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Almost there! 46+ mil in volume
#1 on the breakout boards http://investorshub.advfn.com/boards/breakoutboards.aspx
SNNLive - Ascent Solar Technologies, Inc. (NASDAQ: ASTI)
Published on Nov 30, 2015
In this SNNLive On-Location, our host spoke with Rafael Gutierrez, Senior Vice President & COO of Ascent Solar Technologies, Inc. (NASDAQ: ASTI) on September 9th, 2015 in New York City, NY.
Maybe more. It is already at 31,119,362
This is the gift that keeps on giving for the holiday season.
52 week high was around this time last year ......
Please let us know what he says. I'm sure it will be good.
Totally agree unless she is looking into a new shell. I think sooner then next summer. Last pump was around May. I know she reads this forum and once the chatter about the last pump dies.... then it is pump time. Would be a good idea for a symbol change etc...
Have a great weekend all. Next week will be epic! Go CMGO and Glen
You guys are killing my portfolio! https://collective2.com/details/96657455
Nice run today everyone! More to come soon!
I see it, I believe it!
My bad, #18 on breakout boards.
This is concerning. Their financials always stink but it is very suspicious. Have they given up?
I thought they wanted to punish the investors that gave them stuff about the conf call, but those investors are long gone by now.
It is getting scary here.
There used to be investors that lived close to their office. Are any of them around to verify their office is still there?
Remember this has been on the breakout boards for a couple weeks now? Currently #21 on ihub breakout board.
With recent confirmation from Glen, things are looking good! Source >> http://investorshub.advfn.com/boards/read_msg.aspx?message_id=118593245
When these deals close....BOOM!!!!!!!
Someone was loading up today on cheapies.
"Last thing he said before he hung up the phone, "After investors (traders) realize its a done deal this current share price will look like peanuts"..."
Boom might even be tomorrow!
Anticipated date is tomorrow! Lots of eyes on this one! http://www.otcmarkets.com/financialReportViewer?symbol=CVRG&id=146963
Going to be Epic!
Great open today!
Great update. Thank you.
Very active day. Tomorrow will be interesting.
Someone slapped the ask.
I do not but let us know what he says if you email him.
News Monday morning would make a great start to next week!
Nice open. 1 million on the ask!
News on LOI's soon. They have been making great moves lately. Glad I am in on this one!
As seen today, this baby is thin. When news hits, BOOM TIME!
Bids are moving up. Looking good.
4's up, looking good. Super thin.
Ok it has been too long. They promised a new date for the conf call and nothing has happened. Seasons have passed. I expected something by now. They are lucky they only stole small investors money. If they stole big investors money, there would be facing litigation by now.
They have nothing and will have nothing. Their financials stink, their leadership stinks.
I change my opinion on this POS. I would not buy at .0001.
Party is over, pack your bags. Sell while you can.
WTF today? I was busy and checked in to see .004 bids were filling. Of course with my luck.... I put a bid in and it did not fill. Someone got very lucky today.
The EOD Dump is priceless. What a POS
Any day now, news on closing one of these deals will happen. Then it is BOOM time!
I totally agree with you. I am holding. That guy you responded can just have a look at the chart and see that something has been going on ( and not a one day pump and dump, but yet, slow and steady )
XOMA was my best Robin Hood test stock!
Agreed but... this one is playing much different then others I have / am playing. The CEO is playing this perfect. The run for $HDSI was only because of this CEO. The run here is either going to be huge or it keeps inching up just like the chart is showing. WIN WIN if you ask me. News can hit any minute just like it has in the past.
Todays news brings us closer to LOI deals closing. That is what I get out of the news.
Looking good. Maybe 8's today again?
CMGO News Out
CMG Holdings Group, Inc. (OTCQB: CMGO) today announces that we continue to move towards our vision of the future¿ a streamlined holding company creating and enhancing shareholder value.
Specifically, the Company has signed an agreement to spinout its majority owned subsidiary, Good Gaming, Inc., into a publicly traded entity currently operating as "HDS International Corp. (HDSI/OTC)". The transaction is designed to allow Good Gaming to achieve its potential as a standalone, pure play cash tournament gaming platform, targeting the 200MM+ eSports players and participants worldwide. These gamers represent the mass market of amateurs yearning to compete for cash and prizes, both individually and as team members, against other contestants with a goal of honing their skills, elevating their play to professional leagues, and profiting from the insatiable demand to participate in this high growth, emerging paradigm of eSports.
Management believes the establishment of Good Gaming as its own public entity better positions the business to raise substantial capital, reignite growth, and achieve a significant enterprise value based on recent transactions executed in the gaming vertical by fantasy sports platforms, such as Fan Duel and Draft Kings, which have commanded prices in excess of 1 Billion Dollars. Under the transaction, as a first step, CMG has signed a strategic expansion agreement, whereby current management of HDSI has assigned its block of Series B Preferred shares to CMG, giving the Company control and responsibility for the entity. All assets of HDSI's SirenGPS business, including intellectual property, software code, trademarks and customer lists, will be removed from HDSI, resulting in the elimination of $6.5 million of seller notes, several billion diluted shares upon potential conversion of those notes and current assets and liabilities associated with the SirenGPS business.
A new management team and Board will be formulated and implemented over the next 10 business days, which will manage HDSI. Paul Rauner, current CEO and Director of HDSI, will resign his position after a brief transition period, with SirenGPS and its employees retaining a small equity ownership in the public entity. As a second step, after this transition period, HDSI will complete an asset purchase of the Good Gaming platform, intellectual property, software code, and other Company assets. Additionally, CMG intends to cancel the proposed 130 reverse split previously petitioned in HDSI's form 14c, and will amend that petition for a new name and ticker change following the completion of the APA later this month.
The Global Industry Problem While the competitive gaming phenomenon has been well established in Asia, it has now gained a tremendous economic boost by establishing a foothold in the West. By 2013, professional gamers were earning and competing for multimillion dollar prizes and filling stadiums with spectators that traditional sporting events typically dominated. By 2014, professional eSports had eclipsed events like the MLB World Series, the NCAA championship, and NBA game 7 viewership totals. The speed with which professional eSports has been growing is rapid, but leaves a void for the millions of gamers that fall between the professional level and the casual gamer. An Analogy: imagine having the Super bowl, Stanley Cup or World Series with no correlating collegiate or high school level athletics programs. There is one major difference in this analogy though: the number of potential gamers is over 100 times larger than all the eligible players in traditional sports due to the nature of the Internet and its worldwide connectivity and access. The addressable market is immense, to the tune of billions of dollars of potential annual spend.
The Good Gaming Solution Good Gaming is a multigame, multiconsole platform that hosts amateur and semiprofessional tournaments around the world. Good Gaming provides access to the same kind of fun and challenges that professional eSports players enjoy, but at the amateur gamer level. In addition, by building the infrastructure from the ground up for the "Middle Class" of gaming, Good Gaming's platform will be an additional revenue stream for game publishers, advertisers, and third party vendors that are anticipated to drive billions of dollars of economic activity in the future.
Good Gaming's technology is designed with the goal of serving serious gamers who do not have the means or capabilities to compete at a professional level but desire to achieve this status. It is designed to scale as demand increases and open new avenues of competition and interaction for the competitive gaming community. The technology has the unique ability to create a first ever cross platform, multigame economic structure for gamers to barter and trade their time and skills. The technology is also designed to address forthcoming changes that have not made their way from Asia to North America yet.
After hosting tournaments last winter with Activision Blizzard's "Hearthstone: Heroes of Warcraft," Good Gaming has established a foothold in the market with one of the world's largest publishers. Having been featured on Activision Blizzard's game launcher (which had never been done before), the tournaments generated 300,000 hits, 27,000 submissions of user credentials and credit card information, and 1,250+ entries based on USA demand alone, surpassing an internal goal of 1,000 participants. Management believes this is an overwhelming confirmation that serious gamers who do not have the means or ability to compete in eSports at a professional level have the desire to compete at an amateur level. As evidenced by this tournament, amateur gamers are willing to pay for that experience and have shown great enthusiasm for the concepts and products we are building. With sufficient time and resources, Good Gaming can become the dominant provider for the 200MM+ competitive gamers worldwide.
The Market Opportunity Research company Newzoo expects the size of the eSports market to more than double from $194MM in 2014 to $465MM in 2017. Today, about a third of that revenue comes from advertisers. Most of the remaining revenue comes from direct investments from game publishers, which recoup hosting expenses through game sales. Newzoo estimates that as the eSports market matures, companies will buy more ads, while more networks like Amazon's Twitch will pay for broadcast rights. This could cause the revenue mix of the eSports industry to shift closer to traditional sports, which generated 57% of its revenue from sponsorships and media rights last year.
Still, the growth of the industry should not solely be measured in advertising potential or media rights revenue. That is because the events and their streams are potent forms of advertising that are tough to quantify. Between 2012-2014, the number of eSports viewers worldwide surged from 58MM to 89MM, an annual growth rate of 21%. A total of 205MM people either watched an eSport stream or actively participated last year.
For publishers, these events generate much more publicity per dollar than traditional ads since they convince more spectators to buy or continue playing the featured games. For Activision Blizzard, hosting eSports events can boost the longevity of aging core franchises like Call of Duty, which still generates a large percentage of the publisher's revenue, over a decade after the game's first release.
To put the skyrocketing of eSports viewership into perspective, a recent League of Legends Season 3 World Championship garnered 32MM viewers, surpassing both the BCS National Championship and Game 7 of the NBA Finals by approximately 7MM viewers, with more than double the viewership of Major League Baseball's World Series. Further, last week's professional League of Legends tournament generated 33MM viewers, far more than the NFL's telecast from London's Wembley Stadium, which generated approximately 15MM viewers.
By 2018 eSports is expected to eclipse all viewership records establishing its dominance worldwide over all forms of traditional sports, including football, baseball, soccer, tennis, and hockey. Similarly, it is projected that by 2018 eSports will surpass the movie and music industry in revenue.
Management Commentary
Said Glenn Laken, CEO of CMG Holdings:
Since inception we have invested thousands of man hours and hundreds of thousands of dollars into the refinement and development of Good Gaming. Based on last year's initial success and recent conversations we have had with alliance partners in the publishing world, we believe the time for Good Gaming to stand alone is now. Good Gaming successfully ran the largest eSports tournament of its kind last winter. After exceeding our internal goals by a large margin on the first major worldwide tournament, Good Gaming reviewed the significant feedback it received from the gaming community before creating the next generation of the Good Gaming Platform. For Good Gaming, launches of cash tournaments for major titles is expected to create a substantial business, generating recurring subscription revenues, transactional revenues for events, advertising revenues, ecommerce revenues, and other revenue streams in the communications and social networking markets that can be monetized quickly. Altogether, these opportunities will create a highly differentiated, unique ecosystem and a focal point for activity for eSports players around the world. We are currently in discussions with institutional and high net worth investors to capitalize this business, and will not close the transaction until adequate funding commitments have been secured. We intend to launch an initial series of tournaments with our partners within 45-60 days, just in time for the holidays, which should generate dramatic interest and activity in our business. Looking ahead, we intend to fully automate the platform to enable largescale tournaments of 10,000-100,000 participants, sign additional publishers, bring the business into the mobile world, and develop B2B modules that will allow businesses and institutions to launch their own tournaments for competition at the local, regional and/or national level. Think of local bars hosting eSports competitions with other establishments, no different than today's system for competition for billiards or darts. Imagine intercollegiate competitions, both within conferences, between conferences, and for national titles. I envision a future where March Madness can be followed by April Madness, allowing amateur gamers to experience the thrill of competition just as collegiate athletes compete in the real world. The NFL can be followed by the EFL -- "Electronic Football League", the NBA by the "EBA", etc. The permutations are simply endless, and we are ready to deliver on that vision today. The future is bright for Good Gaming and CMG, and simply put, I have never been more excited about the opportunities facing our family of companies and our loyal employees. With regard to our plans to cancel the HDSI proposed reverse split, we believe it is in the best interests of our new shareholders at HDSI. I do not think HDSI shareholders should be punished for their loyalty to the former HDSI business, while promises made to HDSI by counterparties did not materialize. Upon the successful launch of Good Gaming 2.0, hosting several major tournaments and achievement of positive cash flow, we may revisit this issue in order to uplist the stock to a major exchange. Once the Good Gaming spinout transaction has been closed, we intend to host an investor conference call and roadshow in order to further deliver our message and outline our plans to our constituents and shareholders.
About CMG Holdings Group, Inc. CMG Holdings Group, Inc. is a holding company aimed at creating shareholder value by investing in special situations businesses. The Company is headquartered in Chicago, IL and intends to build significant scope and scale through a series of mergers and acquisitions. Safe Harbor Statement: CMGO cautions that statements made in press releases constitute forward-looking statements, and make no guarantees of future performances and actual results/developments may differ materially from projections in forward-looking statements. Forward-looking statements are based on estimates and opinions of management at the time statements are made.
http://money.cnn.com/news/newsfeeds/articles/marketwire/1227242.htm
Link please