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Netease (NTES) also has plans to sell low-end Android phones. SEEKING ALPHA MARKET CURRENTS
Sure, if I see them, no problem
We should have some upgrades coming out as well. I always like to see those posted on the boards.... so if you find one - can you post it? ;)
MORE on it: 2:22 PM Chinese online game developer/portal NetEase (NTES +5.2%) makes new highs after reporting Q1 revenue of $318.2M (+39% Y/Y) and EPS of $1.14, beating Street estimates by $8.5M and $0.13. Growth was fueled by strong uptake for the company's Ghost and Tianxia III games. In addition, NetEase reported a 24% Q/Q increase for users of its microblogging service to 121M (Sina's Weibo has 300M+), and a 6.7% Q/Q increase in registered e-mail accounts to 480M. SEEKING ALPHA
Perhaps. I bought under $40, last year some time. Me happy.
fantastic to beat analysts. We got beaten down when China economy slowing fears were shoved in our faces, but we'll prevail, nice to climb back.
NetEase shares rise on strong results
http://finance.yahoo.com/news/netease-shares-rise-strong-results-155046961.html
(Reuters) - Shares of China-based internet company NetEase Inc (NSQ:NTES - News) rose as much as 8 percent after it posted quarterly results above analysts' estimates, helped by strong demand for its online games.
Online gaming revenue rose 31 percent in the first quarter to $289.2 million, the company said on Wednesday.
NetEase, which develops and licenses online games, also said it would start beta testing four new games in the second quarter.
Analysts at Macquarie Equities Research believe the new games would compete with Chinese rival Tencent Holdings Ltd's <0700.HK> most popular games like "DNF", "League of Legends", and "Blade and Soul".
The brokerage, which raised its price target on NetEase stock to $65 from $55, expects strong momentum in gaming to continue for the rest of the year. Lazard too raised its price target on the stock to $70 from $58, and maintained its "buy" rating.
Earnings for the first quarter were $149.5 million, or $1.14 per American Depository Share, on revenue of $318.2 million.
Analysts were expecting earnings of $1.05 per share on revenue of $310.4 million, according to Thomson Reuters I/B/E/S.
Shares of NetEase were up 3 percent at $60.55 on Thursday on the Nasdaq.
NetEase Reports First Quarter 2012 Unaudited Financial Results
Wed May 16, 2012 7:00 PM |BEIJING, /PRNewswire-Asia-FirstCall/ -- NetEase, Inc. (NASDAQ: NTES), one of China's leading Internet and online game services providers, today announced its unaudited financial results for the first quarter ended March 31, 2012.
William Ding, Chief Executive Officer and Director of NetEase (NTES), stated, "The growing popularity of our self-developed games continues to drive our revenues. For the first quarter, our total online games revenue increased 31.4% year-over-year, with dynamic growth from our newer games Ghost and Tianxia III and increasing contribution from several of our flagship games, Fantasy Westward Journey, Westward Journey Online II and Heroes of Tang Dynasty."
"Our online games revenue has been driven by the successful execution of our strategy to continuously improve user experience and has been further demonstrated by Ghost's rapid growth since the launch of its full scale closed beta testing in September 2011. In the second quarter, we introduced a series of new features for Ghost in its open beta testing, which has been well received by users. Benefiting from the innovative game play mode, our newest game, Tianxia III, achieved record high revenue in the first quarter. We plan to continue developing new exciting content and launch open beta testing for Tianxia III in the second quarter."
"Moreover, players continue to respond enthusiastically to expansion packs for our long running self-developed games, Fantasy Westward Journey and Westward Journey Online II. We plan to launch new expansion packs combined with large-scale promotional activities for these games in the second and third quarters. Other expansion packs or new versions planned for the second quarter include Heroes of Tang Dynasty, Westward Journey Online III and Warsong of Westward Journey."
"Diversification through the introduction of self-developed games is a key theme in 2012. We are on track to commercialize a number of new titles this year that showcase innovative content and leading technology. In the second and third quarters of 2012, we plan to initiate beta testing of several highly anticipated games in our pipeline, including 3D ARPG, Soul of Warrior, 2.5D MMORPG, Wu Hun, 3D action real-time strategy (or DotA) game, Heroes of Three Kingdoms, and a next generation 3D action MMORPG, Dragon Sword. With respect to our licensed games, we are pleased to have renewed our contract with Blizzard Entertainment to continue our existing cooperation on Blizzard Entertainment's World of Warcraft®in mainland China. We look forward to releasing Mists of Pandaria", the fourth expansion to World of Warcraft, in mainland China as soon as possible."
"Our advertising revenue grew 13.1% year-over-year, with automobile, Internet services and food and beverage services as the top performing sectors. Advertising revenues declined 48.5% quarter-over-quarter, which reflects the typical industry seasonality. We expect the usual uptick in advertising revenues in the second quarter and through the second half of 2012. We remain committed to increasing our appeal to users by offering content innovation, synthesizing user feedback and providing service integration between different mobile device platforms. To leverage the opportunities offered by the upcoming 2012 London Olympics, we have secured a number of partnerships with content providers to offer comprehensive, accurate and in-depth reporting to our portal and mobile Internet users."
Mr. Ding concluded, "Portal traffic grew steadily in the first quarter as we continued to optimize our user experience and mobile access by introducing leading applications and cutting edge technology. Usage of our micro-blogging services is also expanding. In the first quarter, the number of micro-blogging users reached 121.0 million, up 24.0% from December 31, 2011. As the leading free email provider in China, our mailbox services also performed well as we continued to optimize services through mobile access and upgrades to enhance users' experience. As of March 31, 2012, we had approximately 480 million registered email users, up 6.7% quarter-over-quarter. In addition, the number of users and paying subscribers for our corporate mailbox services have grown in their third year of operation. During the first quarter, we were named one of the top corporate mailbox service providers in China.
"With continued execution on expanding and diversifying our game portfolio and user base, as well as driving innovation in content, technology and entertainment across all demographics in China, we look forward to another great year for NetEase in 2012," Mr. Ding concluded.
First Quarter 2012 Financial Results
Revenues
Total revenues for the first quarter of 2012 were RMB2.0 billion (US$318.2 million), compared to RMB2.1 billion and RMB1.5 billion for the preceding quarter and the first quarter of 2011, respectively.
Revenues from online games were RMB1.8 billion (US$289.2 million) for the first quarter of 2012, compared to RMB1.8 billion and RMB1.4 billion for the preceding quarter and the first quarter of 2011, respectively.
Revenues from advertising services were RMB143.5 million (US$22.8 million) for the first quarter of 2012, compared to RMB278.5 million and RMB126.8 million for the preceding quarter and the first quarter of 2011, respectively.
Revenues from e-mail, wireless value-added services and others ("E-mail, WVAS and others") were RMB39.6 million (US$6.3 million) for the first quarter of 2012, compared to RMB37.2 million and RMB25.7 million for the preceding quarter and the first quarter of 2011, respectively.
Gross Profit
Gross profit for the first quarter of 2012 was RMB1.3 billion (US$211.4 million), compared to RMB1.5 billion and RMB985.0 million for the preceding quarter and the first quarter of 2011, respectively. The quarter-over-quarter decrease in gross profit was primarily attributable to a seasonal decline in advertising revenue.
The year-over-year increase in gross profit was primarily attributable to increased revenues from the Company's self-developed games, Ghost, Tianxia III and Fantasy Westward Journey, which were partially offset by a decline in revenue from Blizzard Entertainment's World of Warcraft. Revenue from Ghost has grown rapidly since the launch of its full scale closed beta testing in September 2011, coupled with successful promotional activities. Tianxia III was released in late October of 2011, and its significant growth was leveraged from the strong Tianxia II user base as well as its attractive and innovative game play mode. The year-over-year increase in cost of revenues was primarily due to increased headcount-related costs and server custody costs.
Gross Profit (Loss) Margin
Gross profit margin for the online game business for the first quarter of 2012 was 73.0%, compared to 72.6% and 70.0% for the preceding quarter and the first quarter of 2011, respectively.
Gross profit margin for the advertising business for the first quarter of 2012 was 19.8%, compared to 54.5% and 33.4% for the preceding quarter and the first quarter of 2011, respectively. The quarter-over-quarter decrease in gross profit margin was primarily due to a decrease in advertising revenues as explained above. The year-over-year decrease in gross profit margin was primarily due to increased headcount-related costs and content purchase costs in the first quarter of 2012.
Gross loss margin for the E-mail, WVAS and others business for the first quarter of 2012 was 18.0%, compared to gross profit margin of 2.2% and gross loss margin of 21.6% for the preceding quarter and the first quarter of 2011, respectively. The quarter-over-quarter change was mainly due to increased customer services costs and technology support costs in the first quarter of 2012.
Operating Expenses
Total operating expenses for the first quarter of 2012 were RMB355.7 million (US$56.5 million), compared to RMB529.0 million and RMB292.0 million for the preceding quarter and the first quarter of 2011, respectively. The quarter-over-quarter decrease in operating expenses was mainly due to the fact that there were less selling and marketing promotional activities in the first quarter of 2012. In addition, an impairment provision of RMB50.3 million on the initial online game license fee for Blizzard Entertainment's StarCraft® II was recorded in the fourth quarter of 2011. The year-over-year increase in operating expenses was primarily due to increased headcount-related costs and increased research and development costs related to product development.
Net Profit
Net profit for the first quarter of 2012 totaled RMB941.7 million (US$149.5 million), compared to RMB898.6 million and RMB737.4 million for the preceding quarter and the first quarter of 2011, respectively.
During the first quarter of 2012, the Company reported a net foreign exchange gain of RMB17.6 million (US$2.8 million), compared to a net foreign exchange loss of RMB36.4 million and a net foreign exchange gain of RMB25.3 million for the preceding quarter and the first quarter of 2011, respectively. The quarter-over-quarter and year-over-year changes in foreign exchange gains and losses were mainly due to the unrealized exchange gains and losses arising from the Company's Euro-denominated bank deposit balances as of March 31, 2012 as the exchange rate of the Euro against the RMB fluctuated over the periods.
NetEase reported basic and diluted earnings per ADS of US$1.14 each for the first quarter of 2012. The Company reported basic and diluted earnings per ADS of US$1.09 for the preceding quarter, and reported basic and diluted earnings per ADS of US$0.90 and US$0.89, respectively, for the first quarter of 2011.
Income Taxes
The Company recorded a net income tax charge of RMB163.1 million (US$25.9 million) for the first quarter of 2012, compared with RMB122.6 million and RMB37.2 million for the preceding quarter and the first quarter of 2011, respectively. The effective tax rate for the first quarter of 2012 was 14.9%, compared to 11.8% and 4.8% for the preceding quarter and the first quarter of 2011, respectively.
The Company's various principal subsidiaries have renewed their qualifications as High and New Technology Enterprises in 2011, and enjoy the preferential enterprise income tax rate of 15% from 2011 to 2013, subject to annual review by the relevant tax authorities in China.
The quarter-over-quarter increase in effective tax rate was mainly due to the expiration of the enterprise income tax exemption period for certain subsidiaries that were qualified as Software Enterprises, which resulted in an increase in their applicable tax rate from 0% to 12.5%. The year-over-year increase in effective tax rate was primarily due to the recognition of a tax benefit of RMB47.1 million upon receipt of the Key Software Enterprise status by certain subsidiaries during the first quarter of 2011.
Other Information
As of March 31, 2012, the Company's total cash and time deposits balance was RMB13.1billion (US$2.1 billion), compared to RMB11.9 billion as of December 31, 2011. Cash flow generated from operating activities was RMB1.3 billion (US$212.3 million) for the first quarter of 2012, compared to RMB1.2 billion and RMB969.3 million for the preceding quarter and the first quarter of 2011, respectively.
** The United States dollar (US$) amounts disclosed in this press release are presented solely for the convenience of the reader. Translations of amounts from RMB into United States dollars for the convenience of the reader were calculated at the noon buying rate of US$1.00 = RMB6.2975 on the last trading day of March 2012 (March 30, 2012) as set forth in the H.10 statistical release of the U.S. Federal Reserve Board. No representation is made that the RMB amounts could have been, or could be, converted into US$ at that rate on March 30, 2012, or at any other certain date. The percentages stated are calculated based on RMB.
Conference Call
NetEase's management team will host a conference call at 9:00 p.m. Eastern Time on Wednesday, May 16, 2012 (Beijing/Hong Kong Time: 9:00 a.m., Thursday, May 17, 2012). NetEase's management will be on the call to discuss the quarterly results and answer questions.
Interested parties may participate in the conference call by dialing 1-877-941-2068 (international: 1-480-629-9712), 10-15 minutes prior to the initiation of the call. A replay of the call will be available by dialing 1-800-406-7325 (international: 1-303-590-3030), and entering passcode 4533318#. The replay will be available through June 7, 2012.
This call is being webcast live and the replay will be available for 12 months. Both will be available on NetEase's Investor Relations website at http://ir.netease.com.
About NetEase, Inc.
NetEase, Inc. is a leading China-based Internet technology company that pioneered the development of applications, services and other technologies for the Internet in China. NetEase's online communities and personalized premium services have established a large and stable user base for the NetEase websites, which are operated by its affiliates. In particular, NetEase provides online game services to Internet users through the in-house development or licensing of massively multi-player online role-playing games, including Fantasy Westward Journey, Westward Journey Online II, Westward Journey Online III, Tianxia III, Heroes of Tang Dynasty, Datang and Ghost, as well as the licensed games, Blizzard Entertainment's World of Warcraft® and StarCraft® II.
NetEase also offers online advertising on its websites, which enables advertisers to reach its substantial user base. In addition, NetEase has paid listings on its search engine and web directory and classified advertising services, as well as an online mall, which provides opportunities for e-commerce and traditional businesses to establish their own storefront on the Internet. NetEase also offers wireless value-added services such as news and information content, matchmaking services, music and photos from the web that are sent over SMS, MMS, WAP, IVR and Color Ring-back Tone technologies.
Other community services that the NetEase websites offer include instant messaging, online personal advertisements, matchmaking, alumni clubs and community forums. The Company believes that it is also the largest provider of free e-mail services in China. Furthermore, the NetEase websites as well as its micro-blogging services provide various channels of content. NetEase aggregates news content on world events, sports, science and technology, and financial markets, as well as entertainment content such as cartoons, games, astrology and jokes, from over one hundred international and domestic content providers.
NTES 1Q earnings 5-16-12 AMC
NetEase to Report First Quarter 2012 Financial Results on May 16, 2012
Wednesday, May 02, 2012 07:00ET
BEIJING, May 2, 2012 /PRNewswire-Asia/ -- NetEase, Inc. (Nasdaq: NTES) today announced that it will report its financial results for the first quarter 2012 on Wednesday, May 16, 2012, after the close of the U.S. markets.
The earnings teleconference call with simultaneous webcast will take place at 9:00 p.m. Eastern Time on Wednesday, May 16, 2012 (Beijing/Hong Kong Time: 9:00 a.m., Thursday, May 17, 2012). NetEase's management will be on the call to discuss the quarterly results and answer questions.
Interested parties may participate in the conference call by dialing 1-877-941-2068 (international: 1-480-629-9712), 10-15 minutes prior to the initiation of the call. A replay of the call will be available by dialing 1-800-406-7325 (international: 1-303-590-3030), and entering passcode 4533318#. The replay will be available through June 7, 2012.
This call will be webcast live and the replay will be available for 12 months. Both will be available on NetEase's Investor Relations website at http://corp.netease.com.
About NetEase, Inc.
NetEase, Inc. is a leading China-based Internet technology company that pioneered the development of applications, services and other technologies for the Internet in China. NetEase's online communities and personalized premium services have established a large and stable user base for the NetEase websites, which are operated by its affiliates. In particular, NetEase provides online game services to Internet users through the in-house development or licensing of massively multi-player online role-playing games, including Fantasy Westward Journey, Westward Journey Online II, Westward Journey Online III, Tianxia III, Heroes of Tang Dynasty, Datang and Ghost, as well as the licensed games, Blizzard Entertainment's World of Warcraft® and StarCraft II®.
NetEase also offers online advertising on its websites, which enables advertisers to reach its substantial user base. In addition, NetEase has paid listings on its search engine and web directory and classified advertising services, as well as an online mall, which provides opportunities for e-commerce and traditional businesses to establish their own storefront on the Internet. NetEase also offers wireless value-added services such as news and information content, matchmaking services, music and photos from the web that are sent over SMS, MMS, WAP, IVR and Color Ring-back Tone technologies.
Other community services that the NetEase websites offer include instant messaging, online personal advertisements, matchmaking, alumni clubs and community forums. The Company believes that it is also the largest provider of free e-mail services in China. Furthermore, the NetEase websites as well as its micro-blogging services provide various channels of content. NetEase aggregates news content on world events, sports, science and technology, and financial markets, as well as entertainment content such as cartoons, games, astrology and jokes, from over one hundred international and domestic content providers.
Excellent. I still hope they close that gap sooner rather than later.
NTES looking good again, LAZARD raised their P/T estimate from $58 to $65
Our long patience is now being rewarded, I'm almost 100% up, and they haven't even started letting customers play yet.
This was very huge. Our sleeper is now awake.
Blizzard Entertainment® and NetEase Renew License for World of Warcraft® in Mainland China
http://finance.yahoo.com/news/blizzard-entertainment-netease-renew-license-000000523.html
New agreement sets the stage for collaboration between the companies on the game’s upcoming fourth expansion set, Mists of Pandaria™
SHANGHAI--(BUSINESS WIRE)--
Blizzard Entertainment (NASDAQ: ATVI - News) and NetEase.com (NASDAQ: NTES - News) today announced that they will continue their existing cooperation on Blizzard Entertainment’s World of Warcraft® in mainland China. The new license will continue for an additional three years following the expiration of the current license agreement.
The companies have been working together to bring World of Warcraft to Chinese gamers since 2009. In that time, they have successfully launched Wrath of the Lich King® and Cataclysm®, the game’s second and third expansion sets, in mainland China, and earned the enthusiastic support of gamers across the country. In addition to World of Warcraft, Blizzard Entertainment and NetEase’s existing partnership covers Blizzard Entertainment’s Warcraft® III and StarCraft® II, as well as the Battle.net® gaming platform.
The extended license agreement further reinforces the existing partnership between Blizzard Entertainment and NetEase and lays the groundwork to bring Mists of Pandaria™, the upcoming fourth expansion to World of Warcraft, to mainland China. First unveiled at BlizzCon® 2011, Mists of Pandaria features a variety of elements influenced by Eastern culture and introduces a new playable race (the pandaren), a new class (the monk), an expansive new continent to explore, an all-new pet battle system, scenarios, challenge modes, and more.
“We’re grateful for the tremendous enthusiasm Chinese gamers have shown for World of Warcraft over the years, and we’re pleased to be renewing our agreement for the game in China,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We look forward to working with NetEase to deliver all of the new features and content of Mists of Pandaria to Chinese players as soon as possible.”
“We are excited to continue our partnership with Blizzard Entertainment after three years of highly effective cooperation on World of Warcraft,” stated William Ding, CEO of NetEase. “Both companies have complementary business strategies and share a similar corporate culture. I am confident that with Blizzard Entertainment’s expertise in developing world-class games and NetEase’s experience in local game operation, we will be able to provide the best gaming experiences for players in China.”
About Blizzard Entertainment, Inc.
Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® franchises, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI - News), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes thirteen #1-selling games and multiple Game of the Year awards. The company’s online-gaming service, Battle.net®, is one of the largest in the world, with millions of active players.
About NetEase.com Inc.
NetEase.com, Inc. is a leading China-based Internet technology company that pioneered the development of applications, services and other technologies for the Internet in China. NetEase’s online communities and personalized premium services have established a large and stable user base for the NetEase websites, which are operated by its affiliates. In particular, NetEase provides online game services to Internet users through its in-house development or licensing of massively multi-player online role-playing games, including Fantasy Westward Journey, Westward Journey Online II and III, Tianxia III, Heroes of Tang Dynasty, Datang and Ghost, as well as the licensed Blizzard Entertainment games World of Warcraft and StarCraft II.
GOOD NTES news today, EAST. What we've been waiting for.....
9:14 AM Activision's (ATVI) Blizzard division and NetEase.com (NTES) have agreed to a 3-year renewal of their deal to offer World of Warcraft in China - news that should please Chinese users who were denied access to the game for months in 2009 after Activision switched partners. The renewal comes as Activision witnesses a major decline in its Western World of Warcraft base.
NetEase Q4 Beats; Investors Worry About New Games
By KEVIN SHALVEY, INVESTOR'S BUSINESS DAILY Posted 02/16/2012 04:10 PM ET
http://news.investors.com/Article.aspx?id=601408&p=1&ibdbot=1
NetEase executives late Wednesday disappointed investors by giving no word about any deals with game-maker Activision, and U.S. shares of the Chinese firm closed down 4% to 48.68 on Thursday.
Besides producing its own games such as "Ghost" and "Fantasy Westward Journey," Chinese game website NetEase (NTES) licenses the popular "World of Warcraft" franchise from U.S.-based Activision Blizzard (ATVI).
WoW has powered growth at NetEase, but its Q4 WoW revenue fell 10% from Q3, Roth Capital analyst Adam Krejcik wrote in a research note Thursday.
Workers test games at a NetEase R&D center in Hangzhou, China. View Enlarged Image
NetEase's overall game revenue rose 4.7% compared with Q3 and rose 29% from the year-earlier quarter. The rise was "primarily attributable" to an increase in revenue from in-house games, the company says.
"The company's internally produced games are doing well," Doug Creutz, a Cowen & Co. analyst, told IBD. "But the games they license from Activision aren't doing well. That was a little concerning."
Investors agreed Thursday, though the stock is still up more than 35% since early October.
"Given the recent strength in shares of NTES, we would not be surprised to see a shallow pullback," Krejcik wrote in his Thursday note.
NetEase said total revenue rose 35% to $333.5 million. Wall Street had estimated sales at $317.3 million, according to analysts polled by Thomson Reuters.
Per-share profit minus items rose 31% to $1.09 from 83 cents, the company says. Analysts had expected $1.02. The company didn't provide an outlook.
"I think there are always questions about what comes next," Creutz said.
Most observers have been assuming that NetEase also will get exclusive Chinese licensing for popular Activision franchises "Call of Duty" and "Diablo III," says Andy Yeung, an analyst with Oppenheimer & Co.
NetEase already has proven itself able to handle Activision Blizzard games, so it would be the logical choice for such a license in China, analysts say.
But in a conference call with analysts late Wednesday, company executives offered no details.
"We do maintain a good and smooth cooperation with Blizzard," acting Chief Financial Officer Onward Choi said, in answer to a question. That was about it.
Analysts are keeping alert.
Deal Is Up For Renewal
"The Activision partnership is going to come up for renewal in the summer," analyst Yeung said. He says it's likely the two companies will renew the deal.
Because WoW has driven revenue growth at NetEase, it's unlikely the company will want to sever ties with Activision Blizzard, says Creutz.
Richard Ji, an analyst with Morgan Stanley Research, writes in a note that NetEase's "Ghost" game seems to be growing in popularity.
"According to Baidu's (BIDU) search queries, which are typically the leading indicators for gamers' interest and hence game sales, "Ghost" rapidly rose to No. 11 in Q4, which it was not in the top 50 in Q3," wrote Ji, who rates NetEase as overweight, or buy.
NetEase's non-gaming products provide about 10% of revenue, mostly advertising. But the Internet portal is getting a lot of eyeballs.
In Q4, NetEase says its number of email users rose 5% from Q3 to 450 million.
And its microblog users now number 98 million, up 10% from Q3, NetEase says. But that lags the 250 million users for rival Sina's (SINA) Weibo microblog.
There's another possible hurdle for NetEase and other Chinese Internet companies in Q1. The Chinese economy's growth could slow, and the just-ended, multiweek Chinese New Year typically reduces Internet usage.
"What investors and analysts are concerned about is that there might be a drop in advertising spending online in China during the first quarter of this year," Yeung said.
That fear rose on Monday, when NetEase rival Sohu.com (SOHU) gave tepid guidance for the current quarter. It said it expects profit minus items of 50 cents to 55 cents a share, less than half the $1.20 Wall Street had expected.
Analysts have since dropped Sohu Q1 earnings-per-share forecasts to 48 cents, according to analysts polled by Thomson Reuters. The outlook for NetEase dropped just a penny on Thursday, down to 97 cents EPS minus items.
That 97 cents would mark its first sequential EPS decline since Q1 2009.
"Obviously the economic situation, overseas and locally, was moderating toward the end of last year, so people coming into the new year have been a little cautious about committing to an advertising contract," Yeung said.
Netease.com (NTES) Tops Q4 EPS by 7c, Sales Top Expectations
February 15, 2012 6:01 PM EST
Netease.com (NASDAQ: NTES) reported Q4 EPS of $1.09, $0.07 better than the analyst estimate of $1.02. Revenue for the quarter came in at $341.4 million versus the consensus estimate of $314.08 million.
NetEase Earnings Grow 31%, Beating Street Forecasts
By KEVIN SHALVEY, INVESTOR'S BUSINESS DAILY Posted 06:52 PM ET
http://news.investors.com/Article/601338/201202151852/netease-q4-profit-beats-analyst-expectations.htm?ven=yahoocp,yahoo
NetEase (NTES) is still in the game.
The Chinese Internet portal and gaming site late Wednesday reported sales of $333.5 million, up 35% from $247.5 million in its fourth-quarter 2010.
Wall Street had estimated sales would be $317.3 million, according to analysts polled by Thomson Reuters.
Per-share profit minus items rose 31% to $1.09 from 83 cents. Analyst consensus was $1.02.
NetEase has grown fast, buoyed by its gaming division, which accounted for 86% of sales in the quarter.
Along with its own "Fantasy Westward Journey," NetEase has exclusive Chinese licensing of Activision Blizzard's (ATVI) "World of Warcraft" first-person shooter franchise.
WoW is showing signs of age, and the company is hoping other games, mostly developed in-house, will pick up the slack. It's long been rumored, too, that NetEase eventually will pick up licensing for "Call of Duty," "Diablo III" and other popular Activision Blizzard franchises.
For the current quarter, analysts are expecting EPS minus items of 98 cents, up 14% from the year-earlier quarter. But that would mark the first decline in sequential quarters since Q1 2009.
Analysts expect Q1 revenue of $300.2 million, up 31%.
Company executives were slated to hold a conference call with analysts at 8 p.m. EST.
NetEase shares were up 2.5% after hours, after it released its results.