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es1

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es1

Re: igotthemojo post# 73505

Tuesday, 04/22/2014 3:44:16 PM

Tuesday, April 22, 2014 3:44:16 PM

Post# of 276188

you can talk about viable rates of egg or worms or cocoons...if it eggs then im gonna assume we are talking about eggs..if worms then worms..if cocoons then cocoons...


I understand what you mean, but you are sorta contradicting yourself.

Seems to me you have to have an egg that turns into a worm that spins a cocoon before you can talk about yield rate of viable silk cocoons...


They are all part of the same thing. We are not raising eggs to produce worms. We are raising eggs to produce cocoons.

Yes each piece will have its percentage but you do not base your cocoon percentage on how many moths you have.
The cocoon is the end product. The eggs are a starting product.

There is a math problem in there.
We need 1M worms for a ton of silk. 10% of the worms will die and 20% of the eggs will not make worms. In the end your cocoon yield is 70% with a 30% death rate.
So now you know you actually need 1.2M eggs to get a ton of cocoons.
Notice you do not need a set amount of worms. Just eggs.

There is also a math problem involved in the moths.
They produce 100 eggs each so you need to have 1200 moths to produce 1.2M eggs. But again no worms. The worms are incorporated into the starting egg count.

All that matters in each phase is the beginning and ending.
Eggs and cocoons.
Moth and eggs.

They can keep track of the worms deaths to help improve the problem by realizing that the worms are all dying off at a set stage but it is all about the end result.

A 70% viable cocoon rate means 70 cocoons for every 100 eggs you start with.

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