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$WNBD...Can't wait for those .0006s to fall...
$WNBD .0006s getting more hits...
$WNBD .0006s are going to fall...
$WNBD .0006s are going to fall...
$WNBD .0006s are going to fall...
$WNBD...SOMETHING TO THINK ABOUT: I ask myself when conducting DD, why are negatives highlighted more than anything positive? Why are some good things portrayed as negatives?
OTC stocks present investors with what may be a higher level of risk than big-board stocks. However, it definitely presents investors with opportunities of much GREATER rewards than big-board stocks.
What you have to remember is, dilution can occur with ANY stock, even big-board stocks. Bankruptcy can occur with ANY stock, even big-board stocks. Delays in closing acquisitions can occur with ANY stock, even big-board stocks. Debt is something ANY company can have, even those trading on the big-boards.
The point is, when conducting DD you will find EVERYTHING portrayed as negatives for $WNBD; can occur with ANY stock, even with big-board stocks.
In trading OTC stocks it's important NOT to focus on what's presented as a negative. However, it's very important to conduct your own DD and discover all the POSITIVES. $WNBD has many!!!
RISK vs REWARDS is what it's all about in the OTC. If you truly accept the risks trading in the OTC, you can find yourself doing very well. This means you're able to see past all the negative things you read while conducting YOUR own DD and focus on the POSITIVES that exists and what it could mean for the company.
Who remembers $TSN* before it became $HMB*? Many doubted this stock even when news hit about HMB*. Those who did well were those who analyzed the RISK vs REWARDS and decided to invest.
Millionaires were made in $TSN* as that stock went on to hit $1.93. This is an example of the great rewards that can come from trading in the OTC.
Is there a risk investing in $WNBD? Absolutely it is. Do I feel the rewards outweigh the risks? Absolutely I do. $WNBD has multiple revenue generating streams and the CEO has said NO reverse split.
NO REVERSE SPLIT...MULTIPLE REVENUE GENERATING STREAMS...ACQUISITION CLOSING SOON.
Despite of what you may read doing your DD, GestureTek and GestureTek Health will be a GREAT acquisition for $WNBD.
So, do you think the possible REWARDS here outweigh the risks??? Well, I do and that's why I continue to remain patient. The pps will rise as more see the amazing potential this stock has along with the amazing potential for HUGE profits.
SOMETHING TO THINK ABOUT!!!
$WNBD..."The creation of the tools needed to build, populate and make 3D spaces interactive is the first basis of metaverse activity by Winning Brands' pending Tech Division".
WNBD..."The patent awards embody know-how that is anchored in metaverse concepts and go beyond into real-world applications".
$WNBD...Big things coming with GestureTek Health...
$WNBD...Big things coming with GestureTek...
$WNBD...The Metaverse is coming...
$WNBD...Wow!!! GestureTek still a Top Key Player...
$WNBD...Press Release - Gesture Recognition Market Size 2022 With Top Countries Data, Industry Analysis by Regions, Share, Revenue, Prominent Players, Developing Technologies, Tendencies and Forecast to 2027
Published: May 5, 2022 at 5:42 a.m. ET
0
The Gesture Recognition market for wind industry market and it is poised to grow by USD 929.71 mn during 2022-2027 progressing at a CAGR of 25.51% during the forecast period. Gesture Recognition Market 2022 Global Industry Research report covers an in depth research of the Gesture Recognition Market size, growth, and share, trends, consumption, segments, application and Forecast 2027
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The MarketWatch News Department was not involved in the creation of this content.
May 05, 2022 (The Expresswire) -- The"Gesture Recognition Market"(2022-2027) research provides an outline of the business with key insights, applications and the industrial chain structure. Additionally, it provides information of the worldwide market including advancement patterns, focused scene investigation, key locales and their improvement status. Advanced approaches and plans are examined just as assembling procedures and cost structures are dissected likewise. The report states import/trade utilities, market figures, cost, value, income and gross productivity of the market.
Global Gesture Recognition market size is estimated to grow at CAGR of almost 25.51% with USD 929.71 mn billion during the forecast period 2022-2027. The "YOY (year-over-year) growth rate for 2022 is estimated at 18.12%” by the end of 2027.
Get a Sample Copy of the Report -https://www.marketreportsworld.com/enquiry/request-sample/19547534
About Gesture Recognition market:
The gesture recognition market for consumer electronic devices and it is poised to grow by USD 929.71 mn during 2021-2027, progressing at a CAGR of 25.51% during the forecast period. Our report on gesture recognition market for consumer electronic devices provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by increase in the number of patent-related activities among market vendors and increasing use of 3D cameras. In addition, increase in the number of patent-related activities among market vendors is anticipated to boost the growth of the market as well. The gesture recognition market for consumer electronic devices analysis includes the technology and product segments and geographic landscape.
To Understand How COVID-19 Impact is Covered in This Report. Get Sample copy of the report at -https://www.marketreportsworld.com/enquiry/request-covid19/19547534
"Final Report will add the analysis of the impact of COVID-19 on this industry."
Global Gesture Recognition Market Development Strategy Pre and Post COVID-19, by Corporate Strategy Analysis, Landscape, Type, Application, and Leading 25 Countries covers and analyzes the potential of the global Gesture Recognition industry, providing statistical information about market dynamics, growth factors, major challenges, PEST analysis and market entry strategy Analysis, opportunities and forecasts. The biggest highlight of the report is to provide companies in the industry with a strategic analysis of the impact of COVID-19. At the same time, this report analyzed the market of leading 25 countries and introduce the market potential of these countries.
List of the Top Key Players of Gesture Recognition Market:
- Cipia Vision Ltd
- Crunchfish AB
- Elliptic Laboratories AS
- GestureTek
- Infineon Technologies AG
- Intel Corp
- Motion Gestures
- PointGrab Inc
- Samsung Electronics Co Ltd
- Sony Group Corp
This report studies the worldwide Gesture Recognition Market analyses and researches the Gesture Recognition development status and forecast within the US, EU, Japan, China, India, and Southeast Asia. This report focuses on the highest players within the global Gesture Recognition market.
Get a Sample PDF of the Gesture Recognition Market Report 2022
Market Dynamics:
By Technology
? 2D
? 3D
By Product
? Smartphones
? PCs
? Smart TVs
? Tablets
This Report lets you identify the opportunities in Gesture Recognition Market by means of a region:
? North America (the United States, Canada and Mexico)
? Europe (Germany, UK, France, Italy, Russia and Turkey, etc.)
? Asia-Pacific (China, Japan, Korea, India, Australia and Southeast Asia (Indonesia, Thailand, Philippines, Malaysia, and Vietnam))
? South America (Brazil etc.)
? The Middle East and Africa (North Africa and GCC Countries)
The Gesture Recognition market has been created based on an in-depth market analysis with inputs from industry experts. The report covers the growth prospects over the coming years and discussion of the key vendors.
Enquire before purchasing this report-https://www.marketreportsworld.com/enquiry/pre-order-enquiry/19547534
The report on Gesture Recognition market covers the following areas:
- Gesture Recognition market sizing
- Gesture Recognition market forecast
- Gesture Recognition market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gesture recognition market for consumer electronic devices vendors that include Cipia Vision Ltd., Crunchfish AB, Elliptic Laboratories AS, GestureTek, Infineon Technologies AG, Intel Corp., Motion Gestures, PointGrab Inc., Samsung Electronics Co. Ltd., and Sony Group Corp. Also, the gesture recognition market for consumer electronic devices analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The analyst presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary.
The report also focuses on global major leading industry players of worldwide Gesture Recognition market providing information like company profiles, product picture and specification, capacity, production, price, cost, revenue and get in touch with information. Upstream raw materials and equipment and downstream demand analysis is additionally administered. the worldwide Gesture Recognition market development trends and marketing channels are analysed. Finally, the feasibility of latest investment projects is assessed and overall research conclusions offered. With tables and figures helping analyze worldwide Global Gesture Recognition market, this research provides key statistics on the state of the industry and may be a valuable source of guidance and direction for companies and individuals curious about the market.
What are the Gesture Recognition market factors that are explained in the report?
Key Strategic Developments: Under this section, the study covers developments based on the moves adopted by players. This includes new product development and launch, agreements, collaborations, partnerships, joint ventures, and geographical expansion to strengthen the position in the market on a global and regional scale.
Key Market Features: The report evaluated key market features, including revenue, price, capacity utilization, gross margin, production and consumption, demand and supply, import/export, along with market share and CAGR. In addition, the study offers a comprehensive analysis of these factors, along with pertinent market segments and sub-segments.
Analytical Tools: The Global Gesture Recognition Market report studies and analyse from the view of different analytical tools including Porter’s five forces analysis, SWOT analysis, PESTLE analysis, and investment return analysis have been used to analyse the growth of the key players operating in the market. Through these models, the data is accurately studied and assessed for the key industry players and their scope in the market by means.
Reason to buy Gesture Recognition Market Report:
- This report provides pin-point analysis for changing competitive dynamics
- Gesture Recognition market provides a forward looking perspective on various factors driving or restraining market growth.
- It provides a six-year forecast assessed on the basis of how the market is predicted to grow
- Better understanding of the impact of specific conditions on the prevalent population of Gesture Recognition market.
- To understanding the key product segments and their future
- Transfer of more accurate information for clinical trials in research sizing and realistic recruitment for various countries
- Gesture Recognition market helps in making informed business decisions by having complete insights of market and by making in-depth analysis of market segments
- To provides distinctive graphics and exemplified SWOT analysis of major market segments
Purchase this Report (Price 2500 USD for Single User License) -https://www.marketreportsworld.com/purchase/19547534
Table of Content:
PART 01: EXECUTIVE SUMMARY
PART 02: SCOPE OF THE REPORT
PART 03: RESEARCH METHODOLOGY
PART 04: INTRODUCTION
4.1 Market outline
PART 05: MARKET LANDSCAPE
5.1 Market ecosystem
5.2 Market characteristics
5.3 Market segmentation analysis
PART 06: MARKET SIZING
6.1 Market definition
6.2 Market sizing 2022
63 Market size and forecast
PART 07: FIVE FORCES ANALYSIS
7.1 Bargaining power of buyers
7.2 Bargaining power of suppliers
7.3 Threat of new entrants
7.4 Threat of substitutes
7.5 Threat of rivalry
7.6 Market condition
PART 08: MARKET SEGMENTATION BY PRODUCT
8.1 Global Gesture Recognition market by product
8.2 Comparison by product
8.3 Market opportunity by product
PART 09: MARKET SEGMENTATION BY DISTRIBUTION CHANNEL
9.1 Global Gesture Recognition market by distribution channel
9.2 Comparison by distribution channel
9.3 Global Gesture Recognition market by offline distribution channel
9.4 Global Gesture Recognition market by online distribution channel
9.5 Market opportunity by distribution channel
PART 10: CUSTOMER LANDSCAPE
PART 11: MARKET SEGMENTATION BY END-USER
11.1 Global Gesture Recognition market by end-user
11.2 Comparison by end-user
PART 12: REGIONAL LANDSCAPE
12.1 Global licensed sports merchandise market by geography
12.2 Regional comparison
12.3 Licensed sports merchandise market in Americas
12.4 Licensed sports merchandise market in EMEA
12.5 Licensed sports merchandise market in APAC
12.6 Market opportunity
PART 13: DECISION FRAMEWORK
PART 14: DRIVERS AND CHALLENGES
14.1 Market drivers
14.2 Market challenges
PART 15: MARKET TRENDS
PART 16: VENDOR LANDSCAPE
16.1 Overview
16.2 Landscape disruption
16.3 Competitive scenario
PART 17: VENDOR ANALYSIS
17.1 Vendors covered
17.2 Vendor classification
17.3 Market positioning of vendors
Browse complete table of contents at -https://www.marketreportsworld.com/TOC/19547534
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Press Release Distributed by The Express Wire
To view the original version on The Express Wire visit Gesture Recognition Market Size 2022 With Top Countries Data, Industry Analysis by Regions, Share, Revenue, Prominent Players, Developing Technologies, Tendencies and Forecast to 2027
COMTEX_406727705/2598/2022-05-05T05:42:57
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$WNBD...Repost...NEW YORK, NY / ACCESSWIRE / February 15, 2022 / Winning Brands Corporation (OTC PINK:WNBD) www.WinningBrands.com - Company management is for the first time revealing the metaverse development capabilities, ambitions and progress of its new Tech Division, whose pending acquisition had been disclosed in earlier public reporting. WNBD's Current Information Tier status at OTC Markets and qualification for DWAC eligibility for WNBD stock was attained in 2021 as the foundation for a creative growth strategy. Winning Brands management is now starting to pull back the veil on its plans to build shareholder value through a bold repositioning of the company's objectives via its Tech Division.
Quarterly reports during 2021 predicted a pending acquisition by WNBD of certain valuable intellectual properties, including patent protection rights, trademarks and operating goodwill within the technology sector. This acquisition is scheduled for confirmation by an applicable court in April 2022 and is still covered by certain confidentiality undertakings. Before now, no indication could be given by Winning Brands regarding the sector in which the new Tech Division will operate. Management is now authorized to reveal for the first time one of the tech categories in which the new Tech Division will operate - the "metaverse". The following preview describes the degree to which Winning Brands' Tech Division is interconnected with metaverse business trends that are creating immense business opportunities for future-oriented companies globally. Winning Brands' Tech Division acquisition will confer upon Winning Brands the protection of several dozen U.S. issued patents. The patent awards embody know-how that is anchored in metaverse concepts and go beyond into real-world applications. This patent protection demonstrates that Winning Brands' Tech Division possesses development talent of the stature needed to create successful metaverse operations for enterprise customers. This gives Winning Brands unique leverage to become an active participant in the metaverse field, and to leave its mark on it..
Background
The concept of the metaverse has been under exploration since the 1990s in the form of experimentation with connected virtual worlds. The goal was to enable people from different locations around the globe to meet and interact with each other in a 3D virtual reality.
Since the emergence of sites such as Second Life, which found popularity in the mid 2000's, interest in 3D virtual reality worlds has accelerated. This has been driven in part by a new generation of head-mounted displays that are more affordable and feature-rich (including Microsoft HoloLens, Oculus, Sony, HTC, and Valve), as well as increasingly sophisticated desktop computer, laptop, game console display screens and mobile devices. The dramatic increase in commercial internet activity during the COVID era has further revealed a willingness by institutions and the public to embrace a new paradigm of where people are when carrying out communications, shopping, entertainment and social exchanges. This paradigm shift includes new forms of self-identity through avatars.
2020 saw a steepening curve and major ramp-up of interest by "big tech" players who have started betting on the imminent creation and use by consumers of a worldwide web evolving toward a new "3D Universe". Here all can meet, and social engagement and commerce takes place in a hybrid reality. Billions of dollars are now being poured into the creation of what big tech is calling the metaverse.
As examples, big tech has dived into creating and selling non-fungible token (NFT) digital collectibles, whose aggregate asset value has grown into multi-billion dollar territory. Big tech is also keen to apply eye-tracking and product placement in the metaverse for profit, and are acquiring developers in this field. Big tech have been seeking innovators whose business is to create relevant virtual products and capabilities. Major brands are announcing that they are determined to open stores in the metaverse. The price being paid by big tech for these developer acquisitions have also reached the billions of dollars.
A proven model for resulting huge business growth now exists. When the worldwide web emerged into everyday life in the 1990's, organizations flocked to the internet to create their own web pages and functionalities. Organizations needed tools and the support of experts to participate, creating the rise of iconic service providers whose rapid ascent was unprecedented in business history. Now, again, with the internet's anticipated evolution into a metaverse, organizations have no realistic choice other than keeping up with the emerging new norm. The original internet had become a baseline standard for activity across all walks of life. The metaverse is where this is headed, and it will become the new norm. Interestingly, metaverse expertise is not a simple extension of internet expertise. A substantial new realm of knowledge and opportunity is emerging that is rooted in metaverse specific knowledge.
Thus, metaverse experts will need to make it easy for users to enter 3D space and to navigate, learn about and interact with products and services there, whether those products and services are physical or virtual. The key difference in the new experience is that users will enter the metaverse not with a computer mouse, but rather with an embodiment of themselves; a 3D animated avatar that the user can control and use to interact with the virtual world. There will also be hybrid models wherein much like a zoom call, users will be able to bring aspects of their live video image to the metaverse and to interact in a manner that is neither purely conference call nor purely personal meeting. This is considered by experts to be the unstoppable direction of the underlying interactive technology that networks human activity and thus will become the new public expectation.
Some early real-time 3D virtual world graphic engines that will be used to build elements of the 3D virtual world infrastructure already exist. These include brands such as UnReal Engine, Unity3D engine, and Xi Rang (in China). What will be needed for widespread adoption are the tools that will make the creation of each company's own 3D space and 3D objects far more easily achieved by organizations. The creation of the tools needed to build, populate and make 3D spaces interactive is the first basis of metaverse activity by Winning Brands' pending Tech Division. Uniquely and fortunately for Winning Brands, the patent protection that arises from earlier work by its new Tech Division already form a basis for practical applications within the metaverse. Winning Brands therefore has a springboard of momentum from the Tech Division's earlier intellectual property development. Winning Brands will be able to draw upon the Tech Division's existing commercial customer base acquired from the Tech Division's pre-metaverse product and service iterations. Metaverse activity will be a natural extension of the Tech Division's work. Winning Brands' Tech Division is a logical "go-to" supplier to help the existing commercial customer base make their own transition.
These Initial commercial clients for Winning Brands' metatools are known early-adopting companies and institutions who need to build out their 3D space in the metaverse internet. The acquisition of the Tech Division allows Winning Brands to get out in front of the coming wave of interest in building these 3D spaces for the metaverse. Its Tech Division and 3rd party collaborators are already there. The launch advantage of the Tech Division's unique combination of technology history and technology vision includes a treasure trove of useful tools that can work like widgets and building blocks for easily building out a space that will allow 3D space owners to have users in the metaverse interact with them and their products, while also allowing their employees to interact with the users who enter their space. Each space will have unique products and services but the common tools they will need to make it operational are what Winning Brands' Tech Division metatool offerings will deliver. The Tech Division and its collaborators will also develop the service of building out these spaces when clients desire. A busy downtown street and the variety of types of establishments represented therein illustrates the variety of types of 3D spaces there will be.
The Tech Division's metatools launch will start by concentrating on developing the most needed tools that every space will need and the tools for the greatest amount of use. Financial tools that allow companies to sell things will be essential. Tools for retail store fronts will be highly sought after and used widely.
There are two types of things that can be purchased in the metaverse; products and services that exist only in the metaverse, and products and services that are used in the real world. All these products and services will be tracked by blockchain technology that will follow the purchasing and potential re-selling/trading of these items. In any case there will be a representation of these products and services in the metaverse, and each image will act like an NFT (Non Fungible Token). Users may be choosing to only buy an object (an NFT) that is used exclusively in the metaverse. As an example, someone may go into a metaverse brand name store to look at 3D interactive images of their favorite name brand object. They might only wish to buy the 3D image (NFT) of the item for their avatar to use, or they may desire to own the real thing, and have it delivered to their real world address. They may want both. There are many tools needed to make this type of a virtual 3D store, with 3D interactive virtual objects that can be examined and purchased as a block chain tracked NFT or real world product.
Winning Brands Tech Division and its 3rd party collaborators already have developed suitable building blocks of their first prototype, pre-launch. Following the completion of the Tech Division acquisition, resources will be applied in part to metatools completion and demonstration of prototype 3D Metaverse virtual retail store spaces to be navigated and interacted with by avatars, to buy virtual and real objects, and integrate the tools needed to create communication within the store, the 3D NFT objects, make the blockchain tracking sales and other tools required to operate the store, such as retail clerk avatars to interact with the customers avatars.
The metaverse tools studio that will be built, will enable content owners to identify, promote and accelerate the sale of NFT-able content as well as their tangible counterparts in the real world.
The metaverse tools studio will also enable fast creation of businesses and stores in the metaverse and offer an immersive 3D experience as an intriguingly advanced substitute for real shopping and entertainment content consumption. The company will focus on leveraging cross platform/technology solutions to effectively bridge heterogeneous metaverse infrastructures in order to unify the metaverse presence for potential customers.
In order to remain compatible with current standards, Winning Brands Tech Division plans to start with auto-scaling Cloud Infrastructure (AWS, GC, Azure, DigitalOcean, etc), Epic Games Unreal Engine for 3D experience, OpenXR/WebXR for cross platformness, NFT with Ethereum v2.0, Machine Learning: Computer Vision, Recommender System, low latency adaptive bitrate streaming, and hardware accelerated computing to deliver true 3D immersive shopping and viewing experience, and expand from there, remaining at the leading edge, which the team understands well. The company will use modern and fast programming languages such as C++20, GoLang, Python 3, Kotlin, as well as various web, ML and streaming frameworks to shorten the time to market.
Winning Brands CEO, Eric Lehner, comments: "The metaverse activity that our Tech Division will undertake is not "starting from scratch". This is vital for WNBD shareholders to know. The Tech Division acquisition that is underway provides a foundation of existing patent protection for a variety of applications of such technology for enterprises and a business customer base that has already shown satisfaction with the Tech Division's work over the years. We will not be a newcomer. We will start from "Day One" as an already trusted partner to meet the needs of some of the world's most discerning organizations. And all of this is only one dimension of what WNBD will be undertaking with the benefit of the completed Tech Division acquisition. It is a misconception to think that profound innovation only comes from the largest organizations. Instead, the largest organizations look with interest to emergent innovators and then either buy them or integrate them into a mutually beneficial business ecosystem. That's where Winning Brands' Tech Division acquisition is located. It is perfectly positioned for such symbiosis."
Winning Brands has discussed its business in its various public information platforms in order to ensure that shareholders understand the company's business model, its activities, its challenges and its opportunities. Such discussion is summarized in a CEO weblog maintained for Winning Brands shareholders at www.WinningBrandsCorporation.com/blog. It is a journal of the company's mission, providing answers to shareholder questions. The weblog is a regular source of public information pertaining to Winning Brands, pursuant to SEC Fair Disclosure guidelines. For the same purpose, the company also maintains a Twitter presence: www.Twitter.com/WinningCEO.
ABOUT WINNING BRANDS CORPORATION: Winning Brands is the manufacturer of record of a variety of environmentally oriented consumer products. Winning Brands has indicated in its public communications that it seeks to enhance shareholder value by curating additional business ventures, with broader scope, in due course.
Safe Harbor: Statements contained in this news release, other than those identifying historical facts, constitute "forward-looking statements" within the meaning of Section 21E of the Securities Exchange Act of 1934 and the Safe Harbor provisions as contained in the Private Securities Litigation Reform Act of 1995. Such forward-looking statements relating to the Company's future expectations, including but not limited to revenues and earnings, technology efficacy, strategies and plans, are subject to safe harbors protection. Actual Company results and performance may be materially different from any future results, performance, strategies, plans, or achievements that may be expressed or implied by any such forward-looking statements. The Company disclaims any obligation to update or revise any forward-looking statements.
Winning Brands is revealing more about the business categories that its pending
Tech Division acquisition will service - previewing its metaverse capabilities and patent support.
Eric Lehner
Winning Brands
+1 705-737-4062 ext. 8
eric@winningbrands.ca
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$WNBD...feels like a big move may be coming...
$WNBD .0006 - scared money don't make money...Breakout coming...
$WNBD .0006 - scared money don't make money...Breakout coming...
$WNBD .0006 - Don't listen to naysayers...Breakout coming...
$WNBD .0006 - Don't listen to naysayers...Breakout coming...
$WNBD...Eric was spot on and now it's known all over...
Satter - you are an insider, without admitting it, unethically running a double exercise of claiming to have only the best interests of people at heart, and yet are leveraging your special privileges for your personal gain. Shame on you. https://t.co/OZaGICe5Zr
— Eric Lehner (@WinningCEO) May 6, 2022
$WNBD .0006 - Big volume days will come...
$WNBD Hello Mali - Deliveries to GestureTek Health customers will start switching over to Winning Brands as vendor of record soon. Then we can see more PR regardless of status of vesting order. That is next step coming shortly. https://t.co/QKZozeKHaM
— Eric Lehner (@WinningCEO) May 6, 2022
$WNBD .0006 - Big volume days will come...
$WNBD Hello Mali - Deliveries to GestureTek Health customers will start switching over to Winning Brands as vendor of record soon. Then we can see more PR regardless of status of vesting order. That is next step coming shortly. https://t.co/QKZozeKHaM
— Eric Lehner (@WinningCEO) May 6, 2022
$WNBD...Big volume days will come...
$WNBD Hello Mali - Deliveries to GestureTek Health customers will start switching over to Winning Brands as vendor of record soon. Then we can see more PR regardless of status of vesting order. That is next step coming shortly. https://t.co/QKZozeKHaM
— Eric Lehner (@WinningCEO) May 6, 2022
$WNBD...tic-toc .0006s will fall...
$WNBD .0006 - Loading will soon start...
$WNBD .0006 - Loading will soon start...
$WNBD .0006 - Check this tweet out...
Satter is deleting tweets lol, he might go back to his ihub cave.
— Mali (@MaliTwades) May 6, 2022
$WNBD .0006 - Check this tweet out...
Satter is deleting tweets lol, he might go back to his ihub cave.
— Mali (@MaliTwades) May 6, 2022
$WNBD...Big things happening...
$WNBD...That's for sure...
$WNBD .0006 - People will load before news...
$WNBD Hello Mali - Deliveries to GestureTek Health customers will start switching over to Winning Brands as vendor of record soon. Then we can see more PR regardless of status of vesting order. That is next step coming shortly. https://t.co/QKZozeKHaM
— Eric Lehner (@WinningCEO) May 6, 2022
WNBD .0006 - People will load before news...
$WNBD Hello Mali - Deliveries to GestureTek Health customers will start switching over to Winning Brands as vendor of record soon. Then we can see more PR regardless of status of vesting order. That is next step coming shortly. https://t.co/QKZozeKHaM
— Eric Lehner (@WinningCEO) May 6, 2022
$WNBD...Eric will get things done....