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Dennis - I am not sure if the headset was different or not. The tracking was pretty good on the Buick experience. The experiences were pretty different you have more interaction on the Buick experience because everyone is talking to you for most of the trip. In the ski experience they talk to you at first and then you go down the slope. I thought it was pretty cool when one of the US ski team guys offered me an orange and I could smell it. I also thought it was cool in the Buick experience when I looked off and didn't watch the road and the car started shaking and I was told to keep my eyes on the road. You can also shake your head back and forth and the car would appear to swerve. You can look off to see the scenery and you are in New York for a small part of the trip. You can see Ben Crenshaw in the rear view mirror and he talks to you if you turn and look at him. You can look off in New York at the traffic and see cars drive by and smell roasted cashews coming from a street vendor cart, cut grass and breath mints. I was sitting down for the ski experience so I might not have gotten the full effect. You need to sit down for the Buick experience it is hard to drive a car standing up LOL. Sounds like the Ski experience is feeling the effects of wear and tear (bad speaker). Since it has probably gotten used thousands of times that minor problem doesn't sound to bad. I hope they have an internal counter on the system to see how many experiences were viewed. It would be great to see the number of people viewing the Chevrolet ski experience in a PR.
Take Care,
Greg
A Market Reaches Critical Mass
This is a great report on the Kiosk industry.
http://www.kioskbusiness.com/supplement01/ToC.html
Greg
A Market Reaches Critical Mass
http://www.kioskbusiness.com/supplement01/ToC.html
Greg
Dennis - I am pretty sure Gamecom/Ferris can also setup an experience for 360-degree vertical viewing. I asked about it when I was viewing the Buick experience at the shareholders meeting and was told by Lance that they could do it but it wasn't necessary for the experience since you would just see the hood of the car and someones lap. I guess they could have filmed the sky or bottom of the slope that you are sking on. When I viewed the demo at the CPL I did the same thing you did. I didn't concentrate on what was in front of me I wanted to see how it felt to look around. I did notice when I looked straight ahead I saw the bottom of the slope and the front of my ski's.
Greg
Dennis - I am not sure how the touch technology works it maybe that when you see the virtual image and are immersed in that virtual world your mind actually makes you feel like you are touching objects in the experience. When you viewed the Chevrolet ski experience and held those bars in front of you did you feel like you were on ski's going down a slope?
From the Gamecom/Ferris proxy document.
Ferris Productions, Inc.
5631 South 24th Street
Phoenix, Arizona 85040
Ferris designs, develops, and distributes technically-advanced products for the entertainment, simulation, promotion, and education markets. Its virtual reality ("VR") devices are computer-based and allow people to view and manipulate graphical representations of physical reality. Stimulating the senses of sight,sound, and touch simultaneously, a VR device envelopes the user in dynamic computer-generated imagery and allows the viewer to interact with what he or she sees using simple controls and body motions. VR products and systems typically employ head-mounted displays that combine high-resolution miniature image source monitors, wide field-of-view optics, and tracking sensors in a unit small enough and light enough to be worn on the head. They visually surround the wearer with dynamic three-dimensional imagery, allowing the user to change perspective on the artificial scenes by simply moving his or her head. VR devices are used today primarily in connection with electronic games. By surrounding the player with the sights, sounds, and smells he or she would experience in reality, play is made far more realistic than it would be if presented in a two-dimensional flat screen display only. VR devices are also finding increased use in training and education applications, and as marketing tools. In early 2000, Ferris successfully completed a VR promotional project with Buick that gave users a virtual reality test-drive in Buick's LeSabre car line. Training and education systems currently under development include a lethal engagement virtual reality training simulator for use in training law enforcement officers and devices to help patients overcome phobias such as the fear of flying. Ferris's VR devices are designed to produce a highly realistic experience at a significantly lower cost than traditional virtual reality technology. Historically, the software for virtual reality games and other applications was separately created for each application. Ferris's system makes use of Ferris's proprietary Universal Control BoardTM. This board, which is installed in an ordinary PC, makes it possible to quickly adapt PC games for the arcade market,permitting easy conversion of PC games to behave as coin-operated arcade games, and allowing the operator to change from one game to another without expensive hardware replacement. Ferris has also developed techniques to create a photo-realistic world by using filming techniques rather than the more expensive and time-consuming computer programming previously used. Ferris's virtual reality entertainment centers have been installed at 15 theme parks, including Busch Gardens, Paramount Parks, Premier Six Flags, and Circus Circus Casino.
I just received an e-mail from Kelly FYI.
Greg:
I've been watching. I see more than you guys think I do.
Klugh's contractual terms are not yet public knowledge.
We are anticipating getting off to a great start in this new year.
Regards, Kelly
----- Original Message -----
From: Gregory Emmerling
To: kjones@gamecomferris.com
Sent: Friday, December 28, 2001 9:29 PM
Subject: Everyone has moved over to the Hub board!
Kelly,
FYI - I don't know if you look at this board or not.
http://www.investorshub.com/boards/board.asp?board_id=148
Dennis was wondering about David C. Klugh's contract arrangement and everyone was hoping for GAMZ news soon. Hopefully everything is still going well with the company.
Take care,
Greg
Gamecom/Ferris does many things.
As we wait for news I thought I would discuss some of the things I learned about this company. The first thing I wanted to know was how confident Gamecom/Ferris management were in closing one of the deals they are currently negotiating the first quarter of this year. Their response was very confident. Here is a list of some of the past/current/future activities of the company. Note: This is my opinion!
1. They will be expanding their VR zones throughout the country and abroad. There may be franchise opportunities abroad for their VR Zone concept.
2. Gamecom/Ferris is a very well run company. They have been very successful in generating revenue from their VR Zones in Theme parks and closing some deals that have given them great exposure in the industry (GM and Chevrolet are two that come to mind). Keep in mind that park attendance has to be at a certain level for the VR zones to generate decent revenue. Those numbers will probably be lower than the previous year because of low park attendance after the tragic events on September 11th 2001.
3. The Chevrolet torch relay has given Gamecom/Ferris great exposure. Their product will be viewed by many people and IMO advertising agencies and reporters will take note of their product and find out who built it for Chevrolet. Gamecom/Ferris goes through the advertising agencies that put together these events (Campbell-Ewald for Chevrolet) http://www.campbell-ewald.com/html/index.html . These advertising agencies may decide to use Gamecom/Ferris technology again since their Buick and Chevrolet promotional projects were highly successful.
4. Gamecom/Ferris may have contracts that last a few years that allow the customer to upgrade an experience each year. One example would be the experience they did for Sports Illustrated for Kids. The experience allows you to feel what it is like to be a ball that is hit on a ball field. Here is a description of the experience: Be-the-Ball — A virtual-reality chair takes you on a trip over the fences, along the path of a towering home run. Here is a link to the 2001 SI kids tour. http://www.sikids.com/roadtrip/index.html
5. Gamecom/Ferris has also completed some little projects such as installing their smell technology into other company’s products or fixing other companies virtual reality products. They also may have installed their universal control board in competitors arcade products.
6. Gamecom/Ferris has technology that can be used to develop any promotional experience or be used in any industry and also kiosk technology for any purpose. Here is a link to Gamecom/Ferris' products page that describes some of their technology. http://www.ferrisvr.com/products.htm
7. Gamecom/Ferris has been placing some of their existing systems that were used in their VR zone theme parks which are closed now in other locations on a short term basis so that they are able to be in use all year round. This allows them to make the best use of their resources.
The future outlook seems very bright for the company. There are some concerns such as the 5 million plus Research and Development debt that Ferris brought in the merger along with the additional financing that is probably needed for Gamecom/Ferris to build new systems to put in the parks this year. When Gamecom/Ferris completes one of the big deals they are working on most of the negative aspects of this stock maybe history. Gamecom/Ferris has also probably generated over 3 Million in revenues this year. What a big money deal would do for the company.
1. Give Gamecom/Ferris the funds necessary to restructure their debt load.
2. Cause the stock price and volume to rise and make it cost affective for Gamecom/Ferris to access their Swartz 15 Million equity line.
3. Make it easier to obtain additional funding as needed.
4. Allow the company to close additional revenue sharing deals that require Gamecom/Ferris to use their own funds to build and place the systems.
Just something to talk or think about as we wait for news. Remember this is just my opinion.
Greg
Puggymuggs - Good luck with your investment in MDU Resources. I hope the stock starts an uptrend. Here is good news about the stock. At least I think it is good news:)
Monday December 3, 11:36 am Eastern Time
Press Release
SOURCE: MDU Resources Group, Inc.
MDU Resources Reports No Credit Exposure on Enron Dealings
BISMARCK, N.D.--(BUSINESS WIRE)--Dec. 3, 2001--MDU Resources Group, Inc. (NYSE:MDU - news) today announced that based on currently available information, it has no credit exposure as a result of dealings its subsidiaries had with Enron Corporation.
MDU Resources' subsidiary, Williston Basin Interstate Pipeline Company, has natural gas in storage for Enron, but it has been prepaid for those services. Other MDU Resources subsidiaries currently are not using Enron for hedging natural gas and oil, nor are they using Enron's marketing services.
MDU Resources Group, Inc. provides energy, value-added natural resource products and related services that are essential to our country's energy, transportation and communication infrastructure. MDU Resources includes electric and natural gas utilities, a natural gas pipeline, utility services, natural gas and oil production, construction materials and mining, and energy services. For more information about MDU Resources, see the company's Web site at www.mdu.com or contact the investor relations department at investor@mduresources.com.
--------------------------------------------------------------------------------
Contact:
MDU Resources Group, Inc., Bismarck
Phyllis A. Rittenbach, 701/222-7741
Take Care,
Greg
OT - Puggymuggs - I hope Paintermon finds your post and responds to you. I will make a post on your board.
Greg
Dennis - Thanks for the report. I saw the same reaction as you did at the CPL tournament when gamers viewed some of Gamecom/Ferris' demo experiences.
Take Care,
Greg
Doug - I think it will work out for us. The current price may be the bottom but I am very bad at picking bottoms of stocks. At least we know there wasn't to much tax selling so the stock should do well when news is announced since many GAMZ longs appear to be holding strong and have gotten in at much higher levels. The real float is still around 7 Million so buying pressure IMO should really cause this stock to move up.
Take Care,
Greg
OT - Just an example of what a security deal could possibly do to the stock price of GAMZ. Look the price of FXGP when this stock came out they were .48.
Friday January 4, 8:02 pm Eastern Time
Press Release
SOURCE: The FINX Group
FINX Group's Licensed Secure Portal System Certified by U.S. State Department
ELMSFORD, N.Y.--(BUSINESS WIRE)--Jan. 4, 2002--The FINX Group Inc. (OTCBB:FXGP - news) today announced that final certification of the GIL-2001 secure portal system has been received from the U.S. State Department, effective Dec. 11, 2001.
The certification follows ballistic and forced entry tests which were conducted on Nov. 20, 2001 at the State Department testing lab.
``This long-awaited certification puts our company in a position to provide these secure portals to the State Department for use in its embassies, consulates and other facilities around the world,'' said Lewis S. Schiller, chairman and CEO of The FINX Group. ``Other government agencies also are now free to purchase the portals for their sensitive installations,'' he added.
Schiller cautioned that the certification does not obligate the Federal government agencies to buy the portals but enables them to do so. The system has been certified under DOS CODE 1123 and DOS model number 6DX-L5R-GIL-01.
``The company believes it is the only unattended portal certified by the U.S. government. This certification should initiate marketing momentum from both foreign governments and foreign airport facilities which already have indicated a high degree of interest,'' Schiller said.
The GIL-2001 systems are marketed by a FINX Group subsidiary, Secured Portal Systems Inc., under an exclusive license agreement with Georal International Ltd., a world leader in secure entry systems.
``The portal is already in use in many non-governmental facilities,'' Schiller noted, ``with more than 100 systems installed.''
The company's Web site, Finxgroup.com, provides information on other FXGP subsidiaries and further detail on the secured portal. Video clips from CNNfn and C-SPAN can also be viewed.
NOTE: Any statements contained in this release that are not statements of fact may be regarded as ``forward-looking statements'' as that term is defined in U.S. Federal security laws. Forward-looking statements are only predictions and may differ materially from actual events or results.
--------------------------------------------------------------------------------
Contact:
Molesworth Associates Inc.
Gordon Molesworth, 520/625-0550
or
Stock Communications Group Inc.
Jennifer Mazzini, 713/297-8886
Most recent time sales for today...
Time & Sales most recent back next
THE FINX GRP INC - OTC BB: FXGP
Rec. Time Action Price Volume Exch.
9:45:23 AM Trade (at Bid) 0.67 2000 OTC BB
9:45:23 AM Trade (at Ask) 0.68 2000 OTC BB
9:45:22 AM Trade (at Ask) 0.68 200 OTC BB
9:45:18 AM Trade (at Ask) 0.68 400 OTC BB
9:45:13 AM Trade (at Ask) 0.68 300 OTC BB
9:45:07 AM Trade (at Ask) 0.68 1000 OTC BB
9:44:46 AM Trade 0.59 2500 OTC BB
9:44:27 AM Trade 0.66 2500 OTC BB
9:44:26 AM Trade (at Ask) 0.68 4000 OTC BB
9:44:25 AM Bid 0.67 2500 OTC BB
9:44:20 AM Bid 0.66 2500 OTC BB
9:44:15 AM Trade (at Ask) 0.68 2500 OTC BB
9:43:56 AM Trade (at Ask) 0.68 2500 OTC BB
9:43:52 AM Trade (at Bid) 0.65 5000 OTC BB
9:43:49 AM Ask 0.68 2500 OTC BB
9:43:45 AM Trade (at Ask) 0.69 1000 OTC BB
9:43:42 AM Trade 0.59 5000 OTC BB
9:43:40 AM Trade (at Bid) 0.65 2500 OTC BB
9:43:23 AM Trade (at Ask) 0.69 3100 OTC BB
9:43:11 AM Trade (at Bid) 0.65 500 OTC BB
Who knows GAMZ could make a similar move if they release some type of government news.
Take Care,
Greg
Joe - I expect Gamecom/Ferris to announce a big contract this month but I will give them a few more months because huge contracts do take time. That way I will be pretty accurate LOL. They have been in discussions for over a month based on this last shareholder CEO e-mail. They were planning on entering the homeland security market the middle of this year but have decided that now is the time to act so I expect them to act quickly. You will find out soon IMO that this isn't your ordinary OTC stock LOL.
Letter from the CEO - 12/03/01
Friends and shareholders:
Attached is this morning's press release announcing that GameCom/Ferris has retained the services of Mr. David Klugh to assist the company in its initiative into the burgeoning training/simulation market. Mr. Klugh will consult with GameCom/Ferris on our creation of 360-degree interactive and environment awareness training/simulation systems for use in law enforcement, public emergency services, and governmental and professional security.
Mr. Klugh brings a wealth of talent, experience, and relationships to this effort. Mr. Klugh, who earned a masters at National University in Educational/Instructional Technology, and performed post-masters work at Lehigh University in the field of Educational Technology, is the perfect compliment to our proprietary technology. He has direct experience in governmental contract procurement and contract management in the fields of interactive digital multimedia, simulation, and training.
In addition to assisting our previously-announced dialogue regarding Homeland Security, Mr. Klugh will consult with GameCom/Ferris in writing training programs and creating virtual reality experiences aimed directly to law enforcement agencies, including judgmental use of force training.
In short, Mr. Klugh will assist us in our mission to bring to this market the most immersive and realistic training environments ever introduced.
As I have previously commented, our business plan scheduled entering this market in mid-2002, but recent events have moved our schedule forward to address this critical worldwide need.
These are simply my personal comments, and should not be relied upon in your investment decisions. I strongly urge you to conduct your own due diligence with regard to an investment in GameCom/Ferris. I respectfully refer you to GameCom/Ferris' filings with the Securities and Exchange Commission.
L. Kelly Jones, GameCom/Ferris CEO
Mary and Sassy welcome to the GAMZ HUB board. Whoever is able to hold this stock for at least the first quarter of this year IMO should be a very happy camper.
Take Care,
Greg
Dennis - I hope you like the ski experience. I saw a demo of it at the CPL it didn't have all the cool bells and whistles in it. I also heard that Gamecom/Ferris didn't have time to put their logo on the product so if you could makeup some Gamecom/Ferris logos and stick them on the systems that would be great LOL. Have fun!
Take care,
Greg
Here is a link to some of the old Ferris experiences created in Sept. 94.
http://vr-atlantis.com/vr_systems_guide/8.html
Greg
gggrryhound - IMO everything slows down during the holidays many people take time off, their kids are out of school and not much business is discussed. I would think that things will pickup next week when most people are back to work and we have a full trading week. This is why IMO they have been so quiet. We also hopefully have the January effect to look forward to when all OTC stocks go up LOL. Lets hope it happens this year:)
Take Care,
Greg
OT - I can't post on RB anymore - Not that there is anything wrong with that LOL. This is what I get when I try to post.
Error
Not a member of this Member Forum:
You are unable to post a message to this Member Forum.
In order to post messages to a Member Forum, you must first become a member of that respective Forum. To join, please visit the Forum's home page and request to join.
If you prefer not to become a member of this Forum, you may continue reading messages without joining.
To return to the previous page please click the back button on your browser.
If you need further assistance or to report a problem please visit our Help Desk.
If someone can still post on RB please post the link to the GAMZ HUB board.
Thanks,
Greg
This Is Not Your Father's LBE
by Martin "Dr. Toon" Goodman
Virtual World Entertainment's BattleTech, a futuristic war game, has been continuously running since 1991 expanding to 17 LBE centers in the U.S. since it's Chicago opening. © 1999 Virtual World Entertainment, LLC.
It's a slow Saturday afternoon and rain is sluicing down the windowpanes. The kids are complaining that there's nothing to do and you could use a little action yourself. Let's see. How about racking up robots, diving with dolphins or shattering the sound barrier in a Harrier? Thanks to the wonders of virtual reality (VR) you can do them all in the same afternoon and still have time to bathe the dog. If you don't have a VR arcade nearby, don't despair; the technology is expanding, the cost is coming down, and these location-based entertainment (LBE) sites are proliferating like tribbles.
LBE's Evolution
Location-based entertainment is hardly a new concept. The bowling alley where your mom and dad dated could be rightfully called LBE. When "Jake's Roll 'N Bowl" later set Space Invaders and Galaxian video games beside the shoe rental counter, your future parents could enjoy a crude entertainment multiplex. The same can be said for movie theaters, miniature golf courses and amusement parks. However, such entertainment was a bit short on imagination -- a concept that took on increasing relevance as location-based entertainment evolved. The opening of Disneyland in 1955 may have been the first large-scale example of LBE as participants entered distinctly themed fantasy environments and watched "animatronic" animals, dolls and presidents cavort for their entertainment and delight. As location-based entertainment became more technically sophisticated, the level of interactive participation increased greatly. LBE involving VR simulations is the ultimate example of this principle.
The goal of any VR program is to involve the participant directly in the events being simulated, and the more advanced the program the more detailed the simulation. The participant can experience varying levels of VR. With Window on the World (WoW) technology, a.k.a. "desktop" VR, one views the action on a conventional computer monitor or screen. The next level up is "video mapping," which puts a simulation of the participant into the game itself. The most advanced incarnation of VR is called "immersive." Here the player, through use of a head-mounted display (HMD), sensory control gloves, an advanced joystick, or a combination of these, actually enters the game in a physical and psychological sense. Immersive VR can be enjoyed in a "pod," cockpit or cab; these devices may have vertical and roll motion or use moving seats. The experience may even take place in a room ("cave," to use the vernacular) where wireless tracking allows full body, free-range movement within the simulated environment.
Inside the cockpit of VWE's Battletech VR game. © 1999 Virtual World Entertainment, LLC.
VR's Road to Fruition
This field of entertainment, which dates back to the early 1990s, has only begun to reach its full potential. The penultimate goal of the best VR programs is to have events unfold in the closest possible approximation to "real time," and with recent breakthroughs in fast-frame rates and motion sensing technology this goal has been "virtually" realized. Companies such as Virtuality, Magic Edge, Virtual World Entertainment and Kinney Aero have set up, or served as advisors and suppliers for, VR arcades. These businesses have developed products that seem more suited to intergalactic exploration than amusement centers; the SG Onyx Reality Engine II, the interactive Tesla System, and the Intertrax Real-Time Motion Sensor HMD are just a few of them. Other players in the high-tech market have also developed VR gadgets that work in support of games; the Sony Glasstron, for example, is a 35-degree field display monitor that can handle most of the output from more advanced 3D authoring tools and texture mapping programs. Writing as a technology-challenged individual who believes that his washing machine obtains water from a troll named Mordac the Wet, I refer my readers to VR technical manuals in order to learn how these marvels are achieved. When everything works as it should, the participant can gambol among underwater reefs (GreyStone Technologies' Reef Explorer, Mercury System), traverse the Grand Canyon (Ferris Productions' Grand Canyon Adventure, CyberUnit XLR8 System), or even take their place in the squared circle (Virtuality's Virtuality Boxing, 2000SU System).
One of the most interesting aspects of the VR arcade is that not much room is needed; a passable arcade containing all three levels of VR gaming can be placed in a 5,000 square foot area. A high-end VR arcade allowing for free-range movement could be placed in a 20,000 square foot structure. Even in a major city, the rental overhead would be reasonably low and profits exceedingly likely. Kinney Aero (based in Lake Forest, California) built a VR-LBE facility called FighterTown where participants enjoyed simulated flight missions in F-111, F-104, F16 and F-14 jets. FighterTown reports 100% utilization capacity and repeat customers are estimated in the 65-70% range. Within a year of opening, this endeavor was able to expand from four to ten aircraft pods, each one upgraded with more realistic motion technology. This is only one story; Virtual World Entertainment (VWE) boasts BattleTech, a futuristic war game which has been continuously running since 1991. Since opening in Chicago nine years ago, VWE now has 17 LBE centers in the U.S., 4 in Japan, 3 in Canada and one in China. The images may be CG but the money is real.
This Is Not Your Father's LBE
(continued from page 1)
Vary Your VR Please
These glowing business reports are, however, tempered by certain considerations. One important factor is that of theme diversification within the VR field. In a 1995 overview of all available VR-LBE experiences available (94 in all), nearly 40% of these games were what the industry calls "shoot-em-ups." The main demographic sector participating in these engage-and-destroy experiences were teenaged and young adult males. If one added the VR games that included sports and military simulations, the percentage of experiences most attractive to this sector rose to forbidding proportions. VR-LBE stood for Very Restricted-Longing But Excluded in the eyes of females, older adults and families. While theme diversification has significantly expanded since the 1995 overview, VR-LBE should constantly keep an eye on content-specific experiences that appeal to a wide range of potential customers. It is encouraging to see that some of the newest and more advanced VR entertainment, such as Iwerks Entertainment's Dino Island, create lifelike, real-time scenarios of adventure that an entire family can readily enjoy.
There is more at stake here than profits. As VR undergoes refinements, lifelike experiences featuring blood, destruction and stupendous ninja cleavage may come under increasing scrutiny. In Indianapolis, Mayor Bart Peterson made national headlines this year by proposing a "violent video game" ordinance that forbade anyone under the age of seventeen to play anything more combative than race car simulations. Games featuring graphic violence and/or sexual content were to be plastered with warning labels and kept a minimum of ten feet away from nonviolent games, and any arcade owner not enforcing this ordinance could face loss of license. On July 11, the City Council passed this ordinance by the unanimous margin of 27-0. The 7th U.S. Circuit Court of Appeals has issued a temporary stay on behalf of the coin-operated industry until an injunction hearing can be held, but the writing may be on the WoW if VR arcades feature too high a proportion of virtual violence or raunchy reality. States more conservative than Indiana (and there are a few) may harass VR-LBE arcades with even more stringent legislation unless the content diversifies considerably.
Virtual World Entertainment's VR-LBE has also secured a market abroad with 4 locations in Japan, 3 in Canada and one in China. © 1999 Virtual World Entertainment, LLC.
VR Without A Shot
In truth, the range of VR-LBE experiences should become all-inclusive and feature scenarios that every average American yearns to experience. I'm talking about making some extravagant, pleasant dreams come true or taking the experiences of one's everyday life and recreating them in a more rewarding manner. And so, with nary a shoot-em-up in sight, here are some proposals for the next great VR-LBE experiences:
Boy Band Interactive: Who has more disposable income than pre-teen girls? This lucrative market can be tapped with Boy Band Interactive, a VR experience guaranteed to keep their excitable heads glued into HMDs. Our participant can choose from a list of the hottest boy bands extant for the immersive experience of a lifetime (or at least that summer). The participant finds herself in the front row of, say, an N'Sync concert where she watches a three-minute performance of one of the band's songs. Following this she is motioned on to the stage by the member she deems to be the cutest. She is taken backstage for another twelve minutes of personalized banalities and platitudes from the band, and the immersive experience ends when a stagehand alerts the boys that it's time for an encore. The band files out and the aforementioned cutest member plants a chaste kiss on the participant's cheek, promising to return in just a moment. Fifteen minutes for fifteen bucks -- no more expensive than purchasing the CD, and twice the fun!
Virtual Rodeo Drive: For the proletariat who only sees haute couture and pricey celebwear in the tabloid spreads or pages of People, I present -- Virtual Rodeo Drive. It's the grand dame of all shopping trips as participants drop in at La Perla for lingerie, purchase a few baubles for the homestead at MacKenzie-Childs and find the perfect handbag at Hermès. After the man of the house drops in at Louis Vuitton and Lacoste, he'll never wear that Dale Earnhardt ballcap again! Instead of haughty, 87-pound salesgirls who regard ordinary customers with facial expressions reserved for ripe roadkill, our customers encounter derriere-smooching toadies who fetch molto elegante fashions on the double. Every few minutes some sim-celebrity (like Heather Locklear) strolls by to comment approvingly on the participant's taste and style. The immersive experience ends at the doors of Ginza Sushi-Ko, where the meal is on the house. An unforgettable shopping experience, and cheaper than a pair of socks at Bijan!
Virtually Perfect Family: Now anyone can thrive in a healthy family system without a drop of dysfunction to be found. When you plunk down your cash for Virtually Perfect Family, things -- and people -- turn out just the way you dreamed they would. As Virtual Dad, you come home to big hugs and warm smiles. Suzie can't wait to show off her report card, and Tommy confides his easily-solved problems to you, the man he admires more than Ken Griffey Jr. After a great dinner filled with family conversation, the kids are in bed and it's Monday Night Football...your wife coyly beckons from the boudoir. Is that a lacy red negligee she's wearing?
As Virtual Mom, you're in a hurry; it's graduation night and you're receiving your Masters in Public Health Administration! It was a great idea to return to school and as you dress, hubby comes in to tell you how proud he is. He's been so supportive, quitting his consulting job to help you achieve your dreams. You watch and smile as he tells Tommy that it's OK to cry at the graduation and then advises Suzie to look up to you as an example of what beauty, brains and education can achieve. Is that a poorly concealed jewelry box in his suit pocket -- a special gift for your special night? This immersive VR experience includes a two-minute sim-graduation exercise in which you strut across a stage like the magna cum laude you are.
I know. They're not as much fun as blasting robots or dropping smart bombs down Saddam's chimney, but similar experiences might someday be in demand for those who can afford home VR theaters. As we consider a future where the technology of virtual reality could be the defining force in entertainment, VR-LBE just might offer all games to all people, and the arcades may never close.
In a dark corner of Jake's Roll 'N Bowl sits a once-popular video game. Its screen is streaked with hazy dust, the joystick bent and askew. A thick black plug rests forlornly on the carpet, its bronze prongs darkened by age. Despite its long-faded colors the word Centipede can still be read along the console's chipped and battered sides. No kid has touched the game in years; that was dad's thing. Today his children are down at the VR-Cade, walking on Mars.
This is definitely not their father's LBE.
Martin "Dr. Toon" Goodman is a longtime student and fan of animation. He lives in Anderson, Indiana.
http://www.awn.com/mag/issue5.09/5.09pages/goodmanlbe.php3
Twister - This Gamecom/Ferris CEO shareholder letter sounds like they are doing what you suggest.
Letter from the CEO - 12/03/01
Friends and shareholders:
Attached is this morning's press release announcing that GameCom/Ferris has retained the services of Mr. David Klugh to assist the company in its initiative into the burgeoning training/simulation market. Mr. Klugh will consult with GameCom/Ferris on our creation of 360-degree interactive and environment awareness training/simulation systems for use in law enforcement, public emergency services, and governmental and professional security.
Mr. Klugh brings a wealth of talent, experience, and relationships to this effort. Mr. Klugh, who earned a masters at National University in Educational/Instructional Technology, and performed post-masters work at Lehigh University in the field of Educational Technology, is the perfect compliment to our proprietary technology. He has direct experience in governmental contract procurement and contract management in the fields of interactive digital multimedia, simulation, and training.
In addition to assisting our previously-announced dialogue regarding Homeland Security, Mr. Klugh will consult with GameCom/Ferris in writing training programs and creating virtual reality experiences aimed directly to law enforcement agencies, including judgmental use of force training.
In short, Mr. Klugh will assist us in our mission to bring to this market the most immersive and realistic training environments ever introduced.
As I have previously commented, our business plan scheduled entering this market in mid-2002, but recent events have moved our schedule forward to address this critical worldwide need.
These are simply my personal comments, and should not be relied upon in your investment decisions. I strongly urge you to conduct your own due diligence with regard to an investment in GameCom/Ferris. I respectfully refer you to GameCom/Ferris' filings with the Securities and Exchange Commission.
L. Kelly Jones, GameCom/Ferris CEO
Twister - IMO Gamecom/Ferris will give the customer what they want. If they want a "Higher resolution, brighter and a larger field of view inside the visor" then Gamecom/Ferris has currently produced then they will just have to pay more. IMO Gamecom/Ferris can produce any Simulation product the customer wants all you have to do as Lance says is write them a check:)
Take Care,
Greg
Twister - IMO Gamecom/Ferris will always use the best headset technology out there. If there is a headset that can display a 360 degree field of view IMO they would use it. It appears this is the company Gamecom/Ferris gets their headsets from.
http://www.isense.com/products/pro/index.htm
http://www.isense.com/distributors/index.htm
Greg
Electronic War
Michael Freedman, Forbes Magazine, 01.07.02
Good call: Frank Lanza started L-3 just before demand climbed for black boxes and spy gadgets.
Frank C. Lanza seemed to have picked an awful time to start a defense company. It was 1997 and the government's defense budget had been down for a decade. A wave of consolidation had left behind a handful of $10 billion-plus behemoth contractors. Domestic concerns were the order of the day. And the brightest engineers were off to Silicon Valley.
But Lanza--a 40-year defense industry veteran and, at the time, a Lockheed Martin executive--had been around long enough to understand one truism. "The only thing we were sure of was that there was going to be a defense business," says Lanza, now 70. With $525 million, including financing from Lehman Brothers, he bought ten ailing divisions from his employer and formed a new company, L-3 Communications. The Ls stand for Lanza, Lockheed and Robert LaPenta, company cofounder and president. (Lanza sometimes includes Lehman, depending on his audience.)
Sept. 11 proved how horribly right Lanza was. L-3's products are used in reconnaissance, surveillance and communication technology--precisely what was needed in Afghanistan. There, for instance, unmanned Predator aircraft flew 25,000 feet over Kandahar, taking infrared and radar images of enemy movements and installations. L-3 technology digitally compressed those videos and still images, encrypted them with government-controlled algorithms and converted them into wireless signals sent securely via satellite to command posts worldwide. Almost instantaneously ground troops and commanders in Saudi Arabia and Florida viewed the same top secret pictures to plan their attack.
The military's demand for this type of technology has flourished even as government defense spending stayed flat between 1997 and 2001. Lanza has made 20 acquisitions in the e-warfare area, targeting struggling electronics and aviation-technology companies or divisions of large ones. He pays between $30 million and $300 million. The result: L-3's sales tripled from $704 million in 1997 to an expected $2.3 billion this year. Earnings will grow from $12 million to an expected $115 million. And since the company went public in mid-1998 its stock has more than tripled to a recent $86, a rich 32 times earnings, valuing the business at $3.4 billion.
Lanza is capitalizing on the dramatic change in military strategy over the last decade. In the Cold War era U.S. policy was built around massive military installations in Europe and aircraft carriers in the Mediterranean. In the post-Cold War era the important thing is linking tanks, bombers and command centers, not building more of them.
L-3 makes hundreds of products that provide linkage, control or vision. It makes things like Global Positioning System receivers and lightweight high-resolution screens that allow commanders to watch a battle scene. L-3 also makes devices that can be placed in remote locations or on aircraft that pick up voice and data signals to determine the enemy's location. "It was a lot easier to find where the enemy was in Desert Storm than it is to find where the Taliban is hiding in caves," Lanza explains.
Page 2 of 2 from Electronic War
Michael Freedman, Forbes Magazine, 01.07.02
Related, if not strictly military, electronic objects on the product roster: black box data recorders for airplanes and secure phones of the sort used in embassies or to connect President Bush to Russian President Vladimir Putin.
Lanza started in the defense industry in 1957, working at two California companies until 1972, when Loral chief Bernard Schwartz recruited him to take over the New York company's electronics division. Loral at the time was a struggling $25 million business. Lanza rose up to the number two position, earning a reputation for a keen understanding of technology--and a tough demeanor. "There's nothing namby-pamby about Frank Lanza," says Schwartz. By the time they sold Loral to Lockheed in 1996,sales had hit $7 billion. Lanza stayed on for a year after the acquisition and pocketed $41 million in the deal.
Time to retire? Not quite for Lanza, who still had one achievement missing from his career: running his own company after toiling for others for decades. Today his office is in the same midtown Manhattan spot where he sat as Loral chief operating officer. Appropriately, his plan for L-3's growth mirrors Loral's successful strategy. After acquiring companies, often unwanted stepchildren of giant defense contractors, he brings in his own senior executives, often poached from other top defense companies. They get the finances in order and then turn around to sell the products either back to the giants that off-loaded the companies or directly to the government. (Like most defense firms, L-3 has connections. John M. Shalikashvili, chairman of the Joint Chiefs of Staff during the Clinton Administration, sits on L-3's board, for example.)
In early 2000 Lanza paid $160 million to buy Link Simulation & Training, a 70-year-old Texas pioneer in the flight-simulation business that languished at $17 billion Raytheon. Lanza brought in a new president and chief financial officer, along with some new contracts, and turned Link into a profitable business. At a military trade show inOrlando this November, L-3 showed off its newest flight simulator--53 feet long with six reconfigurable helicopter cockpits, a full range of controls, sounds and even seat vibrations. A pair of goggles worn by the pilot recreates 180-degree views of any landscape and depicts simulated images of 1,000 different situations, including deployment of missiles and ground troops.
L-3's battlefield simulators and training bring in $400 million in sales each year, and Lanza expects demand to increase by 15% to 20% annually. In the Defense Department's recently released quadrennial review of the military, Defense Secretary Donald Rumsfeld listed battlefield simulation as a priority.
Lanza is also well positioned for the airport-security business. His bomb-scanning devices now account for just $25 million in sales. But with a federal mandate for airlines to install such machines at 450 U.S. airports by 2003, it could become a $2 billion business. He's hit a snag here, though. Federal authorities recently questioned the reliability of L-3's bomb-scanning equipment for commercial airlines. Lanza says the technology is improving.
Overall, he now forecasts sales increases of at least 20% a year in each of the next five years. Half will come from acquisitions, which will be expensive--Lanza is not the only defense exec who gets the message about the military's future needs. Another reason for caution is that even though the Defense Department's 2002 budget includes a 7.9% increase in military spending, the largest in a generation, the budget for procurement and research and development spending is up just 4%, to $109 billion.
Lanza always seems to find a way to carve out his business. He has not missed earnings goals in 25 years, including his time at Loral. If he continues that streak, L-3 sales would hit $5.7 billion by his 75th birthday. Maybe then Lanza could finally call it quits.
Will have to register free to view this story!
http://www.forbes.com/forbes/2002/0107/066.html
Dennis the more MM's GAMZ gets onboard the better the spread will be and there should be less manipulation. I look forward to the day when GAMZ has as many MM's as MIGR another local company. The spread on MIGR is usually pretty tight IMO due to the huge amount of MM's onboard.
http://www.otcbb.com/asp/mp_quotes.asp?Sort=4&Quotes=migr&Board.x=40&Board.y=2&MIGR_...
Take Care,
Greg
Dennis I don't know what the actual count was awhile back I know some MM's drop off like WDCO and others come to take their place like PILL.
October 2001 14 MM's traded..
http://www.otcbb.com/asp/tradeact_mv.asp?SearchBy=issue&Issue=GAMZ&SortBy=volume&Month=1...
November 2001 11 MM's traded...
http://www.otcbb.com/asp/tradeact_mv.asp?SearchBy=issue&SortBy=volume&Issue=GAMZ&Month=1...
Current MM lineup.
http://www.otcbb.com/asp/mp_quotes.asp?Quotes=gamz&Board.x=16&Board.y=7
Take Care,
Greg
Berstein and GAMZ longs:
I also wish everyone a wonderful New Year! There wasn't much tax selling at the end of the year for GAMZ and we actually closed up. This appears to show that the stock is strongly held and should move well when good news is announced.
Take Care,
Greg
Dennis it would be great since GAMZ has been pretty quiet IMO because it is usually slow during the holidays I thought I would make something up that sounds great LOL. I believe that Chevrolet has 4 trailers on the tour. A big one that has 3 headsets in it the picture of that trailer is on the ferris home page http://www.ferrisvr.com/ and 3 small ones that have one headset each in them 6 units in all. GM already has done two promotions with them so I expect another one coming up for 2002.
Take Care,
Greg
It appears GM has been very happy with Gamecom/Ferris technology since they used them for their 2000 Buick "Drive with Confidence" tour and for the Chevrolet torch relay. Check out who else they have under contract and lets guess what they may be doing for GM in 2002. IMO GM will use Gamecom/Ferris for all their big promotions.
http://www.gm.com/cgi-bin/pr_display.pl?1300
Oct. 11, 2001
Divot Mix
"The Scots say that nature itself dictated that golf be played by the seashore. Rather, the Scots saw in the eroded seacoasts a cheap battleground on which they could whip their fellow man in a game based on the Calvinist doctrine that man is meant to suffer here below and never more than when he goes out to enjoy himself." -- Alistair Cooke
Rain Bird's float takes final test drive
Rain Bird has taken one more step in the process of creating its entry in the 2002 Tournament of Roses Parade.
The company's float took its final test run as a check of mechanical functions before it is fully decorated with flowers. The theme for the new float follows the company's tradition of focusing on rain forest conservation.
The 55-foot long float is titled "Animal Ambassadors," and will be a lush depiction of an outing to the zoo. There will be Bengal tigers, cockatoos and monkeys depicted, along with six cascading waterfalls.
The tiger's fur will be made from petals of gold strawflower and onion seed with accents of yarrow, pampas grass and cordon blossoms. The monkeys will be crafted of combed palm fiber and buckwheat seed, while the cockatoos' feathers will be made from white carnation and gladiola petals.
The float's frame had to be engineered to handle the more than 13,000 pounds of water needed for the waterfalls and 24 high-pressure misting nozzles used to recreate the rain forest environment.
In addition, Rain Bird will host the national winners of the GCSAA/Golf Digest Environmental Leaders in Golf Awards to three days of Rose Parade festivities in Pasadena, Calif. They'll be invited to participate in float decorating, witness float judging and attend a New Year's Eve dinner. Each of the winners also gets tickets to the Rose Parade and Rose Bowl game.
The 2002 float will once again feature wildlife expert Jack Hanna and Walter Crawford, founder and director of the World Bird Sanctuary. To see the float under construction, visit http://www.rainbird.com/parade/construction.htm.
--------------------------------------------------------------------------------
The end of Oldsmobile, but the scramble goes on
General Motors may be planning the demise of its Oldsmobile division, but the world's largest amateur golf tournament will carry on under the Buick banner, according to the company.
Beginning in 2002, the tournament, which attracts more than 100,000 participants and 2,000 golf courses a year, will be the Buick Scramble. As in the past, the competition will conclude with a national championship at Walt Disney World in October.
Buick plans to integrate Tiger Woods, who is sponsored by the brand, into its marketing plans for the event.
The PGA Championship and the Ryder Cup, which have also had sponsorship agreements with Oldsmobile, will fall under the sponsorship of Cadillac. "Taking over sponsorship of these outstanding, and high-profile, properties is an ideal fit for Cadillac and ties in with our strategy to be aligned with premium properties," said Mark LaNeve, general manager.
In addition to the other changes, Buick will become the official car of the PGA of America.
--------------------------------------------------------------------------------
Newsletters and sites Following/Mentioning Gamecom:
GAMZ on Marketreporter.com's due diligence page.
http://www.marketreporter.com/research/due_diligence/
GAMZ profile on StockPress.
http://www.stockpress.com/gamz
Stockcover lists GAMZ as an OTC pick.
http://www.stockcover.com/html/otc.html
Great site with a lot of Gamecom information:
http://www.profitcentral.net/g-story.htm
Penny Pic has GAMZ on there picks page.
http://www.pennystocks.pennypic.com/
GAMZ is on the Bull Sector Video Game Stock List.
http://www.bullsector.com/videogames.html
GAMZ is on the Kiosks.ORG stock page.
http://www.kiosks.org/stock.shtml
These are all the sites I could find that mention GAMZ let me know if you know of any other groups following GAMZ and I will add them to the GAMZ DD page. The above list is on the GAMZ DD website listed at the top of this board.
Thanks,
Greg
Dennis, Sorry I don't have any details about the contract arrangement.
Greg
Picture of the Chevrolet ski experience setup on Ferrisvr's mainpage.
The last picture on this page appears to be the Chevrolet ski experience Olympic celebration tour setup looks pretty cool.
http://www.ferrisvr.com/
Take Care,
Greg
GartnerG2 Says Online Advertising to Grow From $7.9 Billion in 2001 to $18.8 Billion by 2005 -- Demand for Kiosk Advertising Grows
STAMFORD, Conn.--(BUSINESS WIRE)--Dec. 19, 2001--By 2005, online advertising will be an $18.8 billion market in the United States, up from $7.9 billion in 2001, according to GartnerG2, a research service from Gartner, Inc. (NYSE: IT and ITB).
While advertising growth remains flat or receding in TV, radio and print, online advertising revenue is set to grow considerably, but it is only 3 percent of the total advertising market. Therefore, GartnerG2 advises online media firms to diversify their revenue streams in order to stay viable and capture revenue growth.
GartnerG2 estimates that out of the 2,800 sites selling advertising in the United States, the top 20 sites receive 80 percent of the revenue. GartnerG2 also forecasts that year-over-year growth in online advertising will be just 15 percent by 2005, compared with 100 percent in 1998.
"Due to decreased growth and market domination by the top players, online media firms must diversify their products and services to supplement the income they expected to receive from online advertising," said Denise Garcia, research director for GartnerG2. "Diversification is the future for this industry, so those who do not branch out will see their online advertising revenues decrease and their user bases deteriorate."
According to GartnerG2, there are five additional revenue streams that online media can implement to make up for the lack of advertising revenue. All five revenue areas would help online media businesses solve advertising growth challenges by expanding user bases, obtaining better demographic and targeting information from user registrations, and ultimately supporting sales to advertisers.
Those revenue streams are business services, subscriptions, licensing, e-commerce and international expansion. Business services is predicted to be the largest area for revenue growth, followed by subscriptions.
Business services are defined as customized enterprise software services, audio/video streaming, store hosting, and management and Web-site tools and services.
"One benefit of expanding into business services is that media companies can dramatically expand their user bases to include business users by adding features and services such as audio/video streaming and corporate portals," said Garcia. "They can then use that new user base for advertising by selling ads targeted to business audience at rates significantly higher than those for ads to their consumer audiences."
The challenges will be growing the user base, marketing that base to advertisers and expanding into other forms of advertising. GartnerG2 research reveals as many as 80 percent of agency requests for proposal include requests for integrated marketing proposals.
"Advertisers are increasingly demanding unique, creative, integrated advertising programs that require online media properties to expand into other forms of interactive media such as interactive TV, wireless and kiosks," Garcia said. "Expanding distribution channels for advertisers not only provides opportunities for increased advertising revenue, but creates additional revenue opportunities overall."
Additional information is available in the GartnerG2 report "Online Advertising: Growth Through Diversity." This report provides analysis on the key growth areas in online advertising, as well as the biggest challenges for advertising on the Internet.
GartnerG2 is a new research service from Gartner that helps business strategists guide and grow their businesses. For more information on the report visit www.gartnerg2.com .
About Gartner, Inc.
Gartner, Inc. is a research and advisory firm that helps more than 11,000 clients understand technology and drive business growth. Gartner's divisions are Gartner Research, Gartner Consulting, Gartner Measurement and Gartner Events. Founded in 1979, Gartner is headquartered in Stamford, Conn. and consists of 4,300 associates, including 1,200 research analysts and consultants, in more than 90 locations worldwide. The company achieved fiscal 2001 revenues of $952 million. For more information, visit www.gartner.com .
http://www.kiomag.com/addemand
Dennis it is the same David C. Klugh EOM
Dennis I asked Kelly the same question see below!
Greg:
Yes.
--Kelly
P.S. You're overlooking the best part of the release.
----- Original Message -----
From: Gregory Emmerling
To: kjones@gamecomferris.com
Sent: Monday, December 03, 2001 9:58 PM
Subject: Is this the same David C. Klugh?
Kelly,
Just wondering if this is same person in the Press release.
December 1, 2000
GreyStone Signs Agreement to Sell MercRacer 3000(tm) Motion Platform Entertainment Systems with Canyon Fighter(tm) Game - First units to ship by February 2001 -
SAN DIEGO - December 1, 2000 -- GreyStone Digital Technology, Inc (Nasdaq SC: GSTN) announced today that it has executed an agreement with Virtual Distribution, Inc., (VDI) to distribute GreyStone's MercRacer 3000(tm) motion platform entertainment system initially featuring GreyStone's Canyon Fighter(tm) game.
The agreement provides VDI with an 18-month exclusive distribution right for North, Central, and South America, and the Caribbean. According to David C. Klugh, GreyStone's director of commercial marketing and sales, the agreement requires GreyStone to deliver 20 MercRacer 3000 systems by February 2001 and 150 systems by June 2001, and provides continuing orders for delivery of a minimum of 350 systems through the next 18 months. Klugh added that the MercRacer/Canyon Fighter system carries a suggested manufacturer's retail price of $25,000. GreyStone will support VDI marketing activities, including advertising, public relations, and trade show participation.
"This is a powerful milestone for GreyStone," Klugh said. "And we are enthusiastic about the prospects for concluding other distribution agreements which we believe will result in system sales worldwide."
GreyStone developed the MercRacer/Canyon Fighter entertainment system for the high-end entertainment market, which includes sports bars, casinos, resorts, amusement parks, arcades, and other entertainment centers. On November 13, 2000 GreyStone introduced their new system at the International Association of Amusement Parks and Attractions trade show in Atlanta.
"The show was a big success for GreyStone as the MercRacer 3000 was welcomed with tremendous enthusiasm," commented GreyStone President/CEO Richard Smith. "Such an enthusiastic response validates our belief that our new product will have a powerful appeal for the high-end entertainment market."
The company plans to showcase MercRacer 3000 at the Night Club and Bar Show and the Amusement Showcase International, both in Las Vegas in March 2001.
Virtual Distribution Inc., specializes in the sale of virtual reality (VR) products and other high-tech entertainment devices. "We have negotiated an exclusive distribution agreement with GreyStone for the sale and marketing of the new MercRacer 3000 throughout North, South and Central America," said Jim Nameth, CEO of Virtual Distribution Inc., "In our attempt to put together a well rounded group of quality VR products, VDI chose the MercRacer 3000 because of its unique look, game graphics, and custom motion base. The price point of the MercRacer 3000 fits well into the package VDI is presenting to operators as part of the VR center concept being made available on either a revenue share or lease space basis, or as an outright purchase."
Nameth continued, "VDI can provide GreyStone with a technically proficient sales and operation support team that will revolutionize current methods of launching, distributing and operating VR entertainment devices-worldwide. VDI's expertise at working within the design community will ensure specification of the MercRacer 3000 in future entertainment projects for many years to come."
GreyStone's Canyon Fighter is a game that combines the exhilaration of airborne racing with the intensity of air combat. The player selects from four types of aircraft and three levels of difficulty. Featured in the game are cutting-edge graphics, dynamic lighting, a fluid flight modeling system, advanced artificial intelligence agents, multiple hi-tech special weapons, force shields, power-ups, 3D sound, multiple player views, and a heads-up display.
GreyStone's MercRacer 3000 motion platform immerses the player into the game through a unique combination of player positioning, three degree-of-freedom platform movements, and a first-of-its-kind audio and visual display system.
Based in San Diego, California, GreyStone Digital Technology's goal is to position itself as a leading provider of applications of advanced digital technology that customers use to help people solve problems, communicate, and improve their businesses, products, and services. The company is experienced in providing powerful real-time, interactive and networked 3-D digital immersion software and systems for defense customers and has applied this experience in the development of products for entertainment markets. GreyStone's products and services address a demand from military, entertainment, law enforcement, and other markets such as education, wireless communications, the Internet, e-commerce, and e-services for improved ways to access and use digital information.
More information is available on the company's website at http://www.gstone.com.
This news release contains statements that are not purely historical, and as such are forward-looking statements under the federal securities laws. These include forward-looking statements regarding management's intentions, plans, hopes, beliefs, expectations or projections of the future. These forward-looking statements involve risks and uncertainties, including without limitation, acceptance of the company's products and services; additional financing requirements; the impact of competitive products or pricing; technological changes; the effect of economic conditions; the ability to successfully commercialize the company's entertainment products; the company's dependence on key engineering, technical, and other personnel skilled in government contracting; the ability of the government to terminate contracts and subcontracts at any time; and other risks and uncertainties detailed from time to time in the company's reports filed with the Securities and Exchange Commission. One or more of these factors could affect the company's business and financial results in future periods, and could cause actual results to differ materially from plans and projections. There can be no assurance that the forward-looking statements made in this news release will prove to be accurate, and issuance of such forward-looking statements should not be regarded as a representation by the company, or any other person, that the objectives and plans of the company will be achieved. All forward-looking statements made in this news release are based on information presently available to management, and the company assumes no obligation to update any forward-looking statements.
###
Greystone has a lot of military contacts it this is the same person he may have contacts for these Greystone clients.
Space and Naval Warfare Systems Center - San Diego
U.S. Marine Corps Warfighting Laboratory
Northrup Grumman Ryan Aeronautical Center
Lockheed Martin
Air Vehicles Directorate of the Air Force Research Laboratory
Motorola
General Atomics Aeronautical Systems, Inc (GA-ASI)
Naval Warfare Development Center (NWDC), Newport, RI
Joint Forces Command
National Reconnaissance Office
Defense Advanced Research Projects Agency (DARPA)
Cubic Defense Systems
Science Applications International Corporation
Logicon
Naval Air Warfare Center Weapons Division, China Lake
Joint Strike Fighter Program Office
Joint Technology Center, Systems Integration Lab, Huntsville
INSCOM - Intelligence and Security Command
Armstrong Labs, Wright Patterson AFB
Office of Naval Research
Army Research Laboratory, Aberdeen
Ballistic Missile Defense Office
Just trying to determine his impact which seems like it would be pretty huge!
Take Care,
Greg
Dennis I asked Kelly the same question see below!
Greg:
Yes.
--Kelly
P.S. You're overlooking the best part of the release.
----- Original Message -----
From: Gregory Emmerling
To: kjones@gamecomferris.com
Sent: Monday, December 03, 2001 9:58 PM
Subject: Is this the same David C. Klugh?
Kelly,
Just wondering if this is same person in the Press release.
December 1, 2000
GreyStone Signs Agreement to Sell MercRacer 3000(tm) Motion Platform Entertainment Systems with Canyon Fighter(tm) Game - First units to ship by February 2001 -
SAN DIEGO - December 1, 2000 -- GreyStone Digital Technology, Inc (Nasdaq SC: GSTN) announced today that it has executed an agreement with Virtual Distribution, Inc., (VDI) to distribute GreyStone's MercRacer 3000(tm) motion platform entertainment system initially featuring GreyStone's Canyon Fighter(tm) game.
The agreement provides VDI with an 18-month exclusive distribution right for North, Central, and South America, and the Caribbean. According to David C. Klugh, GreyStone's director of commercial marketing and sales, the agreement requires GreyStone to deliver 20 MercRacer 3000 systems by February 2001 and 150 systems by June 2001, and provides continuing orders for delivery of a minimum of 350 systems through the next 18 months. Klugh added that the MercRacer/Canyon Fighter system carries a suggested manufacturer's retail price of $25,000. GreyStone will support VDI marketing activities, including advertising, public relations, and trade show participation.
"This is a powerful milestone for GreyStone," Klugh said. "And we are enthusiastic about the prospects for concluding other distribution agreements which we believe will result in system sales worldwide."
GreyStone developed the MercRacer/Canyon Fighter entertainment system for the high-end entertainment market, which includes sports bars, casinos, resorts, amusement parks, arcades, and other entertainment centers. On November 13, 2000 GreyStone introduced their new system at the International Association of Amusement Parks and Attractions trade show in Atlanta.
"The show was a big success for GreyStone as the MercRacer 3000 was welcomed with tremendous enthusiasm," commented GreyStone President/CEO Richard Smith. "Such an enthusiastic response validates our belief that our new product will have a powerful appeal for the high-end entertainment market."
The company plans to showcase MercRacer 3000 at the Night Club and Bar Show and the Amusement Showcase International, both in Las Vegas in March 2001.
Virtual Distribution Inc., specializes in the sale of virtual reality (VR) products and other high-tech entertainment devices. "We have negotiated an exclusive distribution agreement with GreyStone for the sale and marketing of the new MercRacer 3000 throughout North, South and Central America," said Jim Nameth, CEO of Virtual Distribution Inc., "In our attempt to put together a well rounded group of quality VR products, VDI chose the MercRacer 3000 because of its unique look, game graphics, and custom motion base. The price point of the MercRacer 3000 fits well into the package VDI is presenting to operators as part of the VR center concept being made available on either a revenue share or lease space basis, or as an outright purchase."
Nameth continued, "VDI can provide GreyStone with a technically proficient sales and operation support team that will revolutionize current methods of launching, distributing and operating VR entertainment devices-worldwide. VDI's expertise at working within the design community will ensure specification of the MercRacer 3000 in future entertainment projects for many years to come."
GreyStone's Canyon Fighter is a game that combines the exhilaration of airborne racing with the intensity of air combat. The player selects from four types of aircraft and three levels of difficulty. Featured in the game are cutting-edge graphics, dynamic lighting, a fluid flight modeling system, advanced artificial intelligence agents, multiple hi-tech special weapons, force shields, power-ups, 3D sound, multiple player views, and a heads-up display.
GreyStone's MercRacer 3000 motion platform immerses the player into the game through a unique combination of player positioning, three degree-of-freedom platform movements, and a first-of-its-kind audio and visual display system.
Based in San Diego, California, GreyStone Digital Technology's goal is to position itself as a leading provider of applications of advanced digital technology that customers use to help people solve problems, communicate, and improve their businesses, products, and services. The company is experienced in providing powerful real-time, interactive and networked 3-D digital immersion software and systems for defense customers and has applied this experience in the development of products for entertainment markets. GreyStone's products and services address a demand from military, entertainment, law enforcement, and other markets such as education, wireless communications, the Internet, e-commerce, and e-services for improved ways to access and use digital information.
More information is available on the company's website at http://www.gstone.com.
This news release contains statements that are not purely historical, and as such are forward-looking statements under the federal securities laws. These include forward-looking statements regarding management's intentions, plans, hopes, beliefs, expectations or projections of the future. These forward-looking statements involve risks and uncertainties, including without limitation, acceptance of the company's products and services; additional financing requirements; the impact of competitive products or pricing; technological changes; the effect of economic conditions; the ability to successfully commercialize the company's entertainment products; the company's dependence on key engineering, technical, and other personnel skilled in government contracting; the ability of the government to terminate contracts and subcontracts at any time; and other risks and uncertainties detailed from time to time in the company's reports filed with the Securities and Exchange Commission. One or more of these factors could affect the company's business and financial results in future periods, and could cause actual results to differ materially from plans and projections. There can be no assurance that the forward-looking statements made in this news release will prove to be accurate, and issuance of such forward-looking statements should not be regarded as a representation by the company, or any other person, that the objectives and plans of the company will be achieved. All forward-looking statements made in this news release are based on information presently available to management, and the company assumes no obligation to update any forward-looking statements.
###
Greystone has a lot of military contacts it this is the same person he may have contacts for these Greystone clients.
Space and Naval Warfare Systems Center - San Diego
U.S. Marine Corps Warfighting Laboratory
Northrup Grumman Ryan Aeronautical Center
Lockheed Martin
Air Vehicles Directorate of the Air Force Research Laboratory
Motorola
General Atomics Aeronautical Systems, Inc (GA-ASI)
Naval Warfare Development Center (NWDC), Newport, RI
Joint Forces Command
National Reconnaissance Office
Defense Advanced Research Projects Agency (DARPA)
Cubic Defense Systems
Science Applications International Corporation
Logicon
Naval Air Warfare Center Weapons Division, China Lake
Joint Strike Fighter Program Office
Joint Technology Center, Systems Integration Lab, Huntsville
INSCOM - Intelligence and Security Command
Armstrong Labs, Wright Patterson AFB
Office of Naval Research
Army Research Laboratory, Aberdeen
Ballistic Missile Defense Office
Just trying to determine his impact which seems like it would be pretty huge!
Take Care,
Greg
Kill an alien, win a car
December 27, 2001: 9:42 a.m. ET
Professional computer gamers use hand-eye coordination for fun and profit.
By Staff Writer Chris Morris
NEW YORK (CNNmoney) - On a Sunday afternoon in early December, 20-year-old Johnathan Wendell sat down in front of a PC and started blasting away in an intense game of "Aliens vs Predator 2", a frenetic shoot-'em-up title that's fast becoming a favorite of action gamers. By the time he finished, Wendell was the new owner of a fully customized 2002 Ford Focus ZX3 (valued at roughly $35,000).
Wendell, better known as "Fatality" to his gaming buddies, is one of a select few professional gamers in the U.S. He plays computer games for up to 12 hours per day. He holds no traditional job. But in his two years as a pro he has won more than $150,000 in cash and prizes. Not a bad way to earn a living.
The cash comes from competitions such as those sponsored by the Cyberathlete Professional League, a four-year-old organization that's aiming to change the world's thinking about computer gamers.
The CPL is the brainchild of Angel Munoz, a former investment banker in Dallas. A client who was seriously into computer gaming introduced him to the industry. A few years later, the two teamed up to launch the league.
Johnathan 'Fatality' Wendell
The CPL holds mammoth tournaments pitting teams of gamers against each other as well as single-player competitions. The most recent event, held in Dallas from Dec. 5-9, awarded $150,000 in cash and an additional $100,000 in merchandise, including the souped-up Ford that Fatality drove home.
The electricity consumed during this four-day "world championship" would have powered a neighborhood of 77 people for a month, according to Munoz. Total costs topped $500,000, he estimates.
To offset this, the company relies on sponsorships by such big name companies as Intel (INTC: up $0.58 to $32.87, Research, Estimates) and Altec Lansing (though it won't say how much those companies contribute). Supplemental funding comes from Munoz's friends in the investment banking world. And players pay $50 to compete, while spectators shell out $5. Munoz eventually hopes to merchandise the CPL name in various European countries to supplement income. He's also negotiating for a broadcasting deal with a "large cable operator" he refuses to identify.
A likely candidate, though, is G4, a new television network that's being launched in April 2002. With a guaranteed subscriber base of 7 million from Comcast Cable and Insight Communications, the channel's management team includes Charles Hirshhorn, former president of Walt Disney television and television animation.
Teams of players try to win this year's CPL World Championship.
Meanwhile, computer gaming continues to try to legitimize itself in the eyes of the public and the media. Mainstream media outlets, including our corporate cousins at CNN Headline News, have interviewed Munoz about the tournament. ESPN even sent a crew out to film highlights of the most recent event.
Munoz said 1,500 people attended this year's event, though those in attendance estimated the number to be significantly lower. The people in the spectator seats and on the gaming floor were the hardest of the hard core gaming crowd - generally the same folks you'd expect to see at a science fiction/fantasy convention ("stinky boy fest" is how one attendee described the scene), only this crew is power-slamming "Bawls Guiana," a caffeine-dense energy drink.
Not exactly how you pictured the professional athlete of the future, huh?
http://money.cnn.com/2001/12/27/technology/column_gaming/
Year in review: 2001
by John Harrell, Editor • 26 December 2001
In any maturing industry, the road to ubiquity is usually strewn with land mines. That was apparent in the kiosk industry during 2001, as the sector suffered the effects of a sluggish economy and the shock waves of the Sept. 11 terrorist attacks.
On the down side, applications that had been deemed "can’t miss" fell far short of the mark. Companies, privately held and publicly traded, staggered. Some even collapsed.
But on the plus side, retailers and other companies were not discouraged from launching new deployments, while many veteran kiosk executives maintained their commitment to the industry.
At year’s end, the kiosk industry continued its gradual movement toward what it expects to be overall consumer acceptance, with new projects unveiling and new applications gaining buzz status.
Here is a look at the events that shaped the year in kiosks, version 2001.
January
* BigFatWow! Media Networks, which offers free Internet access via shopping mall kiosks, completes the acquisition of rival company CyberXpo. The acquisition gives BigFatWow 113 installations.
* High-speed access provider Darwin Networks Inc., which also offers public access Internet terminals and kiosk design services, files for Chapter 11 bankruptcy protection. The company would shut down in May.
* Kmart announces one of the largest kiosk deployment in the sector’s history, more than 3,500 online kiosks in 1,100 stores. The units will connect directly to the company’s retail Web site, BlueLight.com.
* Gaming kiosk manufacturer Agora Interactive Inc. files for Chapter 11 reorganization due to escalating debts. The company ended fiscal year 2000 with assets of $1.1 million, but unsecured debts of $1.6 million.
February
* InnoVentry Corp., which provides check-cashing services through a line of automated financial kiosks in retail outlets, completes a $253 million round of funding, taking its fundraising total to $400 million since its founding in 1998.
* Kiosk software developer Netkey Inc. completes a $9.5 million round of funding. The company plans to use the funds for product expansion and to launch a global sales and marketing campaign.
* Video entertainment kiosk provider ObjectSoft Corp. appeals NASDAQ’s decision to delist the company from its SmallCap Market.
March
* Pixel Magic Imaging, which offers photo kiosk solutions, secures $10.5 million in second-round funding from Southeast Interactive Technology Funds, Sony Electronics, and Barnard & Co. LLC.
* BigFatWow! announces it has more than two million users per month at free Internet access kiosks in 106 shopping malls through the United States, making it the country’s largest provider of broadband Internet access. By year’s end, the company would be out of business.
April
* NASDAQ formally delists ObjectSoft from its SmallCap Market for failing to maintain the board’s minimum bid price of $1 per share. The company’s stock plummeted from $8 per share in March of 2000 to less than 10 cents a year later. S. Michael Rudolph is named ObjectSoft chairman, president, and chief executive officer, replacing David E.Y. Sarna. NASDAQ also delisted CAIS Internet Inc., an online provider that planned to install Internet kiosks in airport, shopping malls, and cruise ships.
* Gaming kiosks developer GameCom Inc. completes a letter of intent to acquire virtual reality company Ferris Productions Inc. Entertainment Technologies & Programs Inc., which had been negotiating an acquisition with Ferris, files suit to block the purchase.
* Ford Motor Co. Internet executive Thor Ibsen is named president and chief executive officer of kiosk software developer Degasoft. Ibsen announces that the company will expand and move its home office from Iceland to London.
* During KioskCom’s 2001 convention in Orlando, Fla., members of the online trade association Kiosks.org meet to discuss establishing a formal association to promote the needs of the kiosk industry. Among the topics discussed: the establishment of bylaws, formation of committees, and the election of officers.
May
* Four months after Kmart launches a major kiosk deployment built around its retail Web site, BlueLight.com, the site announces a major restructuring. BlueLight will maintain the kiosk line, but plans to reduce its staff by making greater use of Kmart’s resources and eliminating duplicate jobs.
* ObjectSoft reveals it is in discussions to merge with fellow interactive kiosk developer Golden Screens Interactive Technologies Inc. The merger is expected to take three to four months to complete.
June
* Convenience store chain 7 Eleven Inc. rolls out its Vcom line of financial services kiosks at 36 stores in southwest Florida. The machines, manufactured by NCR Corp., will provide a range of services, including check cashing and money orders. The chain has already installed Vcom machines in nearly 60 Texas outlets as part of a beta test.
Target Corp. vice chairman Gerald Storch speaking at the Retail Systems 2001 trade show.
* Target Corp. vice chairman Gerald Storch, delivering the keynote address at the Retail Systems 2001 trade show in Chicago, said kiosks that allow shoppers to buy out-of-stock items through a retailer’s Web site represent a poor in-store application. He argues that gift registries, store directories, and information applications (job hiring, product information, etc.) made more sense.
July
* Degasoft receives a $3 million investment from The Venturos Group. The funds will be used on the company’s new London headquarters, product enhancements, and sales and marketing efforts.
* Public access kiosk provider PayStar Communications Corp. announces plans to buy almost 1,000 public Internet kiosks from eKiosk Corp.
* ObjectSoft ceases operations and files for Chapter 7 bankruptcy protection after its proposed merger with Golden Screens falls apart. Merger talks ended after several investors change their mind about investing in ObjectSoft, according to company chairman S. Michael Rudolph.
* BlueLight.com, the online retailing arm of Kmart Corp., is bought out by Kmart, which previously owned 60 percent of the company. Company officials did not say how many BlueLight employees would be retained at its San Francisco office.
* Kiosk deployer CityKi unveils its first kiosk at America’s Food Basket grocery store in Dorchester, Mass. The kiosk is designed to offer Internet services and retail shopping for inner-city residents.
* IT consultant and kiosk designer UBICS Inc. appeals a delisting notice from NASDAQ, which says the company no longer complies with its $5 million minimum market value requirement.
* CAIS Internet shareholders approve a name change to Ardent Communications Inc.
August
* As part of its continued kiosk expansion, PayStar Corp. announces plans to purchase 200 Internet kiosks from iCatcher Network Inc. The company remains in expansion mode throughout the fall, reaching a letter-of-intent in November to purchase nearly 400 Internet kiosks from NP Communications.
September
* GameCom shareholders approve the company’s merger with Ferris. The shareholder meeting was delayed a week after the Sept. 11 terrorist attacks. The company receives $1 million in funding from investment firm Olympic Holdings, which agrees to seek acquisition targets for GameCom.
* In the wake of the Sept. 11 terrorist attacks, SMO MultiMedia Corp. announces it will add security measures - including safety information and airport security rules - to its line of E-station airport terminal kiosks. A month later, the company announces it is adding biometric technology to its kiosks.
* Just six months after completing a $253 million round of funding, check-cashing kiosk provider InnoVentry shuts down, citing financial problems, putting 300 employees out of work. The company had deployed about 1,000 machines that offered advanced ATM functionality.
Rick Rommel
* Eastman Kodak Co. director of digital retail systems Rick Rommel is named interim president of the Kiosks.org Association advisory board.
* UBICS Inc. remains on the NASDAQ National Market after the exchange places a moratorium on stock delistings until the end of the year due to the Sept. 11 terrorist attacks.
* NASDAQ suspends trading in GenesisIntermedia Inc. and launches an investigation into its stock-trading activities and its relationship with Ultimate Holdings Ltd., a Bermuda-based company controlled by Saudi businessman and Iran-Contra figure Adnan Khashoggi. GenesisIntermedia’s Centerlinq division operates advertising kiosks in shopping malls. A series of lawsuits alleging securities fraud are filed against the company and its founder, Ramy El-Batrawi in October.
October
* Kiosk software developer NetShift Software Ltd. obtains $5 million in venture capital funding from Shell Internet Ventures BV. The company plans to use the funds for marketing and product development.
* Degasoft announces it has changed its name to Kudos Development Group. The name change coincides with the launch of the company’s Kudos version 6.1 kiosk development software package.
* Phillips 66 Co. begins deploying a kiosk test program at Circle K stations in Phoenix and Philadelphia. The kiosks offer financial services, online shopping, and telecommuncations services. Working in conjunction with Global Access Alliance Inc. and Info Touch Technologies Corp., Phillips announces it will deploy the kiosks in more than 1,100 Circle K stations nationwide in 2002 if the trial program is successful.
* Ardent Communications files for Chapter 11 bankruptcy protection, but says operations of its high-speed Internet access and Internet kiosks would not be affected by the move.
* Boston’s Logan International Airport announces plans to test a pair of biometric security systems for 90 days. Two of the planes involved in the Sept. 11 attacks were based out of the airport.
* A survey of retailers conducted by Display & Design Ideas magazine reveals that 42 percent of respondents believe increased electronic interactivity will represent a significant change in the retail market over the next five years.
November
* Eastman Kodak Co., whose digital-photo kiosk system is the kiosk industry’s largest deployment, announces plans to establish an open architectural standard for its retail digital software.
* Deli-style sandwich chain Schlotzsky’s Inc. unveils plans to test a customer-ordering kiosk at a new location opening in Round Rock, Texas, located near the headquarters of Dell Computer Corp.
* Regional carrier America West Airlines and international airline Cathay Pacific both launch passenger check-in kiosks. America West deploys six kiosks at Phoenix’s Sky Harbor International Airport, while Cathay Pacific launches its system in Hong Kong and Taiwan.
December
* British Telecom and Marconi Interactive Systems enter a strategic partnership to deploy 28,000 Internet payphones in the United Kingdom by 2007. The payphone kiosks will also feature full Internet access, e-mail, directional services, and retail advertising.
* Australian airline Qantas announces plans to launch a line of self-service check-in and baggage kiosks starting in mid-2002.
http://www.kioskmarketplace.com/news_story.htm?i=11386
ICOA purchases Go Online’s kiosk division
• 26 December 2001
WARWICK, R.I. - ICOA Inc. (OTCBB:ICOA), seeking greater diversity in its kiosk holdings, has purchased a network of 115 Internet kiosks from Go Online Networks Inc. (OTCBB:GONT). The kiosks are located in hotels and conference centers in 19 states. Financial terms were not disclosed.
Based in Warwick, R.I., ICOA has deployed a network of airport telecommunications kiosks in San Francisco. The kiosks offer telephone, e-mail, faxing, and e-commerce services.
Company officials said the transaction would represent a significant step forward for the company.
"This acquisition advances our existing network of airport kiosks," ICOA chief executive officer George Strouthopoulos said in a news release. "These valued new locations significantly increase our reach and advertising opportunities, allowing us to leverage our existing network and cybercenter."
While ICOA is strengthening its commitment to kiosks, Go Online officials said company developments forced a shift in strategic focus.
"The rapid growth of our computer services division Digital West Marketing has necessitated a refocus of the (Go Online) management direction," Joe Naughton, Go Online chief executive officer, said in a news release
http://www.kioskmarketplace.com/news_story.htm?i=11382
-- Interactive Trailer Showcases Chevrolet's Support of Winter Olympic Athletes --
Merry Christmas! All
FOR RELEASE: December 4, 2001
CONTACT:
Chevrolet Communications
Chevy Media Online: http://media.gm.com/chevy
PHONE:
1-800-CHEVY-MI
Fax: 313-667-4007
Chevrolet Welcomes the Olympic Flame at City Celebrations Across the Country
-- Interactive Trailer Showcases Chevrolet's Support of Winter Olympic Athletes --
DETROIT - Chevrolet Motor Division will be there to welcome the Olympic Flame at evening city celebrations across America. Over the course of the 65-day Salt Lake 2002 Olympic Torch Relay, thousands of Americans will enjoy music, dance, and exhibits as they celebrate the arrival of the Olympic Flame and the lighting of the Olympic Cauldron at the end of each day. At the center of these festivities will be Chevrolet's Olympic Torch Relay Interactive Display Trailer, a specially designed trailer created to offer Americans an opportunity to share in the Olympic experience.
"The Chevrolet Olympic Torch Relay Interactive Display Trailer is designed to engage consumers, build enthusiasm about the 2002 Olympic Winter Games and showcase our long-standing support of U.S. Olympic athletes," said Kurt Ritter, Chevrolet general manager. "Chevrolet's Interactive Display Trailer is just one of the ways that Chevrolet is driving the Olympic Spirit to communities across the country."
Exterior Features: The trailer, which is swathed in shades of gold and black, holds a maximum of 65 people. However, Chevrolet's Interactive Trailer is 70 feet wide by 75 feet long when opened. The top of the trailer expands to include an observation deck for local media. The exterior also features a large trailer mounted video screen that welcomes community members with footage from the Relay, live city celebration crowd shots and film of Olympic sports such as figure skating, ice hockey, skiing and snowboarding. There will also be a 10-foot replica of the Olympic Cauldron where visitors can have their picture taken.
Interior Features: Inside, the trailer, which is heated and air conditioned, has three interactive displays that illustrate Chevrolet's commitment and long history of supporting the dreams of aspiring U.S. Olympic athletes through sport National Governing Bodies (NGBs), including the U.S. Ski and Snowboarding Association, U.S. Figure Skating Association and USA Hockey.
The displays include:
Hockey Shooting Corral: At the Interactive Hockey Shooting Corral, guests can don a hockey mask and USA hockey jersey while a simulated puck flies toward them for him/her to block. Guests can take virtual slap shots to test their speed and accuracy.
Figure Skating Interactive Routine: The figure skating simulator gives visitors the chance to create their own medal-winning routine, including spins and jumps that will be performed by Michelle Kwan. Guests can choose the moves, the music and Kwan's costumes.
Virtual Reality Ski Jump Game: The Ski Jump simulator enables visitors to put on a headset for a simulated ski jump, with front, side and back views. Guests will feel the wind blowing and smell pine from the trees passing by.
Gallery display: The interior of the trailer features a pictorial story of Chevrolet's long-standing relationship with U.S. Olympic Team, including images of Olympic Gold Medallist Picabo Street and new Olympic stars. A wall of graphics depicts photographs, memorabilia and vintage advertising related to the NGBs.
Vehicle displays: In addition, visitors can view some of the products in Chevrolet's portfolio at the city celebrations. Seven Chevrolet vehicles will be on display each night during the Torch Relay, including the Corvette Z06, Avalanche, TrailBlazer, Monte Carlo, Warner Bros. Venture, Impala and Silverado HD. Visitors can also get their picture taken with the Olympic Torch.
The Olympic Flame begins its journey on Dec. 4 in Atlanta, which was the last place it rested on U.S. soil, and ends in Salt Lake City, Utah, on Feb. 8. More than 11,500 torchbearers nationwide will carry the flame through 125 U.S. cities and hundreds of hometowns, as it travels more than 13,500 miles.
The Relay will make its way to millions of Americans through the support of the Olympic Torch Relay caravan and a convoy of Chevy vehicles, which includes a Chevrolet Corvette pace car, a TrailBlazer pilot vehicle, an Impala security vehicle the Avalanche command vehicle and a Suburban broom vehicle. The Chevrolet convoy will travel with the torchbearers to ensure the safe arrival of the Olympic Flame from city to city, and eventually into the Olympic Stadium in Salt Lake City. The overall convoy includes more than 150 Chevrolet vehicles, which will be used for advance operations, torchbearer shuttles, stage production trucks and support equipment.
Chevrolet is the largest division of General Motors, which is the official domestic automotive sponsor of the U.S. Olympic Team through 2004. By utilizing its network of 4,300 dealers who fulfill the transportation needs of more than 36 million Americans daily through the broadest lineup of cars, trucks and vans in the industry, Chevrolet is putting the Relay on the road and sharing this event with millions of American hometowns. Chevrolet has a long history of supporting the spirit of the Olympic Movement and the dreams of aspiring athletes through partnerships with many sport national governing bodies, including the U.S. Ski and Snowboarding Association, U.S. Figure Skating Association, U.S. Soccer Federation, USA Hockey and USA Triathlon.
See also Salt Lake 2002 Olympic Torch Relay City Celebration Schedule
ICOA Acquires Kiosk Assets From Go Online Networks
Friday December 21, 1:51 pm Eastern Time
Press Release
SOURCE: ICOA Inc.
ICOA Acquires Kiosk Assets From Go Online Networks
WARWICK, R.I., Dec. 21 /PRNewswire/ -- ICOA Inc. (OTC Bulletin Board: ICOA - news) announced today that it has acquired the kiosk division from Go Online Networks, Inc. (OTC Bulletin Board: GONT - news). The transaction adds 115 Internet kiosks to the Company's network and expands market presence to prime hotel and conference properties in 19 states. The financial terms of the transaction were not disclosed.
``This acquisition advances our existing network of airport kiosks, giving us instant penetration into the hospitality industry, '' noted ICOA CEO George Strouthopoulos. ``These valued new locations significantly increase our reach and advertising opportunities, allowing us to leverage our existing network and cybercenter.''
``The rapid growth of our computer services division Digital West Marketing has necessitated a refocus of the GONT management direction. We have found a marvelous strategic partner, which will serve to optimize the kiosk divisions potential,'' Joe Naughton, CEO of GONT, elaborated on this transaction
About ICOA
ICOA, Inc., located in Warwick, RI, deploys and operates an automated network of self-service Internet payphone kiosks, through its wholly owned WebCenter Technologies subsidiary. The Company deploys a managed network capable of providing telecommunication, business, and e-commerce services via these kiosks. These services include communication services such as telephone, e-mail, and e-fax; business services such as printing; and e-commerce services including shopping and bill paying; and advertising. It intends to operate networks in airports and surrounding heavily trafficked public facilities, including convention centers and hotels. It currently has installations at the San Francisco Domestic and International Terminals. For more information, visit http://www.icoacorp.com.
About Go Online Networks
Go Online Networks Corp. is a Buena Park technology holding company, consisting of Digital West Marketing (a computer service firm).
This press release contains forward-looking statements made pursuant to the safe harbor provisions of the Private Securities Litigation Act of 1995. Expression of future goals and similar expressions reflecting something other than historical fact involve risks and uncertainties. The actual results the company achieves may differ materially from any forward-looking statements due to such risks and uncertainties.
SOURCE: ICOA Inc.