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Introduction to eSports RSS Feed

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eSports: The competitive play of video games.

 

Gamers hungry for fame have always tried their hardest to beat the highscore, they are constantly looking for competition

and clash against one another, increasingly surpassing their limits. With the help of the Internet, unaffected by

geographical boundaries, esports has experienced a massive boom and keeps impressing teenagers and adults alike on a

worldwide scale.




 
 
 

The eSports market is booming, with reportedly more than 71 million people watching competitive gaming last year.
 

SuperData, a provider of market information on digital gaming, estimated that the total viewership of eSports surpassed

71 million people in 2013, doubling year-over-year. Males account for 70 percent of the viewership, according to the report,

with most of the group falling between the ages of 21 and 34.

 


 

 

So… what is eSports?

Also known as electronic gaming or competitive gaming, eSports is the evolution of competitive gaming that transforms

video games into a spectator sport.

 

Packed stadiums, adoring crowds, pro-level players from around the world, sponsors, agents, event organizers – the thrill

of victory and the sting of defeat: welcome to the world of competitive gaming, known the world over as eSports.

 

With the rise of popularity in gaming and abundant access to live streaming, it has become possible for thousands of

viewers from around the world to watch pro-players go head-to-head and compete for cash and prizes in live tournaments.


 

Question is, is there money to be made?



 

From EA Sports:


 

“When we’ve just come off franchise reviews I looked at a number of properties that we’re doing that certainly have an

eSports focus to it,” EA boss Andrew Wilson told Red Bull, who sponsor a number of eSports events, and whose product

keeps many gamers from experience that blissful thing we call sleep.



 

“As a company, we believe this is something that’s going to continue to grow. We have some ready-made franchises for this

in our sports properties, but we also have a number of other franchises that people may not typically think about as eSports

opportunities, but we think there might be an opportunity in the future, so it’s something that you’re going to see more of

from us.”


 

 

eSports: Real Sports with Bryant Gumbel Clip (HBO)



https://www.youtube.com/watch?v=kMh2b_n7cKw


 

eSports making stars out of computer gamers

 

https://www.youtube.com/watch?v=LxkgE5Wg3aw
 


Where to watch games:

http://www.twitch.tv/





http://www.azubu.tv/channel/index.do
 

 

 

Good Gaming Inc is a gateway between rookies and professional eSport gamers


 

"Good Gaming Inc. is designed to engage the surging 500 million+ active gamers worldwide as the premiere

eSports content provider for the active casual gamer all the way through the professionals.

 

Now publishers and game developers have a vehicle to create exclusive eSports content for their target

audience. So those who live for the latest game releases such as Call of Duty,  World of Warcraft, League of

Legends, Star Craft 2, Battlefield  and Halo will find this a superb training ground and pathway to enhance

their gaming skills.

 

These eSports tools will help serious gamers bridge the gap between casual gaming and the highly coveted,

professionally paid eSports athletes. It features quality video content, written guides, enhanced forums and

other learning media by veteran players."


 

http://good-gaming.com/


https://twitter.com/GoodGamingInc


https://www.facebook.com/goodgaminginc



 
WHo owns Good Gaming?


10/22/13 CMG Holdings, Inc. Announces Partnership With Good Gaming, LLC “eSports” Video Game Competitions
CMG Holdings Inc. (CMGO-OTCBB) is pleased to announce the company has formed a partnership with Good Gaming LLC. “Through this partnership we plan to use the synergy between XA and Good Gaming to assume the number one spot for Amateur/Collegiate level eSports,” said Jeff Devlin, CEO of CMG Holdings, Inc. “eSports”,  is a general term used to describe video game competitions. Much like athletic sporting events, eSports games are often played before live audiences and are also broadcast over the Internet.  eSports is a massive force coming this way and currently there is only a small amount of exposure on a social level in the US

3/05/14 Good Gaming Vaults into the Forefront of the eSPORTS Marketplace
"We proudly announce the acquisition of Good Gaming.com and warmly welcome them to our portfolio of companies. We are growing exponentially, and actively seeking additional acquisitions in media related, experiential, and e-sports arenas. This bold, new entry into the huge online video gaming space will provide a high-tech platform for casual and amateur video gamers to quickly evolve to pro status."

Good Gaming Inc. is designed to engage the surging 500 million+ active gamers worldwide as the premiere eSports content provider for the active casual gamer all the way through the professionals.

Good Gaming Inc. expects to capture in its first full year from all sources of revenue between $2.0 and $3.5 million.  In its second full year of operation, Good Gaming Inc. expects to capture from all sources of revenue between $5.0 and $8.0 million and in its third full year of operation, Good Gaming Inc. expects to capture from all sources of revenue over $20 million.

4/16/14 CMG Holdings, Inc. 'Chairman’s Letter' April 2014

During 2013, CMG also made the decision to enter into a business with what we believe to be tremendous potential – eSports Gaming.  Many of us are familiar with the growth of the online gaming industry.  However, upon looking at the actual statistics, I was frankly stunned to see that according to Newzoo BV there are 163.9 million online gamers worldwide with 15.38% of them in the United States who play video games often enough for it to be a full-time job. As a result, we believe that eSports is not just a growing segment within the gaming industry, but within the much larger entertainment industry. It is not restricted by nationality, political affiliation, or socioeconomic status. eSports principal barrier is a simple one – internet access.

I am truly excited to have completed our acquisition of Good Gaming, Inc. recently, having started investing in its business and infrastructure during 2013.  Good Gaming’s goal is to complete its web platform and provide a subscription based service to gamers to improve their gaming skills allowing them to compete in gaming tournaments or even to become professional gamers.  Good Gaming has already signed veteran talent in the gaming community and is broadening its network of veteran and pro players.

Good Gaming recently established a partnership with a leading third party provider of an eSports tournament management system. This partnership will provide a crucial backbone infrastructure for Good Gaming’s proprietary tournament design and has done so at less than 1/10th the cost originally expected due to diligent work by our IT development team and the innovation of our partner.

Good Gaming anticipates that it will be able to announce key publisher partnerships and agreements in the coming months that can place it near the top of eSports entertainment and solidify its projected membership base.


6/23/14 CMGO's eSports Subsidiary, Good Gaming, Accelerates Original Timeline For New Unrivaled Web Platform
CMG HOLDINGS, INC, Chairman, Glenn Laken proudly announced the positive progress of its subsidiary, GOOD GAMING's web platform and media/splash page. Mr Laken spoke of the company exceeding all original timelines, knowing gamers worldwide are anxiously awaiting it's arrival. "We're thrilled to announce the progress of the platform. We anticipate GOOD GAMING being a dominant player in the eSport sector. This acceleration should boost our financial and margin projections."

Good Gaming is in Iteration 4 of the design process for our web platform and updated media/splash page.  The overall UI (User Interface) look and feel has been locked in for PC and Mobile web browsing.  Good Gaming is anticipating a roll out of the updated media/splash page within the next two weeks, and initial Alpha testing of the web platform within the next four to five weeks. 








Gaming companys are looking good


 
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