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I like this chart looks thin, clean and unadulterated :)
SOUL
SOUL someone loading up. Not a lot of .0003’s. Watch for the big blocks to start smacking!
SOUL .0002s got smoked yesterday in powerhour. Huge volume. SOUL On watch for breakout.
$SOUL
$$$$$$$$$$
Goooood morning SOUL!!!!!!
When are 3’s going to shine .... SOUL$$$
Almost SOUL Shine Time? Yes sir!
High FADE did you just see the ask get smoked out completely Shes got a SOUL again. If those .0003 start going the chase is on.
$SOUL
half of that was me ;)
SOUL
Wow 2’s smoked and bid building! .0003’s next!!!
Whoa SOUL ask just got smoked in one huge KABOOM! Someone knows something is coming or knows news/updates coming.
Ask just got smoked huge!
$SOUL
Nice slaps today Mikey
Exactly Mikey everyone will scramble for shares when it starts moving..... this is a small float compared to the fatties running .01+
SOUL has a great s/s...one of the best in the OTC. Just needs the news to be released and she can get moving up.
$SOUL
3 years I have had this stock. NOTHING since January 2018. On the owners Linkedin it shows he is consulting at other companies. No emails returned, no calls returned. NOTHING.
Yes just need the news to drop and the chase will be on.
SOUL
2s will be SOULed out in minutes when the fuse is lit. $$$ SOUL
SOUL ask getting thinner and thinner. HUGE loading happening.
$SOUL
SOUL looking like it’s about to wake up!
This moves very fast Mikey only 675 mil OS!
SOUL bids stacking up. >.0003s starting. This is an easy runner out of the trips once we get past these last .0003s.
$SOUL
I know it’s tough, the cereal boy ain’t as cute as he used to be so advertising contracts are tough. Hang on it won’t be Ramen for much longer imo!
A little awareness goes a long way with the Sleeping Beauty! SOUL
Volume pouring in yesterday and today. LOoks like SOUL getting ready to make her move HighFade!
$SOUL
#FREEJUAN2019
Hey Juan how you doing ROFL! Nice to see you back here hehehehheh!
When can we get paid here?
$SOUL
Agreed HF this tiny SS. When peeps get tired of chasing fatties watch this one run.
Good to see you Juan, we’ll see SOUL shine again soon.....
Hi Mikey, I’m here waiting like everyone else.....
$SOUL looking better
Merger news is what were expecting. Lets get that news out and watch this one run out of the trips.
$SOUL
What kind of news we waiting for ???
SOUL nice ask smacks coming in!
$SOUL
Morning SOUL
WHERE IS JUAN?
$SOUL
Check out their apps on the App Store not bad wonder if this is gonna get some attention
That is true! He doesn’t even have this board favorited anymore :(
Not going to happen until a PR is released
Almost like he has no SOUL in the game
When are we going to get paid here? Another Juanito late summer runner? ROFL
$SOUL
#FREEJUAN
#PROBATION4EVER
SOUL and BRNW my low float lottos $$$$
SOUL A/S unchanged at 2B.
No Par Share Count:
The number of shares associated with an entity that have no monetary value.
0 Capital Amount: $ 2,010,000.00
Par Share Count: 2,000,000,000.00 Par Share Value: $ 0.001
Par Share Count: 10,000,000.00
https://www.nvsos.gov/SOSEntitySearch/CorpDetails.aspx?lx8nvq=hV1rEHDZ5RwAzDzYuL7MuA%253d%253d&nt7=0
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Soul and Vibe Interactive Inc. (SOUL) is a publisher of games and game-related content for consoles, mobile devices, and personal computers. The company specializes in creating original intellectual properties and has extensive experience licensing world-renowned brands from influential companies. Notably, Soul and Vibe is the only company with the right to license General Mills brands for video game applications.
Leveraging partnerships with software developers around the world, Soul and Vibe transforms unique concepts into engaging and affordable entertainment experiences. The game publisher has established game development and publishing agreements for the Xbox 360® video game and entertainment system, Windows 8, Windows Live, and Windows Phone from Microsoft, and the PlayStation® 3 computer entertainment system and PlayStation® Vita (PS Vita) from Sony.
Soul and Vibe stands out from the crowd by breaking through marketplace clutter and noise via direct-to-consumer tactics that reverberate from the core player to the mainstream gaming audience. Making games as fun to talk about as they are to play is a key focus of the company. The more personable and memorable the play experience, the more likely consumers and press will talk about the game and its publisher.
The burgeoning game industry spans across diverse demographics and offers wide-ranging opportunities for profit and growth. Consumer spending on console, mobile, and personal computer game software exceeded $56 billion in 2010 and is projected to reach $82 billion by 2015. This revenue represents more than 2x the size of the music industry and nearly 3/5th the size of the entire film industry.
Soul and Vibe Interactive Inc.
What's the meaning behind our name?
Soul. The gaming media states, "Games either do, or do not, have a soul." Soul is akin to personality. It is the thing that makes it stand out.
The perception of soul in a game is directly tied to the fun-factor of its core play mechanic (what you do as a user while playing).
Vibe. The ways in which players hear and talk about games has changed, significantly, in recent years. Consumers have an internal information filter that is becoming more refined by the day.
Soul and Vibe breaks through marketplace clutter and noise via direct-to-consumer tactics that reverberate from the core player to the mainstream gaming audience. Soul and Vibe makes games as fun to talk about, as they are to play.
Peter Anthony Chiodo ("Tony") is the CEO and President of Soul and Vibe Interactive Inc. He has 22 years experience in the video and computer games industry as an award-winning Director of Product Development and Producer. Tony has launched 200+ video and computer games over the course of his career. He holds an MBA from the University of Utah's David Eccles School of Business (1998).
Tony has extensive experience leading software production teams, worldwide, in the development of engine technologies and games for consoles and personal computers. He created and implemented a development process that resulted in the release of 100+ frontline and "casual" games over 4 years. He has managed an internal development studio (35+ engineers, artists, and designers), has directed 30+ externally contracted development teams located all over the world, and oversaw a production management department (seven persons). Tony produced/co-designed the critically acclaimed Stoked: Big Air snowboarding series (Xbox 360) and the million-unit selling title, Summer Sports: Paradise Island (Wii).
Products developed by the internal studio Tony managed secured a capital raise of $12m+ (the second largest raise in the interactive industry for 2006). An investment-equity position was also struck with In-Q-Tel, a VC associated with the "lettered agencies" of the United States' Federal Government. Tony has produced "serious games" training tools for the United States Marine Corps ("USMC") and the Defense Advanced Research Projects Agency ("DARPA.") Tony has served as a consultant to SiMCare Health and Vital Sims, Minnesota-based software companies that develop "serious games" for health care providers. Specifically, these simulations help physicians and nurses provide care to patients who suffer from chronic disease.
Tony has built relationships and negotiated agreements with: Independent software developers, licensing agents, Olympic champions, professional athletes and sports leagues, localization partners, and toy companies. He has presented proposals to the likes of Steven Spielberg and Mark Hamill for potential interactive products based on their own intellectual properties.
"The stereotypical image of the gamer - teenaged, male and probably rather nerdy - is no longer accurate, if it ever was."
- The Entertainment Software Association (ESA)
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