Ooooh Yehh
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They have failed though, the only reason they're still around is because they can sell shares to retail holders.
All their ventures have failed. They're currently a shell in a worst spot then they were before. They more than double the OS since Microbuddies was announced and have nothing to show for it.
I don't get why though, they themselves PR'd 2 years ago they were closing shop on Minecraft because it's unprofitable.
Just looking and Roblox developer payout terms and conditions, and the likeness it resembles to minecraft, it should have been abundantly obvious that venture would also be unprofitable as Roblox takes the vast majority of developer profits for themselves.
And that they were cloning already established games, why would players leave an established game with a huge player base and cinstant updates, to play a clone of that game that's not as good and less players?
Now they're pivoting into phone games, knowing that they failed already at Web3 games, platformer games (which are already mobile playable through the apps) and lack of funding, I don't see this venture turning out positive either.
They'll have to again go to a 3rd party developer to get these games made, which will be expensive, and mobile gamers expect consistent updates to the games, which will be costly since they don't have an in house team to work on them.
They're essentially a General Contractor of the gaming world, going to 3rd parties all the time to develop and produce prodcuts while relying on $1.99 transactions to pay for it all will not work.
They should've hired an in-house team with the $3+ million, and brought everything in house, like a real company.
Honestly, I'm not sure what they pay Sterling $100k+ a year to do. He doesn't create, he doesn't lead (how do you lead a team of one other person - Fluxty) that's just a work buddy. He's not a developer or coder. He just comes up with basic ideas and tries to find someone to make them.
Any dumb Schmoe could do that for way less.
I don't believe ViaOne is truly supporting GMER - in the sense that it's beneficial. They seem to dip a toe into GMERs world, gently pushing it uphill. They need to be a V8 HEMI behind GMER if they want it to succeed.
Tell them to quit Richardin' around (think Richard nickname) and drop a HEMI in this thing and see it through. Stop stopping to smell the roses at every shiny object on the road and put the pedal to the metal to the final destination.
Imo.
My problem is, they spent all the money half developing several games, instead of finishing at least one of them and supporting it properly.
Now we have no revenue source because there's no playable full live game, and we have no money to finish any of them, because we spent all the money making several non revenue generating betas.
So in the terms of Saving Provate Ryan on Omaha Beach.... "WHAT DO WE NOW SIR!?, I SAID WTF DO WE DO NOW SIR!!"
Lol. I just don't get how they operate, it's like they operate their company like that meme of the guy sticking a stick in the spokes of his bike and falling over, and then blaming it on something other than himself.... like the market conditions.
That's what they've proven to us so far.
What have the done to benefit GMER?
Read my previous comment to you, I'd like to hear your thoughts.
If this were true, then why would they have issued all those shares at the S1 offering instead of funding it themselves.
They're the largest stakeholder in GMER, wouldn't it have made sense to self fund when we were at .25c a share instead of issuing dilutive shares at .20c and subsequently having those funders ram us into the ground?
Why didn't they put up the $3mil if they were willing to fund GMER? They've lost more than $3mil in value of their shares by not doing so previously.
If they were actually marketing, I 100% should have seen an advertisement with how many times I've googled their name, products and all thing Good Gaming.
I've seen 0 - in my life. Not once have I ever seen a GMER advertisement.
They did do a couple tik tok promos a few years ago, but I searched for them.
ViaOne has a whole marketing department. How are they failing on that?
Long story short, they're squandering and jumping from one idea to the next in an attempt to strike gold somewhere instead of just sticking with one product and actually making it work.
We now have several million invested across multiple segments, and not one of them works correctly.
Wtf are they doing?
How did they spend $28,691 in advertising in the last 3 months? They've made a little over $100 in 3 months.
They blew the entire $3million + making games that they're now going to abandon.
They've spent $707,194 in the past 6 months to make $3,416.
They don't know what they're doing. Bottom line.
The best bet is for them to sell this to someone who can manage it correctly.
They are failing at every turn and their COO is a highly compensated dud.
Good point. Idk, just hope they thought that part through.
That doesn't seem promising. They're basing their future revenue model on loading NFTs and crypto games onto phones targeted at low income, benefit supported customers.
If anything they need to speak to a lawyer first and make sure that since they control both the nft company and the lifeline company, that it's not seen as predatory practices.
Customers don't have to play, but you're enticing poor customers with rewards to do so.
I hope they consulted with a lawyer first.
If they couldn't get the player base active marketing to people with money (who gave them free money essentially) I don't see success coming from marketing to people with no money.
I can agree with this. The company is looking for an excuse not to do the obvious thing. Fix the game, build a community and grow the "game" that funded all of this.
Why make an attempt to reach out for answers? I don't anymore, they haven't answered anything useful in almost 2 years. So I gave up. You call it bitching, I call it incompetent management actively taking their most supportive supporters and turning them against the company.
We tried. I don't know how else to state it, we tried really hard to help them. They can't get out of their own way and help us help them. It's not the communities job to grow the brand, but we tried like hell.
"I love those who look for excuses not to do the obvious. Why make an attempt to reach out for answers when it's so much easier to bitch and give opinions?"
It would be nice but nothing to indicate they're leaning that way.
If they did I would think they would merge one company not the whole thing. Probably V1 Fiber if I ventured a guess.
If the next news release isn't of a merger, I would expect nothing or worse.
They've proven time and time again they cannot function in the sector they're currently in.
If they don't sell this, or merge a ViaOne company into it, it will likely go lower.
News of another game or minecraft server will probably do more harm then good.
My question is, how are they going to fund operations? Their money should run out this month from the S1.
So what do they do now? They're not going to be able to retap web3 because they already burned that bridge.
They continually ignore their minecraft base (of 4 people) and they have no roblox income or players.
So now what? No money, no income, no players. What do they do next?
I don't think they did anything illegal, but it's sad that Dorwart let them spend over $3,000,000 and got a couple beta roblox games out of it.
No players to be seen on any platform.
Their last PR from February has gone nowhere. Haven't even heard a peep from or about that Josh guy since.
Not saying they would do this but,
They could always RS the stock and then reissue themselves shares from the new share structure at whatever rate they want.
They could raise the AS to 500mil, dilute the shares to max, RS and then raise their ViaOne "management" fee to $100k a month payable in Series B and keep on chugging and maintain their position in GMER.
They would wipe out current holders and be able to reissue their original holdings back to themselves since Dorwart can pretty much do whatever he wants being that he's the CEO of both.
Ignore the spelling mistakes and reverse sink is shipping to ship is sinking.
Lmao, early morning rants and spelling don't always jive.
Ok, that'll be my last post for awhile. Lol
Just remember whose post your cheerleading, the company IR will always spin a positive out of nothing but negatives.
Nothing has gone well, and nothing will go well if they stay the course they're on.
A fundamental change is needed and they're unwilling to do it right now. They're out of money and it leaves them these options.
RM ViaOne in (will they take the public scrutiny of their business when things seem to be going fine for them privately?)
Find a buyer for the shell (but now the shell isn't nearly as attractive as it once was)
Those two options are unlikely for several years as the S1 investors still have warrants that can be purchased at .20c range. Why would ViaOne or another company merge I'm (assuming they have $1+ pps potential) just to get whacked at .20c from the warrants?
Or, they can sell shares to raise operating funds. They've already been doing this and continue too. 2 years ago the Outstanding shares were around 65mil when I took my original position. Now over 113mil and climbing. Probably to be accelerated as they have no more operating revenue or reserves.
This will be my last post here for awhile. The sink is shipping and there's no one trying to plug the hole. Most of my posts are to try to get the IR to understand there's a flaw in the system but they just chug along spewing nonsense when very clearly, their plan is failing big time. I've been hoping IR would take a few points back to them, but I guess not.
That's the most far reaching post I think I've ever read.
The difference between then and now is they were unknown. We didn't know they were incompetent. They had the lure of ViaOne and a management team and NFTs.
Over the past 2 years they've proven none of that matters. Back then it seemed althat they chose to not make money as they worked a plan, now we know they don't know how to produce money, even when well funded.
So what's your bull case for this?
We have spent thousands of dollars on their product and thousands on their stock just to see it all wiped away from incompetent leadership.
The stock is worth .02c, the nfts are worth 0, the web3 platform has 0 players, the minecraft division has 0 players, the roblox division has 0 players.
They've been saying they're going to market the games for 2 years. Still no marketing. They've been saying they're going to fix the web3 game for over a year. Still not fixed.
They shelved minecract because it made no money, then they spent a fortune to half ass revive it and it still makes no money.
They spent a fortune on roblox and have made no money.
$3,000,000 spent. $12,000 made.
How are you guys not angry about that?
They've sold everyone a lie and the carrot continues to be just a little further away.
It's always soon with these people.
And if you remember, the stock discussion in microbuddies discord was removed when they first started tanking the share price from the .50c range into the .20c range. The company decided to remove it and set up a new one to keep unhappy investors from scaring away "new players" that never came anyway.
We are now going under .02c. How can you guys defend them anyone? Nit2Win doesn't say anything remotely intelligent, he's been pandering to sell shares for the company years.
They canned Joe Nit2Win in favor of RedChip, and then brought him back. Joe Nit2Win gets paid shares for services. Check the filings. Of course he's gonna sell us a pipe dream.
Look all around you, they have failed and continue to fail at everything. Nit2Win says he doesn't even play the games. We are the gamers that GMER is marketing to, and we are telling you their games suck and they have no community.
They need to start over, or preferably sell this to someone else who can do it right.
The point is, they took on outside financing instead of doing it themselves.
You keep saying they have a $200mil parent company like it means something.
The only thing their parent company does and has done is siphon off $45k -72k a month for fees and take bad financing deals.
They don't market, they don't finance, they do nothing for GMER.
You're acting like they're a savior when they're just milking it.
If GMER had the full support of ViaOne, they wouldn't have taken a bad S1 deal for funding. That's the first timber that fell here.
They sold shares under cost to a group of private investors that burnt this to the ground.
If ViaOne really believed in GMER and wanted to fund GMER as Nit2Win states, they would have done it instead of taking bad funding and hurting all their shareholders.
Be careful of GMER and a few here that support it, there's always a carrot they hold out in front of you, leading you further into the cave.
Til they're out of money. They have $220k in working capital left.
They've spent $3.2 million over the past 1.5 years and have made very very little.
Their plan doesn't work. It won't be long before Sterling is gone. They all get paid and get stock incentives whether they make money or not so why even bother trying to make money?
It's been a one way road straight down since Sterling cane onboard, and for some reason Dorwart has blinders on to it all.
Sterling should have been fired long ago.
You're always positive and back them up, so how do you spin this report as good news? $3k made in the first 3 months of 2023. $9k made in all of 2022.
In the past 15 months they've spent $1.8mil and made $12k.
What's the spin?
Down to $220k working capital.
From $3.5mil to $220k in a little over a year.
Should make it another month or two before you see them dilute for working capital. Imo.
Thats a big if though. No guarantee they do it, the only metric we have to go off is the gaming company, they screwed that one up.
If they did RM ViaOne it would be big, but they would probably just spin off one division like V1 Fiber or something. I highly doubt they would do the whole company.
RM is the only hope. Even if there were 1,000 players it's still not enough to pay for their cash burn.
They just don't make any money, and totally pivoted away from the one thing that did make money.
They can't go back to web3 be ause now everyone knows (or can verify on chain) that they abandon their projects, so no one will buy into their next attempt at web3, if they make another attempt.
Goliath is correct. That's total number of hits, it could be someone that connected for 5 seconds.
If you watch the daily stats there 0-to max 2 people online at any time.
I don't know about you, but 2 people playing a game isn't going to keep the lights on.
Especially when roblox takes most of the money if they spend anything at all on the game.
Roblox pays out about 29 cents on the dollars to the developer for sold items.
So if they sell $1,000 - GMER gets $290.
Not all players spend money.
I'm not sure why they chose to focus on a Platform that takes most of the money. Probably because it's easier to make a game there, but it's easier for everyone else too, that's why there's so many games to compete with.
https://create.roblox.com/docs/production/monetization/economics
How would calling them not be speculation? They can say whatever they want.
That's the speculation, the real answer is in their filings and player count.
0 players. $1.5mil spent last year and $9k in revenue.
You always say don't speculate and to go with the verified information.
Now you're saying to speculate by calling the company, who can't legally disclose any non public info. So all they're going to say is fluff pieces, they can't legally tell me anything that isn't public info.
All the public info available shows they're failing. Point me to a piece of public info that says they're successful because it would be a welcome sight.
I've asked questions in discord and haven't even gotten a response.
What good is calling them going to do? Or calling IR? So they can fluff it up for me?
It's in their filings, like you say only trust verifiable sources. I can't verify what they're saying, but I can verify their filings.
They spent $1.5mil and made $9k like the filings say.
That says all you need to know. Their player count of 0 says all you need to know.
They have been and continue to grossly mismanage this company.
Their only hope is to sell it to someone else.
They don't answer questions. Going straight to the source (coo and developer) leads no where.
So what's their excuse for dropping a NFT profile project, the waterbear pfps, and immediately not supporting it whatsoever after mint.
Not tying any of it together, not getting the game working, releasing eggs thar have no purpose and are broken.
Is that legals fault too?
At the end of the day, the fact is, GMER does not know what they're doing. Sterling doesn't know what's he's doing. They've spent $1.5mil this past year and made $9,000.
You want facts, go check those numbers in their filings and explain to me how they know what they're doing based on the information they've provided.
Stop with the fluff, they do not have any idea how to create an original product, how to support a product, how to market a product, or even communicate their ideas clearly.
If they did, they would have made more than $9k on a $1.5mil budget.
To be fair their investment of "millions" is debt back to themselves for "services" viaone provides.
They did not spend millions in produxt development, and if they did then they're idiots vecause there wasn't really a product besides minecract servers and if they spent millions to host those then they're really dumb.
The "millions" spent is made up of their $50k+ and month they charge GMER foe ViaOne to process payroll and pretend they're marketing.
It's in the filings and a major complaint I've had with them. They went from around $45k a month up to $72k a month when we finally got revenue in 2021, they dropped it back down when they finished bleeding out the Gen 0 investors.
They aren't investing anything in GMER, they're backdoor snatching Series B shares from GMER that convert at 1,000 commons per Series B if I remember correctly.
Another way of diluting common shareholders when the tine comes.
Could infuse, but won't. The S1 proved that.
I agree, if they do it.
To be fair, the company pissed on our cornflakes everyday for a year and a half with their broken games and lack of marketing and engagement.
Many of us tried hard to help them and they ignored us, went a different direction and now we have broken web3 games and no players on any platform.
$9k in a year is the same amount they made over 2 years ago, except back then they didn't spend $2million to make $9k.
We wanted them to succeed, we were there to help and they've pissed on our cornflakes everyday.
It isn't announced, just speculation / wishful thinking.
Until they change direction, there's no reason for it to. The only attractive thing about this is the share structure, and they've been increasing that by a couple million per month on average.
2 years ago it was a 65mil O/S. Now it's 113mil.
That's an increase of 2,000,000 shares per month ov average.
With $9k in revenue for a whole year and reserves running out fast, they'll be forced to do another capital raise which will probably bring their OS and AS close together.
The next one after that they start changing the only attractive thing about them, their AS.
IMO.
They've been saying that they're going to start marketing for 2 years though.
In their discord, in PRs, in chats. It never comes, and their revenue and player count reflects that, and the stock price reflects all of the above.
They need a course direction change. This is not working.
I know I sound sour, but when is enough enough? They refuse to see what is very clear to see, that their plan is failing and they're taking everyone down with them because they refuse to properly market and talk about their games.
In their discord it seems like the moderators get an attitude with people who bring up concerns instead of listening to what the users are suggesting.
Their plan doesn't work, even if it worked great the royalty structure on the web2 side doesn't pay enough. And on the web 3 side they've let it slide so far down the hole that no one will touch it.
The problem in web3 is that once you burn people, you can track it all through the chain, so we know they burnt us, and people looking into them know they're not productive, so they've shot themselves in the foot as far as building in web3.
That's where they should have focused, that's where the money is, they were the perfect storm, you could invest in their web 3 product and their company. They are the only company like that, and they didn't take advantage if it.
All other projects you invest in the project only without ownership in the company itself, they had the perfect set up and blew it.
You can see it onchain that there are no sales in web3. And on Roblox there's no players. You can check on Roblox by searching Lightspeed Obby and clicking their developer link. 0 players across 2 active games.
Minecraft has 4 players currently.
https://opensea.io/collection/microbuddies/activity
Last sale of a waterbear was 3 months ago for $9.54, and GMER gets only a fraction of that sale.
https://opensea.io/collection/water-bear-collection/activity
https://minecraftservers.org/server/363667
And in their ANNUAL report as in thr entire year of 2022, they reported making $9,000.
It speaks for itself.
But what's the catalyst for another run up? Before we had crypto pumping and nfts pumping and we had the imagination of what microbuddies could be.
Now we know that microbuddies is a dud, and no one plays their other games, and they made $9k in all of 2022 after spending $1.5+mil to create those $9k revenue.
What's the bull case at this point?
The Share structure is the only relevant thing they have that's bullish, but there's nothing to create any pressure.
Even well-known NFTs are suffering a decline in price, and microbuddies is no where on the radar in NFT communities.
The whole microbuddies idea is essentially dead as they haven't successfully incorporated it into anything really.
So now what?
The only person who can fix this is David D, because David S surely isn't doing anything useful. Their development team is entirely 3rd party developers because they never hired a full time staff to create a cohesive game unit.