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Created: 06/05/2012 02:34:50 AM - Followers: 107 - Board type: Free - Posts Today: 0



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Soul and Vibe Interactive Inc. (SOUL) is a publisher of games and game-related content for consoles, mobile devices, and personal computers. The company specializes in creating original intellectual properties and has extensive experience licensing world-renowned brands from influential companies. Notably, Soul and Vibe is the only company with the right to license General Mills brands for video game applications.

Leveraging partnerships with software developers around the world, Soul and Vibe transforms unique concepts into engaging and affordable entertainment experiences. The game publisher has established game development and publishing agreements for the Xbox 360® video game and entertainment system, Windows 8, Windows Live, and Windows Phone from Microsoft, and the PlayStation® 3 computer entertainment system and PlayStation® Vita (PS Vita) from Sony.

Soul and Vibe stands out from the crowd by breaking through marketplace clutter and noise via direct-to-consumer tactics that reverberate from the core player to the mainstream gaming audience. Making games as fun to talk about as they are to play is a key focus of the company. The more personable and memorable the play experience, the more likely consumers and press will talk about the game and its publisher.

The burgeoning game industry spans across diverse demographics and offers wide-ranging opportunities for profit and growth. Consumer spending on console, mobile, and personal computer game software exceeded $56 billion in 2010 and is projected to reach $82 billion by 2015. This revenue represents more than 2x the size of the music industry and nearly 3/5th the size of the entire film industry.

Soul and Vibe Interactive Inc.

1660 South Hwy 100
Suite 500
St. Louis Park, MN 55416

Toll Free: 1-888-399-3757
Email: info@SoulandVibe.com

What's the meaning behind our name?

Soul. The gaming media states, "Games either do, or do not, have a soul." Soul is akin to personality. It is the thing that makes it stand out.

The perception of soul in a game is directly tied to the fun-factor of its core play mechanic (what you do as a user while playing).

The more engaging and compelling the play mechanic, the more robust, personable, and memorable the play experience, and the more likely consumers and press will talk about the game.

Vibe. The ways in which players hear and talk about games has changed, significantly, in recent years. Consumers have an internal information filter that is becoming more refined by the day.

Buzz is measured more by traffic volume on social networks, tweets, and hobbyist sites/forums than: Impressions left by ads in magazines consumers aren't reading, banner ads users aren't "clicking-through" on websites, and television commercials the populace skips thanks to DVR.

Soul and Vibe breaks through marketplace clutter and noise via direct-to-consumer tactics that reverberate from the core player to the mainstream gaming audience. Soul and Vibe makes games as fun to talk about, as they are to play.
 

CEO, President

 
Peter Anthony

Peter Anthony Chiodo ("Tony") is the CEO and President of Soul and Vibe Interactive Inc. He has 22 years experience in the video and computer games industry as an award-winning Director of Product Development and Producer. Tony has launched 200+ video and computer games over the course of his career. He holds an MBA from the University of Utah's David Eccles School of Business (1998).

Tony has extensive experience leading software production teams, worldwide, in the development of engine technologies and games for consoles and personal computers. He created and implemented a development process that resulted in the release of 100+ frontline and "casual" games over 4 years. He has managed an internal development studio (35+ engineers, artists, and designers), has directed 30+ externally contracted development teams located all over the world, and oversaw a production management department (seven persons). Tony produced/co-designed the critically acclaimed Stoked: Big Air snowboarding series (Xbox 360) and the million-unit selling title, Summer Sports: Paradise Island (Wii).

Products developed by the internal studio Tony managed secured a capital raise of $12m+ (the second largest raise in the interactive industry for 2006). An investment-equity position was also struck with In-Q-Tel, a VC associated with the "lettered agencies" of the United States' Federal Government. Tony has produced "serious games" training tools for the United States Marine Corps ("USMC") and the Defense Advanced Research Projects Agency ("DARPA.") Tony has served as a consultant to SiMCare Health and Vital Sims, Minnesota-based software companies that develop "serious games" for health care providers. Specifically, these simulations help physicians and nurses provide care to patients who suffer from chronic disease.

Tony has built relationships and negotiated agreements with: Independent software developers, licensing agents, Olympic champions, professional athletes and sports leagues, localization partners, and toy companies. He has presented proposals to the likes of Steven Spielberg and Mark Hamill for potential interactive products based on their own intellectual properties.

As an adjunct faculty member representing the Video and Computer Games Industry, Tony instructs "The Business of Video Games" and "The Art, Culture, and Economics of Video Games" at the Institute of Production and Recording (IPR) in Minneapolis/St. Paul.

Gaming Industry Statistics

PricewaterhouseCoopers ("PwC") reports consumer spending on console, mobile, and personal computer game software, topped $56 billion in 2010. This revenue represents:

Games Industry revenue is projected to reach $82 billion by the year 2015, according to PwC.
Sales revenues are receiving increased contributions from digital downloads, game content subscription services, social network games, and "App" sales, as opposed to strictly retail sales.
In 2010, sales of game downloads, game "Apps," and various games played over social networks, earned approximately $15.6 billion in revenue.
  • More than 2X the size of the music industry.
    Almost 1/4 more than what is earned by the global magazine business.
    Nearly 3/5 the size of the entire film industry (including Blu-Ray and DVD sales and box-office receipts).

"The stereotypical image of the gamer - teenaged, male and probably rather nerdy - is no longer accurate, if it ever was."

- The Entertainment Software Association (ESA)

The world's largest gaming market is North America. American consumers are projected to spend $14.1B on games in '12.

Consoles dominate in Britain (the fifth largest gaming market) and are very strong across Europe. In Germany, and many other European countries, computer gaming is dominant.
Computer games, especially those played online, dominate in China and Korea. China is the second largest gaming market in the world, and the fastest growing. South Korea is fourth.
The launch of the Wii (2006) and Xbox 360 Kinect (2010) targeted female, family (specifically "under 12"), and "new adopter" or "mature" players. This broadened the gaming demographic.
  • The average age of game players in the U.S. is 37.
    42% of the U.S. gaming audience is female.
    72% of U.S. households play games (mobile, console, or computer).
    1 in 3 adults over 50 play games.

 

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Post Subject
#4631 YES NEED TO REINVENT mick 02/01/2021 06:53:55 PM
#4630 An obstacle would be FINRA's Caveat Emptor ruling....... Termite7 01/31/2021 10:52:00 PM
#4629 THESE HAVE BEEN COMING BACK. $MEMI DID mick 01/31/2021 03:20:05 PM
#4628 Jeez, I need to pay better attention!!! Thanks!!! Termite7 12/01/2020 05:14:03 AM
#4627 Hello or can we find this so that mars2063 11/01/2020 07:01:22 AM
#4626 Hello or can we see if the company mars2063 10/23/2020 11:48:46 AM
#4625 SOUL registration revoked: Renee 08/05/2020 09:53:38 AM
#4624 $SOUL getting some love Benztrader 07/09/2020 06:19:01 PM
#4623 Trying to come back to life I see trglaa 07/09/2020 03:19:58 PM
#4622 $SOUL ~ Due for news!!! ~ $SOUL Benztrader 07/08/2020 12:05:27 PM
#4621 Dead board much..?????? Termite7 12/23/2019 09:56:45 PM
#4620 Management should be titi 08/14/2019 01:31:14 PM
#4619 Ouch glad i dont own any of this TURD runningsloth 08/03/2019 06:52:28 PM
#4618 NO more ask chomping for SOUL now. The elkonig 08/01/2019 01:13:39 PM
#4616 SOUL SEC Suspension for delinquent Financials: Renee 08/01/2019 09:37:36 AM
#4615 $SOUL Hello! Benztrader 05/17/2019 02:38:47 PM
#4614 They are getting ready to dump into no bids trglaa 05/15/2019 04:40:56 AM
#4613 Hang in as starting to happen joma 05/01/2019 03:37:53 PM
#4612 Yes Joma The Ultimate Choice 05/01/2019 02:54:46 PM
#4611 TUC Are you still in on the other one joma 05/01/2019 11:07:28 AM
#4610 Just because you have heart, doesn’t mean you Poss Shareholder 04/30/2019 10:30:29 PM
#4609 Soul=giant POS runningsloth 04/30/2019 12:59:18 AM
#4608 Goooooood morning SOUL MIKEY501 04/29/2019 08:21:55 AM
#4606 Top of the morning SOUL! MIKEY501 04/26/2019 09:35:25 AM
#4605 No news in years. You are looking at Adam16 04/25/2019 11:15:42 AM
#4604 MORE NEWS COMING! JACK0501 04/25/2019 10:57:31 AM
#4603 Os please ? mars2063 04/25/2019 10:43:01 AM
#4602 Same here-Picked up more 2s Benztrader 04/25/2019 10:19:26 AM
#4601 Thanks for the cheapies folks! I love a MIKEY501 04/25/2019 10:17:00 AM
#4600 Mikey loading up the cheapies here. MIKEY501 04/25/2019 10:13:53 AM
#4599 $SOUL ask getting chomped Benztrader 04/24/2019 02:05:51 PM
#4598 Big time loading today Benztrader 04/24/2019 01:58:07 PM
#4597 SOUL solid buying today BigJuan 04/24/2019 01:51:04 PM
#4596 $SOUL Nice action yesterday and today Benztrader 04/24/2019 11:15:08 AM
#4595 SOUL another 7M block ask smack she about MIKEY501 04/24/2019 11:05:25 AM
#4594 Dilution ? mars2063 04/24/2019 10:56:31 AM
#4593 SOUL big volume here yesterday turning over the BigJuan 04/24/2019 10:52:26 AM
#4592 WHOA SOUL Bids now over 180M and growing! MIKEY501 04/24/2019 10:28:44 AM
#4591 SOUL I hope people are paying close attention. BigJuan 04/24/2019 10:07:45 AM
#4590 SOUL block ask smacks .0003 hitting. MIKEY501 04/24/2019 10:05:21 AM
#4589 Drop the news SOUL and make them CHASE! MIKEY501 04/24/2019 09:51:53 AM
#4588 Mikey loading here. Ready for the breakout. MIKEY501 04/24/2019 09:34:45 AM
#4587 FYI - That tweet is about $SOUL the Ronin_Trader 04/23/2019 05:54:52 PM
#4586 no reason for this buying ATTENTION 04/23/2019 04:24:31 PM
#4585 This is the outdated website for this ticker https://www.soulandvibe.com/home Adam16 04/23/2019 03:29:33 PM
#4584 This has absolutely nothing to do with this Adam16 04/23/2019 03:22:52 PM
#4583 If pple stop re loading it will go abazaba375 04/23/2019 02:35:57 PM
#4581 Could you please post a link? I can’t Silverlakes123 04/23/2019 02:18:59 PM
#4580 Agree Benztrader 04/23/2019 02:14:44 PM
#4579 If that’s the case, with the smaller SS BigJuan 04/23/2019 02:12:39 PM
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