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01/05/17 2:18 PM

#70300 RE: Carjockey2 #70299

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Kenneth Hurley, MBA
CTO and CoFounder Stellar Giant, Inc.
Redwood City, CaliforniaComputer Software
Current
Stellar Giant, Inc., S & K Enterprises, Inc
Previous
Athos, Amazon, Telly, Inc
Education
Texas A&M University-Commerce
Recommendations 14 people have recommended Kenneth
Websites
Company Website
Subsidiary Company

Summary
Link with me klhurley63 at gmail.com

19,000+ 1st Level Connections, 29M Second Level

Engineering management that includes expertise in leading the strategy for technology platforms, partnerships and external relationships. I have built and managed great technology teams and ensure high technical standards throughout the organization.

During my career I have supervised engineering teams, software testing, information systems security and maintenance. I have lead organizations in evaluating major technology changes, driven technical direction and developed contingency plans to keep projects on track.

Specialties: C-Level Executive for small to mid-sized company. SDLC & Engineering Management, Highly scalable server-side cloud and Web Services, Technology stack, Networking Infrastructure, Software Architecture, Cross-platform systems, Acquisitions, Video Game Development and Publishing, Logistics, Financing and Public Speaking.

I have released and shipped many games during my career and I am working more and more on Social games.

Favorite Quotes:

"Put that in your pipeline and interpolate it." - Kenneth Hurley

"if work wasn't hard they would call it fun!" - Kenneth Hurley

"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
Experience
Stellar Giant, Inc.
CTO & Founder
Stellar Giant, Inc.
January 2015 – Present (2 years 1 month)
Technical expertise in C++, C#, Unity3D, IOS, Android, OSX, Linux, Windows, AWS, big data, and OO development experience and extensive management to build graphics applications and back end systems. Working on Mobile Games.

Big Data & cloud infrastructure setup using Amazon Web Services as well as project management.

Architecture and development of web services API for mobile apps on backend and on mobile devices. Implementation of web services API for security for user authentication.

Complete project management in JIRA, Confluence, SCRUM master, sprint planning and tracking of projects.
CTO / Principal Software Engineer
S & K Enterprises, Inc
October 2014 – Present (2 years 4 months)
Leveraging technical expertise in C++, IOS, Android, AWS, big data, and OO development experience and extensive management to help companies build applications and backend systems.

Hands on work for Big Data & cloud infrastructure setup using Amazon Web Services as well as project management.

Architecture and development of web services API for mobile apps on backend and on mobile devices. Implementation of web services API for security for user authentication.

Complete project management in JIRA, Confluence, SCRUM master, sprint planning and tracking of projects.

Feel free to contact me for consulting and engineer needs.
Athos
Interim Director of Software Engineering
Athos
May 2014 – October 2014 (6 months)
Building internal engineering team for a great wearable technology.

Leveraging technical expertise in C++, IOS, Android, AWS, big data, and OO development experience and extensive management skills to build world class engineering team.

Hands on work for Big Data & cloud infrastructure setup as well as project management for the mobile team, web development team, and full stack development team.

Architecture and managed implementation of continuous integration process, testing and validation as well as organizing intercommunication with teams. Architecture of web services API for mobile apps on backend and on mobile devices. Implementation of web services API for security for user authentication. The rest of the team is implementing the code for other web services. Complete project management in JIRA, Confluence, doing SCRUMS, standups, sprint planning and tracking of project. Decision maker for systems including Jenkins, bitbucket, git and other tools needed for development and efficient development processes.
Amazon
Senior Software Development Manager
Amazon
May 2013 – April 2014 (1 year)
Leveraging technical expertise in C++, Android, Java, and OO development experience and extensive management skills to build world class engineering team.

- Built world class engineering team in 4 months and executing flawlessly on building a successful product.

- Consistently delivering high quality software on time and often early.

- Working with engineers to develop their careers in the technology industry.

- Visionary that is translating business needs into workable technology solutions.

- Hands on technical direction to engineering team when needed to deliver results.
Senior Video Engineer
Telly, Inc
May 2012 – April 2013 (1 year)
Worked on mobile applications for both iPhone/iPad and Android. Post processing using OpenGL shaders in real time.
Graffiti Entertainment
Chairman of the Board
Graffiti Entertainment
March 2006 – April 2012 (6 years 2 months)
* Mergers and Acquisitions, formation of corporations and business structures, drafting privacy policies and structuring commercial transactions.
* Lead the board and the company's day-to-day management.
* Oversee all the operational aspects of the company including project planning and development of new products and brands.
* Overall responsibility for the company which involves engineering and controlling the company's current growth in and future expansion into international markets.
* Oversees all project development activities and related businesses of the company, with the intention of generating financial returns for the shareholders and driving sustainable development.
CEO
Signature Devices, Inc.
March 2003 – October 2010 (7 years 8 months)
Oversee entire company production and marketing efforts. Setup and manager Quickbooks accounts and logistics with respect to inventory, Bill of Materials (BOM), etc. Worked with CPAs on audits and prepared financial statements for company. Expert at Turbotax and ability to understand and utilize changes in tax code for the business. Expert in C++. C#, Java, C, Shaders on XBOX 360, Wii, Playstation 3, PC, Mac, iPhone and Android platforms. Architected and Lead Engineer on cross-platform 3D Graphics engine called Elemental Engine
NVIDIA
Senior Software Engineer
NVIDIA
February 1999 – March 2003 (4 years 2 months)
Working with Game developers to enhance their AAA titles. Responsibilities included optimization, look and feel and general game programming help. Expert in C++, Shaders, wrote NVTune, Nvasm tools for shaders, which are optimization and assembler tools.
Intel, Corp
Technical Marketing Engineer
Intel, Corp
February 1997 – February 1999 (2 years 1 month)
Optimize i740 drivers. Worked with Sales to drive marketing and technical material. Worked with Hardware and Software engineers to drive customer requests into hardware. Assisted Hardware Engineering team with issues related to Software Engineering including memory bandwidth issues, AGP bottleneck issues.
Electronic Arts
Senior Software Engineer
Electronic Arts
August 1994 – January 1997 (2 years 6 months)
Lead Programmer for Wing Commander III, Sony Playstation. Organized assets for over 2 hours of video for PSX version. Ported code that was originally in 29 Megabytes down to 3.5 Megabytes of Sony Playstation. Reversed Engineered Sony Playstation movie converter to write one under DOS that would be much faster and could batch process movies. Created DCT (movie format for Sony) conversion utilities. Created 3-D Engine for Sony PSX for Wing Commander III. Wrote Movie Playback routines to Play branching video, which had not be attainable until this product. Expert in C++, 3d Graphics, Playstation, Arm Assembly Language
CEO/Lead Engineer
Futurescape Productions
1992 – 1994 (2 years)
Managed 8 people, 4 artists and 3 programmers & 1 business manager. Helped develop 3-D code for the Sega Genesis. Wrote library routines for games for the Sega Genesis that Futurescape now uses. Scheduled and tracked employees progress. Trained business manager to use computerized bookkeeping system, how to fill out tax forms, and how to use project tracking software. Ported Incredible Toons from IBM to Sega Genesis. Designed electronic printed circuit boards that are used for game development on the Sega Genesis. Designed hardware for a 128k Save ROM for Sega Genesis games. Wrote in C/C++, Assembly language
Electronic Arts
Software Engineer
Electronic Arts
January 1990 – March 1992 (2 years 3 months)
Programmer on Chuck Yeagers Air Combat for PC. Lead Programmer for the Immortal for PC, (5 week porting project from Apple II GS code). Expert in C, C++, 8086 Assembly Language, 6502/65816, PC, Apple II graphics
Software Engineer
Activision
1987 – 1989 (2 years)
Sole programmer on Rampage for the PC/Amiga and Apple IIe computer systems.

Games were 100% assembly language, including the writing of graphics subroutines, OS calls, input systems (keyboard, joystick, etc) and Audio sub-systems.
Volunteer Experience & Causes
Opportunities Kenneth is looking for:
Skills-based volunteering (pro bono consulting)
Causes Kenneth cares about:
Children
Economic Empowerment
Education
Health
Social Services
Organizations Kenneth supports:
Random Acts of Flowers
American Cancer Society
American Diabetes Association
Projects
Rampage for PC, Apple ][ and Amiga
Starting October 1987
All programming was done in assembly language for original PC/DOS version that was the first version ported from the arcade game. Then I ported the PC version to Apple ][ and Amiga computers. The code base was used as the basis for most other versions.

Computer Gaming World approved of the DOS adaptation of Rampage, especially for those with computers faster than the original IBM PC and an EGA video card. It stated that "Rampage is proof that IBM games can compete with other machines in running entertainment software".
Team members:
Kenneth Hurley, MBA, warrick holfeld
Honors & Awards
Electronic Arts - Rookie of the Year (1990)
Electronic Arts
1990
1st year at Electronic Arts, given small award of "Rookie of the Year". It was a baseball player hitting a home run.
Electronic Arts - Most Tenacious (1991)
Electronic Arts
1991
Electronic Arts gave awards and I received "Most Tenacious" which was an alligator. This was for my ability to continually drive and complete projects in a timely and efficient manner.
Skills
iPhone developmentBusiness AcquisitionCapital AcquisitionTechnical WritingPublisher RelationsVideo Game DevelopmentXbox 360WiiPS3HLSLDirectXShaders3D MathState MachinesOpenGL ESSee 35+
How's this translation?Great•Has errors
Education
Texas A&M University-Commerce
Texas A&M University-Commerce
Master of Business Administration (M.B.A.), Business Administration and Management, General, 3.75 GPA
2013 – 2015
University of Maryland University College
University of Maryland University College
Bachelors, Computer Science, 3.65 GPA
1998 – 2000
Patents
Method and apparatus for content-based rendering of user interfaces
United States US 7516412 B1
Issued May 2003
Method and apparatus for content based dynamic rendering of user interfaces. The present invention provides a system that receives an unformatted stream of content, and then considers the physical dimensions of its controlled screen area and dynamically lays out the content to fit in this screen area.
Inventors:
Abraham B. de Waal, Kenneth Hurley, MBA
Recommendations
A preview of what LinkedIn members have to say about Kenneth:
I had the pleasure of working with Ken in the summer of 2004. Ken was the best mentor I ever had. He is also the most honest and genuine manager I have ever worked with. Due to his exceptional knowledge in software development, he can give hands-on technical direction to a programming team and lead even complex projects to success. I wholeheartedly recommend Ken.
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Ken has an excellent ability to build great teams and manage people. He can effectively identify individuals that can work well together and leverage each other's strengths to get the job done. He works hard to earn the trust of others and to maximize their potential, helping them spend time on what is most important. He genuinely cares about the development of others professionally. As a manager he also has great technical skills, and can use that to guide the team in the right direction and dive into technical problems during crunch time.
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https://www.linkedin.com/in/klhurley