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Re: moneyduh post# 455

Saturday, 02/23/2013 2:49:17 PM

Saturday, February 23, 2013 2:49:17 PM

Post# of 524
GIGM-This one going to be more than fun :)

IMO of course

GIGM-“Wireless Gaming: A Global Strategic Business Report”

http://www.strategyr.com/Wireless_Gaming_Market_Report.asp

Major players in the global marketplace include Blockdot, Inc., DeNA Co., Ltd., Electronic Arts, Inc., Gameloft SA, GAMEVIL, GREE International, Inc., Glu Mobile, Inc., GigaMedia Limited, HandyGames™, I-play, Itsmy® Games, Jump Games, Kuju Entertainment Ltd., MocoSpace, NAMCO BANDAI Games Inc., Nexon America, Inc., Player X, RockYou®, Inc., Santaro Interactive Entertainment Company, SendMe Inc., Snackable Media, Sohu.com, Inc., Sony Computer Entertainment, Inc., Sony Online Entertainment LLC, Tylted, and Zapak Digital Entertainment Ltd., among others.

As stated by the new market research report on Wireless Gaming, Europe represents the largest regional market worldwide. The region is also the fastest growing market with revenues waxing at a CAGR of about 9.0% over the analysis period. Downloadable wireless gaming represents the largest as well as the fastest growing product segment with revenues growing at a CAGR of about 11% over the analysis period.

Global market for Wireless Gaming is projected to reach US$23.8 billion by the year 2018, primarily driven by proliferation of Wireless Devices such as Hand-held Gaming Devices and mobile phones including smartphones.
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