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Replies to post #28976 on NanoTech Entertainment Inc (NTEK)
Nikodemos
03/13/13 3:39 PM
#29117 RE: Nikodemos #28976
I. ROYALTIES The Company has entered into several licensing agreements whereby the Company licenses certain gaming software from various developers. The Company is responsible for paying royalties to the developers based on product sales. In the event that no product is sold, the Company is also required to pay a minimum royalty in order to maintain exclusivity (i.e., the developer cannot license the same software to the Company's competitors). Certain developers also require prepayment of royalties that are either offset by future sales, or expire at the end of a calendar year - at which point they are expensed. No sales of the licensed products had occurred during the period ending December 31, 2012.
Nature of Products and Services Offered A. Principal products, services and markets 1. Gaming (a) MultiPin (b) Pinball Wizard (c) XRR (d) Retr-IO (e) Mot-Ion Kit (f) NanoNET (g) aAMP-LC6 (h) OptiGun 2. Media – IPTV (a) Adam Curry’s Big App Show (b) NanoFlix (c) NanoFlix 3D (d) On the Mike Show (e) BIF Tool (f) Video Conversion Tool (g) Video Extraction Tool 3. Communication (a) NanoTweet (b) iFrames (c) iPosters B. Distribution Methods 1. Gaming: Gaming products are distributed through an established network of distributors and resellers throughout the world. NGL has had long term relationships with these distributors and the method and pricing models are well established. 2. Media: Media products will be distributed in two forms. Original and licensed content will be distributed by direct publication on various delivery platforms such as Roku, Apple TV, Boxee and others. Media technology will be licensed to third parties that will include it with their publication on these same platforms. 3. Mobile: Mobile products will be distributed directly by publication on the Apple iTunes store and Google Play store. Mobile technology will be licensed to third parties for sale on the aforementioned platforms as well as in the consumer electronics retail space. C. Any new product publicly announced is market ready for delivery. D. We will compete against established companies with significantly greater financial, marketing, research and development, personnel, and other resources than us. Such competition could have a material adverse effect on our profitability. E. Our basic products are intellectual property and we are not dependent on sources and availability of raw materials. F. We are not dependent on one or a few major customers. G. Information about intellectual property owned, developed or licensed by us is provide elsewhere in this Report. H. There are no government regulations regulating the development and sale of gaming products for coin operated machines.
shnaghai
06/16/13 3:37 PM
#47268 RE: Nikodemos #28976