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IFLBE Run???
After I bought some of this stock yesterday, someone emailed me this link about a possible run up....any thoughts?
http://www.3stocksonfire.com/trading/index.php?topic=4018.0
(I do not make any recos.)
Another 10qsb/a..they are getting current. EM
Not quite dead yet...Wednesday, November 30, 2005 08:02 ET
SEATTLE, Washington, November 30, 2005 /PRNewswire-FirstCall via COMTEX/ -- The new CEO of Infinium Labs, Inc. (OTC BB: IFLB), Greg Koler, announced today he will present his view of the operations of the company and discuss a turnaround plan to the Company's Board of Directors on December 12th.
"From my perspective, there are three key areas that the Company must focus on. First and foremost is the need to close on funding to launch the Phantom Game Service. At the same time, the Company must maintain and reinvigorate its partner and key supplier relationships while efficiently managing its current resources and ongoing operating expenses," Koler stressed.
"At the point where we have a firm plan to move forward or other milestones, we will inform our shareholders," Koler noted.
Additionally, the Company is working towards filing its Form 10QSB for the period ended September 30, 2005 in order to regain compliance and remove the "E" from its ticker symbol (IFLBE).
About Infinium Labs
Infinium Labs (OTCBB:IFLB) is in development of The Phantom Game Service, anticipated to be the first end-to-end, on-demand game service for delivery to the living room. Delivered over broadband, the Phantom Game Service is designed to offer casual and avid gamers a broad library of titles, available anytime, day or night. For more information, please visit www.phantom.net.
Safe Harbor Statement
Certain statements included in this press release may constitute forward-looking statements. Actual results could differ materially from such statements expressed or implied herein as a result of a variety of factors including, but not limited to: the development of the Infinium Labs technology, ability to secure additional financing, the successful marketing and distribution of the Phantom Game Service, acceptance by the market of Infinium Labs, products and technology, competition and timing of projects and trends in the gaming industry, as well as other factors expressed from time to time in filings Infinium Labs will make with the Securities and Exchange Commission (the "SEC"). As a result, this press release should be read in conjunction with periodic filings Infinium Labs makes with the SEC. The forward looking statements contained herein are made only as of the date of this press release, and Infinium Labs undertakes no obligation to publicly update such forward looking statements to reflect subsequent events or circumstances.
SOURCE Infinium Labs, Inc.
European media contact: Andrew Ball, Tel +44-(0)1925-217250,
andrewball@andersonbaillie.com; Seattle PR contact: Tel +1-206-393-3000,
pr@phantom.net
http://www.prnewswire.com
Copyright (C) 2005 PR Newswire. All rights reserved.
Please read my previous messages.
One interesting thing I noticed that there were mostly buys today, and a big chunk prior to close. Often, news of this negative magnitude gets out and you can see some panic selling prior to. I don't see that, at least not today. So either they kept a tight lid on it, or things may not be as bad as they seem. IMO.
Just trying to be positive...
masta
This could mean either,
Financing was conditional on him leaving and Mon we get financing/launch PR!
OR
We'll be lucky to close above .004 Mon. and BK within weeks.
Personally, I'm feeling a little poorer today...however the most can lose is 10% of my capital, cause thats all I have in it. NEVER BET THE FARM ON THESE POS OTCs!
GLTUA
masta
News:
On November 17, 2005, Kevin Bachus resigned as President and Chief Executive Officer, Acting Chief Financial Officer (Principal Financial and Accounting Officer) and Director of Infinium Labs, Inc. (“Infinium”). On November 18, 2005, Infinium accepted Mr. Bachus’ resignation of all positions held. Mr. Bachus, who has been an officer of the Company since January 2004 and has served in his current roles since August 15, 2005, resigned to pursue other opportunities.
Upon acceptance of Mr. Bachus’ resignation, the Board of Directors elected Greg Koler to replace Mr. Bachus effective immediately as President and Chief Executive Officer, Acting Chief Financial Officer (Principal Financial and Accounting Officer) and Director. Mr. Koler has been a full-time consultant handling communications, channel and investment strategies in Europe for Infinium since June 2004. The Company plans to enter into a definitive employment agreement with Mr. Koler in the immediate future.
Investigative Reports
Infinium Labs, Inc. - Not All Is Wells
11/3/05 Infinium Labs, Inc. (OTCBB: IFLB) has its share of problems. The SEC is threatening to file charges against the Company's Chairman for his role in a "pump and dump" scheme that involved Infinium shares. And now Infinium reports that it underestimated its potential liability for delinquent payroll obligations and taxes by as much as $1.2 million. Could investors be wondering whether this Company will be around long enough to bring its long-delayed "Phantom Gaming System" to market?
Not the only one. Hedge funds, Refco, and other shorters make/made lots of bucks shorting pennystocks into the ground. From my perspective...the true scam is the system that allows this to occur and allows naked shorting to exist in any form in the first place. IFLB was on the NASDAQ's Reg SHO naked short threshold list for around 9 straight months earlier this year. IMO...that is a crime.
I've never used RB. Been there a few times and read a few posts. Just not enought time to waste.
IMO - You're trying to pump the stock because you made a bad decision and bought some. I ain't gonna let it happen here. But, I'm the only person who checks this frickin board on a regular basis, so it doesn't really matter.
greencheetah, you belong on RB. I believe you will find many buddies of yours there. IMO
Pot of Gold at the End of the Rainbow?
Short answer: no
Like I said before, this stock will be sub-penny by the end of this year, IF they are still trading at all. IMO
If you want to gamble, wait for another bounce somewhere below 2 cents. IMO
KEVIN BACHUS
CEO, Infinium Labs
One of the best-known and most highly respected executives in the video game industry, Kevin Bachus involvement in Infinium Labs™ marks his second game console launch. He was one of the original group of four individuals at Microsoft® Corporation who came up with the idea for the Xbox™ videogame console, an initiative that grew in part out of his role as group product manager for DirectX™.
As Microsoft's first director of third-party relations for Xbox, Kevin secured support for Xbox from all major game publishers worldwide and created and managed the programs and processes that would ultimately lead to the strongest software line-up ever for the launch of a game console.
Prior to joining Infinium, Kevin co-founded and served as vice president of publishing at Capital Entertainment Group (CEG), the computer and video game industry's first independent production company. CEG sought to maximize the potential of top-tier developers by managing the development of innovative, premium quality games in partnership with the worldwide publishing community. Kevin was responsible for all commercial aspects of product development.
Kevin also worked for the consumer software publisher Mindscape, Inc. in a variety of business and production roles.
Although he developed a number of games on his own during the early '80s, Kevin originally spurned a life dedicated to technology and opted to attend the University of Southern California School of Cinema-Television where he majored in screenwriting and directing before combining his two passions - technology and entertainment - in the interactive entertainment industry.
http://www.infiniumlabs.com/
Does the Phantom Live?
written by Coury Turczyn on Tuesday, June 07, 2005
Infinium's President and COO Kevin Bachus Defends His Phantom Console From Critics Who Doubt its Existence
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At 2004’s E3, Infinium had a strong presence, but this year it didn’t have a booth, causing more rumors. What was the strategy behind that decision?
Unfortunately, I forgot to set my alarm clock…
Well, I think it’s really hard for people to understand exactly how expensive it is to do a huge booth like that—it was very expensive. It was the best investment I think we’ve made in the company because there was tremendous skepticism about whether there was really even a product or a company, and it gave us an opportunity to come out and show as many people as possible what it was—in one stroke, it allowed us to start working with publishers and retailers. This year, as we start getting closer to launch, it was a lot less important for us to do this big, grand presentation to everybody at E3, and much more important for us to continue to working with out partners. We were at E3; we weren’t on the show floor, and we didn’t have a big booth. But it was much more important for us to sit down one on one with our partners and talk with them about our plans, and do the last-minute tweaks to get ready for a launch, than it was to do a “Hey, look at us” kind of thing. That said, it’s been a little surprising and kind of disappointing to see the reaction to it, so next year as we sit down and start looking at what we want to do at E3, I’ll certainly be thinking more about how it’s perceived. Having launched a product (by then) will again change the way that we look at the trade show and its importance, and what kind of presentation we want to make there.
Speaking of launching, do you have a new time frame in mind yet?
We do. It’s funny—Microsoft announced that Xbox 360 will be coming soon, but there’s no launch date yet. And everybody sort of has given the folks there the benefit of a doubt because they have launched a service, and because we had set a launch date there’s more skepticism about it. But because of that, I consider the bar to be even higher. I have a very specific launch date in mind. I want to make sure that when we come out and announce that, that there’s a lot of stuff around that gives people confidence in that date. So I want to let a couple things cook for a couple more weeks before I come out and say, “Okay, it’s this date, it’s this price, and it’s these retailers.” I could tell you the date, but of course the next question is, “Why are you going to make that date when you didn’t make the last date?” I’d rather have answers to all those questions than just one of them.
Have you beefed up the system specs in the last year?
We have. But they’re not going to be dramatically different. Because, again, we don’t start with from the perspective of “what’s the best hardware we can build?” We start from the perspective of “how do we make sure we can run the widest range of games down the road?” The hardware is going to be in people’s entertainment centers for two or three years or longer. We want to make sure that the games released down the road can run. That’s a tough thing to be able to think about, but because we’re taking games from the PC world and making them available in a way that’s much more console friendly, we’re going to take advantage an interesting dynamic in the PC world: Although PC games require fairly high-performance hardware to run with all the bells and whistles, they run acceptably on a very wide range of machines because not everybody has the latest and greatest PC. Think about it: If you bought a home PC today, would you expect that system to be working three or four years down the road? Of course. Most people aren’t going to replace their home system every three years. The game developers know that, and they know they have to support a wide range of systems even if that means sacrificing some of the features and functionality. So we can take advantage of that and provide a wide range of games. So, yes, we are going to make some small modifications to the specs. Because we’ve had an extra year to cook it, we’re going to be able to take advantage of a newer generation of graphics processors. Is it going to be radically different? No, of course not. It’s going to be the difference between last year’s PC and this year’s PC.
Are the pricing schemes going to be similar to what was previously outlined?
We’ve had a lot of feedback from consumers about pricing. One of the things I thought was, “Okay, we’ve got to go the cable television model,” where you subscribe to the service and you get the hardware. What we’ve been told is that consumers look at this more like satellite radio—they’re willing to pay a little for the hardware, but they’re not as interested in signing up for a long-term contract. That seems to be the biggest turn-off for people. But the subscription fee is very important. The money has to balance out in the end, one way or another. In the last year, we’ve tried a lot of pricing levels with consumers: What if the hardware’s completely free, but you had to sign up for two years? What if instead of that, you paid some paid money and didn’t have to sign up for a contract at all? There’s a way to see how people react to this so when you do launch you don’t have egg on your face, and say, “Oh, we guessed completely wrong.” It will be different. Hopefully, it will be seen by consumers as better because we’re taking our cue from what we’ve been hearing from consumers.
Do you expect to feel any vindication once you actually see the system on store shelves?
It’s disappointing to see people say nasty things about you and the people you work with, but this is the second time I’ve been through that. Look at what people said about Xbox initially: “Oh, it’s going to be a port box, it’s going to be crap, nobody’s going to buy it, it’s going to crash, blah, blah, blah.” All the same stuff. So I’m kind of used to it; I’ve developed a thick skin as a result. But I’m not in it for vindication or revenge or anything like that. What I will feel when we launch the service is a lot of pride. This is something that I think is really cool, and I want other people to get their hands on it and to feel the same way about it. The thing that gets me up in the morning every day is the idea of people actually using it and liking it.
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http://www.g4tv.com/attackoftheshow/features/51926/Does_the_Phantom_Live.html
Does the Phantom Live?
written by Coury Turczyn on Tuesday, June 07, 2005
Infinium's President and COO Kevin Bachus Defends His Phantom Console From Critics Who Doubt its Existence
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Page 2 of 3
Given the company’s controversial history and the high risks involved in such an undertaking, what personally drew you to get involved with the Phantom?
This is the product I’ve always wanted. I want something I can hook up to the television, hook up to broadband, and get access to thousands of games. I think that it’s something that’s not only exciting to me as a gamer—that I can get access to games that aren’t available at retail anymore, games that never came to retail, imports and things like that, without even leaving the house—but also I think it’s really important for us an industry, in a couple ways.
The first is that if you look at the film industry and compare it to the video game industry, it has a couple of advantages. The first advantage is that every studio makes a tremendous amount of money off of their library, films that they have released in the past that they then release on television or come out of home video. That doesn’t really exist in the game industry. Games have three, maybe four months of retail, for the most part, and then they’re gone. You find them in the bargain bins or on eBay, but you basically can’t get them anymore. I think that by having a service like this, we can put up games you don’t have to invest in building a physical inventory for, so we can give not only the consumer the ability to find these games, but the publisher the opportunity to make those games available on an ongoing basis.
The second thing that’s important is that if you look at the film industry, there are a lot of people who don’t consider themselves film buffs, but who go to movies. That’s probably the bulk of the audience for a movie. If you look at the game industry, though, most people who buy games would consider themselves gamers. But there are a lot of people out there who like games, who were gamers at some point, but who just don’t have the time to dedicate to it as a hobby. For them, the opportunity to have a service like this that has lots of games—games that are perhaps more relevant to them than they would have been when they were 18 years old, games that they don’t have to hunt down, games that they can try before they buy them—could be something that brings people back into gaming.
Nobody else is stepping up to do this. Sure, Infinium has its share of challenges and skepticism, but who else is stepping up to do this in the way that we are—putting together the hardware and the service, and the retail relationships? There are people who are doing bits and pieces of it—there are on-demand services on the PC, there are obviously game consoles in the living room—but to give gamers what they’re really looking for, requires a much more holistic view of the whole problem.
You’ve been at Infinium for a year and a half now. Are you personally satisfied with the progress you’ve seen at the company in that time?
I am. Of course, that said, I’m like anybody who does a project or anybody on our team: I would love to be able to do everything faster and better. Like anybody, we make mistakes, and we learn from mistakes and change direction to make a better product. So, gee, it’d be great if I could go back in time and never have gone down certain paths with the product or with marketing or with the funding for the company. But considering where we are right now, I’m probably more excited than I’ve ever been at the company. Everything has really kind of come together in the last several months—the product is here and it works, the relationships with the publishers are there, and I’m really excited about talking about our relationships with retailers and the final pricing and the launch date and that kind of stuff. That’s kind of the ultimate test of a project: Where are you now and how do you feel about it at this moment in time? Because if you go back and constantly second-guess yourself, you never really get anywhere.
What’s been your biggest hurdle on the project?
Probably funding. It’s really hard for people who haven’t started a company and raised money to understand how challenging it is. It’s really easy to say that good ideas get funded, and bad ideas don’t. But that’s just not the way that it works. We created this company specifically to go build this product, to go and do something that we wanted to have and enjoy and share with other people. And it’s been challenging not just because of something specific related to the company, but just the whole process of raising a lot of money. It takes a lot of money to build something like this. It takes a fraction of what it took to build Xbox, but it’s still a lot of money. The fact that almost all of the money we’ve been able to raise has gone directly into developing this product is something I’m very proud of.
The Phantom was originally scheduled for release for the 2004 holiday season, but got postponed. What happened?
There were two things that happened. The first was that our retail partners were very adamant about the fact that the holiday season was going to be very crowded with a lot of products, and with a lot of competition for advertising. Think about it—last year we not only had Christmas but also a presidential election. So getting billboards and getting television ad space was very difficult to do last year. They actually used our own research to show us that people by and large, when we talked to them about the Phantom service, are interested in buying it not as a gift for somebody else, but as something for themselves. Retailers told us they look at Christmas as a gift-giving opportunity. So they were saying, “Why are you guys focusing on this? Why don’t you come out at a time that’s a little less crowded?”
We were rushing really hard. I was really fortunate—I have the pleasure of working with the strongest engineering team I’ve ever worked with. And these guys I believe would have shipped a product on November 18 of last year. But taking the extra time has allowed us to build a better product, to build stronger relationships with retailers and publishers, to make sure we that we came out when the conditions are right in the marketplace, and have ultimately have a stronger and better product as a result. It’s always beneficial to do that, even on Xbox. I think very few people know that we actually put a plan together initially to get a product onto store shelves Christmas of 2000 to compete with PlayStation 2’s launch—to be out the same time as them. It was actually Bill Gates himself who told us that it was more important for the introductory product to be noticeably better than the competition than to be out at the same time. This was before we had announced the product, so that was again something nobody ever saw. Ultimately, Xbox is what it is because of that extra year, because the technology advanced and the product became better and there was more time to build games. It’s always disappointing, because I’d love to have people playing with the service and learning from that experience already, but we’ll have a better product when it comes out.
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Does the Phantom Live?
written by Coury Turczyn on Tuesday, June 07, 2005
Infinium's President and COO Kevin Bachus Defends His Phantom Console From Critics Who Doubt its Existence
Page 1,2,3
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Infinium’s Phantom game console/service has probably inspired more accusations of vaporware than any proposed video game product, ever. Promising to offer a vast library of downloadable PC games, the Phantom aims to create a true game-on-demand network with its streaming technology. Early on after its announcement in 2003, the Phantom was the subject of a withering investigation by tech site HardOCP.com, which did not find Infinium’s PR claims to be credible, and doubted whether the device itself even existed. When former Xbox visionary Kevin Bachus was hired as Infinium’s president and chief operating officer a year and a half ago, the company gained a good deal of credibility. However, with one postponed launch date in November 2004 and a no-show on the floor at E3 2005, the Phantom is once again getting a lot of skeptical media attention. Does it really exist? According to Infinium’s Kevin Bachus, yes it does—and he says it’s coming soon. After demonstrating the device on Attack of the Show, Bachus sat down for an interview to shed some light on the Phantom.
Let’s start with the biggest question on most gamers’ minds when it comes to the Phantom: Is this thing for real?
I’ve been in the game industry for a real long time, including my time at Microsoft with the Xbox, and I certainly wouldn’t be at this company doing what I’m doing if I wasn’t absolutely sure that we’re going to launch a product. It’s natural for people to be skeptical. I think a lot of the skepticism is building on itself at this point: people are skeptical so therefore they become more skeptical and therefore they become more skeptical. There is no way I can really address it other than doing what I’m doing, which is shipping a product. So when the product ships and people are happy with it, those questions will go away. Until then, there’s really no way for me to adequately address it because people will by nature be skeptical until it ships.
Why do you think that this product in particular has gotten a lot of negative media coverage?
Some of it happened before I joined the company. I think that the guys who started the company were really excited about what they were doing. They came from outside of the game industry and they used some imprecise terms and they also made some very bold predictions, and I think that turned some people off. There are certainly some things that happened in the middle of launching the product that added to some of the skepticism—the fact that we basically were developing the product in full view of the world was certainly a unique experience in the gaming platform world. There were a lot of really foolish ideas we had for Xbox initially that never saw the light of day because we were able to have these ideas internally before anybody even knew that we were thinking about doing a game console. It’s interesting to speculate about how people might have thought about Xbox if they had seen the thing evolving, and the different things tried out. On top of that, the stuff that would be commonplace for any other company became really a big deal because we haven’t shipped a product. You can’t really talk about the service or the product, but you can talk about “Oh, this guy’s making a claim and he’s suing the company, and that’s all really interesting. What does that mean?”
So it’s a function of all of that. One of the unique things from my standpoint about this experience is that we’re doing this inside a public company, and there aren’t very many pre-revenue start-up companies. Most public companies are well-established and shipping product and generating revenue. It’s been interesting from my perspective to watch how people view the company, particularly folks who sort of become amateur financial analysts looking at our company, because we are operating off of investment capital instead of revenue. Folks have looked at that and looked at all of our public filings that have a tremendous amount of disclosure. I mean, think about the amount of stuff that we put out there in public filings to help the investing public look at whether they want to invest in our company. It’s a phenomenal amount of information compared to what you hear about in terms of Sony’s plans for PlayStation 3 or Microsoft’s plans for Xbox 360. All that stuff is out there and people can pick through and dissect it, and try to connect the dots and figure it out. So it’s been more grist for the mill, as it were.
There were a number of stories last month about Infinium’s public disclosure statements and a possibly poor outlook for funding. Were they accurate?
Well, that story [seems to get] written every three or four months whenever we put out any kind of filings. I think it is important when people look at investing in our company that we do an adequate job of explaining exactly where we are as a company: the fact that we have not yet shipped a product, that it is a risky investment compared to a company that is more mature and more established. I think it’s fair, it’s appropriate, and it’s also required. You look at the risks sections that go into any kind of annual report or investment prospectus, it can be very frightening because you have to say, “These are all the things that can go wrong. Here’s a list of every way we can fail.” That doesn’t mean that those things are all going to come to pass, so if you assume that all that stuff is going to happen, then of course you would assume that the company is going to blow up imminently. Obviously, we feel very confident in our ability to not only launch a product, but to launch a successful product. That said, there’s a lot of stuff that could go wrong down the path, and it’s incumbent on us to reveal that. So it’s disappointing that some people look at that in other contexts, and try to assign probabilities to that, but I really focus on running the business and launching the product, and building the best thing I can.
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Dude, who was right about, wait a second, EXACTLY right about the share price today?
I've personally never shorted anything. And, I have vowed to never again purchase a pink sheet or OTC stock again. I have learned enough to know that much.
I usually rely more than 50% on technical analysis because anyone with half a brain knows the market runs on fear and greed. But with this stock it doesn't matter because the company is dead.
Dude...IFLB has been shorted big-time. As they issue shares...it gets shorted. I bet ya knew. Anyway, today was typical. Check my links below. I know a lot about shorting.
And the stocks that have been naked shorted, like IFLB has been...are manipulated and controlled to the downside.
Later.
I used to own IFLB. I do not anymore. I simply keep an eye on it because I used to own it. It is on the list of stocks I watch. I know the company well. I saw the show over the summer. They've had different prototypes for years. They have NO MONEY to mass produce anything. Buddy, they have NO money. Read the press releases and reports. Do some DD. I highly doubt anyone is shorting this piece of crap. The latest move was just a natural recurring spike.
Yup, it's a gamble...especially since there hasn't been a PR for a while. But, the chart is very nice...and different from the previous short-term periodic spikes. IFLB's news does point toward them rolling out the Phantom. This product is revolutionary. Hopefully, they'll get it out soon and it will be equipped with the lastest tech. too.
We'll see.
A link to an even better IFLB chart by "glassy": http://www.investorshub.com/boards/read_msg.asp?message_id=8257525
Bartmania, it's interesting to see the interest generated from the chart. I've been watching for months, too, since I first stumbled on this stock. I've read several gaming mag articles on the Phantom. I'd like to take a small position soon, as this seems the time to do it. I do think of it as a gamble since the big "ifs" are if they can get the product to market and survive as a company. I am impressed with their latest addition to the company for helping with that. I do think of as a gamble, but one that could pay off huge. The gaming mags had great things to say about the Phantom, but will it be a reality! :) I hope so for all the investors.
I may be wrong, but you act like a shorter who thinks they knows it all. I saw a version of the Phantom on G-4 over the summer. I'm sure many others did too. I expect they've been working on improving the performance...etc....
Yeah, and IFLB's stock price is this low, due in large part, to a huge short position...IMO.
We'll see.
I have followed this company for a long time. They have no money. Nothing. They have no machine. The last promise for a launch was by Bachus in the early summer when he said that the Phantom would launch before Xbox 360. There is NO POSSIBLE WAY THIS THING IS LAUNCHING THIS YEAR. They have no agreements with any retailers, not enough agreements with game makers (who they owe a ton of money) and no agreement with anyone to actually mass produce the phantom at this time. Unless they got new funding and did all of the above over the last few months and never told anyone and nothing ever leaked.
Maybe the stock can be played for a decent profit, but that is it.
It's a very good guess. Though after market trading of over 1 million shares at .0375 cents is positive.
I expect a higher open also. I am also very much aware of the way this stock has traded in the past. This up trend looks rather different. Tomorrow and the next day should tell the tale.
IMO...and the reason why I was buying a few days ago...is that I am hopeful and hoping that IFLB FINALLY DOES COME OUT WITH THE PHANTOM SOON AND IS READY TO SELL IT FOR THIS HOLIDAY SEASON. If, that occurs...it is my strong opinion that the pps for IFLB will continue to climb.
I bought based on IFLB's chart (RSI still could go higher...momo players often come in at this current RSI level) and their recent PR's which lead me to believe they may finally bring their product to market.
We will see.
ps. A very very large short position could still be on this stock. Anyone who knows how long this co. was the NASDAQ's REG SHO naked short list (like 9 straight months)...like I do...and who also knows how many shares they issued over the past year (more than doubling the shares O/S as I recall) might agree with me on the possible huge short position on IFLB. Is 100 million shares out of the question??? No, not IMO.
http://bigcharts.marketwatch.com/quickchart/quickchart.asp?symb=iflb&sid=0&o_symb=iflb&f...
Anybody heard about a Holloween launch?
My prediction.
Open tomorrow will be higher than close today.
By end of day, price will be below today's close.
This is probably the end of another little run on the long way down.
Only my complete and total guess.
IFLB's chart is looking really nice now...finally. Chart:
IMO - this is the end.
IMO...there's a huge short position on this stock. When they cover IFLB goes up.
Simple news that the company has not gone under is needed to keep this from going sub-penny. They gave it a good try. They have no more investors' money. You can't do anything without money.
Well, maybe it's turning off the .02's. I hope. IMO, news about the product going to market is needed...maybe not.
IFLB is likely to bounce off these pps levels soon...it and other stocks tend to bounce off RSI 30. Also, IMO and at some point soon...I would expect IFLB to bounce off RSI 30 and have a very strong short-covering rally.
I'll be watching for this.
The Phantom® Game Service brings high quality gaming a whole audience with an always-on, broadband-connected gaming service. The Phantom Game Service delivers convenience, ease of use, instant gratification, and the broadest range of games, including a large library of the latest releases as well as difficult to find games.
The Phantom Game Service is pioneering a whole new method of distributing games that benefits consumers, publishers and retailers. This fall, the dream of being able to purchase any game, at any time, from the comfort of the family room, becomes a reality.
on the website ,just check it
why can't I see the website,they're asking username and password,IMOA,they're up to something,strange but maybe the phantom will see daylight,just my toughts
Things have changed recently...in some major ways for this co. I watch the trading. I cannot guarantee they will succeed. Although I do believe there has been a very large short/naked short position on this stock.
We shall see.
From a technical standpoint, you would think maybe. But bottom may be .005 here with the rebound hitting .02 or .03 at best. The problem with technical analysis with this company is that there is a 99% chance they are going under...soon.
Has anyone noticed that the recent trading in this stock seems different since they asked to withdraw that share reg. statement with the SEC.
At some point, this stock will put in a bottom. This may be occurring now. Time will tell...I've got a small position...I may increase it soon...though if a real uptrend began...I might be even more interested.
IMO...this stock will move up and out strongly when the shorts are done covering.
We shall see.
I see this thing sub-penny by the end of the year, if they are still around.
IFLB - Infinium Labs
Trend Reversal beginning. Bullish Star Doji Formed. (See Chart.) RSI around 34 again, like last time indicating fairly oversold condition. MACD lines crossing.
Nearing established support level, around .0465 forming a double bottom.
Volume Ten Day (1.5 Million)
Volume last Friday ( 3.5 Million) 133% Increase
Shares (Alphatrade Fundamentals Report)
Outstanding: 156,902,567 Float: 122,514,365
Kevin Baccus took over as CEO and is shaking things up. I firmly believe that he is determined to bring the Phantom to market. Read the recent news and do your DD. I can't find any dilution going on, just some insider selling by the former CEO so :
Looking for a good bounce here. I picked up another 20k shares now sitting at 40k. avg'd to .0497. Last time it hit .101 on 20 million volume.
Watch for early morning volume increase to find a good entry I reccomend anything .05 to .055 with 2+ million in volume for the first hour. If it bounces good, watch for falling volume on the intraday chart late in the afternoon or early the next day to jump ship. Hoping for at least 50% , expecting more than 100% because of the previous bounce, hopefully more players this time around.
I've emailed the company repeatedly, and have yet to get a response
Powerful digital rights management (DRM) solution that ensures seamless delivery of digital content to consumers while protecting against piracy
What does this powerful DRM solution consist of? Are infinium/phantom using Trusted Platform Modules?
I find it very unlikely that this company will survive at this point. However, sure, it's possible to make a quick 50% profit.
IFLB-looking at adding position-can anyone help? looks like the diluted more shares, however, if they have a viable game service, this has some potential-especially at these levels-thoughts?
Press releases from last year mean nothing. You made it seem like these major companies had valuable information about Infinium on their websites. There is nothing but some old press releases.
In your post...
"If you go to all 3 of thes companies we sites, they all mention IFLB and what they are working on."
Go to the SUN archives and look at their press releases. You will see that thay (SUN) issuesed releases form their game division about IFLB last year. I was just happy the JB mentioned the partnership again. Contact SUN yourself and ask for Chris Melissinos, chief gaming officer at Sun Microsystems.
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