Register for free to join our community of investors and share your ideas. You will also get access to streaming quotes, interactive charts, trades, portfolio, live options flow and more tools.
CMG Holdings Group Announces the Spinout of Our Subsidiary, Good Gaming
CHICAGO, IL -- (Marketwired) -- 11/06/15 -- CMG Holdings Group, Inc. (OTCQB: CMGO) today announces that we continue to move towards our vision of the future¿ a streamlined holding company creating and enhancing shareholder value.
Specifically, the Company has signed an agreement to spinout its majority owned subsidiary, Good Gaming, Inc., into a publicly traded entity currently operating as "HDS International Corp. (HDSI/OTC)". The transaction is designed to allow Good Gaming to achieve its potential as a standalone, pure play cash tournament gaming platform, targeting the 200MM+ eSports players and participants worldwide. These gamers represent the mass market of amateurs yearning to compete for cash and prizes, both individually and as team members, against other contestants with a goal of honing their skills, elevating their play to professional leagues, and profiting from the insatiable demand to participate in this high growth, emerging paradigm of eSports.
Management believes the establishment of Good Gaming as its own public entity better positions the business to raise substantial capital, reignite growth, and achieve a significant enterprise value based on recent transactions executed in the gaming vertical by fantasy sports platforms, such as Fan Duel and Draft Kings, which have commanded prices in excess of 1 Billion Dollars. Under the transaction, as a first step, CMG has signed a strategic expansion agreement, whereby current management of HDSI has assigned its block of Series B Preferred shares to CMG, giving the Company control and responsibility for the entity. All assets of HDSI's SirenGPS business, including intellectual property, software code, trademarks and customer lists, will be removed from HDSI, resulting in the elimination of $6.5 million of seller notes, several billion diluted shares upon potential conversion of those notes and current assets and liabilities associated with the SirenGPS business.
A new management team and Board will be formulated and implemented over the next 10 business days, which will manage HDSI. Paul Rauner, current CEO and Director of HDSI, will resign his position after a brief transition period, with SirenGPS and its employees retaining a small equity ownership in the public entity. As a second step, after this transition period, HDSI will complete an asset purchase of the Good Gaming platform, intellectual property, software code, and other Company assets. Additionally, CMG intends to cancel the proposed 130 reverse split previously petitioned in HDSI's form 14c, and will amend that petition for a new name and ticker change following the completion of the APA later this month.
The Global Industry Problem
While the competitive gaming phenomenon has been well established in Asia, it has now gained a tremendous economic boost by establishing a foothold in the West. By 2013, professional gamers were earning and competing for multimillion dollar prizes and filling stadiums with spectators that traditional sporting events typically dominated. By 2014, professional eSports had eclipsed events like the MLB World Series, the NCAA championship, and NBA game 7 viewership totals. The speed with which professional eSports has been growing is rapid, but leaves a void for the millions of gamers that fall between the professional level and the casual gamer. An Analogy: imagine having the Super bowl, Stanley Cup or World Series with no correlating collegiate or high school level athletics programs. There is one major difference in this analogy though: the number of potential gamers is over 100 times larger than all the eligible players in traditional sports due to the nature of the Internet and its worldwide connectivity and access. The addressable market is immense, to the tune of billions of dollars of potential annual spend.
The Good Gaming Solution Good Gaming is a multigame, multiconsole platform that hosts amateur and semiprofessional tournaments around the world. Good Gaming provides access to the same kind of fun and challenges that professional eSports players enjoy, but at the amateur gamer level. In addition, by building the infrastructure from the ground up for the "Middle Class" of gaming, Good Gaming's platform will be an additional revenue stream for game publishers, advertisers, and third party vendors that are anticipated to drive billions of dollars of economic activity in the future.
Good Gaming's technology is designed with the goal of serving serious gamers who do not have the means or capabilities to compete at a professional level but desire to achieve this status. It is designed to scale as demand increases and open new avenues of competition and interaction for the competitive gaming community. The technology has the unique ability to create a first ever cross platform, multigame economic structure for gamers to barter and trade their time and skills. The technology is also designed to address forthcoming changes that have not made their way from Asia to North America yet.
After hosting tournaments last winter with Activision Blizzard's "Hearthstone: Heroes of Warcraft," Good Gaming has established a foothold in the market with one of the world's largest publishers. Having been featured on Activision Blizzard's game launcher (which had never been done before), the tournaments generated 300,000 hits, 27,000 submissions of user credentials and credit card information, and 1,250+ entries based on USA demand alone, surpassing an internal goal of 1,000 participants. Management believes this is an overwhelming confirmation that serious gamers who do not have the means or ability to compete in eSports at a professional level have the desire to compete at an amateur level. As evidenced by this tournament, amateur gamers are willing to pay for that experience and have shown great enthusiasm for the concepts and products we are building. With sufficient time and resources, Good Gaming can become the dominant provider for the 200MM+ competitive gamers worldwide.
The Market Opportunity
Research company Newzoo expects the size of the eSports market to more than double from $194MM in 2014 to $465MM in 2017. Today, about a third of that revenue comes from advertisers. Most of the remaining revenue comes from direct investments from game publishers, which recoup hosting expenses through game sales. Newzoo estimates that as the eSports market matures, companies will buy more ads, while more networks like Amazon's Twitch will pay for broadcast rights. This could cause the revenue mix of the eSports industry to shift closer to traditional sports, which generated 57% of its revenue from sponsorships and media rights last year.
Still, the growth of the industry should not solely be measured in advertising potential or media rights revenue. That is because the events and their streams are potent forms of advertising that are tough to quantify. Between 2012-2014, the number of eSports viewers worldwide surged from 58MM to 89MM, an annual growth rate of 21%. A total of 205MM people either watched an eSport stream or actively participated last year.
For publishers, these events generate much more publicity per dollar than traditional ads since they convince more spectators to buy or continue playing the featured games. For Activision Blizzard, hosting eSports events can boost the longevity of aging core franchises like Call of Duty, which still generates a large percentage of the publisher's revenue, over a decade after the game's first release.
To put the skyrocketing of eSports viewership into perspective, a recent League of Legends Season 3 World Championship garnered 32MM viewers, surpassing both the BCS National Championship and Game 7 of the NBA Finals by approximately 7MM viewers, with more than double the viewership of Major League Baseball's World Series. Further, last week's professional League of Legends tournament generated 33MM viewers, far more than the NFL's telecast from London's Wembley Stadium, which generated approximately 15MM viewers.
By 2018 eSports is expected to eclipse all viewership records establishing its dominance worldwide over all forms of traditional sports, including football, baseball, soccer, tennis, and hockey. Similarly, it is projected that by 2018 eSports will surpass the movie and music industry in revenue.
eSports viewers watch events over 19x a month with a session length of 2.2 hours which is 63% higher than traditional media channels.
eSports is a key marketing vehicle and revenue driver for online game publishers. Companies like Activision, Riot Games, Wargaming, Valve and Ubisoft are all placing bets on competitive gaming in 2015 and beyond.
eSports has been popular in Asia, particularly in Korea, for the last 10 years. Due to the increased popularity of eSports in the West, growth is now accelerating both in terms of audience (CAGR +20%) and revenues (CAGR +29%).
Management Commentary
Said Glenn Laken, CEO of CMG Holdings:
Since inception we have invested thousands of man hours and hundreds of thousands of dollars into the refinement and development of Good Gaming. Based on last year's initial success and recent conversations we have had with alliance partners in the publishing world, we believe the time for Good Gaming to stand alone is now. Good Gaming successfully ran the largest eSports tournament of its kind last winter. After exceeding our internal goals by a large margin on the first major worldwide tournament, Good Gaming reviewed the significant feedback it received from the gaming community before creating the next generation of the Good Gaming Platform. For Good Gaming, launches of cash tournaments for major titles is expected to create a substantial business, generating recurring subscription revenues, transactional revenues for events, advertising revenues, ecommerce revenues, and other revenue streams in the communications and social networking markets that can be monetized quickly. Altogether, these opportunities will create a highly differentiated, unique ecosystem and a focal point for activity for eSports players around the world. We are currently in discussions with institutional and high net worth investors to capitalize this business, and will not close the transaction until adequate funding commitments have been secured. We intend to launch an initial series of tournaments with our partners within 45-60 days, just in time for the holidays, which should generate dramatic interest and activity in our business. Looking ahead, we intend to fully automate the platform to enable largescale tournaments of 10,000-100,000 participants, sign additional publishers, bring the business into the mobile world, and develop B2B modules that will allow businesses and institutions to launch their own tournaments for competition at the local, regional and/or national level. Think of local bars hosting eSports competitions with other establishments, no different than today's system for competition for billiards or darts. Imagine intercollegiate competitions, both within conferences, between conferences, and for national titles. I envision a future where March Madness can be followed by April Madness, allowing amateur gamers to experience the thrill of competition just as collegiate athletes compete in the real world. The NFL can be followed by the EFL -- "Electronic Football League", the NBA by the "EBA", etc. The permutations are simply endless, and we are ready to deliver on that vision today. The future is bright for Good Gaming and CMG, and simply put, I have never been more excited about the opportunities facing our family of companies and our loyal employees. With regard to our plans to cancel the HDSI proposed reverse split, we believe it is in the best interests of our new shareholders at HDSI. I do not think HDSI shareholders should be punished for their loyalty to the former HDSI business, while promises made to HDSI by counterparties did not materialize. Upon the successful launch of Good Gaming 2.0, hosting several major tournaments and achievement of positive cash flow, we may revisit this issue in order to uplist the stock to a major exchange. Once the Good Gaming spinout transaction has been closed, we intend to host an investor conference call and roadshow in order to further deliver our message and outline our plans to our constituents and shareholders.
About CMG Holdings Group, Inc. CMG Holdings Group, Inc. is a holding company aimed at creating shareholder value by investing in special situations businesses. The Company is headquartered in Chicago, IL and intends to build significant scope and scale through a series of mergers and acquisitions. Safe Harbor Statement: CMGO cautions that statements made in press releases constitute forward-looking statements, and make no guarantees of future performances and actual results/developments may differ materially from projections in forward-looking statements. Forward-looking statements are based on estimates and opinions of management at the time statements are made.
Contact:
Investor Relations
CMG Holdings Group, Inc.
(773) 698-6047
Source: CMG Holdings, Inc
3rd LOI - CMG Holdings Group Signs Letter of Intent to Acquire Transmit Program Management LLC
CHICAGO, IL -- October 15, 2015 -- InvestorsHub NewsWire -- CMG Holdings Group, Inc. (OTCQB: CMGO) today announced it has signed a letter of intent to acquire Transmit Program Management LLC ("TPM"), a provider of wireless construction management and network maintenance and monitoring services based in Cary, North Carolina. Transmit PM has an operational footprint in the mid-Atlantic and Southeast, including North Carolina, South Carolina, Alabama, Georgia, Florida, and Virginia. The Company was founded to fill the void in professional management in the wireless deployment industry, whilst its solutions are also applicable to wireline environments. Since inception, the Company's main focus has been the provision of Program, Construction, Maintenance and Quality management.
The Transmit PM Program Management Platform enables the Transmit PM team to deploy a fully operational quick response center anywhere in the country to lead a "Tiger Team" based program recovery within 24 hours:
Asset & technical team dispatch, monitoring and tracking,
Real time technical support of field forces to the ND-51 standard,
Logistics management, material procurement,
Accurate, real time activity, performance and closeout data collection and metrics,
Real time national weather monitoring to move assets around weather,
Experienced, program tested Tiger Teams trained to the ND-51 standard,
Highlight, document and prove systemic management issues and classify as internal to each organization, customer or vendor.
Transmit Program Management can get a MNO's network back to work quickly and effectively:
Survey failing or damaged sites,
Analyze and BOM subject sites,
Order, receive, manage & track materials inventory by site,
Ensure the work is performed completely and correctly the first time,
Provide each customer with complete and correct close-out documentation real time.
Recent projects include work for a leading national wireless broadband provider (alarm clearing, maintenance); UMTS work for the nation's largest incumbent communications provider; LTE and UMTS alarm clearing for a $1BN run rate communications project management firm in support of Tier I MNOs; CDMA/LTE alarm clearing for a world renowned communications equipment manufacturer; and numerous projects for regional carriers in Transmit PM's footprint. The Company has a stellar reputation in the industry. Since inception, Transmit PM has collected every penny invoiced. Transmit PM has never had an invoiced challenged and has never had an invoice unpaid.
Based on year-to-date results and before anticipated synergies, BHC is on pace to generate substantial profits, with EBITDA margins north of 40%. CMG is paying roughly 4.0x EBITDA in new class of preferred stock that will convert at 1.25 cents into common shares, seller notes and cash. Peak revenues and EBITDA were substantially higher based on prior cycle higher capital expenditure run rates across the wireless sector, during a time when Transmit PM was involved in sizable construction projects in addition to its highly profitable maintenance and support business.
Said Glenn Laken, "Our planned acquisition of Transmit PM is another hand in glove fit with our previously announced acquisitions of E&E Enterprises and Blue Horizon Concepts, located roughly three hours away from Transmit PM in Virginia. With this trio of synergistic businesses, we expect to move quickly to integrate the companies, diversify each business through cross-selling and collaboration on large projects in footprint and across the country, and achieve scale through a more balanced revenue mix and cash-flow profile.
As with BHC, the devastation of the Carolinas after recent deluges provides an opportunity for our family of companies to play a role in rebuilding and repairing critical infrastructure in the region. Looking ahead, we anticipate renewed investment activity by wireless carriers throughout the country as a result of a heightened focus on tower work and DAS spending, which should lead to revenue acceleration for our communications infrastructure group."
With these three businesses now under LOI, CMG's Communications Infrastructure group will be on track to generate substantial pro forma revenues during 2015, with the potential for 50%-100% annual top line growth for the next few years and positive free cash flow.
Glenn Laken, CEO of CMG Holdings Group, commented on the opportunities facing the organization: "We continue to be in various stages of discussions, negotiations and due diligence on several companies in the communications services, communications infrastructure, value-added services, and cyber-security markets that together represent a foundation off which we intend to build a substantially larger company focused on cyber infrastructure. That said, we believe these initial three businesses position us well to achieve the scope and scale necessary to be self-sufficient while attracting capital at reasonable costs. We are currently circling capital from institutional investors and intend to provide additional visibility on these companies' contracts and bookings to investors, with a goal of putting CMG onto firmer footing as a self-sufficient company. We aspire to become a leading player in the high growth markets for secure communications, connectivity and networking with anchor tenants in government, telco and enterprise markets."
CMG Goal is to build a $100 million revenue:
From Fergus-
Goal is to build a $100 million revenue company generating 15%-20% EBITDA
CEO has a vision to roll up these companies, which are currently profitable and have long operating histories with solid management. Synergies are to be had along with overhead reductions and increased margins. Both companies offer strategic and valuable certifications and designations enabling access to set-aside federal and state tech budgets.
Glenn is extremely smart to leverage the combined corporate infrastructure with intent to enter into cyber security and cyber infrastructure markets, which by the way, are markets that are exploding with high potential and large federal and state investment budgets.
There is an abundance of research and expert forecasts in the sector. For example, according to a $10,000 Market Research Media report:
" the annual cyber security spending of the US Federal government is bigger than any national cyber security market (including both public and private sector), exceeding at least twofold the largest cybersecurity spending countries. Providing cyber security to ever growing and increasingly complicated government IT domain becomes a costly challenge for the government and lucrative opportunity for the cyber security technology vendors."
"With a cumulative market valued at $65.5 billion (2015 – 2020), the U.S. Federal Cybersecurity market will grow steadily at about 6.2% CAGR."
"To respond the cyber threat the U.S. Department of Defense (DOD) and Department of Homeland Security (DHS) have established a pilot program with leading private defense contractors and ISPs called DIB Cyber Pilot and that is only one of the many federal government programs driving the cyber security market."
E&E has experience with DHS:
"The Company's products are being utilized for Homeland Security and in case studies conducted by California Amber Alert System, Federal Emergency Management Agency (FEMA), Space Shuttle Columbia Recovery Efforts and The Comprehensive Test Ban Treaty Organization."
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Also, the companies have advantages over others with special designations:
"E&E is an 8(a) certified, service disabled veteran-owned, small disadvantaged business and is one of the fastest growing small businesses within the telecommunications industry as noted by Inc. magazine."
"The Company is based near Richmond, Virginia and has numerous designations that illustrate its strategic value, including Virginia Small Women & Minority Owned Business (SWaM), Minority Owned Business (MBE), Carolinas Virginia Minority Supplier Development Council (CVMSDC), National Association State Contractors Licensing Agencies (NASCLA), and National Association of Tower Erectors (NATE).
Hi Pickle! is this the new CMG? I know it said they would change their name to Cyber Management group" I think.....
Nice CMGO news today :)
CMG Signs Letter of Intent to Acquire Blue Horizon Concepts
CHICAGO, IL -- Oct 8, 2015 -- InvestorsHub NewsWire -- CMG Holdings Group, Inc. (OTC: CMGO) today announced it has signed a letter of intent to acquire Blue Horizon Concepts, Inc. (“BHC”), a provider of wireless communications contracting services, including general contracting, civil construction, and electrical, aerial tower, technical and testing services. Consideration for the business includes $675,000 cash, $575,000 seller notes, and $1.25 million preferred stock, which will be authorized and issued in the future and convertible into common stock at $0.0125.
BHC has more than 25 years of experience in general contracting services such as design build construction management, project management, hard bid, and renovations/turn-key/upfits. The Company is based near Richmond, Virginia and has numerous designations that illustrate its strategic value, including Virginia Small Women & Minority Owned Business (SWaM), Minority Owned Business (MBE), Carolinas Virginia Minority Supplier Development Council (CVMSDC), National Association State Contractors Licensing Agencies (NASCLA), and National Association of Tower Erectors (NATE). Technical certifications include Ericsson, Nokia, Alcatel Lucent: BTS / LTE Integration; Anritsu, Kaelus PIM Testing, Line Sweep; ODM, Fiber Optic Testing; Ceragon Microwave Integration; CCI RXAIT / PIM; Comtrain, Advanced Tower Climbing and Rescue; Crosby, ASME Rigging; Andrew / JMA connector Training; and OSHA 30 Hour. Based on year-to-date results and before anticipated synergies, BHC is on pace to generate approximately $2.5 million revenues and over $600,000 EBITDA, which suggests a purchase price of roughly 4.1x EBITDA. Peak revenues and EBITDA were substantially higher based on prior cycle higher capital expenditure run rates across the wireless sector.
Said Glenn Laken, “Our planned acquisition of BHC is a hand in glove fit with our previously announced acquisition of E&E Enterprises, located roughly one hour away from BHC in Virginia. We expect to derive numerous hard dollar and soft dollar synergies from the combination of the businesses, ranging from reduced overhead costs, increased utilization of BHC’s crews on substantial contracts with wireless carriers, and improved margins as a result of bringing work in house rather than relying extensively on subcontractors. Further, the devastation of the Carolinas after recent deluges provides an opportunity for BHC and E&E to play a role in rebuilding and repairing critical infrastructure in the region. Looking ahead, we anticipate renewed investment activity by wireless carriers throughout the country as a result of a heightened focus on tower work and DAS spending, which should lead to revenue acceleration for our family of companies.”
With these two businesses, CMG’s Communications Infrastructure group will be on track to generate pro forma revenues north of $10 million in 2014, with the potential for 50%-100% annual top line growth for the next few years. E&E is currently responding to a tower contract in Mississippi that encompasses 1600 units of work and a total of $10.4 million of business, with similar contracts available in neighboring states. Further, active cable contracts in the Midwest have the potential to generate upwards of $100 million of backlog for E&E, as evidenced by similar sized awards to other incumbents supporting a leading cable MSO in the region. Further, based on E&E’s security clearance and history of work for the federal government, we believe E&E can play a critical role in the deployment of FirstNet (First Responder Network Authority – www. http://firstnet.gov), the US Government’s emergency communications network currently being built nationwide with funding currently targeted at over $7 billion.
Glenn Laken, CEO of CMG Holdings Group, commented on the opportunities facing the organization: “We continue to be in various stages of discussions, negotiations and due diligence on several companies in the communications services, communications infrastructure, value-added services, and cyber-security markets that together represent a foundation off which we intend to build a substantially larger company focused on cyber infrastructure. We are currently circling capital from institutional investors and intend to close a number of transactions over the next several months, with a goal of putting CMG onto firmer footing as a self-sufficient company. We aspire to become a leading player in the high growth markets for secure communications, connectivity and networking with anchor tenants in government, telco and enterprise markets.”
CMG merger candidate: E&E Enterprises Global, Inc.
http://www.eeenterprisesinc.com/
eSports: TBS to telecast competitive video gaming league
http://money.cnn.com/2015/09/24/media/video-games-turner-tbs/index.html?iid=ob_homepage_deskrecommended_pool&iid=obnetwork
"eSports is one of the fastest growing entertainment genres among young adults around the world," Lenny Daniels, president of Turner Sports, said in a statement. "We're looking forward to creating a tremendous live event atmosphere, leveraging the infrastructure and expertise within Turner Studios, and presenting the competitions in an innovative way."
CMG Holdings Group, Inc. Signs a Letter of Intent to Acquire E&E Enterprises Global, Inc.
http://ih.advfn.com/p.php?pid=nmona&article=68655191
CHICAGO, IL-(Marketwired - Sep 25, 2015) - CMG Holdings Group, Inc. : announced today it has signed a letter of intent to acquire E&E Enterprises Global, Inc. (www.eeenterprisesinc.com), a provider of enhanced telecommunications and IT solutions, including network design, network outsourcing, network management, Tier I call center support, and cyber-security assessment and consulting. The transaction includes assumption of debt obligations of roughly $2.0 million and the issuance of $1.0 million in preferred stock, which will be authorized and issued in the future at a common stock equivalent price of $0.01.
Founded in 1997 and based in Hampton Roads, VA, E&E is an 8(a) certified, service disabled veteran-owned, small disadvantaged business and is one of the fastest growing small businesses within the telecommunications industry as noted by Inc. magazine. E&E has developed partnerships and formed numerous alliances with major IT and broadband solutions providers, which allow the company to provide its customers advanced IT and broadband solutions for almost any type of project almost anywhere on the globe (http://www.eeenterprisesinc.com/partners.html). E&E is a small business with global reach, offering all forms of broadband to including satellite communications, cable, DSL (ADSL, SDSL and HDSL), T-1 and Fractional T-1 services. The company also builds hybrid wireless networks (celestial or terrestrial), offers Wi-Fi hotspots, and deploys digital satellite television (broadcast news services, global programming; foreign language programming) and space segment (Ka, Ku, C, L, and X band) services across the globe.
E&E has over 80 years of experience working with and within the federal government and meeting their requirements by providing face-to-face interaction for each project. The Company customer tailors each solution for each customer. E&E is a General Services Administration (GSA) Schedule contractor with a Multiple Awards Schedule (MAS) Contract (GS-35-F-0779N, IT Professional) and is a SATCOM II Schedule Contract holder. Under its MAS Contract, E&E can offer the same products and services provided to federal government customers to state and local government agencies. The Company's products are being utilized for Homeland Security and in case studies conducted by California Amber Alert System, Federal Emergency Management Agency (FEMA), Space Shuttle Columbia Recovery Efforts and The Comprehensive Test Ban Treaty Organization. Solutions are rapidly scalable, from statewide, to continent-wide, to worldwide. For a list of current customers see http://www.eeenterprisesinc.com/company_customers.html.
E&E is a profitable business that is on track to generate $6-8 million dollars of top line revenue in 2015E with 8%-10% EBITDA margins. The Company's peak performance in the past topped $20 million revenues with 15%-20% EBITDA margins, driven by significant pent-up demand for network services and support primarily from the U.S. federal government across numerous agencies and departments. We believe with a rightsized balance sheet and access to improved working capital, E&E should be able to return to record revenue and EBITDA run rates within a period of 18-24 months. Strategic mergers and acquisitions leveraging E&E's existing corporate infrastructure and operating capabilities could add considerably to these levels and provide further upside to the plan. Altogether, our goal is to build a $100 million revenue company generating 15%-20% EBITDA margins within a period of three years, through organic growth and M&A. E&E is a platform investment for our Company, and we expect it to be highly accretive to earnings and drive considerable value for our stakeholders over the coming years.
Said Glenn Laken, "Our planned acquisition of E&E is a turning point for our Company. We are currently in various stages of discussions, negotiations and due diligence on several companies in the communications services, communications infrastructure, value-added services, and cyber-security markets that together represent a foundation off which we intend to build a substantially larger company focused on cyber infrastructure. We are currently circling capital from institutional investors and intend to close a number of transactions over the next several months, with a goal of putting CMG onto firmer footing as a self-sufficient company we intend to rename "Cyber Management Group". We intend to be a new player in the high growth markets for secure communications, connectivity and networking with anchor tenants in the difficult to crack federal government market and expansion into the global enterprise marketplace.
Followers
|
0
|
Posters
|
|
Posts (Today)
|
0
|
Posts (Total)
|
10
|
Created
|
09/29/15
|
Type
|
Free
|
Moderators |
Volume | |
Day Range: | |
Bid Price | |
Ask Price | |
Last Trade Time: |