly breaching its agreement with Destiny. This led to the litigation, with Destiny terminating its agreement with Shooting Star, and seeking damages as a result. A trial was pending on 5 March 2012 in Melbourne.
The litigation has now been resolved to the satisfaction of all parties concerned, without the need for a court determination. Shooting Star has agreed to pay Destiny $825,000 in damages over six years at a rate of 10.25% compounded interest secured against assets of the defendants and a mortgage on real estate in Sydney. Shooting Star has also agreed that it will not approach any of Destiny's named existing clients with the rival media distribution system.
Or from the May 2012 10Q filing:
Our litigation costs primarily consist of fees associated with an Australian claim against a former marketing representative and a wrongful dismissal claim from a former employee. Both of these legal claims were successfully resolved during the third quarter and we expect our legal costs will dramatically decrease moving into our fourth quarter.
The negative cash flow from operations was "primarily due to an increase in operating costs, timely payment on accounts payable and an increase in accounts receivable." They are increasing developmental efforts of their new product, Clipstream. This isn't something to worry a great deal (in fact, quite the contrary). Here is Hardman:
We expect an all-time record sales revenue in Q3, of approximately $1.2m, and a return to profit as G & A spending more than halves, while R & D expenditure should also be lower. The quarter will include the benefits of the favourable settlement of the legal action in Australia.
Play MPE
This is their core product generating over 95% of revenues (see here for a good description of how it works). It's a de-facto monopoly, according to Mossberg. It provides broadcast quality delivery (which is much better than MP3) with inbuilt proprietary security in the form of lockdown (limiting the copy of the media file to a single computer) or a proprietary watermark.
The delivery process is highly automated which makes it high margin and subject to economies of scale, ongoing growth is likely to lead to disproportional bottom line gains.
They already have an impressive customer list with EMI, Warner, Sony Music, all their labels and some 1000 independent music labels having signed up. This isn't a surprise, as this digital distribution has several important advantages:
It's much cheaper (previously, CD's were delivered by FedEx, the industry spend $300M a year on this)
It's much more direct (instant) and save, due to the inbuilt customizable security features due to their unique watermark
It provides feedback on the use of the files
Now, if you consider the client list, you might wonder whether this product has room for expansion. They already seem to have the "who is who" of the music industry on-board. However, there is still much room for geographical expansion. For instance, in an interview with ThomsonReuters media, the CEO said that they were just rolling out in Japan and Germany, and embarked on a trial run in the Philippines.
There is still a good part of the world for Destiny Media to explore. The company is strong in the U.S., Northern Europe, and Australia, but there is sufficient room for growth elsewhere.
They can also open up new users, besides radio stations. For every radio stations, there are 10 journalists, and for every journalist there are 10 DJ's, for instance, at least to CEO in that same Thompson interview. Here is CEO Steve Vestergaard on the Q3 CC:
Projections, but in the case of Play MPE, what's held that growth is waiting for the new software. The new software, for example, comes out in 27 languages. There's 27 versions of the website to reach all the different territories. There are a large number of things that labels wanted us to do before they were willing to expand. Besides geography, we're looking to expand into other recipient types.
For example, journalists; for every one radio station there's 10 journalists and we had to upgrade the software to be more appropriate for journalists. The existing software was pretty radio-centric. But we're expecting that going forward that we're no longer held back. As I indicated, we are moving into new territories.
The patented watermarking itself is worth noting, Here is CEO Vestergaard on the Q3 CC:
I think investors may not fully appreciate the value of the watermarking. What watermarking is imbedding secret information into music. In our case we typically imbed the identity of the person that downloaded the song. So if they turn around and upload that song to like a Torrent site or a pirate site, every copy of that song is going to-and I say song; it could be a song or a video, but every copy of that content is going to contain their identifying mark so we can trace back and the content owner can hold them legally responsible.
Now a lot of people have tried to do watermarking, but they typically do it by adding frequencies into the music and that perturbs the audio quality. A lot of people's ears can actually hear that distortion, whereas ours is completely inaudible. It's instant to imbed, instant to-or near instant to detect. It's literally almost impossible to get rid of, whereas everybody else you can filter this stuff out because it's digital. And our stuff survives non-digital technologies, like for example, an on-air broadcast.
However, as nice as this product is, it's not the reason many will buy shares in this company, at least not at the present price. The company has another, bigger trick up its sleeve, a product that addresses a much bigger market.
Clipstream G2
This is a product that enables the provision of streaming media (music, video) that is completely independent of format, device, platform, browser, operating system, etc.. In the process it generates substantial savings in resources for providers (bandwidth, streaming servers). For users, they don't even need a media player anymore, or worry about browser plug-ins or incompatibilities.
Streaming video is the fastest growing category on the web:
(Click to enlarge)
At present, streaming media providers have to install streaming servers. What's more, they have to install different servers for different video formats (addressing different platforms like mobile, PC, etc.).
(Click to enlarge)
By using Clipstream, media companies do not need even a single streaming server anymore, they can use their regular web servers. Here is Scott Shaffer:
Destiny has developed a single video file format that acts like any other web object, streaming directly from a web server and rendering directly by the browser without a player plug-in. The technology is working well across a wide number of computers and smartphones, including Mac, Windows, Android, iPhone, iPad, Blackberry and any other recent device that is standards compliant.
What's more, your local ISP (Internet Service Provider) recognizes it as web content and as a result, it's automatically cached on their servers. This makes the stream more secure for end-users, but has the important advantage of saving more than 90% bandwidth, as the cached ISP files can be reused.
(Click to enlarge)
So Clipstream obviates the need for converting media file formats (a $1.6B cost), obviates the need for multiple separate streaming servers, and saves more than 90% of bandwidth. By doing the latter (and, needless to say, if successful), the company stands to take a considerable chunk out of the $3B a year content distribution network business.
So the advantages for the streaming content provider are:
Providing streaming media content in ONE, instead of multiple formats
No more conversion costs (estimated at $1.6B in 2014)
No streaming servers necessary (one for each format), the stream is rendered by a webserver
As normal webcontent, it cashes at your local Internet Server Provider, where it can be re-used, saving up to 90% bandwidth, and hence obfuscating the need for content distribution networks (like Akamai), a $3B business
Maximum coverage, the stream is rendered by all browsers and devices
For the end user there are also advantages:
No hassle with multiple formats
No player software necessary, nor plug-ins, updates, compatibility issues
Plays always, everywhere, on each device and each browser and is the only format to do so
We think that Clipstream G2 provides such a compelling cost advantage for streaming video content providers that this product will be quite a hit.
Future products
While they are concentrating on the new versions of Play MPE and Clipstream, there are a few very interesting future products on the horizon that are based on some of the same technological functions:
(Click to enlarge)
Risks?
We are hard pressed to think of any. The biggest "risk" would simply be that Clipstream G2 would fail to take-off completely. We find this difficult to see, since the cost advantages to content providers are very compelling. But it's a new product, from a small (albeit established) player, so we have to wait and see.
At present, there is no competition with anywhere near the same functionality, but such competition could emerge.
Even in the case that Clipstream would be a complete failure, the company has Play MPE, which is effectively a monopoly. Play MPE is now expanding geographically and entering new customer basis.
On present metrics (which involves almost exclusive revenues from the old version of Play MPE), the company is somewhat expensive, but much of the cost for Play MPE are fixed. Even a small increase in revenues goes disproportionately to the bottom line.
So we think the risks are limited, while the upside could be very large.
Conclusion
With no debt, positive cash-flow, a new expansion phase of Play MPE entering new markets and customer types, the company would be interesting on the basis of that alone (albeit rather fully valued, at present). However, the new Clipstream G2 version provides a much bigger market opportunity.
The stars seem ideally aligned for that. The public prototype version went live on August 22, the cost advantages are compelling and the streaming video market urgently needs a standard. There isn't anything like Clipstream G2 out there.
With a $40M market cap, we think this is a truly ground-floor opportunity at low risk, as the company is debt free and generates a profit and cash flow from Play MPE.
Disclosure: I am long DSNY.OB. I wrote this article myself, and it expresses my own opinions. I am not receiving compensation for it (other than from Seeking Alpha). I have no business relationship with any company whose stock is mentioned in this article.
yes...would be ...would not be surprised that the ASK at .98 is the short trying to contain this rally....
will see how successful they are....understand they will be in deep doo doo if breaks over...
his problem is that they are Pitching with bases loaded in the bottom of the 9th with no outs and Elston Howard, Roger Maris and Mickey Mantle as the next three batters.....gulp!
would be a big accomplishment .98
not all time high...going back 10 years... $1.08 is the ten year high.... 52 week is .96
Closing above .96 is bullish...then closing over $1.08 extremely bullish....not many holders above that who are not insiders...IMHO
Blue sky with the wind at its back
yes it is...like to see close over .98....today...then over 1.08 tomorrow...explosive set up for conferences next week. IMHO
Breakout/ShortSqueeze MODE...if and when close OVER $1.08 representing over a 10 year high....ICE BLUE SKYS......
Well IMHO...if they can save one of the big boys alone $1B year after year...and that $1B cost they have transcoding is projected to grow exponentially....
No reason not to buy out at $1B to 1.5B...or $20-$30 share...
It would cost let's say GOOG ZERO...IF they will save with G2 $1.5 a year in transcoding costs and that is paying $30 a shares....
They would save a fortune operating You-tube with Clipstream G2
perfect on my Iphone....
IMHO Better chance of GOOG purchasing DSNY, buypassing SYNC, since DSNY Clipstream G2 solves the HTML5 issues, far superior technology to SYNC and has TV, RADIO platforms....
and announced today the pro-type available for Clipstream G2.
In addition, ONTC and DSNY were on the verge of merging when GOOG purchases ONTC...the real technology was in DSNY...Now DSNY platform will save GOOG over $1B in transcoding costs EACH year and more as it grows, AND get all the platforms for Radio and TV ready to go.
Could Destiny Media's Clipstream G2 Disrupt The Online Media Industry? (DSNY) 1 comment
Aug 20, 2012 10:52 AM
Streaming video data currently comprises over 50% of the traffic on the Net, and even more importantly, is growing at a 52% compounded rate annually.
On a conference call in July, Destiny Media's CEO Steve Vestergaard described ClipstreamG2 as "extremely disruptive to an existing paradigm" (conference call July 2012)
In November 2011 Destiny Media Technologies (DSNY) announced a new cross platform video solution which eliminates transcoding costs and could completely disrupt the online streaming video industry.
As it stands now there is no standard for video formats. Advertisers and websites must create multiple formats of the same video in order to accommodate all devices, operating systems and browsers. That all changes with Destiny's Clipstream G2 format.
With G2, Destiny has developed a single video file format that acts like any other web object, streaming directly from a web server and rendering directly by the browser without a player plug-in. The technology works across a wide number of computers and smart phones, including Mac, Windows, Android, iPhone, iPad, Blackberry and any other recent device that is standards compliant.
With every video you see or play on the Net, there are many steps necessary in order for EVERY viewer to be able to play the.
When a brand puts out a new Internet ad, they turn to their ad agency for online help. The ad agency has to format EACH and every one so all devices; browsers and operating systems can play them. The ad agency has to transcode each ad into the Windows, QuickTime and Flash format. Some agencies go so far as to format in several other formats, but the top three are mandatory
Google's YouTube has to do as well this for every video that is uploaded.
The proliferation of new computing devices (tablets and smartphones) and multiple browsers (Chrome, Safari, Explorer, Firefox) have added even more "players" just making it even more costly for media publishers to get their content "played". For every new ad and video produced, EACH and EVERY one has to be formatted (the technical term is called transcoding) in multiple versions just to be sure every device can even see it.
Producing multiple versions of the SAME ad unnecessarily costs publishers over $1B per year. The transcoding industry is the first industry Destiny's technology impacts.
Content delivery network industry gets disrupted too with G2.
Not only do these publishers have to make multiple versions of the same ad, but they have to pay a content delivery network to store them on computers (streaming servers) all over the world. The video file is not stored on the same server (computer) as the website. Storing and moving all of those media files require a content delivery network provider. The content delivery network industry is approximately$ 3B per year, and there you have industry number two, a larger multi-billion opportunity impacted by Destiny's technology.
With the new version of Clipstream, publishers can keep video in one single format, eliminating patent and licensing fees and transcoding expenses (costs associated with converting, storing and streaming multiple video formats). This solution which will reach nearly 100% of site visitors, thereby generating more impressions will mean higher advertising revenues for site owners and a much lower cost of delivery.
In February they announced that they had successfully tested the cross streaming video prototype and in June they filed for seven patents around this disruptive technology.
Also, the current media players (Quicktime, Flash and Window Media) are not always safe. They are executable files. That means when you click to play the video, you expose your device to viruses, trojan horses, and unstable code that can even gain control of your computer. For that reason, the most popular video format (Flash) is not available for iPads and iPhones.
The days of plug in updates, crashes, and malware from media players are over because a G2 formatted video is played on the Net, not through the Net.
The soon to be released version of Clipstream (G2) is an innovative "instant play" solution for playback of streaming audio and streaming video. Unlike Windows Media Player or Quicktime, there is no player involved that has to launch for the content to playback. Unlike Flash, multiple Clipstream videos can play on the same page and content can be uploaded to any website.
By keeping the videos on the Net, there will be up to 90% less bandwidth used than the 3 current solutions, and this also provides a 98% playback rate. With a G2 video, the website owner can simply store the ad/ video on just the web server. With Clipstream G2, the video file can be stored on the web server, just like regular text or images. Say goodbye to unnecessary hosting (streaming servers).
A Clipstream video can be embedded directly inside an email or web page, eliminating the need to wait for a player to launch a second browser window to actually play it.
Having an application that converts/creates ALL media into a playerless form will save billions in transcoding and bandwidth costs.
How is Clipstream's G2 impacted by HTML5?
While everyone is excited about HTML5 being the next generation "standard", publishers are STILL required to produce at least 3 formats (Windows, Quicktime and Flash) and store ALL of them on streaming servers. In other words, publishers must still pay to have their ad transcoded and stored.
HTML5 versus Clipstream's G2
This is how HTML5 works:
1. The browser hits web page
2. detects the device/OS/device
3. redirects them to a compatible streaming server for the file
4. file is loaded on to device and "player" is launched
How Clipstream's G2 works:
1. browser hits the webpage
2. grabs the video as easily as it would an image off the screen.
There is only ONE file (no transcoding) and NO streaming servers.
Destiny is no stranger to the digital content industry. The recording industry, including the four major labels, use their PlayMPE to securely distribute songs, albums and artistic work to record stations all over the world. This division is quite profitable and enables Destiny to fund G2.
DSNY has 52 million shares oustanding and a market cap of approximately $39m (price .75 8/17/12)
Two multi-billion dollar industries (transcoding and content delivery networks) could be disrupted with universal video format that is "playerless".
Today the company announced launching of G2 proto-type.....
IMHO Better chance of GOOG purchasing DSNY, buypassing SYNC, since DSNY Clipstream G2 solves the HTML5 issues, far superior technology to SYNC and has TV, RADIO platforms....
and announced today the pro-type available for Clipstream G2.
In addition, ONTC and DSNY were on the verge of merging when GOOG purchases ONTC...the real technology was in DSNY...Now DSNY platform will save GOOG over $1B in transcoding costs EACH year and more as it grows, AND get all the platforms for Radio and TV ready to go.
Could Destiny Media's Clipstream G2 Disrupt The Online Media Industry? (DSNY) 1 comment
Aug 20, 2012 10:52 AM
Streaming video data currently comprises over 50% of the traffic on the Net, and even more importantly, is growing at a 52% compounded rate annually.
On a conference call in July, Destiny Media's CEO Steve Vestergaard described ClipstreamG2 as "extremely disruptive to an existing paradigm" (conference call July 2012)
In November 2011 Destiny Media Technologies (DSNY) announced a new cross platform video solution which eliminates transcoding costs and could completely disrupt the online streaming video industry.
As it stands now there is no standard for video formats. Advertisers and websites must create multiple formats of the same video in order to accommodate all devices, operating systems and browsers. That all changes with Destiny's Clipstream G2 format.
With G2, Destiny has developed a single video file format that acts like any other web object, streaming directly from a web server and rendering directly by the browser without a player plug-in. The technology works across a wide number of computers and smart phones, including Mac, Windows, Android, iPhone, iPad, Blackberry and any other recent device that is standards compliant.
With every video you see or play on the Net, there are many steps necessary in order for EVERY viewer to be able to play the.
When a brand puts out a new Internet ad, they turn to their ad agency for online help. The ad agency has to format EACH and every one so all devices; browsers and operating systems can play them. The ad agency has to transcode each ad into the Windows, QuickTime and Flash format. Some agencies go so far as to format in several other formats, but the top three are mandatory
Google's YouTube has to do as well this for every video that is uploaded.
The proliferation of new computing devices (tablets and smartphones) and multiple browsers (Chrome, Safari, Explorer, Firefox) have added even more "players" just making it even more costly for media publishers to get their content "played". For every new ad and video produced, EACH and EVERY one has to be formatted (the technical term is called transcoding) in multiple versions just to be sure every device can even see it.
Producing multiple versions of the SAME ad unnecessarily costs publishers over $1B per year. The transcoding industry is the first industry Destiny's technology impacts.
Content delivery network industry gets disrupted too with G2.
Not only do these publishers have to make multiple versions of the same ad, but they have to pay a content delivery network to store them on computers (streaming servers) all over the world. The video file is not stored on the same server (computer) as the website. Storing and moving all of those media files require a content delivery network provider. The content delivery network industry is approximately$ 3B per year, and there you have industry number two, a larger multi-billion opportunity impacted by Destiny's technology.
With the new version of Clipstream, publishers can keep video in one single format, eliminating patent and licensing fees and transcoding expenses (costs associated with converting, storing and streaming multiple video formats). This solution which will reach nearly 100% of site visitors, thereby generating more impressions will mean higher advertising revenues for site owners and a much lower cost of delivery.
In February they announced that they had successfully tested the cross streaming video prototype and in June they filed for seven patents around this disruptive technology.
Also, the current media players (Quicktime, Flash and Window Media) are not always safe. They are executable files. That means when you click to play the video, you expose your device to viruses, trojan horses, and unstable code that can even gain control of your computer. For that reason, the most popular video format (Flash) is not available for iPads and iPhones.
The days of plug in updates, crashes, and malware from media players are over because a G2 formatted video is played on the Net, not through the Net.
The soon to be released version of Clipstream (G2) is an innovative "instant play" solution for playback of streaming audio and streaming video. Unlike Windows Media Player or Quicktime, there is no player involved that has to launch for the content to playback. Unlike Flash, multiple Clipstream videos can play on the same page and content can be uploaded to any website.
By keeping the videos on the Net, there will be up to 90% less bandwidth used than the 3 current solutions, and this also provides a 98% playback rate. With a G2 video, the website owner can simply store the ad/ video on just the web server. With Clipstream G2, the video file can be stored on the web server, just like regular text or images. Say goodbye to unnecessary hosting (streaming servers).
A Clipstream video can be embedded directly inside an email or web page, eliminating the need to wait for a player to launch a second browser window to actually play it.
Having an application that converts/creates ALL media into a playerless form will save billions in transcoding and bandwidth costs.
How is Clipstream's G2 impacted by HTML5?
While everyone is excited about HTML5 being the next generation "standard", publishers are STILL required to produce at least 3 formats (Windows, Quicktime and Flash) and store ALL of them on streaming servers. In other words, publishers must still pay to have their ad transcoded and stored.
HTML5 versus Clipstream's G2
This is how HTML5 works:
1. The browser hits web page
2. detects the device/OS/device
3. redirects them to a compatible streaming server for the file
4. file is loaded on to device and "player" is launched
How Clipstream's G2 works:
1. browser hits the webpage
2. grabs the video as easily as it would an image off the screen.
There is only ONE file (no transcoding) and NO streaming servers.
Destiny is no stranger to the digital content industry. The recording industry, including the four major labels, use their PlayMPE to securely distribute songs, albums and artistic work to record stations all over the world. This division is quite profitable and enables Destiny to fund G2.
DSNY has 52 million shares oustanding and a market cap of approximately $39m (price .75 8/17/12)
Two multi-billion dollar industries (transcoding and content delivery networks) could be disrupted with universal video format that is "playerless".
Today the company announced launching of G2 proto-type.....
IMHO Better chance of GOOG purchasing DSNY, buypassing SYNC, since DSNY Clipstream G2 solves the HTML5 issues, far superior technology to SYNC and has TV, RADIO platforms....
and announced today the pro-type available for Clipstream G2.
In addition, ONTC and DSNY were on the verge of merging when GOOG purchases ONTC...the real technology was in DSNY...Now DSNY platform will save GOOG over $1B in transcoding costs EACH year and more as it grows, AND get all the platforms for Radio and TV ready to go.
Could Destiny Media's Clipstream G2 Disrupt The Online Media Industry? (DSNY) 1 comment
Aug 20, 2012 10:52 AM
Streaming video data currently comprises over 50% of the traffic on the Net, and even more importantly, is growing at a 52% compounded rate annually.
On a conference call in July, Destiny Media's CEO Steve Vestergaard described ClipstreamG2 as "extremely disruptive to an existing paradigm" (conference call July 2012)
In November 2011 Destiny Media Technologies (DSNY) announced a new cross platform video solution which eliminates transcoding costs and could completely disrupt the online streaming video industry.
As it stands now there is no standard for video formats. Advertisers and websites must create multiple formats of the same video in order to accommodate all devices, operating systems and browsers. That all changes with Destiny's Clipstream G2 format.
With G2, Destiny has developed a single video file format that acts like any other web object, streaming directly from a web server and rendering directly by the browser without a player plug-in. The technology works across a wide number of computers and smart phones, including Mac, Windows, Android, iPhone, iPad, Blackberry and any other recent device that is standards compliant.
With every video you see or play on the Net, there are many steps necessary in order for EVERY viewer to be able to play the.
When a brand puts out a new Internet ad, they turn to their ad agency for online help. The ad agency has to format EACH and every one so all devices; browsers and operating systems can play them. The ad agency has to transcode each ad into the Windows, QuickTime and Flash format. Some agencies go so far as to format in several other formats, but the top three are mandatory
Google's YouTube has to do as well this for every video that is uploaded.
The proliferation of new computing devices (tablets and smartphones) and multiple browsers (Chrome, Safari, Explorer, Firefox) have added even more "players" just making it even more costly for media publishers to get their content "played". For every new ad and video produced, EACH and EVERY one has to be formatted (the technical term is called transcoding) in multiple versions just to be sure every device can even see it.
Producing multiple versions of the SAME ad unnecessarily costs publishers over $1B per year. The transcoding industry is the first industry Destiny's technology impacts.
Content delivery network industry gets disrupted too with G2.
Not only do these publishers have to make multiple versions of the same ad, but they have to pay a content delivery network to store them on computers (streaming servers) all over the world. The video file is not stored on the same server (computer) as the website. Storing and moving all of those media files require a content delivery network provider. The content delivery network industry is approximately$ 3B per year, and there you have industry number two, a larger multi-billion opportunity impacted by Destiny's technology.
With the new version of Clipstream, publishers can keep video in one single format, eliminating patent and licensing fees and transcoding expenses (costs associated with converting, storing and streaming multiple video formats). This solution which will reach nearly 100% of site visitors, thereby generating more impressions will mean higher advertising revenues for site owners and a much lower cost of delivery.
In February they announced that they had successfully tested the cross streaming video prototype and in June they filed for seven patents around this disruptive technology.
Also, the current media players (Quicktime, Flash and Window Media) are not always safe. They are executable files. That means when you click to play the video, you expose your device to viruses, trojan horses, and unstable code that can even gain control of your computer. For that reason, the most popular video format (Flash) is not available for iPads and iPhones.
The days of plug in updates, crashes, and malware from media players are over because a G2 formatted video is played on the Net, not through the Net.
The soon to be released version of Clipstream (G2) is an innovative "instant play" solution for playback of streaming audio and streaming video. Unlike Windows Media Player or Quicktime, there is no player involved that has to launch for the content to playback. Unlike Flash, multiple Clipstream videos can play on the same page and content can be uploaded to any website.
By keeping the videos on the Net, there will be up to 90% less bandwidth used than the 3 current solutions, and this also provides a 98% playback rate. With a G2 video, the website owner can simply store the ad/ video on just the web server. With Clipstream G2, the video file can be stored on the web server, just like regular text or images. Say goodbye to unnecessary hosting (streaming servers).
A Clipstream video can be embedded directly inside an email or web page, eliminating the need to wait for a player to launch a second browser window to actually play it.
Having an application that converts/creates ALL media into a playerless form will save billions in transcoding and bandwidth costs.
How is Clipstream's G2 impacted by HTML5?
While everyone is excited about HTML5 being the next generation "standard", publishers are STILL required to produce at least 3 formats (Windows, Quicktime and Flash) and store ALL of them on streaming servers. In other words, publishers must still pay to have their ad transcoded and stored.
HTML5 versus Clipstream's G2
This is how HTML5 works:
1. The browser hits web page
2. detects the device/OS/device
3. redirects them to a compatible streaming server for the file
4. file is loaded on to device and "player" is launched
How Clipstream's G2 works:
1. browser hits the webpage
2. grabs the video as easily as it would an image off the screen.
There is only ONE file (no transcoding) and NO streaming servers.
Destiny is no stranger to the digital content industry. The recording industry, including the four major labels, use their PlayMPE to securely distribute songs, albums and artistic work to record stations all over the world. This division is quite profitable and enables Destiny to fund G2.
DSNY has 52 million shares oustanding and a market cap of approximately $39m (price .75 8/17/12)
Two multi-billion dollar industries (transcoding and content delivery networks) could be disrupted with universal video format that is "playerless".
Today the company announced launching of G2 proto-type.....
Maj...this should clear up all Questions: From ...Seeking Alpha TODAY-
http://seekingalpha.com/instablog/897318-vangorilla/982691-could-destiny-media-s-clipstream-g2-disrupt-the-online-media-industry-dsny
Could Destiny Media's Clipstream G2 Disrupt The Online Media Industry? (DSNY) 1 comment
Aug 20, 2012 10:52 AM
Streaming video data currently comprises over 50% of the traffic on the Net, and even more importantly, is growing at a 52% compounded rate annually.
On a conference call in July, Destiny Media's CEO Steve Vestergaard described ClipstreamG2 as "extremely disruptive to an existing paradigm" (conference call July 2012)
In November 2011 Destiny Media Technologies (DSNY) announced a new cross platform video solution which eliminates transcoding costs and could completely disrupt the online streaming video industry.
As it stands now there is no standard for video formats. Advertisers and websites must create multiple formats of the same video in order to accommodate all devices, operating systems and browsers. That all changes with Destiny's Clipstream G2 format.
With G2, Destiny has developed a single video file format that acts like any other web object, streaming directly from a web server and rendering directly by the browser without a player plug-in. The technology works across a wide number of computers and smart phones, including Mac, Windows, Android, iPhone, iPad, Blackberry and any other recent device that is standards compliant.
With every video you see or play on the Net, there are many steps necessary in order for EVERY viewer to be able to play the.
When a brand puts out a new Internet ad, they turn to their ad agency for online help. The ad agency has to format EACH and every one so all devices; browsers and operating systems can play them. The ad agency has to transcode each ad into the Windows, QuickTime and Flash format. Some agencies go so far as to format in several other formats, but the top three are mandatory
Google's YouTube has to do as well this for every video that is uploaded.
The proliferation of new computing devices (tablets and smartphones) and multiple browsers (Chrome, Safari, Explorer, Firefox) have added even more "players" just making it even more costly for media publishers to get their content "played". For every new ad and video produced, EACH and EVERY one has to be formatted (the technical term is called transcoding) in multiple versions just to be sure every device can even see it.
Producing multiple versions of the SAME ad unnecessarily costs publishers over $1B per year. The transcoding industry is the first industry Destiny's technology impacts.
Content delivery network industry gets disrupted too with G2.
Not only do these publishers have to make multiple versions of the same ad, but they have to pay a content delivery network to store them on computers (streaming servers) all over the world. The video file is not stored on the same server (computer) as the website. Storing and moving all of those media files require a content delivery network provider. The content delivery network industry is approximately$ 3B per year, and there you have industry number two, a larger multi-billion opportunity impacted by Destiny's technology.
With the new version of Clipstream, publishers can keep video in one single format, eliminating patent and licensing fees and transcoding expenses (costs associated with converting, storing and streaming multiple video formats). This solution which will reach nearly 100% of site visitors, thereby generating more impressions will mean higher advertising revenues for site owners and a much lower cost of delivery.
In February they announced that they had successfully tested the cross streaming video prototype and in June they filed for seven patents around this disruptive technology.
Also, the current media players (Quicktime, Flash and Window Media) are not always safe. They are executable files. That means when you click to play the video, you expose your device to viruses, trojan horses, and unstable code that can even gain control of your computer. For that reason, the most popular video format (Flash) is not available for iPads and iPhones.
The days of plug in updates, crashes, and malware from media players are over because a G2 formatted video is played on the Net, not through the Net.
The soon to be released version of Clipstream (G2) is an innovative "instant play" solution for playback of streaming audio and streaming video. Unlike Windows Media Player or Quicktime, there is no player involved that has to launch for the content to playback. Unlike Flash, multiple Clipstream videos can play on the same page and content can be uploaded to any website.
By keeping the videos on the Net, there will be up to 90% less bandwidth used than the 3 current solutions, and this also provides a 98% playback rate. With a G2 video, the website owner can simply store the ad/ video on just the web server. With Clipstream G2, the video file can be stored on the web server, just like regular text or images. Say goodbye to unnecessary hosting (streaming servers).
A Clipstream video can be embedded directly inside an email or web page, eliminating the need to wait for a player to launch a second browser window to actually play it.
Having an application that converts/creates ALL media into a playerless form will save billions in transcoding and bandwidth costs.
How is Clipstream's G2 impacted by HTML5?
While everyone is excited about HTML5 being the next generation "standard", publishers are STILL required to produce at least 3 formats (Windows, Quicktime and Flash) and store ALL of them on streaming servers. In other words, publishers must still pay to have their ad transcoded and stored.
HTML5 versus Clipstream's G2
This is how HTML5 works:
1. The browser hits web page
2. detects the device/OS/device
3. redirects them to a compatible streaming server for the file
4. file is loaded on to device and "player" is launched
How Clipstream's G2 works:
1. browser hits the webpage
2. grabs the video as easily as it would an image off the screen.
There is only ONE file (no transcoding) and NO streaming servers.
Destiny is no stranger to the digital content industry. The recording industry, including the four major labels, use their PlayMPE to securely distribute songs, albums and artistic work to record stations all over the world. This division is quite profitable and enables Destiny to fund G2.
DSNY has 52 million shares oustanding and a market cap of approximately $39m (price .75 8/17/12)
Two multi-billion dollar industries (transcoding and content delivery networks) could be disrupted with universal video format that is "playerless".
Disclosure: I am long DSNY.OB.
when is record date for dividend? What is ratio?...might get buying if you get those answers....soon
funny...regardless of what mm will or will not do...no pent up demand....no one biting.....
funny...regardless of what mm will or will not do...no pent up demand....no one biting.....
Again..you are making assumptions without knowing the facts. The protocol for which they received FDA approval for test required 55 and under...dialysis and other requirements for "controlled test". U of Miami never completed enrollment due to "budgetary" concerns and announced severe cut-back in research and layoffs.
Had nothing to do with efficacy of test. So yes, the person he asked would know nothing because the test did not commenced.
U of Miami was paying $3m and Prot $110k (that is thousands, a great deal) for the test costs. Prot paid the U of M the money. U of Miami had an escape clause which they exercised having nothing to do with efficacy. U of Miami was getting a very small %, believe 2% of gross sales. Rumor has it they would have considered commencing if they got a larger %. Company is said to have not wanted to give more. (if true dumb, depending on what they were asking for).
Cream launch was announced for September. They had pre-orders before and were not ready...now set for September. Marketing directly to Dr.s No reason to believe will not be on time. Would have announced by now if not in September or delay IMHO.
Obviously you have a reading disability...read carefully and dump the phase II and III discussion on the End Liver disease drug...when and if works ... imho...goes for Orphan approval...
You havent even addressed the gene based cream therapy..coming out in September..per announcement...probably worth .30 share earnings...
need not respond..because really dont care outside of misleading statements....
you have your opinion, i have mine and the stock is moving for a reason...imho
Your guess will be wrong....trials not in basement. YOU ASSUME an awful lot. Just because they say they are going to "sponsor" the test, does not mean they are doing it alone financially.
During the time the company has been waiting for SEC response to inquiry letter, I have no doubt, and they have alluded to, that they were proceeding with other opportunities along the line of U of Miami.
It has been several months already. I would expect announcement on partnership in September or October...with or without SEC response.
Testing has nothing to do with SEC or the company's progress with a partner...they can ALWAYS sell the assets of the company, for the benefit of Shareholders as opposed to purchase of stock while inquiry letter outstanding.
You are absolutely right...I went to an Fund Conference in NYC last year and Cohen explained it precisely as you did.
WE are dealing with two drugs already FDA approved. Prot is using them in conjunction with transporting the genes.
Fast track is definitely and seriously in the cards.
Vator...you CANNOT tell us ("you") that they months or years away from End Liver Disease trials.
As noted, unless you have inside information, you have no idea if they are in the process of duplicating the agreement which they had with U of Miami (without escape clause) for a bigger piece of the action or if they are engaged in partnership with a major pharmacological...which "research report" alluded to as possible fit and suitor Celgene.
Very misleading comments based on prior ability of company to get partner and possible discussions...we dont know what they are doing behind the scene.
With FDA "permission" to proceed, the question of what the SEC is looking at eliminates the substance of their technology....so must be other issues looking at ...no doubt complaints by shareholders of stock movement.
neither...just stating the obvious. Stuck with everyone else.
yeah...lol?... they came back with 400k...lol
why would it be so bad if no dividend?....and all of AE revenue earned by CMGO?....rise in CMGO pps....
why would it be so bad if no dividend?....and all of AE revenue earned by CMGO?....rise in CMGO pps....
Agree...they played this like a fiddle..
Loved it...got another 150k under average .122...
Someone was wiping out stops....and sucking up cheap shares
yeah...that little cat fight was very relevant...LOL
certainly not an issue impacting the movement of stock price....freezing press releases and movement of merger IS relevant...
Usually there is a spread between the offering price and the price of the acquired. Reason?...if it doesnt happen...its going down to where it was...without any further news.
IMHO..SLMU will put off any press releases on biz until the threatened class action is out of the way. Reason?...any positive news will only aid Attorneys case and drag out prospective merger if not kill it if becomes too burdensome for DSTI. IMHO
DO NOT BE FOOLED.....Class Action Securities Attorneys have low lives in their office surfing the internet looking for Merger announcments ....TO GET A PAY-DAY!
THEY GET PAID whether or not it's for the benefit of SLMU SH or not. These guys even emailed a friend of mine who asked what it was about and they LIED:
"A shareholder action stems from the buyout of the company and the unfair price and process. Indeed, the buyout price is
considerably less than the inherent value of the company. In fact, the stock is now trading above this price."
Lie because:
1. Last line, SLMU had a PREMIUM of 30% when email went out...being paid not 7% over Value but 30%, and
2. "buyout price" "considerably less than inherent value"...total BS...because
WIthout NADSAQ merger..SLMU is not going anywhere on BB IMHO... you have seen it.. WHY....everyone knows SLMU was trading on their expectations of moving to Nasdaq. Without it they could not have the stature with lenders and would expect they will lose Financing for projects opportunities or just not get them as easy as they could being on Nasdaq.
SLMU needs NASDAQ like oxygen...or you are going to continue to hold a penny stock and lower than where it is here if these greedy jerks fool you!
LOOK AT .10 for SLMU if DSTI walks....SLMU becomes depreciating asset. IMHO
ONLY ONES WHO WIN...ATTORNEYS... DSTI is a clean Nasdaq company valuable to many other BB companies...they can easily structure deal with other BBs.
We need to get it over and merge...not be tied up for 6 months and have SLMU lose deals with uncertainty.
ATTORNEYS NEED a good number of Sharebolders to make it worth their while....Dont give it to them or you are going to hold Dead money another 6 months ....and no money if DSTI walks. IMHO
only kidding about the vodka..but were crazy times...
Nice if held...but I certainly expect DSNY to reach $30 much before AKAM did (although it reached over $300 in 2000).
No doubt, based on decoding and ac-creative nature of an acquisition of Clipstream by a company with heavy decoding costs..You-tube, Facebook, Yahoo ...Google, Apple...etc. Its a steal at $30 right now.
Has anyone projected the pps on AE once spun off?..and what is the basis of the projection?
No doubt someone knows the exact date...and could figure out they had time to manipulate down (short) and buy back in here...someone close to company with inside info...of MM with inside INFO
I assume you mean Buy at .025 and sell at .045, then short?
Can't really see someone shorting this...IMHO...someone knows something and sold high.
My questions are "obvious" observations...the price action does not compute with the "great" dividend deal that is supposed to occur within 10 days...
The tape speaks...everything else BS IMHO
In any event we will have our answer within 10 days...