Founded in 2000, Image Metrics is a leading provider of advanced facial animation technology and services to the videogame and feature film industries. The Company has invested over $14 million and 60 man-years in developing its proprietary technology, for which it has been granted a U.S. patent and has filed claims for four other patents. Image Metrics' proprietary software, algorithms and processes enable animators to cost effectively create lifelike human facial movements by processing digital video of an actor's face. The process eliminates the need for expensive, time-consuming methods such as digital hand animation and motion capture, which are generally unable to match the realism, nuance and efficiency of Image Metrics' process.
Over the past two years, Image Metrics' animation technologies have been utilized in a variety of high profile, award-winning and top-selling videogame and feature film projects for customers including Activision-Blizzard, Bethesda, Electronic Arts, Sega, Sony Computer Entertainment, Take Two Interactive, Ubisoft, and Warner Brothers. A sampling of projects (with links to online demos) includes:
-- The Curious Case of Benjamin Button -- Feature Film (2008 Academy Award for Best Visual Effects)
-- Grand Theft Auto -- Video Game
-- Assassin's Creed II -- Video Game
-- NBA2K10 -- Video Game
-- Rock Band 2 -- Video Game Trailer
-- Boom Boom Pow -- Black Eyed Peas -- Music Video (2010 Grammy Award for Best Short Form Music Video)
About Image Metrics (www.image-metrics.com)
Image Metrics provides facial animation software and services to the interactive entertainment and film industries. Developed by a team of computer vision Ph.D.s, Image Metrics' proprietary software rapidly re-creates facial performances without markers or makeup, achieving unparalleled levels of realism and fidelity. Image Metrics' solutions enjoy widespread and growing adoption by some of the leading production studios in the entertainment world, including Digital Domain, Rockstar Games and Sony Computer Entertainment.
Grand Theft Auto IV
Grand Theft Auto IV
"In terms of the characters, as we were bringing up the quality of the graphics and the physics and the animation, the quality of the writing and story structure were always balanced to reflect those [things]...the reasons we could pull that off and make the cut scenes slightly longer is because we've got such good facial animation that you can afford to be a little bit more slow-paced in them and a little more intimate with some of them. They've got to look beautiful, some of the cut scenes, and they hold the game together nicely."
- Dan Houser
Grand Theft Auto IV (GTA IV) by Rockstar Games introduces main character Niko Bellic, who has just arrived in Liberty City from Eastern Europe. Notorious for creating some of the most cutting-edge game play today, Rockstar Games turned to Image Metrics to take facial animation to the next level in the eleventh installment of their blockbuster gaming franchise. In total, Image Metrics produced 80+ characters and over 300 minutes of cut scene animation for the game, and did it in less than 6 months.
IMGX Demo Reel
Image Metrics has a new demo reel featuring clips from some of their latest projects, including Grand Theft Auto IV, Gnarls' Barkley's latest video "Whose Gonna Save My Soul" and The Mummy: Tomb of the Dragon Emperor.