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Dennis - I am not aware of any Gamecom/Ferris patent-pending technology other than the following. This is from one of Kelly's shareholder e-mails.
GameCom simplifies PC games by its proprietary EasyPlay software, while Ferris does it by its patented Universal Control Board hardware, which quite frankly and by royalty agreement, is the method powering some of our competition. We are very excited about the dominating prospects the combined company will have by combining the two approaches.
Gamecom Patent Information:
http://l2.espacenet.com/dips/viewer?PN=WO0105477&CY=ep&LG=en&DB=EPD
Ferris Productions Universe Control Board.
http://www.futuretest.com/ucb.htm
Greg
TechTV's Extended Play will feature a segment on professional gaming and the CPL on Friday, December 21, 2001 at 8:30 p.m. Eastern. Catch the reruns on the following days and times (all times Eastern):
Fridays: 11:30 p.m.
Saturdays: 11 a.m., 5:30 p.m., 9:30 p.m.
Sundays: 2 a.m., 3 p.m., 11 p.m.
Fridays: 11 a.m., 1:30 p.m., 6 p.m.
TechTV is on DirecTV's channel 354.
This link takes awhile to load!
You can read a summary of the program at http://www.techtv.com/extendedplay/videofeatures/story/0,23008,3365521,00.html or view a broadband streaming preview of the show using Windows Media Player ASF format.
Furthermore, Johnathan Wendel will also be featured in a section about strategy tips for Aliens vs Predator 2 multiplayer. Read the summary at http://www.techtv.com/extendedplay/print/0,23102,3365272,00.html
Wired watch: Texas game team wins second place
12/20/2001
By DOUG BEDELL / The Dallas Morning News
More than $200,000 in cash and prizes were handed out to video game competitors at the Cyberathlete Professional League's World Championship staged Dec. 5-9 in Dallas.
The competition ( www.thecpl.com) attracted 2,000 gamers from around the world to the Hyatt Regency. In the end, a team of Texans won second place and $25,000 in a tournament featuring the multiplayer first-person shooter game Half-Life Counter Strike.
The Texas Xtreme3 team included Brian Ray, 18, of Austin; Sean Morgan, 19, of Denton; Kyle Miller, 18, of Germantown, Tenn.; and Ronald Kim, 18, Bobby Moyini, 18, and Dustin Porter, 22, all of Dallas.
Johnathan "Fatality" Wendel, 20, a previous CPL champion from Lee's Summit, Mo., won the Aliens vs. Predator 2 tournament and drove home a custom-built $40,000 2002 Ford Focus ZX3.
Elsewhere, more than 400 computer gamers from 37 countries competed in the first World Cyber Games ( www.worldcybergames.org) in Seoul, South Korea. The globe's best players of Quake III, Starcraft: Brood War and other popular online contests competed for five days before more than 50,000 visitors.
Korea ranked first, winning seven medals. The United States finished a distant fourth.
More Americans take joystick controls
Recent surveys indicate that Americans are delving into video games with enthusiasm.
Jupiter Media Metrix reports that 46.7 million wired computer users in the United States played a PC-based game in October 2001, up 10 percent from 42.4 million users in January 2001.
The company also estimates that 45 percent of U.S. consumers who own a video game system plan to buy a new console or handheld game device for the holidays.
Jupiter analysts forecast that the number of households with an Internet-connected game console will increase to 12.3 million by 2006, up from 700,000 households in 2000.
AT&T Broadband subscribers find glitches
Weeks after 500,000 AT&T cable Internet customers were abruptly switched to the new AT&T Broadband Internet service, users report sporadic network slowdowns and glitches.
The latest problem involves the Autoupdate.exe file used to help migrate service to the new network. According to Internet news group chatter, the Windows version of the program periodically triggers firewall software as it attempts to "phone home" to an Internet server.
AT&T Broadband spokeswoman Sarah Eder said the program provides the company a means of sending software updates to customers of its cable Internet service. Each time the computer is started, the utility connects to a remote AT&T server to check for updates and will prompt users before installing software, she said.
"We're not doing anything to anyone's computer or configuration without their permission, and we're certainly not monitoring their online activity," she said.
Net notes
Pressplay, one of the two largest Web-based music subscription services being rolled out this year, says it will be the first commercial service allowing users to "burn" music onto CDs, a critical feature for online music fans.
Wednesday marked the 10th anniversary of the first U.S. Web page, created by Paul Kunz, a physicist at the Stanford Linear Accelerator Center.
Compiled from staff and wire reports
http://www.dallasnews.com/technology/personal_technology/stories/STORY.eae162e7b7.b0.af.0.a4.82ee4.h...
Dennis - Your welcome! I am glad the number helped. Thanks for the Museum Report. I don't think the Ancient Egypt Experience took long to produce. I believe they were able to create the experience in a month. The Buick experience took 1 to 3 months I believe. Will need to check those time frames. I agree with the thoughts of the person you talked to. Gamecom/Ferris products will need to be staffed by someone who knows how to operate the system and adjust the headset and in some cases take your money:) It really is funny to watch people with the headsets on. The gamers trying it at the CPL were looking all around and laughing. This is also the time IMO when Gamecom/Ferris may be getting orders in from current customers to update their experiences for the new year.
Take Care,
Greg
Dennis - I asked Chevy why I couldn't find much information about the celebration tours and they said that is because the are still putting to together the times and places of some of the celebration tours. So I guess it is a work in progress:) I made sure the celebration at Comerica Park had the interactive games in it. I asked will this celebration have Chevy's VR ski experience in it and she said yes and a few other interactive games as well.
Take Care,
Greg
Whoever was planning on seeing the Olympic Torch Relay and also Gamecom/Ferris (GAMZ) VR technology they did for Chevy.
Chevy Torch Information Hotline number.....
Call this Hot-line number if you need to know the exact time and place the Chevy celebration tour will come to your area. Just click on the Olympic information center department option on the message. It just mentions journalists on the recording but they answer regular people questions as well.
1-800-243-8964 or 1-800-CHEVY-MI
Take Care,
Greg
Chevy Torch Information Hotline number.....
Call this Hot-line number if you need to know the exact time and place the Chevy celebration tour will come to your area. Just click on the Olympic information center department option on the message. It just mentions journalists on the recording but they answer regular people questions as well.
1-800-243-8964 or 1-800-CHEVY-MI
Take Care,
Greg
Dennis I got your Detroit Chevy Celebration tour Information.
Call this Hot-line number for additional information:
1-800-243-8964 or 1-800-CHEVY-MI
The Chevy Celebration tour with Gamecom/Ferris products in it will start Jan 6th around 5:00 pm outside Comerica Park (I believe it has two Cement lions in front). The torch route is Lansing to Flint then comes down 696 then onto 75 to Detroit arrives in Detroit about 6:00pm.
Hope this information helps. I will post the hotline number again so everyone will see it.
Take Care,
Greg
Dennis it appears you may be able to find out where the celebration tour is by monitoring this site. Here is a link to Chevy's media page.
http://media.gm.com/chevy/
FOR RELEASE: December 13, 2001
CONTACT(S):
Chevrolet Olympic Torch Relay Communications Command Center
Hotline: 1-800-243-8964
Shannon Christopher
810-813-3290
***Media Alert*** Chevrolet Brings the Olympic Torch Relay to Hot Springs Guide to Covering the Olympic Torch Relay on Thursday, December 13th
OVERVIEW:
Chevrolet Motor Division will be the driving force behind the Salt Lake 2002 Olympic Torch Relay as it makes its way across the nation. The Olympic Flame will pass through your area, bringing with it the excitement and spirit of the 2002 Olympic Winter Games.
WHAT: (Events/Visuals)
Capturing the local excitement of the Olympic Torch Relay is simple through numerous planned Relay-related events. When planning editorial coverage, consider capitalizing on the following:
Torchbearers Thursday, December 13 (6:30a.m.) - Allen Tillery Chevrolet will serve as a collection point for dozens of area torchbearers. This is an excellent opportunity to interview torchbearers for their perspective and stories about carrying the Olympic Flame.
Dealer Viewing Party
During the Relay Allen Tillery Chevrolet will host a viewing party to provide local citizens a front row seat as the Olympic Flame passes through Texas. Festivities will include a special Chevrolet motor home broadcasting highlights from the Torch Relay and Olympic-themed interactive games and exhibits.
Thursday, December 13, (9:30 a.m. - 11:00 p.m.)
Allen Tillery Chevrolet
4573 Central Ave.
Hot Springs, AR 71913
City Celebration (10:30 a.m. - 12:30 p.m.)
Hot Springs National Park in downtown Hot Springs:
Chevrolet is working with co-sponsor Coca-Cola and the Salt Lake Organizing Committee to host evening city celebrations at the end of each day - events designed to celebrate the arrival of the Olympic Flame and the lighting of the Olympic Cauldron. Chevrolet is providing an interactive trailer and display area where guests can enjoy family-friendly entertainment and play Olympic-themed virtual reality games and view the latest Chevrolet vehicles. A purpose built media platform atop the interactive trailer providing panoramic views of the city celebration is available for broadcast media use. Please contact the Chevrolet Olympic Torch Relay Command Center to obtain media credentials.
WHO: Interview Opportunities)
Inspirational stories abound tied to the Salt Lake 2002 Olympic Torch Relay. To bring a personal perspective on the spirit and excitement of the Relay, interviews are available with:
Chevrolet Corporate Spokespeople - Chevrolet's Olympic Torch Relay communications ambassadors are available for interviews in advance via phone or in-person at Knapp Chevrolet.
BACKGROUND:
The Salt Lake 2002 Olympic Torch Relay began its 65-day journey in Atlanta on Dec. 4, 2001, traveling more than 13,500 miles and passing through 46 U.S. states on its way to the Olympic Stadium in Salt Lake City for the Opening Ceremony on Feb. 8, 2002.
Hi Bill, thanks for stopping by and posting I actually found some information about the torch Celebration in Idaho.
Boise is preparing for two days of events at the Boise Centre on The Grove, where the torch is set to arrive the night of Jan. 25 to music and a laser light show. The torch's national sponsors will set up interactive games and merchant tents along Main Street.
http://www.idahostatesman.com/news/olympics/archive/193702.shtml
http://www.idahostatesman.com/news/olympics/
Take Care,
Greg
Q. What happens at City Celebrations?
A. Celebrations are designed to showcase the richness of the communities along the Relay route. Community task forces and Chevrolet have been working diligently to organize community celebrations to welcome and honor the Olympic flame. In addition, Chevrolet is doing its part to enhance the community experience for everyone by having exciting and innovative Interactive Trailers at midday and evening celebration sites. These trailers will have interactive exhibits featuring U.S. Olympic athletes, as well as a showcase of our 2002 cars and trucks including one-on-one product demonstrations.
http://www.chevrolet.com/olympics/index_faq.htm
Take Care,
Greg
Dennis - I am not sure who you contact but the detroit local newspapers and news should have a local route map. Here are some detroit news links I couldn't find a local map link on them.
http://www.detroitnews.com
http://www.detroit-news-daily.com
http://www.freep.com/
http://www.detnow.com/news/
http://www.detroittimes.com/
http://detroit.mlive.com/news/
http://www.headlinespot.com/local/detroit.htm#newspapers
It appears based on the below news article the celebration will be in Detroit on that day.
OLYMPICS: Torchbearers will run -- or walk -- with emotion
October 5, 2001
BY JOANN BARNAS
FREE PRESS COLUMNIST
George Szypula greeted the news with a question. He had just learned that he had been selected as an Olympic torchbearer for the 2002 Winter Games, and Szypula wanted to know, "Do they mind if I walk?"
At age 80, Szypula doesn't jog much anymore. But he's still strong enough to help the boys gymnastics team at East Lansing High, where he has coached since 1989. Before then, in 1947-89, Szypula coached the men's gymnastics team at Michigan State.
His longtime involvement in the sport, Szypula figures, was the reason he was chosen to help carry the Olympic torch on the route through Michigan on Jan. 6-7.
"It had to be, 'Let's submit George's name -- he's been around forever,' "Szypula said with a laugh. "But you know, I almost went out for the (1948) Olympic team when I came back from the service. But I decided to try instead for the coaching job at Michigan State, which I got."
Three weeks after the terrorist attack postponed the original announcement, Olympic organizers released the names Thursday of 7,200 people selected as torchbearers. Each person will carry a torch about two-tenths of a mile before the Olympic cauldron is lit Feb. 8 in Salt Lake City.
The torchbearers -- about 4,000 more will be announced at a later date -- will include about 275 from Michigan. They were nominated by people who wrote essays about how the nominee embodies the Olympic spirit. The winners were selected by the Salt Lake Organizing Committee and sponsors Coca-Cola and Chevrolet.
The torch relay, which begins Dec. 4 in Atlanta, will begin its Michigan tour Jan. 6 in Lansing. The flame then will travel to Flint before heading southward to Detroit for a celebration. The next day, the flame will travel to Ann Arbor before leaving for Indianapolis.
The torch relay will be inspirational for spectators and emotional for the torchbearers.
Travar Pettway of Ann Arbor was nominated through the Chevrolet program by a friend, Thomas Hoatlin. A quadriplegic, Pettway was the victim of a shooting seven years ago. "I'm starting to realize what a big honor this is," Pettway said. "The Olympics have a great history behind it, and I'm glad to be a part of it."
Two-time Olympian Sheila Taormina of Livonia is one of the best-known Michiganders selected to carry the flame. She was surprised by the honor.
"I don't even know who nominated me," Taormina said.
Others chosen include former Michigan State hurdler Judi Brown-Clarke, retired MSU track coach Jim Bibbs and triathlete Laura Sophiea of Pleasant Ridge. Brown-Clarke and Bibbs will run as a pair.
The relay will be a family affair for the Perish family of Farmington Hills. Three members of their family were selected -- longtime charity workers Bob and Bedonna Perish and their daughter, 27-year-old Meredith, a former Peace Corps volunteer. Meredith Perish, an MSU grad, will carry the torch in Washington, D.C., where she now lives.
"When you take a look at what has happened recently with the terrorist attacks, the Olympics embodies what's good in this world," Bob Perish said. "You hope it has a stronger meaning now than ever before."
SPECIAL TRIBUTE: Six Michigan skaters will participate in tonight's "A Skating Tribute: The Legacy of the 1961 U.S. World Figure Skating Team," at Madison Square Garden in New York.
Performers include Todd Eldredge of Lake Angelus and two dance teams from the Detroit Skating Club -- Liz Punsalan and Jerod Swallow, and Tanith Belbin and Ben Agosto. Naomi Lang of Allegan and partner Peter Tchernyshev also will perform.
The show pays tribute to the victims of Sabena Flight 548, which crashed Feb. 15, 1961, killing 72 passengers, including the entire 18-member U.S. world team. Among the victims was men's singles skater Douglas Ramsay of the Detroit Skating Club.
Contact JO-ANN BARNAS at 313-222-2037 or barnas@freepress.com.
Will anyone be able to see the Chevrolet Celebration tour when it comes to their town?
I expect the VR 720 unit at the Olympic Village to generate decent revenue since the units on the Chevrolet Olympic torch Celebration tour (I believe there are three on the tour) are doing great. Even though the units on the tour are free to use people are still waiting a long time to view the experience. They are also waiting a long time to pay for the experience as well. Check out the bold letters in Kelly's e-mail. I expect that most of the people who viewed the experience are pretty impressed by it and that is causing others to wait in line a long time to view the experience. Here is Kelly's e-mail about the tour again. The bold word "hour" in the letter is my word that I believe Kelly meant to say.
Friends and shareholders:
This is a bit out of protocol, but I wanted to forward you an internal e-mail regarding our success on Chevrolet's "Olympic Torch City Celebration Tour" featuring the recently-arrived Olympic flame.
The reason for this somewhat unusual e-mail from me is that the tour, which includes our immersive virtual reality technology, is underway and is in the process of traveling throughout the country. I want to make certain our friends and shareholders have the opportunity to see our VR product as applied to the promotional/advertising market, and every day now that passes is another city checked off the list.
Here are a couple of sites showing each day's location of the "Torch Celebration Tour":
http://www.salvationarmymtg.org/pages/torch-relayroute.htm
http://www.saltlake2002.com/x/f/frame.htm?u=/news/slocmain_front.asp
Lance Loesberg's, our executive vice president who oversaw the Chevrolet project, e-mail is consistent with our reports from Park City, Utah, where we have been informed that the wait is up to an hour to participate in our immersive virtual reality ski jump experience produced for Chevrolet.
The Olympic torch literally passes by GameCom/Ferris' headquarters front door on Center Street in Arlington, Texas next Tuesday, and we were planning some form of announcement when the tour and our technology were in our home town; however, it occurred to me that waiting to share this with you until then might preclude some of you from seeing our products when the tour is in your home city before it gets to Texas next week.
I invite anyone to take experience this technology and then conclude that we aren't on to something. Then, once you've experienced our 360-degree immersive virtual reality technology, use a little imagination of the potential applications and I think you'll have a grip on why we've been pursuing unique and unprecedented post-9/11 opportunities.
I hope many of you will have the opportunity to catch the ski jump experience in conjunction with the torch tour. I'm interested to know what your impressions are after you've seen the technology.
These are simply my personal comments, and should not be relied upon in your investment decisions. I strongly urge you to conduct your own due diligence with regard to an investment in GameCom/Ferris. I respectfully refer you to GameCom/Ferris' filings with the Securities and Exchange Commission.
L. Kelly Jones, GameCom/Ferris CEO
Sent: Thursday, December 06, 2001 5:10 PM
Subject: Chevy tour
I just spoke with our contact at C-E (Chevy) regarding the ski jump experience. In its first few days on the road, I've been informed that there has been a line 3 people deep, out the trailer and around the building to get to try it. They said its the biggest "hit" of the tour and they are extremely happy.
Unfortunately it doesn't get us fast money, but at least it speaks of our work.
Thanks for everyone's help in getting this deal done.
Please pass this on to the email addresses I don't have.
Lance
Tuesday November 6, 8:34 am Eastern Time
Press Release
SOURCE: GameCom, Inc.
Salt Lake Organizing Committee Selects GameCom/Ferris' Universe VR 720 to Entertain Winter Olympic Visitors
ARLINGTON, Texas--(BUSINESS WIRE)--Nov. 6, 2001--GameCom, Inc. (OTCBB:GAMZ - news), today announced that it has entered into an agreement with the Salt Lake Organizing Committee for the Olympic Winter Games of 2002 to place the Universe® VR 720, the company's new virtual reality entertainment system, at the Olympic Village ski lodge in Park City, Utah.
Under the agreement, GameCom/Ferris will operate its Universe® VR 720 under a revenue sharing arrangement. The system will be in the Park City, Utah, area from mid-November 2001 until March 2002.
The Universe® VR 720, recently introduced at the Association of Science and Technology Centers annual conference in Phoenix, Ariz., encompasses a 4.5 minute, real-life, 360(Degree) immersive virtual reality experience that incorporates sight, sound, smell, and tactile stimuli. The featured experience for the Park City venue entails putting the visitor into a virtual reality 120K Olympic ski jump. This unique experience was produced by placing GameCom/Ferris' proprietary 360(Degree) camera system on a world class ski jumper, and then digitizing the content. This process provides the user with the sensation of actually making the 120K jump.
``GameCom/Ferris is proud to display the company's leading-edge technology at such a prestigious international venue as the 2002 Winter Olympic Games,' stated Lance Loesberg, the company's executive vice-president. ``We will receive world-wide exposure with this high-profile placement of our product. Additionally, in early 2002, we intend to place multiple Universe® VR 720 systems in each of the 15 Virtual Reality Zones that we operate in major North American entertainment venues, such as Busch Gardens and Six Flags. The company also plans to use the Universe® VR 720, which is entirely scalable, as a new attraction in our aggressive theme park and entertainment venue expansion program planned for the coming year.'
``Our projections suggest that the Universe® VR 720 at the Olympic Village ski lodge is expected to generate approximately $150,000 in gross revenues. Once deployed in our Virtual Reality Zones, we anticipate annual revenue from each Universe® VR 720 seat to be approximately $75,000,' stated the company's chief executive officer, L. Kelly Jones. ``We consider this an excellent return on our investment.'
About GameCom/Ferris
GameCom/Ferris designs, manufactures, and in some instances, operates, virtual reality entertainment products for use in entertainment facilities and at special events, including carnivals, festivals, and trade shows. Customers include Six Flags, Busch Gardens, Paramount, Circus Circus, Carnival Cruise Lines, Chevrolet, Pepsi, Buick, and Red Baron Pizza. Virtual reality is the next generation of the $2 billion video game business, and is also finding strong demand in the $90 billion product advertising/promotional market. In addition, GameCom/Ferris has developed and is marketing an interactive kiosk gaming platform with potential applications in multi-user game play and on-line gambling. For more information on GameCom/Ferris, please visit www.GameComInc.com and www.FerrisVR.com. Additional information on the Company's stock can be obtained at www.magnumfinancial.com.
This press release contains certain forward-looking statements. Forward-looking statements are generally preceded by the words such as ``plans,' ``expects,' ``believes,' ``anticipates,' or ``intends.' Investors are cautioned that all forward-looking statements involve risks and uncertainties that could cause actual results to differ materially from current expectations. GameCom/Ferris urges investors to review in detail the risks and uncertainties contained within its filings with the Securities and Exchange Commission.
--------------------------------------------------------------------------------
Contact:
Magnum Financial Group, LLC
Michael S. Manahan, 213/488-0443
mike@magnumfinancial.com
Dianne - Very well said. I agree our patience will really be rewarded soon. If GAMZ can close a big contract they may be able to get off the OTC crooked exchange sooner than planned.
Take Care,
Greg
Dennis - Great post and Thoughts! It was so great I just promoted you to director:)
Take Care,
Greg
Dennis - Just posted to Paintermon on RB. Internet Exployer seems to be a better browser to access the HUB. I hope he is able to get in.
Take care,
Greg
jobynimble - Thanks for the reminder I do forget to clean my cache often. My cable broadband provider told me if my cache gets to big my system will slow down or choke.
Take Care,
Greg
Link to the 15 VR zone locations...
http://www.ferrisvr.com/vr_zones_locator.html
Greg
OT - Dianne that's ok I forgive you and won't delete your post LOL. Just kidding:)
Take Care,
Greg
jobynimble - Thanks! I have only be using IE as well. I never tried Netscape. Lucky I didn't I would have really been upset LOL. I had some problems with IE this morning were I would get stuck and had to close my browser and login on again.
Take Care,
Greg
FYI - I spoke to Kelly yesterday.
I asked him if there is going to be news this week or are they going to wait until next year to release news. His reply was "we will release news when we have it" So news can come anytime even Christmas day:) FWIW - I've spoken to Kelly many times but this time there was a confidence in his voice that I haven't heard before. Whatever he is working on IMO it seems like a done deal to me. Also the person working the Intel booth at the CPL was the main supplier of the Intel equipment to GAMZ. Sounds like a solid relationship is developing between GAMZ and Intel.
Take Care,
Greg
The last few weeks I noticed that the GAMZ stock symbol was on the main kioskmarketplace site in the barchart box. If you click on their name you go to bar chart that has their fundamentals. It isn't much but at least it is a litte exposure.
http://www.kioskmarketplace.com
Greg
Dennis - I like hotmail and use them as my main e-mail account. I even paid for additional storage since they only give you 2 Meg free storage.
http://lc2.law5.hotmail.passport.com/cgi-bin/login
Take Care,
Greg
Thanks M&M Man I hope Matt fixes these problems soon wouldn't want to lose all the new RB posters on the first day LOL.
Greg
All Check out Archie's Corner:
http://www.investorshub.com/boards/board.asp?board_id=307
They follow GAMZ over there and usually have good picks on their watch list.
Take Care,
Greg
Muel, Arch and all,
Is anyone having trouble accessing the HUB recently. I know alot of RB posters also that are coming over to the HUB but I am having trouble accessing the HUB today. Is Matt working on these problems? I guess I could e-mail him but I know you two know everything anyway LOL.
Take Care,
Greg
Dennis - I don't know but I will take it as a positive the more MM's raising their bids the move active the stock should become because most of the trading on the OTC is between MM's anyway.
Also sometimes those 100 share trades like the one at .175 (17 dollars) are MM signals don't know if it is a help signal or not LOL.
Take Care,
Greg
Weo - On the OTC it is supply and demand fundamentals are meaningless. When GAMZ promotes their stock the price will rise. If I had 100 grand to promote this stock I could make the price 2 dollars just by buying at the ask LOL. The real float is still around 7 Million so when the stock gets promoted it will rise. OTC stocks have been rising pretty well if they are in the security sector. We all bought this stock at higher levels why do you think the stock is valued correctly now? The company has decent revenue now and they have announced a few deals. They also now have a solid relationship with Intel. The deals will come it may be this month or next but IMO it will be soon. Check out this stock and tell me why GAMZ couldn't be the same price currently. Current bid .90 ask .93. Most recent filing.
I TRACK INC
Form: 10QSB Filing Date: 12/6/2001
TO DOWNLOAD A PRINTABLE VERSION OF THE FILING, CLICK THE 'RTF' BUTTON
SELECT FONT SIZE 1=smallest2=smaller3=larger4=largest CLICK THE 'ENTER' BUTTON
TYPE: 10QSB OTHERDOC
SEQUENCE: 1
FILENAME: f10qsb_93001.txt
DESCRIPTION: FORM 10-QSB FOR SEPTEMBER 30, 2001
OTHERDOC AVAILABLE Series=f10qsb_93001.txt Ver="": Document is copied.
U.S. SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549
FORM 10-QSB
(Mark One)
[X] QUARTERLY REPORT UNDER SECTION 13 OR 15(d) OF THE
SECURITIES EXCHANGE ACT OF 1934
For the quarterly period ended: September 30, 2001
[ ] TRANSITION REPORT UNDER SECTION 13 OR 15(d) OF THE
EXCHANGE ACT
For the transition period from ______________ to ______________
Commission file number: 333-49388
I-TRACK, INC.
(Exact name of small business issuer as specified in its charter)
NEVADA 91-1966948
(State or other jurisdiction of (IRS Employer
incorporation or organization) Identification No.)
3031 COMMERCE DRIVE, BUILDING B, FORT GRATIOT, MICHIGAN 48058
(Address of principal executive offices)
(810) 469-3500
(Issuer's telephone number)
NOT APPLICABLE
(Former name, former address and former fiscal year,
if changed since last report)
State the number of shares outstanding of each of the issuer's classes
of common equity, as of the latest practicable date:
23,696,900 SHARES OF COMMON STOCK, $0.001 PAR VALUE,
AS OF NOVEMBER 30, 2001
Transitional Small Business Disclosure Format (check one); Yes No X
----- -----
I-TRACK, INC.
INDEX
PART I. FINANCIAL INFORMATION
Item 1. - Financial Statements
- Independent Accountant's Report...............................4
- Balance Sheet (unaudited)
September 30, 2001 ...........................................5
- Statements of Operations (unaudited)
Three and Nine Months Ended September 30, 2001
and 2000, and Period from Inception (March 8, 1999)
through September 30, 2001 ...................................6
- Statements of Cash Flows (unaudited)
Nine Months Ended September 30, 2001 and 2000, and Period
from Inception (March 8, 1999) through September 30, 2001 ....7
- Notes to Financial Statements ................................8
Item 2. - Management's Discussion and Analysis or Plan of Operations ....9
PART II. OTHER INFORMATION
Item 1. Legal Proceedings .....................................12
Item 2. Changes in Securities .................................12
Item 3. Defaults Upon Senior Securities .......................12
Item 4. Submission of Matters to a Vote of Security Holders ...12
Item 5. Other Information .....................................12
Item 6. Exhibits and Reports on Form 8-K ......................13
SIGNATURES ...................................................................14
2
i-TRACK, INC.
(A DEVELOPMENT STAGE COMPANY)
FINANCIAL STATEMENTS
SEPTEMBER 30, 2001
(UNAUDITED)
3
INDEPENDENT ACCOUNTANT'S REPORT
We have reviewed the accompanying balance sheet of i-Track, Inc. as of
September 30, 2001, and the statements of operations for the three month and
nine month periods ended September 30, 2001 and September 30, 2000 and for the
period from inception to September 30, 2001 and statements of cash flows for the
nine month periods ended September 30, 2001 and 2000 and the period from
inception to September 30, 2001. These financial statements are the
responsibility of the Company's management.
We conducted our review in accordance with standards established by the
American Institute of Certified Public Accountants. A review of interim
financial information consists principally of applying analytical procedures to
financial data and making inquiries of persons responsible for financial and
accounting matters. It is substantially less in scope than an audit conducted in
accordance with generally accepted auditing standards, the objective of which is
the expression of an opinion regarding the financial statements taken as a
whole. Accordingly, we do not express such an opinion.
Based on our review, we are not aware of any material modifications that
should be made to the accompanying financial statements for them to be in
conformity with generally accepted accounting principles.
/s/ Edwards, Melton, Ellis, Koshiw and Company, P.C.
EDWARDS, MELTON, ELLIS, KOSHIW AND COMPANY, P.C.
Troy, Michigan
November 6, 2001
4
i-TRACK, INC.
F/K/A/ AVL SYS INTERNATIONAL, INC.
(A DEVELOPMENT STAGE COMPANY)
BALANCE SHEET
September 30, 2001
(Unaudited)
ASSETS
Current assets:
Cash $ 30,052
Note receivable 209,000
---------
$ 239,052
=========
LIABILITIES AND STOCKHOLDERS' EQUITY
Current liabilities:
Accounts payable $ 1,937
Operating advances-related parties 37,284
---------
Total current liabilities 39,221
Stockholders' equity:
Preferred stock, 1,000,000 shares
authorized, $0.01 par value, none -
issued or outstanding
Common stock, 50,000,000 shares
authorized, $0.001 par value,
21,200,000 issued and outstanding 21,200
Additional paid-in capital 219,495
Deficit accumulated during the
development stage (40,864)
---------
199,831
---------
$ 239,052
=========
The accompanying notes are an integral part of the financial statements.
5
i-TRACK, INC.
F/K/A AVL SYS INTERNATIONAL, INC.
(A DEVELOPMENT STAGE COMPANY)
STATEMENTS OF OPERATIONS
(Unaudited)
For the three For the three For the nine For the nine For the period
months ended months ended months ended months ended March 8, 1999
September 30, September 30, September 30, September 30, (inception) through
2001 2000 2001 2000 SEPTEMBER 30, 2001
------------- ------------- ------------- ------------- ------------------
Revenue $ - $ - $ - $ - $ -
Cost and expenses:
General and administrative expenses 1,624 1,152 5,748 5,629 40,864
------------- ------------- ------------ ------------ --------------
Total costs and expenses 1,624 1,152 5,748 5,629 40,864
------------- ------------- ------------ ------------ --------------
Net (loss) $ (1,624) $ (1,152) $ (5,748) $ (5,629) $ (40,864)
============= ============= ============ ============ ==============
Weighted average number of common
shares outstanding 21,200,000 18,700,000 19,808,059 18,700,000 19,022,839
============= ============= ============ ============ ==============
Net (loss) per common share $ - $ - $ - $ - $ -
============= ============= ============ ============ ==============
The accompanying notes are an integral part of the financial statements.
6
i-TRACK, INC.
F/K/A AVL SYS INTERNATIONAL, INC.
(A DEVELOPMENT STAGE COMPANY)
STATEMENTS OF CASH FLOWS
(Unaudited)
For the nine For the nine For the period
months ended months ended March 8, 1999
September 30, September 30, (inception) through
2001 2000 SEPTEMBER 30, 2001
------------- ------------- ------------------
Cash flows from operating activities $ (4,706) $ (4,429) $ (37,727)
Cash flows from investing activities - - -
Cash flows from financing activities:
Proceeds from operating advance-
related party 17,284 14,996 52,284
Proceeds from stock issuance 250,000 17,500 252,500
Offering costs (28,005) - (28,005)
Advances to related party (209,000) - (209,000)
------------- ------------- ------------------
Net cash used in financing activities 30,279 32,496 67,779
------------- ------------- ------------------
Net increase (decrease) in cash 25,573 28,067 30,052
Beginning cash 4,479 471 -
------------- ------------- -----------------
Ending cash $ 30,052 $ 28,538 $ 30,052
============= ============= =================
Dennis - You know I'll be here LOL.
Take Care,
Greg
GameCom shows virtual-reality movie
Arlington-based GameCom Inc., which has been following the Olympic torch around the country, was in Fort Worth and Dallas on Dec. 12 displaying its latest toy. The technology company has designed a short, virtual-reality movie that simulates the experience of a 120-kilometer ski jump in the winter Olympics. The movie, which uses 360-degree video images rather than computer graphics, is viewed through a helmet. The entire experience, which includes simulated wind and smells, is packaged in a trailer that travels from city to city.
http://dallas.bcentral.com/dallas/stories/2001/12/17/weekinbiz.html
-- I-Chun Chen and David Wethe
GameCom to demonstrate virtual reality experience for Olympic sponsors
12/11/2001 12:18:00 PM
By Pavan Lall
Dallas-based GameCom Inc. tomorrow will demonstrate its virtual reality Olympic ski experience product that was made for Chevrolet’s co-sponsorship of the Olympic Torch run for the 2002 Olympic Winter Games in Salt Lake City.
The simulation is based on ski jumps made in the Utah mountains, the site of next year’s Olympics. Chevrolet, a division of General Motors Corp., is one corporate sponsor the Olympics.
The Olympic torch is scheduled to come through the area tomorrow, said Steve Haag, vice president of business development for GameCom. GameCom does business as GameCom/Ferris following a recently completed acquisition.
The company uses a product called the Universe VR 720 to deliver "immersive" realistic experiences, he said. The product can simulate experiences that integrate environment, sounds, touch and even smells. "In the past, (virtual reality) has been very infantile, but that technology has now progressed to the next level," Haag said.
Corporate revenue for GameCom (www.gamecominc.com) was about $400 last year, and should reach about $4 million this year, he said. The increased revenue projection stems, in part, from GameCom's acquistion of Ferris Productions Inc. So far this year the company has generated $3 million in total gross revenue.
http://www.dfwtechbiz.com/displayarticledetail.asp?Art_ID=52895
Chevrolet Drives 2002 Olympic Torch Relay Across the U.S.
Kevin Pearson, 15, of Lithonia, Ga., who suffers from sickle cell anemia, was the fourth torchbearer in Atlanta.
(Dec. 5, 2001) — Chevrolet Motor Division will be the driving force behind the Salt Lake 2002 Olympic Torch Relay as it makes its way across the nation. Through its sponsorship of the Torch Relay and involvement in the 2002 Olympic Winter Games, Chevrolet is making it possible for millions of Americans in hometowns across the country to share in the Olympic experience. The 65-day journey begins in Atlanta on Dec. 4, 2001. The Salt Lake 2002 Olympic Torch Relay will travel more than 13,500 miles and pass through 46 U.S. states on its way to the Olympic Stadium in Salt Lake City for the Opening Ceremony on Feb. 8, 2002.
"Chevrolet is playing a key role in making the Salt Lake 2002 Olympic Torch Relay the most extensive and far-reaching in the history of the Olympic Winter Games," said Kurt Ritter, Chevrolet general manager. "By utilizing our complete line up of dependable cars and trucks and our nationwide network of dealers, Chevrolet is uniquely qualified to help put the relay on the road and share this exciting event with millions of Americans."
Torchbearers - Chevrolet and its network of dealers helped to select a total of 3,505 torchbearers to transport the Olympic Flame on its cross-country journey. The inspirational men and women selected through the Chevrolet program have made a difference by inspiring others, serving their community in an exemplary manner, embodying the Olympic Spirit and overcoming adversity.
Support Runners - Chevrolet is working with several National Governing Bodies, including the U.S. Ski and Snowboarding Association, U.S. Figure Skating Association and USA Hockey, and local chapters of Students Against Violence Everywhere (S.A.V.E.), a national student-run organization that emphasizes and encourages an attitude of non-violence, to select more than 2,000 Support Runners. These individuals will run alongside each Olympic Torchbearer to assist them if necessary.
Dealers - In addition to selecting torchbearers, Chevrolet dealerships along the route will serve as Torch Relay break sites and collection points for torchbearers and support runners. During the Relay, dealers along the route will host viewing parties to provide local citizens with a front row seat as the Olympic Flame as makes its way through each city. Festivities will include a special Chevrolet motor home with video monitors showing highlights from the Torch Relay and Olympic-themed interactive games and exhibits.
Chevrolet dealerships along the route will also host a special Corvette Signature Car signing event one to four days before the Flame arrives in each community. Celebrities, athletes, and local dignitaries will be invited to sign a special edition Corvette Z06 decaled with relay graphics as it travels along the route. At the conclusion of the relay, Chevrolet will display the Corvette Signature Car in the Salt Lake City Olympic village.
Vehicles - Chevrolet will provide a full-line up of more than 150 cars and trucks to help transport the Olympic Flame on its route to Salt Lake City. The Olympic Torch Relay core caravan consists of a Chevrolet Corvette Z06 pace car, a TrailBlazer, an Impala, a Suburban and an Avalanche, which will serve as the command vehicle. The convoy includes advance operations, torchbearer shuttles, stage production trucks and support equipment. Chevrolet has also developed the Chevrolet Avalanche Torch Transport (C.A.T.T.), a specially-designed Avalanche created to transport and protect the Olympic Flame.
Support Personnel - In addition to vehicles, Chevrolet will provide more than 80 Olympic Torch Relay support personnel that will help to transport the Olympic Flame from city to city. These men and women will travel with the Olympic Flame for the duration of the Torch Relay and serve as on-site support at events in local communities.
City Celebrations - Chevrolet and co-sponsor Coca-Cola are partnering with the Salt Lake Organizing Committee to host evening city celebrations at the conclusion of each day. Chevrolet will provide a display area containing heated hospitality and interactive trailers where guests can view Chevrolet vehicles, enjoy family-friendly entertainment and play Olympic-themed virtual reality games. Guests can also get their picture taken with an Olympic Torch and view a pictorial history of Chevrolet's involvement with the Games, including photographs, memorabilia and vintage advertising.
Chevrolet is the largest division of General Motors, which is the official domestic automotive sponsor of the U.S. Olympic Team through 2004. By utilizing its network of 4,300 dealers who fulfill the transportation needs of more than 36 million Americans daily through the broadest lineup of cars, trucks and vans in the industry, Chevrolet is putting the Relay on the road and sharing this event with millions of American hometowns.
Chevrolet has a long history of supporting the spirit of the Olympic Movement and the dreams of aspiring athletes through partnerships with many sport national governing bodies, including the U.S. Ski and Snowboarding Association, U.S. Figure Skating Association, U.S. Soccer Federation, USA Hockey and USA Triathlon.
http://www.gm.com/company/gmability/philanthropy/news/olympic_torch/relaybegins_120501.html
2002 Olympic Torch Relay Arrives in Arlington on December 12
by Cheryel Carpenter
December 07, 2001
Bound for Salt Lake City, Utah, the 2002 Olympic Torch will travel through Arlington on Wednesday, December 12. Organizers say the torch is scheduled to arrive at The Ballpark in Arlington at approximately 11:30 a.m.
Olympic festivities begin at The Ballpark at 10:30 a.m. Spectators are invited to enjoy events and refreshments, which are compliments of the Coca-Cola Bottling Company of North Texas, Chevrolet and the Texas Rangers Baseball Club. Proceeds from Coca-Cola products will benefit Big Brothers and Big Sisters of Arlington.
Waiting to greet the Olympic flame from Fort Worth will be Arlington Mayor Pro Tem Wayne Ogle, members of the Texas Rangers Baseball Club, and a host of other city leaders. The event will also feature Arlington residents selected as torchbearers from community judging panels.
About 60 relay participants will carry the three-pound torch 0.2 miles. The Arlington journey begins with a brief ceremony at The Ballpark Home Plate entrance. (For a journey of the torch through Arlington, please see the attached map.)
From the Ballpark In Arlington, the torch will travel south on Nolan Ryan Expressway, east on Randol Mill Road, north on Ballpark Way to Lamar Blvd. It will travel west on Lamar to Fielder Road and proceed south on Fielder and east on Randol Mill. The torch travels south on Center Street, west on Main Street, south on West Street, east on UTA Blvd., north on Pecan Street and east on Abram Street to the General Motors Production Facility for a 15-minute break. At the GM facility, the torch will transfer from torchbearers to the caravan for its next stop in Dallas. Residents are invited to witness this moment in history and stand along the route.
"To carry the Olympic torch is a tremendous experience," said Arlington Mayor Elzie Odom. "Feeling the heat of the flame as it is being carried through your home town, and to hear thousands of supporters cheering is truly a unique event."
The flame of the 2002 Winter Games was lit Nov. 19, 2001 in Olympia, Greece. It traveled to Athens before arriving in Atlanta, Georgia, the previous U.S. city to host the Olympic Games. More than 11,500 torchbearers will help carry the Olympic Flame through 250 U.S. cities and 46 states.
On February 8, 2002, a Torchbearer will carry this Olympic symbol into Rice-Eccles Olympic Stadium and light the cauldron to officially start the Salt Lake 2002 Olympic Winter Games.
Coca-Cola Bottling Company of North Texas and Chevrolet are presenting sponsors of the Olympic Torch Relay.
Congratulations to the following Arlington residents chosen to carry the Olympic Torch!
Daniel Hippman II
Ron Isbell
Cody Lee
Vicki McCall
Samantha Morrow
Philip Porter
Patrick Schuster
Michael and Randy Starr
Rhonda Whitmore
http://www.ci.arlington.tx.us/news/weekly/2001/archive_1201_03.html
Gamecom/Ferris may get some attention this week since the torch is passing down GAMZ headquarters (center street). Hopefully all the press will realized the popular Chevrolet ski experience was created by Gamecom/Ferris.
Take Care,
Greg
CNN Headline News, which is available in 80 million households and 600,000 hotel rooms in the United States, Canada, some parts of Latin America and the Caribbean, briefly interviewed the CPL Founder/President, Angel Munoz. Mindverge has encoded the interview and has released it here:
http://204.0.25.125/cnn-cpl.wmv
PC gamers compete for prizes, car
12/07/2001
By Walt Zwirko / DallasNews.com
Walt Zwirko / DallasNews.com
DALLAS - Fueled by pizza and cola, clutching joysticks, wearing headphones and staring intently at flickering computer screens, these intense computer gamers have a clear goal in their sights: a new car.
Hundreds of young people from 49 countries -- almost all of them male -- are competing for that automobile and more than $250,000 in cash prizes at the Cyberathlete Professional League (CPL) World Championship, being held this weekend at the Hyatt Regency Hotel in downtown Dallas.
Many of the competitors look to Johnathan Wendel as a role model. The 20-year-old Kansas City resident is a professional computer game player.
"You have some of the best players in the world here," Mr. Wendel said modestly. "It's just awesome."
Related
• Cyberathlete Professional League
As a sponsored contestant who is the top-ranked Quake III player on the planet, Mr. Wendel's joystick is taking him around the world. "This year, I've been to London, Holland, Australia, Brazil." But he hasn't been able to see much of Dallas since this tournament began Wednesday.
"I've been playing for about two weeks straight now -- eight hours a day," he said of his quest to master a new game, Aliens vs. Predator 2. He plays the game against his roommate to prepare for the tournament. "I haven't lost yet, but anything could happen."
Walt Zwirko / DallasNews.com
Angel Muñoz, who founded the CPL in 1997, said he has a simple objective: "We want to make sure that CPL becomes the NFL of gaming."
Just as young athletes attract millions of people to TV coverage, Mr. Muñoz thinks his brand of computer competition can provide entertainment for the same audience. "ESPN will be here tomorrow filming right here from the event," he said, adding that CPL is talking to four different companies about a TV deal.
"The gaming segment is big," noted Brian Fravel, Consumer Desktop Marketing Manager for Intel, which is a primary sponsor of this year's tournament. "Sixty percent of people that have PCs in the U.S. actually participate in some sort of gaming.
And while the primary attraction is to males aged 17-24, older gamers aren't excluded. Patrick McKeethen of Cedar Hill brought his 13-year-old son to the CPL event.
Mr. McKeethen, a 48-year-old physical therapist who got his first PC in 1998, is one of hundreds of gamers who brought his own, home-made computer to play informally against others. "I'm not very good at it, but it's kind of fun," he said.
Mr. Muñoz, who is 41, surveyed the darkened ballroom with anticipation. "The young adults that are here are the mothers and fathers of the future, so if they're already in the sport then their children will recognize this as a sport."
"Just give us one more generation and we'll see what it looks like."
The Cyberathlete Professional League World Championship continues at the Hyatt Regency Dallas through Sunday in the Marsalis Hall ballroom. Admission is $5 for spectators.
http://www.dallasnews.com/technology/STORY.ea7f5ab75e.93.88.fa.7c.24066129.html
Virtual Athletes
Players, sponsors plug in to cyber-tournaments
By ANDREA AHLES
Star-Telegram Staff Writer
DALLAS - Johnathan "Fatality" Wendel is the pinball wizard for the new millennium.
The 20-year-old Kansas City, Mo., resident earned more than $100,000 last year, playing computer games at tournaments worldwide. This weekend, he's in Dallas, competing for a 2002 Ford Focus.
"I need a car, and like relying on myself rather than a team," Wendel said, explaining why he competes in the singles competition and not for the top team prize of $150,000.
Wendel, who lives in the basement of his parents' home and travels to as many as a dozen events a year, isn't alone. He's one of more than 1,700 players from 47 countries who are convening at the Hyatt Regency hotel in downtown Dallas for this weekend's Cyberathlete Professional League world championship.
The CPL, an Irving-based unit of the privately held NewWorld.com in the Las Colinas development, wants to become the National Football League of computer gaming. It may be well on its way: the company, founded in 1997, attracted only 300 players to its first tournament. It holds twice-a-year world championships that attract the top cyberathletes, and it offers substantial cash prizes put up by corporate sponsors such as Intel.
"We can elevate computer game competition to the level of professional sports," said Angel Munoz, CPL's founder.
To sponsors such as chip maker Intel Corp., the business appeal is easy to spot. About 145 million people play computer and video games, according to the Interactive Digital Software Association. With more than 219 million games sold in 2000, the industry generated $6 billion in sales last year.
The CPL believes that it has tapped an underserved market. Although there are several small local gaming groups across the United States, the CPL has taken its tournaments to gamers around the world. Most gamers already compete against one another online, and the CPL tournament gives them an opportunity to play against one another in the same room.
Gamers typically qualify at one of the CPL's smaller tournaments in other countries or at qualifying centers in the United States before attending the championship, Munoz said.
The league, which has 35 employees, including 19 at its offices in Las Colinas, has drawn sponsors that contribute up to $1 million a year. Mouse maker Logitech was the first sponsor, and the CPL recently signed Intel to a lead sponsorship agreement.
Brian Fravel, Intel's consumer desktop manager, said the CPL tournaments give the company a chance to hear what PC enthusiasts are doing with their PCs and what sorts of innovations they want.
"In addition to sponsorship dollars, we will match-make the CPL with some of the bigger PC original equipment manufacturers," Fravel said.
Gamers such as Wendel fit Intel's definition of PC enthusiasts.
Wendel has been playing tournaments professionally since he was 18, and he estimates that he competes in six to 12 events a year. He won $4,000 in his first tournament, in Dallas. He owns five or six computers, all set up in his basement pad. Wendel is such a hot gaming commodity that he even has his own professional sponsor, Razer Technologies.
Not surprisingly, Wendel says his parents were skeptical of a future in gaming. Then he went to Sweden and won money there. This weekend, he's entered in the Aliens 2 Predator single- person tournament at the Dallas competition. Top prize is the Ford.
"I didn't know anything about CPL when I first started gaming," he says.
The CPL generates revenues from admission fees, sponsorships, licensing agreements and, hopefully soon, TV broadcast rights, Munoz said. The league is in talks with two TV companies to broadcast its tournaments on cable.
While Munoz said he hopes that the CPL will become the regulating body of professional computer gaming (there is none now), he never expected the CPL to take off so quickly.
Among other competitors, Dutch gamer Sam Rosbergen flew to Dallas from Amsterdam to meet up with his other teammates, including Brian Simmons, who are from Tulsa, Okla. To play in the Half-life Counterstrike tournament, teams of five people play in a double-elimination tournament.
Their team was ousted in the qualifying rounds by a top-ranked team from Singapore, Rosbergen said.
Despite the loss, Simmons said his team will probably play unofficial scrimmages against other eliminated teams.
"The CPL tournaments are great because it adds a whole new dimension to the game," Simmons said.
Munoz said he hopes to bring the excitement of PC gaming to everyone. The public can attend the semifinals today and the finals Sunday at the Hyatt on Reunion Boulevard downtown for $5.
"I play games like most people as a pastime, so I'm not at the level of these guys, but I still like to watch," Munoz said.
--------------------------------------------------------------------------------
Andrea Ahles, (817) 390-7695
aahles@star-telegram.com
http://web.star-telegram.com/content/fortworth/2001/12/08/business/fw010801-1208-XC001-technology.ht...
Report from the CPL..
I went to the CPL on Friday and tried the Chevrolet experience. Steve Haag will be there through Sunday about 6 hours a day given demonstrations of Ferris' next generation virtual reality technology. He has one demo unit that is located to the left of the Intel display as you enter the tournament. Besides the individual Chevy and Red Baron and Buick experiences he has a demo of those experiences along with a few others put together. The unit holds 5 different smells. The first thing that comes up in the experience on the relay tour is the Chevy logo and then you head to the ski jump. The members of the US ski team (at least I think that is who they are) talk to you about the jump. They joke with you about going down the ski slope and one of them offers you an orange and you smell it. The experience is on a screen directly in front of you within the headset. You can pan 360 degrees during the experience to see the scenery and the people around you. After you finish the ski jump the ski team congratulates you and then you see the Chevy logo again along with the 2002 Olympic games information and the experience ends with the Chevy logo. The experience lasts about 3 minutes. The gamers I watched before I tried the experience thought it was cool. IMO I can see why this experience is popular because when you pan around you feel that you are actually there. The judgmental use of force agencies should really like this technology because it is as close to real life as you can get and you can pan 360 degrees to see the whole immersive environment. A lot of the local press was there along with CNN and ESPN.
Greg
GameCom/Ferris Revolutionizing Security
By: Gail Bennison December 07, 2001
ARLINGTON -- To meet heightened demand for personnel training in Homeland Security skills, Arlington-based GameCom/Ferris, a provider of immersive virtual reality systems, has accelerated a business plan that could revolutionize situation awareness training.
GameCom/Ferris Revolutionizing Security Training For The 21st Century
By GAIL BENNISON
Fort Worth Business Press
ARLINGTON -- To meet heightened demand for personnel training in Homeland Security skills, Arlington-based GameCom/Ferris, a provider of immersive virtual reality systems, has accelerated a business plan that could revolutionize situation awareness training.
The "stepped-up" strategy would mark the company's entry into the multimedia training and simulation market, which could enable the nation's security personnel to gain a decided edge.
The company has retained David C. Klugh, a military simulation and training expert, as its primary consultant for the development of "leading-edge" virtual reality technology for military and other high-risk training applications. Klugh's experience embodies contract management and curriculum development for the United States Navy F-14D Aircrew Training Program, the operation and maintenance of the Navy's F-14 flight simulators, and media support for the Navy Fighter Weapons School, known as TOPGUN. Klugh's background is in interactive digital multimedia simulation and training; his focus will be judgmental use of force for law enforcement personnel.
Steven Haag, vice president of business development for GameCom/Ferris, said the director of Homeland Security's focus is assisting governmental agencies, including the FBI, CIA, FAA, CDC and NSA.
"Our company is putting technology in front of Homeland Security with the hope of fulfilling a dreadful need for extensive training, particularly in judgmental use of force. Fortunately, our country has somewhat been distanced from war in recent years. Now, we have to use technology for preparedness. Our technology in immersive virtual reality can properly train firefighters, paramedics and security personnel to be aware of their situational environment."
Modern military training programs rely heavily upon virtual and constructive simulation technologies to meet training objectives.
One example is a soldier's world, a challenging combat environment. The soldier must always be alert to a situation. Challenges may include weather, terrain, contamination, fatigue, injury, noise, change of leaders and stress, to name a few.
The technology of GameCom/Ferris could become an invaluable tool to that survival. Says GameCom/Ferris CEO Kelly Jones: Take "a simulator used to train airline pilots. Pilots see a flat image. With GameCom/Ferris' advanced technology, a pilot can put on a headset and be in the fuselage -- seeing forward, backward -- even having the virtual experience of turning around and walking to the facilities on the aircraft. This ability is invaluable in any training program."
The company's immersive virtual reality systems include the Universe VR 360 and Universe VR 720. They vary by stations (seats). GameCom/Ferris has designed 2, 4 and 6 seaters. With the use of a headset, the participant enters another universe.
Company Vice President Lance Loesberg explains the uniqueness of the design and function of their products. "Most virtual reality products commonly known by the public are produced by the use of animation. Our design is photorealistic -- using a 360-degree proprietary camera for filming. We then use scanning conversion to digitalize it. The result for the consumer is a true immersive experience - 360-degree sight, smell, touch and hearing. The effect is seamless-continuous imaging. The participant becomes a part of the universe environment. Using this existing technology, we will develop simulated training programs."
Klugh understands the urgency of this project. "Due to recent events, and the resulting demand for the heightening of security measures worldwide, these opportunities have dramatically increased. Now is the time to annex the company's slate of virtual reality technology to a security training capacity. GameCom/Ferris has the resources to adeptly respond to this unique training demand."
Says Loesberg: "We are aggressively pursuing expansion into this market sector. The aviation industry, and governmental agencies responsible for meeting heightened security demands require large numbers of personnel to be trained in a short period of time. Virtual reality is the ideal response to the challenges presented by these current needs."
The advancement of the business plan signals a major step for GameCom/Ferris. "This marks for our shareholders a strong statement that GameCom/Ferris is seriously accelerating into a major market," Haag said. "We are using same core technology, tying in with our existing promotional industry. How it is applied, and who is going to be using it is the key. Virtual reality is the constant."
GameCom/Ferris is a fully-reporting, publicly traded Texas corporation headquartered in Arlington. With operations based in Phoenix, the company designs, manufactures and assembles NetGameLink, an interactive Internet gaming concept featuring network-enabled gaming kiosks.
Contact Bennison at thejournalgirl@aol.com.
©Fort Worth Business Press 2001
http://www.zwire.com/site/news.cfm?newsid=2751914&BRD=1427&PAG=461&dept_id=185827&rf...
GameCom/Ferris Revolutionizing Security
By: Gail Bennison December 07, 2001
ARLINGTON -- To meet heightened demand for personnel training in Homeland Security skills, Arlington-based GameCom/Ferris, a provider of immersive virtual reality systems, has accelerated a business plan that could revolutionize situation awareness training.
GameCom/Ferris Revolutionizing Security Training For The 21st Century
By GAIL BENNISON
Fort Worth Business Press
ARLINGTON -- To meet heightened demand for personnel training in Homeland Security skills, Arlington-based GameCom/Ferris, a provider of immersive virtual reality systems, has accelerated a business plan that could revolutionize situation awareness training.
The "stepped-up" strategy would mark the company's entry into the multimedia training and simulation market, which could enable the nation's security personnel to gain a decided edge.
The company has retained David C. Klugh, a military simulation and training expert, as its primary consultant for the development of "leading-edge" virtual reality technology for military and other high-risk training applications. Klugh's experience embodies contract management and curriculum development for the United States Navy F-14D Aircrew Training Program, the operation and maintenance of the Navy's F-14 flight simulators, and media support for the Navy Fighter Weapons School, known as TOPGUN. Klugh's background is in interactive digital multimedia simulation and training; his focus will be judgmental use of force for law enforcement personnel.
Steven Haag, vice president of business development for GameCom/Ferris, said the director of Homeland Security's focus is assisting governmental agencies, including the FBI, CIA, FAA, CDC and NSA.
"Our company is putting technology in front of Homeland Security with the hope of fulfilling a dreadful need for extensive training, particularly in judgmental use of force. Fortunately, our country has somewhat been distanced from war in recent years. Now, we have to use technology for preparedness. Our technology in immersive virtual reality can properly train firefighters, paramedics and security personnel to be aware of their situational environment."
Modern military training programs rely heavily upon virtual and constructive simulation technologies to meet training objectives.
One example is a soldier's world, a challenging combat environment. The soldier must always be alert to a situation. Challenges may include weather, terrain, contamination, fatigue, injury, noise, change of leaders and stress, to name a few.
The technology of GameCom/Ferris could become an invaluable tool to that survival. Says GameCom/Ferris CEO Kelly Jones: Take "a simulator used to train airline pilots. Pilots see a flat image. With GameCom/Ferris' advanced technology, a pilot can put on a headset and be in the fuselage -- seeing forward, backward -- even having the virtual experience of turning around and walking to the facilities on the aircraft. This ability is invaluable in any training program."
The company's immersive virtual reality systems include the Universe VR 360 and Universe VR 720. They vary by stations (seats). GameCom/Ferris has designed 2, 4 and 6 seaters. With the use of a headset, the participant enters another universe.
Company Vice President Lance Loesberg explains the uniqueness of the design and function of their products. "Most virtual reality products commonly known by the public are produced by the use of animation. Our design is photorealistic -- using a 360-degree proprietary camera for filming. We then use scanning conversion to digitalize it. The result for the consumer is a true immersive experience - 360-degree sight, smell, touch and hearing. The effect is seamless-continuous imaging. The participant becomes a part of the universe environment. Using this existing technology, we will develop simulated training programs."
Klugh understands the urgency of this project. "Due to recent events, and the resulting demand for the heightening of security measures worldwide, these opportunities have dramatically increased. Now is the time to annex the company's slate of virtual reality technology to a security training capacity. GameCom/Ferris has the resources to adeptly respond to this unique training demand."
Says Loesberg: "We are aggressively pursuing expansion into this market sector. The aviation industry, and governmental agencies responsible for meeting heightened security demands require large numbers of personnel to be trained in a short period of time. Virtual reality is the ideal response to the challenges presented by these current needs."
The advancement of the business plan signals a major step for GameCom/Ferris. "This marks for our shareholders a strong statement that GameCom/Ferris is seriously accelerating into a major market," Haag said. "We are using same core technology, tying in with our existing promotional industry. How it is applied, and who is going to be using it is the key. Virtual reality is the constant."
GameCom/Ferris is a fully-reporting, publicly traded Texas corporation headquartered in Arlington. With operations based in Phoenix, the company designs, manufactures and assembles NetGameLink, an interactive Internet gaming concept featuring network-enabled gaming kiosks.
Contact Bennison at thejournalgirl@aol.com.
©Fort Worth Business Press 2001
http://www.zwire.com/site/news.cfm?newsid=2751914&BRD=1427&PAG=461&dept_id=185827&rf...
GameCom/Ferris demonstrates at CPL championship
12/7/2001 12:09:00 PM
By Laurie Agee
GameCom Inc. (OTC BB: GAMZ), an Arlington-based manufacturer of virtual reality products, will exhibit its technology at the 2001 Cyberathlete Professional League, CPL, $150,000 World Championship at the Hyatt Regency in Dallas until Dec. 9.
"We are excited to have GameCom/Ferris return to demonstrate its latest virtual reality technology," said Monte Fontenot, events director for the Cyberathlete Professional League. "CPL participants are always looking for any advances in interactive gaming technology that allows them to be more ‘in the game.’ "We believe that the virtual reality experience is the next level of game play because it allows the player to be inside the environment."
The CPL, a professional league for computer game players, began in 1997.
The championship event hosts workshops, spectator arenas and Bring Your Own Computer competitions with cash prizes up to $150,000.
"This year’s event is expected to attract (technology) media experts in the gaming (and) entertainment industry, and will result in worldwide exposure,
not only for ‘immersive’ virtual reality products, but also for the upgrades planned during 2002 at our ‘VR Zone’ locations throughout North America," said Steven Haag, GameCom/Ferris’ vice president of business development.
http://www.dfwtechbiz.com/displayarticledetail.asp?Art_ID=52738
E-mail from CEO of GAMZ regarding the Chevy relay tour...
Friends and shareholders:
This is a bit out of protocol, but I wanted to forward you an internal e-mail regarding our success on Chevrolet's "Olympic Torch City Celebration Tour" featuring the recently-arrived Olympic flame.
The reason for this somewhat unusual e-mail from me is that the tour, which includes our immersive virtual reality technology, is underway and is in the process of traveling throughout the country. I want to make certain our friends and shareholders have the opportunity to see our VR product as applied to the promotional/advertising market, and every day now that passes is another city checked off the list.
Here are a couple of sites showing each day's location of the "Torch Celebration Tour":
http://www.salvationarmymtg.org/pages/torch-relayroute.htm
http://www.saltlake2002.com/x/f/frame.htm?u=/news/slocmain_front.asp
Lance Loesberg's, our executive vice president who oversaw the Chevrolet project, e-mail is consistent with our reports from Park City, Utah, where we have been informed that the wait is up to an to participate in our immersive virtual reality ski jump experience produced for Chevrolet.
The Olympic torch literally passes by GameCom/Ferris' headquarters front door on Center Street in Arlington, Texas next Tuesday, and we were planning some form of announcement when the tour and our technology were in our home town; however, it occurred to me that waiting to share this with you until then might preclude some of you from seeing our products when the tour is in your home city before it gets to Texas next week.
I invite anyone to take experience this technology and then conclude that we aren't on to something. Then, once you've experienced our 360-degree immersive virtual reality technology, use a little imagination of the potential applications and I think you'll have a grip on why we've been pursuing unique and unprecedented post-9/11 opportunities.
I hope many of you will have the opportunity to catch the ski jump experience in conjunction with the torch tour. I'm interested to know what your impressions are after you've seen the technology.
These are simply my personal comments, and should not be relied upon in your investment decisions. I strongly urge you to conduct your own due diligence with regard to an investment in GameCom/Ferris. I respectfully refer you to GameCom/Ferris' filings with the Securities and Exchange Commission.
L. Kelly Jones, GameCom/Ferris CEO
Sent: Thursday, December 06, 2001 5:10 PM
Subject: Chevy tour
I just spoke with our contact at C-E (Chevy) regarding the ski jump experience. In its first few days on the road, I've been informed that there has been a line 3 people deep, out the trailer and around the building to get to try it. They said its the biggest "hit" of the tour and they are extremely happy.
Unfortunately it doesn't get us fast money, but at least it speaks of our work.
Thanks for everyone's help in getting this deal done.
Please pass this on to the email addresses I don't have.
Lance