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GIGM news out. already known I'm sure, but chart is building.. 1.50s is big break
TAIPEI, March 5, 2014 /PRNewswire/ -- GigaMedia Limited (NASDAQ: GIGM) announced today that it released the mobile strategy card game Three Kingdoms Partner for Android devices.
The game launch is the first of several initiatives planned for 2014 to strengthen and expand GigaMedia's online game business with new mobile/browser games and social casino games.
"This launch marks an important first step in re-aligning our game business with market growth," stated GigaMedia Limited Chief Executive Officer Collin Hwang. "We will continue to add new mobile, browser, and social casino games this year and are confident our growth initiatives will drive strong growth in our player base and accelerating revenues in 2014."
Three Kingdoms Partner is a free-to-play mobile game based on one of the most beloved and widely read historical novels in Asia, Romance of the Three Kingdoms. Gameplay revolves around strategic composition of game cards to win battles. Players can collect game cards; cards represent legendary characters and combat and challenges are based on famous battles and events. Players can also make in-app purchases that facilitate gameplay.
Three Kingdoms Partner is now available for download on Google Play in traditional Chinese in Taiwan, Hong Kong, Macau, Singapore, Malaysia, and Thailand; an iOS version launch on the App Store is planned for later this year.
The game was created by Shenzhen-based game developer LodoGame.
GigaMedia has exclusive rights to operate Three Kingdoms Partner in Taiwan, Hong Kong, Macau, Singapore, Malaysia, and Thailand for two years.
About GigaMedia
yup, could be. from SA:
Cash-rich GigaMedia Ltd. (GIGM) has been quietly executing an aggressive multi-pronged turnaround resulting in a leaner business, better positioned to deliver sustainable growth and profitability in 2014 and beyond.
Commenting on the company's most recent quarterly results GIGM CEO Collin Hwang stated:
"In the third quarter 2013, we made good progress in strengthening and optimizing our existing PC games business while preparing for the launch of our new mobile and browser-based games business. During the next several months, we will continue work on our new social casino games platform and deploying our cloud services business." CEO Hwang added, "We will also continue reviewing several potential strategic transactions that would enable us to accelerate our growth and enhance our value. Overall, we are confident that we are on track to deliver improved financial performance and enhanced shareholder value in 2014."
Specifically, the company reported the following 3Q 2013 accomplishments:
General and administrative expenses were down by about 31% since 4Q 2012 while corporate operating expenses dropped by 49%.
Consolidated operating costs were down 41%.
Loss from operations decreased approximately 47 % from 4Q 2012.
Healthy financial position to support long-term value creation -no debt; cash and marketable securities-current of approximately $74.3 million, or approximately $1.47 per share.
More importantly, the company was bullish about the growth prospects for 2014 and beyond. For instance, management plans to begin launches of new social casino games late in the fourth quarter of 2013. The games will be in browser and mobile format, positioning GIGM to benefit from strong growth trends in these markets. The company also has aggressive growth plans for its cloud-services which are expected to make initial revenue contributions in Q4 2013. The company plans to launch multiple new cloud services in 2014 expanding target market to larger enterprises. I will provide more detail regarding these developments later in this article.
The market is obviously not aware of GIGM's significant potential share appreciation going forward since it closed at $1.03 on January 27 or almost 50% below cash value and 220% below book value of $2.27.
Another bullish factor that many investors might not be aware of is the fact the CEO Collin Hwang has put his money where his mouth is by buying almost a million shares in the open market!
But it appears that some value investors have GIGM on their radars as reflected by a significant volume spike in the last two trading days.
The strengthened business outlook is the end result of decisive steps management took in 2013 to turn around GIGM's financial performance. GigaMedia entered 2013 facing many challenges. The company was dependent on an online games business operating an unfocused, aging portfolio of games in a shrinking market - PC games, and its pipeline was weak.
To address these challenges, management restructured operations in 2013. The restructuring focused on cost cutting, building two new growth platforms in high-growth game markets - mobile games and social casino games, and strengthening a third growth platform - a new cloud computing business. GigaMedia also invested in new technology to support growth, including the acquisition of a majority interest in a mobile games developer, and strengthened its management team and board of directors.
The company implemented productivity initiatives to improve margins; simplified operations by reducing legal entities; closed underperforming gaming operations in Shanghai; disposed of operations in Singapore as well as non-strategic investments in game studios; completed the sale of GigaMedia's remaining 33.66 percent interest in its underperforming legacy online gambling operations; reduced personnel from approximately 500 to 300; and so on.
Going forward, the company focus is on growth markets: mobile and social casino games, and cloud computing services.
Games business expects growth: New mobile games launches expected in the first half of 2014, followed by new social casino games.
Cloud business forecasts growth: New cloud services expected to make initial revenue contributions in Q4 2013; multiple new services to be launched in 2014 expanding target market to larger enterprises.
Online games business
GigaMedia is investing in and repositioning its online games business to align itself with strong growth in browser/mobile games in the social casino sector. The company is leveraging its expertise in online casino games to develop new browser/mobile casino games in-house, which it expects to launch beginning in late 2013. Supporting this, management is also making critical operational improvements, including upgrading the game server system and integrating the game testing/development environment to enhance efficiencies and strengthen operations. Management targets a comprehensive, multi-platform offering of self-developed browser, mobile and PC-based games by early 2014, delivering improved financial performance and lower business risk.
Cloud services business
Developed by GigaMedia as an integrated platform of critical services and tools for small-to-medium enterprises (SMEs), GigaCloud provides cloud-based Software as a Service (SAAS) offerings. GigaCloud's hosted services enable SMEs to outsource key IT needs and increase flexibility, efficiency and competitiveness. The business launched services in April 2013 with an initial product offering of phone, fax, storage, and video security systems.
Expansion of GigaCloud in 2014 will begin with both new hosted and new private SaaS applications and services refocused on larger SMEs; new consulting services are also planned. Longer term, GigaCloud targets a full range of cloud products and services, which will include Infrastructure as a Service (IaaS) and Platform as a Service (PAAS).
To accelerate growth of its GigaCloud division, GIGM announced on Nov. 7, 2013 that technology executive Simon Lee joined the company as chief executive officer of its cloud business, GigaCloud. According to the press release, Mr. Lee helped develop and grow the Taiwan branch of global technology services leader Atos from 2006 to 2013. At Atos Taiwan, Mr. Lee spearheaded penetration of the telecom, warehouse, and government sectors, surpassing double-digit sales goals every year.
GigaMedia CEO Hwang commented: "Simon is an energetic, ambitious technology professional who is passionate about cloud and has a wealth of industry knowledge, he has a proven track record of identifying new business opportunities and developing cloud solutions and services that exploit them -- all of which make him exceptionally well qualified to lead and grow GigaCloud."
Mr. Lee commented: "Cloud is in an early, high-growth stage in Taiwan, and GigaMedia has positioned itself to benefit from this, launching trial operations this year with an integrated software platform focused on SMEs."
"We are now planning to expand the business with new products and services targeting new markets. I am excited to start ramping up GigaCloud in 2014 to take advantage of tremendous market opportunities and am delighted to have this opportunity."
In summary, GIGM is a compelling value under $2/share because the new management has executed a successful turnaround and positioned the company for accelerated profitable growth in 2014 and beyond. The company's strong financial position of approximately $74.3 million in cash and short-term investments and zero debt is unheard of for a company of GIGM's size. Finally, it is reassuring to know that the company CEO has a vested interest in the growth of the company by buying almost a million common shares using his own money. But as with any investment in the stock market, anyone considering buying GIGM shares should do his/her own due diligence by carefully reading the risks and uncertainties as discussed in the company's filings with the SEC.
GIGM have any patents? Anything (especially international) that locks up online gambling has got to be a plus here..
GIGM - GigaMedia: Former Atos Executive Joins Team, Outlines Plans to Grow Cloud Business
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Bob
GIGM - GigaMedia Preliminary 3Q13 Results: Revenues Up; Cost Cutting Continues
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Bob
GIGM next china flyer. I called DHRM yesterday to move on their board, went up 60% today. I think GIGM flies today or tomorrow....cmon $1.00 for cloud play worth $2.25-$2.50 book value with almost $1.50 cash per share...tons of revenues and turning a profit.
Should be an interesting week with earnings on Thursday.. GO GIGM!! GLTA
~ $GIGM ~ Daily Par Sar Buy Signal ~ Criteria alert triggered during a recent trading session!
$GIGM has just triggered the "Parabolic SAR Buy Signals" scan criteria at Stockcharts.com
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GIGM - GigaMedia Announces Fourth-Quarter and Full-Year 2012 Results
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Bob
GIGM - GigaMedia to Report Fourth-Quarter and Full-Year 2012 Financial Results on April 11
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Bob
GIGM - GigaMedia Announces Preliminary 4Q Results and 1Q Outlook; Updates Cloud Business Progress
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Bob
GIGM-This one going to be more than fun :)
IMO of course
GIGM-“Wireless Gaming: A Global Strategic Business Report”
http://www.strategyr.com/Wireless_Gaming_Market_Report.asp
Major players in the global marketplace include Blockdot, Inc., DeNA Co., Ltd., Electronic Arts, Inc., Gameloft SA, GAMEVIL, GREE International, Inc., Glu Mobile, Inc., GigaMedia Limited, HandyGames™, I-play, Itsmy® Games, Jump Games, Kuju Entertainment Ltd., MocoSpace, NAMCO BANDAI Games Inc., Nexon America, Inc., Player X, RockYou®, Inc., Santaro Interactive Entertainment Company, SendMe Inc., Snackable Media, Sohu.com, Inc., Sony Computer Entertainment, Inc., Sony Online Entertainment LLC, Tylted, and Zapak Digital Entertainment Ltd., among others.
As stated by the new market research report on Wireless Gaming, Europe represents the largest regional market worldwide. The region is also the fastest growing market with revenues waxing at a CAGR of about 9.0% over the analysis period. Downloadable wireless gaming represents the largest as well as the fastest growing product segment with revenues growing at a CAGR of about 11% over the analysis period.
Global market for Wireless Gaming is projected to reach US$23.8 billion by the year 2018, primarily driven by proliferation of Wireless Devices such as Hand-held Gaming Devices and mobile phones including smartphones.
GIGM-Launched Cloud and Online Games sites
Follow the leader here IMO-CEO Inside buy
http://gigacloud.com.tw/
http://www.gigamedia.com.tw/Online%20Games.html
U.S. Auditers :) So no haults
http://www.gigamedia.com.tw/index.htm
http://investorshub.advfn.com/boards/read_msg.aspx?message_id=84877369&txt2find=gigm
Apparently online gambling sites are about to rebound? I'll keep an eye on this one for fun.
GIGM? Looks undervalued and a big insider buy... When can we see some action on this one??
GigaMedia Limited (GIGM)
GIGM – a little further digging and one begins to see the fantastic potential here!
GIGM -Large Inside Buy be CEO
December 27, 2012 6-K Filing Regarding Purchase of GigaMedia Shares by CEO Collin Hwang
The company has been informed by its Chief Executive Officer Collin Hwang that he purchased a total of 961,200 shares of GigaMedia stock at an average price of $0.96 during the week of December 17, 2012. The purchases were made during an open window period and in full compliance with all company and legal guidelines. Mr. Hwang indicated his decision to purchase shares reflects his firm belief that the company’s shares are undervalued.
(GIGM) possible Entry point Here?
GIGM - GigaMedia Demonstrates New Cloud Platform
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GLTA
Bob
http://www.reimarufiles.com/2012/10/23/nickelodeon-gigamedia-funtown-announce-technical-test-spongebob-town-mmog/
http://www.spongebobtown.com/events.html
http://www.facebook.com/SpongeBobTown#!/photo.php?fbid=129916637166286&set=a.116184725206144.22288.108025609355389&type=1&theater
Cash up to 2/share
GIGM cloud is now the future
GIGM Reported a profit of $5.9 million (11 cents per diluted share) in the quarter. GigaMedia Limited had a net loss of $7.8 million or a loss 15 cents per share in the year-earlier quarter.
http://wallstcheatsheet.com/stocks/gigamedia-earnings-positive-cash-flow-for-first-time-in-10-quarters.html/
GIGM really heading towards Cloud, as evidenced by new CEO, replacing Stringer whom IMO role was to restore credibility to company and prove it was in a true turnaround and not just another China(Taiwan actually) fraud
"GigaMedia" announced today that its board of directors has elected Collin Hwang as its new chief executive officer upon the departure of John Stringer, who has resigned as an officer and a director.
Mr. Hwang was recently appointed to GigaMedia's board after serving as a consultant for the company and has been instrumental in the creation of GigaMedia's new cloud services business, which he began to develop in 2011. He brings to GigaMedia extensive experience in strategic planning and business development with international technology and investment companies and a strong history of developing solutions for corporate growth. Mr. Hwang currently serves as chairman of Datadot Technology Asia & Taiwan, a joint venture in Shanghai and Taipei with Australian-listed Datadot Technology Limited, a world-leading provider of identification technologies. He is also chairman of Taipei-based Cita Investment and Technology Development Co. Ltd., which invests in real estate, equities and business ventures across Asia, and chairman of Cita Aircargo Service Co. Ltd. in Taipei, one of the largest perishables logistics providers in SE Asia.
"Third-quarter results show that we have made strong progress this year in both financial performance and strategic positioning, and with my mission complete in turning around and reshaping a challenged company I am handing over the helm to Collin," stated John Stringer. "Collin's proven experience in developing technology businesses in Asia is a great asset for GigaMedia; he has the skills and the track record to help grow Giga and I know he will do an incredible job."
"I am honored to be appointed and excited to lead Giga forward," stated GigaMedia Chief Executive Officer Collin Hwang. "John had the courage to transform the company to respond to technology and industry shifts and I have worked hard with him this year to reinvent Giga."
"I greatly appreciate all he has done to reinvigorate and strengthen the company," stated CEO Collin Hwang. "With a solid balance sheet and improving financial performance, we are well-positioned to generate strong returns and sustained growth in shareholder value."
"The board is confident that Collin's excellent track record in technology, strategic development, and business execution makes him the right leader for GigaMedia at this time," stated GigaMedia Chairman of the Board Mo-Na Chien. "The board believes in the strength of GigaMedia's business and assets, and looks forward to working with Collin to accelerate the substantial advances GigaMedia has made operationally since John joined in January of this year."
"On behalf of the entire board, I would like to thank John for his dedicated service and many strong contributions to GigaMedia," stated Chairman Mo-Na Chien. "He has been a driving force in the turnaround of the company and we wish him the best."
Mr. Hwang's appointment as CEO is effective immediately.
http://finance.yahoo.com/news/collin-hwang-appointed-ceo-gigamedia-213000081.html
GIGM announced today that its board of directors has elected Collin Hwang as its new chief executive officer upon the departure of John Stringer, who has resigned as an officer and a director. Mr. Hwang currently serves as chairman of Datadot Technology Asia & Taiwan, a joint venture in Shanghai and Taipei with Australian-listed Datadot Technology Limited, a world-leading provider of identification technologies. He is also chairman of Taipei-based Cita Investment and Technology Development Co. Ltd., which invests in real estate, equities and business ventures across Asia, and chairman of Cita Aircargo Service Co. Ltd. in Taipei, one of the largest perishables logistics providers in SE Asia
In the third quarter, Giga generated positive cash flow for the first time in 10 quarters," stated GigaMedia Chief Financial Officer Dirk Chen. "Grow lean initiatives are generating cost savings and increased efficiencies, driving our turnaround."
"Looking ahead, we are focused on moving beyond optimization/streamlining to a new phase in our turnaround -- growth," stated CFO Dirk Chen. "To grow new Giga, we are positioning ourselves to benefit from strong market forces."
"We are transitioning our online games business to capture ongoing rapid market growth in Web games fueled by the popularity of social networks and mobile and portable computing devices in Asia," stated CFO Dirk Chen. "We are also launching GigaCloud, an important new business that will be an early mover in addressing enormous need for affordable, mobile, seamless cloud communications solutions among the millions of SMEs in Asia."
Third Quarter Highlights
Net income of $5.9 million, including gains from sales of marketable securities and investments.
Cash inflow from operations of approximately $550 thousand.
Cash, cash equivalents, restricted cash and marketable securities-current increased approximately $3.5 million sequentially to approximately $98.4 million.
Short-term debt decreased approximately $1.7 million sequentially to approximately $7.7 million.
GigaMedia unveiled GigaCloud, a new cloud computing business focused on providing SMEs in Greater China with critical communications services and IT solutions that increase flexibility, efficiency and competitiveness, with initial product launch set for late Q1 2013.
Implemented workforce reductions in FunTown to improve efficiencies.
Continued to dispose of non-core game studio interests as part of divestment plans to better manage cash and increase focus.
Balance Sheet
Total Cash (mrq): 93.03M (at 98M now)
Total Cash Per Share (mrq): 1.83 (1.95 now)
Total Debt (mrq): 9.35M
Total Debt/Equity (mrq): 6.46
Current Ratio (mrq): 3.40
Book Value Per Share (mrq): 2.89
Nickelodeon and GigaMedia FunTown Announce First Technical Test of Spongebob Town MMOG
Published on October 23, 2012 by Chad in MMO, News
Nickelodeon, one of the world’s leading entertainment brands for kids, and GigaMedia FunTown, a NASDAQ listed major provider of online entertainment in Asia, is set to launch the global first look of SpongeBob Town on October 25. SpongeBob Town is the first Massively Multiplayer Online Game (MMOG) based on Nickelodeon’s award-winning TV property, SpongeBob SquarePants.
The first beta test for SpongeBob Town runs from October 25 to 27 and game servers will be up for a limited time only, from 12:00 to 10:00 pm every day. Gamers and fans alike are encouraged to visit and “Like” the game’s Facebook page over at www.facebook.com/spongebobtown for instructions on how to get one of the 2,000 beta test accounts and to receive latest updates.
GigaMedia FunTown will release further announcements on the status of the game and players can expect more exciting developments this yearend, and in the first quarter of 2013. The game is expected to be fully launched by next year for players in China, Korea, Japan and Southeast Asia. Other markets will come soon thereafter.
Nickelodeon and GigaMedia FunTown aim to build upon the success of the highly popular SpongeBob SquarePants cartoon series and amp up the show’s fun factor by rolling out SpongeBob Town, a game that can be enjoyed by people of all ages. Combining the expertise of Nickelodeon and GigaMedia FunTown, the game will bring together dedicated gaming fans and cartoon enthusiasts, blurring the line between the two to create a fresh, new gaming community.
SpongeBob Town features the vibrant cast of SpongeBob SquarePants where gamers play as characters including SpongeBob SquarePants, Patrick Star and Squidward Tentacles. Players begin their grand underwater adventure at Bikini Bottom, home to the show’s characters. The casual game offers an expansive quest-based experience and customization elements where players can develop their characters, build farms and invite friends to visit them at their homes to show off their progress and achievements.
Mini-games are available in the town’s lobby where special rewards can be unlocked. In the item-based car racing game, Bikini Drift, players get to design their own cars and take it out to race for the best rankings underwater. SpongeBob Town presents various gameplay modes all in a single game hub with a social lobby that ties it all together to deliver a truly immersive world of fun and challenges.
The game is developed with Unity 3D engine, which has enjoyed worldwide success with other games. It supports a wide range of platforms and applications to deliver an unparalleled gaming experience in the comfort of the user’s web browser. SpongeBob Town will feature more game modes in the future, with each mode able to stand alone as a full-fledged game.
SpongeBOB is back for Gigamedia, Huge Revenue Driver
http://www.reimarufiles.com/2012/10/23/nickelodeon-gigamedia-funtown-announce-technical-test-spongebob-town-mmog/
Nickelodeon and GigaMedia FunTown Announce First Technical Test of Spongebob Town MMOG
Published on October 23, 2012 by Chad in MMO, News
Nickelodeon, one of the world’s leading entertainment brands for kids, and GigaMedia FunTown, a NASDAQ listed major provider of online entertainment in Asia, is set to launch the global first look of SpongeBob Town on October 25. SpongeBob Town is the first Massively Multiplayer Online Game (MMOG) based on Nickelodeon’s award-winning TV property, SpongeBob SquarePants.
The first beta test for SpongeBob Town runs from October 25 to 27 and game servers will be up for a limited time only, from 12:00 to 10:00 pm every day. Gamers and fans alike are encouraged to visit and “Like” the game’s Facebook page over at www.facebook.com/spongebobtown for instructions on how to get one of the 2,000 beta test accounts and to receive latest updates.
GigaMedia FunTown will release further announcements on the status of the game and players can expect more exciting developments this yearend, and in the first quarter of 2013. The game is expected to be fully launched by next year for players in China, Korea, Japan and Southeast Asia. Other markets will come soon thereafter.
Nickelodeon and GigaMedia FunTown aim to build upon the success of the highly popular SpongeBob SquarePants cartoon series and amp up the show’s fun factor by rolling out SpongeBob Town, a game that can be enjoyed by people of all ages. Combining the expertise of Nickelodeon and GigaMedia FunTown, the game will bring together dedicated gaming fans and cartoon enthusiasts, blurring the line between the two to create a fresh, new gaming community.
SpongeBob Town features the vibrant cast of SpongeBob SquarePants where gamers play as characters including SpongeBob SquarePants, Patrick Star and Squidward Tentacles. Players begin their grand underwater adventure at Bikini Bottom, home to the show’s characters. The casual game offers an expansive quest-based experience and customization elements where players can develop their characters, build farms and invite friends to visit them at their homes to show off their progress and achievements.
Mini-games are available in the town’s lobby where special rewards can be unlocked. In the item-based car racing game, Bikini Drift, players get to design their own cars and take it out to race for the best rankings underwater. SpongeBob Town presents various gameplay modes all in a single game hub with a social lobby that ties it all together to deliver a truly immersive world of fun and challenges.
The game is developed with Unity 3D engine, which has enjoyed worldwide success with other games. It supports a wide range of platforms and applications to deliver an unparalleled gaming experience in the comfort of the user’s web browser. SpongeBob Town will feature more game modes in the future, with each mode able to stand alone as a full-fledged game.
GIGM - GigaMedia Announces Third-Quarter 2012 Financial Results
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GLTA
Bob
GIGM - GigaMedia to Report Third-Quarter 2012 Financial Results on November 26
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Bob
GIGM - GigaMedia: New Chairman and New Director for Board
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Bob
GIGM - GigaMedia Preliminary 3Q Results: Net Income of $5.9 Million; Positive Cash Flow from Operations
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Bob
GIGM - GigaMedia Adds President; Sees Games Business Pick-up in 4Q
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Bob
GIGM - GigaMedia's New Cloud Business to Launch in March 2013 -- Platform Reimagines and Simplifies Business for Fast-Moving Asian
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Bob
GIGM - GigaMedia Expects to Meet or Exceed 3Q Guidance
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GIGM - GigaMedia Announces Second-Quarter 2012 Financial Results
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GIGM - GigaMedia Turnaround Continues: Positive Operating Income in Online Games Business and Stronger Cash Position in 3Q12
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Bob
GIGM - GigaMedia: Preliminary 2Q 2012 Results in Line with Guidance; 2Q Investor Call Rescheduled to August 23 to Include New Business
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GIGM - GigaMedia: New Growth Plans for Online Games
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GIGM - GigaMedia to Report Second-Quarter 2012 Financial Results on August 16
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GIGM - GigaMedia Announces First-Quarter 2012 Financial Results
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GIGM - GigaMedia to Report First-Quarter 2012 Financial Results on May 17
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Bob
chart and momo will tell me!
have no expectations (or do you know sthg ´bout upcoming news, PR or new laws?);
And when do you suspect that is?
will be back before next leg up happens
Hello? Anyone still here? This board is pretty dead.
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About GigaMedia Limited:
GigaMedia Limited, (Singapore registration number: 199905474H) – (NASDAQ:GIGM), is a major provider of online entertainment software and services. GigaMedia develops and licenses software for online gaming. GigaMedia also operates online games businesses including FunTown, a leading Asian casual games operator and the world's largest online MahJong game site in terms of revenue, and T2CN, a leading online sports game operator in China. More information on GigaMedia can be obtained from http://www.gigamedia.com.tw .
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